ebaydayz
6713c1cf70
Lower nutrition values for push plane
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/81297c8e26ff24bd7094d722a4edfdbf0efaceec
Now using the same as refuel.
It takes a lot of pushes to move the plane any significant distance
(usually 10-20).
2016-10-20 15:28:23 -04:00
ebaydayz
9689301b07
Hide show on screen text for Vehicle Locked and Destroy %1
2016-10-20 14:46:08 -04:00
ebaydayz
5e170029d0
Fix dayz_playerUID undefined in selfActions when target is not null at login
...
Selfactions can run before dayz_playerUID is defined in
player_monitor.fsm.
2016-10-20 14:34:48 -04:00
ebaydayz
74879c85a4
Update onPlayerDisconnect.sqf
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b1034379185e540982599fe3c16981fac183401e
2016-10-20 14:03:44 -04:00
ebaydayz
00bc2170ec
Update test build
2016-10-20 13:18:57 -04:00
ebaydayz
cf0ef07ade
Fix process hit running twice
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/604c1f05777a44f47dcae324473df129cf44c902
2016-10-20 13:00:58 -04:00
ebaydayz
e50ce31d08
Update changelog
...
Not currently functional
2016-10-19 21:00:27 -04:00
ebaydayz
b8aba38dca
Fix humanity hit when crashing vehicle
2016-10-19 19:53:52 -04:00
ebaydayz
17c0661094
Increase crash damage scale
2016-10-19 18:29:25 -04:00
ebaydayz
8beba72cbb
Remove unneeded check in toggle streamer mode
2016-10-19 16:02:43 -04:00
ebaydayz
d13aafcd0c
Add streamer mode game options setting
...
The chat list does not appear to be toggleable on the fly because it is
a display with no accessible controls. Giving it an idd and using
closeDisplay did not work. So it needs to be manually set off screen in
its config or covered up.
2016-10-19 15:49:30 -04:00
ebaydayz
fffcf43bbb
Spawn infectious waterholes locally on each machine
...
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/2d47c7250c3eb6b4e746be9b130a11d4848779f3
https://github.com/DayZMod/DayZ/commit/94a0bac524b76eb630e9902318a807d5d0264619
https://github.com/DayZMod/DayZ/commit/44b71141293f19ddc316aa171fb84107f729f692
2016-10-17 16:49:24 -04:00
ebaydayz
228ac99eb1
Set body studied status globally so confirmed kill is only added once
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https://github.com/DayZMod/DayZ/commit/7402b240df8dadd0e11f95885721cd0e7de87599
ensures _source will always be a player, so it's no longer necessary to
check that.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a8c9eaebe0fed9d88c30d9e8a16bce8272df1624
2016-10-17 16:11:54 -04:00
ebaydayz
1964a084ff
Avoid sending humanity hit if source is local
...
We only want to send a humanity hit if the source is a remote player.
Note it's not necessary to check isNull since (isPlayer objNull) returns
false.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7402b240df8dadd0e11f95885721cd0e7de87599
2016-10-17 14:52:34 -04:00
ebaydayz
84d58a5932
Update vanilla chop wood and mine stone tool break chance
...
Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/50107678494d481d1944a465faa0eeb9f7325936
https://github.com/DayZMod/DayZ/commit/ac39f46a8c5bd0c3eeb908e4ac147f7762027a47
2016-10-15 17:15:31 -04:00
ebaydayz
f21b4f0f41
Remove t_stub_picea.p3d from dayz_trees
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See:
https://github.com/EpochModTeam/DayZ-Epoch/commit/bf31d8f6e7c68b820f57709fdcba468ae4684ec0#commitcomment-19441154
2016-10-15 16:48:29 -04:00
ebaydayz
7ddee142b0
Update confirmed kills system
...
Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/347105c036c56a8cac9bb2382aa11b4999b39063
https://github.com/DayZMod/DayZ/commit/e6b6814f51a34d84ccf47cb5551727a2c29dc75d
https://github.com/DayZMod/DayZ/commit/1009828d8e9998ab06c2da5c3fe3a0c917abde66
2016-10-15 15:08:48 -04:00
ebaydayz
81aed28f87
Update vanilla break in chance for tool damage
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9de0fbd15f0cd16cc2fa831acfa8361ff1d7dfe7
2016-10-15 14:29:30 -04:00
ebaydayz
2ee3d44b87
Fix blood regen with classic nutrition system
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/d1542874b130398995dc21f47a540ff94873349f
2016-10-15 14:05:15 -04:00
ebaydayz
a6cb29aa7e
Prevent spamming sleep on tent
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/e9df65bc56eff371a2f40209ee7b5c339a6c05f3
2016-10-15 12:04:44 -04:00
ebaydayz
05fda7b229
Block binding multiple controls to hold breath
...
