Files
DayZ-Epoch/SQF/dayz_code/actions/player_loadCrate.sqf
ebaydayz 91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00

69 lines
1.8 KiB
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private ["_dir","_classname","_b0x1337","_location","_item","_config","_create_raw","_create","_qty","_type","_hasCrate","_hasTool"];
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_75","PLAIN DOWN"];};
DZE_ActionInProgress = true;
_hasTool = "ItemCrowbar" in items player;
if(!_hasTool) exitWith {
cutText [localize "str_epoch_player_76","PLAIN DOWN"];
DZE_ActionInProgress = false;
};
_item = _this;
_hasCrate = _item in magazines player;
if (!_hasCrate) exitWith {
cutText [localize "str_epoch_player_77","PLAIN DOWN"];
DZE_ActionInProgress = false;
};
_config = configFile >> "CfgMagazines" >> _item;
_create_raw = getArray (_config >> "ItemActions" >> "CreateMags" >> "output");
_create = _create_raw select 0;
_qty = _create_raw select 1;
_type = _create_raw select 2;
_location = player modeltoworld [0,0.3,0];
if ((_location select 2) < 0) then {
_location set [2,0];
};
//remove (partially) full crate
player removeMagazine _item;
_dir = getDir player;
_classname = "WeaponHolder";
//return empty crate to inventory
player addMagazine "bulk_empty";
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// Change to optional wait to complete
player playActionNow "Medic";
uiSleep 6;
_b0x1337 = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_b0x1337 setDir _dir;
// Fill box with Items from config.
if(_type == "magazine") then {
_b0x1337 addMagazineCargoGlobal [_create,_qty];
};
if(_type == "weapon") then {
_b0x1337 addWeaponCargoGlobal [_create,_qty];
};
if(_type == "backpack") then {
_b0x1337 addBackpackCargoGlobal [_create,_qty];
};
if (surfaceIsWater _location) then {
_b0x1337 setPosASL (getPosASL player);
} else {
_b0x1337 setPosATL _location;
};
player reveal _b0x1337;
player action ["Gear", _b0x1337];
cutText [localize "str_epoch_player_78","PLAIN DOWN"];
DZE_ActionInProgress = false;