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/d77c47fdc1ec6defcbdca71e2f2684a7019e6e4d
https://github.com/DayZMod/DayZ/commit/2ffe5b43378f98235fa886ad3ee00549bd929940
2016-10-14 20:14:34 -04:00
ebaydayz
9f608fdf44
Add humanity gain for giving splint to other players
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/879d6ee4bf637687db8e755ac7ab6d6eb0f44920
2016-10-14 16:26:57 -04:00
ebaydayz
01a5bbe687
Update Melee bat damage
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b3781670b48ae19fe0612a07e12b2861b42a0eff
2016-10-14 16:18:52 -04:00
ebaydayz
0da569acad
Update zombie_agent.fsm
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/402bb4e109abe7fb52b70edc2752b10c1ead19ee
2016-10-14 16:14:43 -04:00
ebaydayz
6cf740e7d4
Update _object_damage private array
...
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/21ea5984c94f83d940ebb23c985202ca40cd3929
https://github.com/DayZMod/DayZ/commit/a13e7240dcc6c3b9b736d3649f68eaf611459f03
2016-10-14 16:07:03 -04:00
ebaydayz
5e51787e59
Remove rSwitchMove in Turbo key block
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/8b551681d9fabf25a992b27187e182337e44b525
2016-10-14 15:03:53 -04:00
ebaydayz
d44696be3a
Delay player_death 1s if spawned from Killed EH
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/96c9be3ecf37e04c8048f70b559f88c71201d668
2016-10-14 12:40:19 -04:00
ebaydayz
916f1733eb
Add back melee ammo after removal for BIS_fnc_inv
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/516d1d538c99becacda91c16e617d3df0a8ffc71
2016-10-13 20:26:07 -04:00
ebaydayz
7044b0095d
Get player name before death
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/3e8c9410c5419f76b545d57fe42a51ce2883b326
2016-10-13 16:01:55 -04:00
ebaydayz
0b9c4a7ade
Allow physics damage from vehicle crash
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/804445830ffa38bba742cc20c6645b75333725f5
This was exiting with 0 damage if _hit=="". It accounts for vehicles not
being damaged at all when crashing full speed into walls. It was also
causing the player to sometimes glitch out of the vehicle or into the
ground when crashing as you noticed before @icomrade.
Also fixed driver getting a humanity hit for damaging passengers in
crash. Reverting 22b2a3a since this is more reliable.
2016-10-13 13:45:01 -04:00
ebaydayz
46a1441773
Avoid format character limit in server_hiveReadWrite
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Vanilla commit:
https://github.com/DayZMod/DayZ/pull/757
2016-10-12 13:36:19 -04:00
ebaydayz
854cbefdb2
Make all player names the same color in the lobby
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/8614f37ccf3e2f271b65ba70b15422fe8f10de21
2016-10-12 12:21:42 -04:00
ebaydayz
22b2a3a79f
Prevent humanity hit to driver when crash damages passengers
...
I forgot to account for this when allowing humanity hit to players in a
vehicle:
https://github.com/DayZMod/DayZ/commit/15e923fb19ce0f52ae0c994269b56eb3aab6249b
2016-10-11 19:57:14 -04:00
ebaydayz
05fa3e6a9a
Update keyboard_keys after changing controls in-game
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/e9b21a7e796417b783d661fab053676d164d723b
@icomrade we forgot to refresh keyboard_keys after the player changes
their controls in-game. The keyhandler was still using the old
keyboard_keys array since it is only set once at login time. The new
keys they set in-game wouldn't work until they relogged.
2016-10-11 15:34:10 -04:00
ebaydayz
fbb8cc645c
Prevent automatic humanity morph when in vehicles
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/6326f1186d5fdd2ce8d39116cc30fe726126b70b
2016-10-11 13:06:57 -04:00
ebaydayz
f8f9fbc57a
Play medic animation when changing clothes
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b91c850f5f8d54135d66d767d52f95f0759f0635
2016-10-10 16:45:57 -04:00
ebaydayz
7869288f39
Reblock turbo when on foot
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/5bf403bb43f0a1b32a3e0af4f648ea1e310ed413
See:
https://github.com/DayZMod/DayZ/commit/46af339ce52e9a36f8b3c614f2094880df0af4a4
2016-10-10 16:34:40 -04:00
ebaydayz
1bb6554211
Update test build
2016-10-08 21:30:08 -04:00
ebaydayz
5fdbced171
Add more loot and zed positions for namalsk
...
Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/57511ad463d828a6d53eefbaf309baaf09160ffe
https://github.com/DayZMod/DayZ/commit/7745633e8e1f1845a9ca80d490abb5201ab1095b
https://github.com/DayZMod/DayZ/commit/0e237c02740796b9be14fd44b8e53838c71beaf5
https://github.com/DayZMod/DayZ/commit/95d3f94f881de42509f40ef4603038454f2d9b66
https://github.com/DayZMod/DayZ/commit/6e4598a3e1ba2af72de45d8f5342f88186a9d396
https://github.com/DayZMod/DayZ/commit/081620cccb83e20ada20766271f1662847ed3516
2016-10-08 19:58:58 -04:00
ebaydayz
4670f16e89
Rename _isOwner variable to _hasAccess
...
This is a more logical name in these cases, since friendlies and admins
are not the owner.
2016-10-08 15:57:51 -04:00
ebaydayz
e6d1e0050d
Remove redundant _canDo and cursorTarget checks in selfActions
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/dfb199fbc3c87995739c187031161d7d67d6b9c3
2016-10-08 15:36:38 -04:00
ebaydayz
534abdbdf0
Remove excessive door management config variables
...
Too many config variables made this unnecessarily complicated. Most
servers will want the defaults. For those that want to customize further
they can easily overwrite these files.
These seem like the most logical defaults to me. Allow all of these
people to manage and unlock by default:
- door owner
- plot owner
- plot friend
- plot admin
- door friend
- door admin
Door friends should be able to manage by default so they don't have to
wait for the owner to come back online to add someone as a door friend.
Plot friends and plot admins can get around the door by removing it and
building another one anyway, so locking them out is pointless. It is
still useful to have these as separate variables for servers that do not
require plot poles though.
Regular friendlies should not be included by default, since we have the
more fine grained plot friends and door friends lists for that. Regular
friendlies will probably be replaced by groups in the near future
anyway.
Please post a comment if there are any issues with these defaults I'm
forgetting. Thanks.
2016-10-08 14:49:59 -04:00
ebaydayz
f395f2303c
Update 30m_plot_kit classname in epoch.sql #1775
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@oiad #1775
2016-10-08 12:44:34 -04:00
ebaydayz
d3bd2ba4a1
Update vanilla barn loot pos
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b8eed6fc70ea620675ed0b6d054b9471f5983e29
2016-10-08 12:07:07 -04:00
ebaydayz
8a2d95295b
Restrict access to show plot boundary action
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Only the owner, plot owner, plot friends and plot admins should be able
to see the plot boundary. Randoms just use it for griefing.
Also renamed the targetX variables to the more appropriate doorX in
fn_check_access since they are only used if the target is a door.
2016-10-07 17:39:06 -04:00
ebaydayz
c0d7917603
Add note about Linux server
2016-10-07 15:56:27 -04:00
ebaydayz
a909d713c3
Fix death message handling of vehicle explosion
2016-10-07 15:08:00 -04:00
ebaydayz
79d2b268a8
Changed loot_spawn to use PositionAGL
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7e413848fb0953a81f1822b444e065cfc0675d21
2016-10-07 14:41:47 -04:00
ebaydayz
3604d77823
Fix reversed comments for RunOver/Dragged
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/ef3600bd32d239531ed6a791cf9f5d3a0336e199
2016-10-07 14:19:08 -04:00
ebaydayz
5b158b398a
Fix damage handling of vehicle explosions
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/589791e9f9116e8b230e01d51fabde028298ea7a
This was being falsely triggered before because the distance (3m) was
far too small and it was only counting fast moving vehicles. The player
can be damaged up to 25m away from the vehicle explosion.
The comment was incorrect. It can be easily checked by using the
included diag_log at the top of this file.
2016-10-07 13:42:05 -04:00
ebaydayz
b193ad925a
Use more efficient check for "shot" death message
...
Most of the time the source will be local (zombie) or player (physics).
The next most common will be getting shot by a remote player, the least
common will be getting shot by a remote vehicle.
2016-10-06 19:13:46 -04:00
ebaydayz
7909f0089f
Make minor adjustments to damage handler
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These variables were moved down so they aren't checked unnecessarily
when the script exits.
2016-10-06 16:25:39 -04:00
ebaydayz
50584d3ff4
Update test build
2016-10-05 17:41:40 -04:00
ebaydayz
2ee06afea7
Sync chopped down trees for JIP players
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a57478fb1aac015926b25a6b108fabe5935efce9
2016-10-05 17:24:10 -04:00
ebaydayz
6e544e447e
Fix some missing spaces in stringtable from #1772
2016-10-05 15:27:26 -04:00
ebaydayz
f41dbf377c
Remove duplicate UH1H_DZ2 class
...
Duplicate of UH1H_2_DZ
This was not in 1051, so no need to swap in SQL updates.
2016-10-05 13:31:39 -04:00
ebaydayz
8c237492b9
Update vanilla player_build
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fd8e1e2baaf2dc99d8a1ee4e550d7fade22e1ed9
2016-10-05 13:01:40 -04:00
ebaydayz
2109fdba03
Prevent sell from vehicle dupe
...
Prevents dupe described here:
https://epochmod.com/forum/topic/41891-resource-a-collection-of-anti-dupes/#comment-281324
2016-10-05 12:17:17 -04:00
ebaydayz
d109d9fb01
Fix SVD_DZ alternative iron sight
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/8027cf6917a29f84627eca3118c2b92352693f5b
2016-10-03 16:49:26 -04:00
ebaydayz
97796bf524
Update change log
2016-10-03 15:45:13 -04:00
ebaydayz
df39ea0f30
Fix DomeTentStorage SQL Update
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The Epoch dome tents had more cargo space than the default vanilla ones,
so we have to use the level 1 upgraded version to prevent gear falling
out.
Also corrected swap for DesertTent.
2016-10-03 13:17:10 -04:00
ebaydayz
a8e9c71ed1
Update some loot spawn rates
...
Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/8be21c0322ec1aeff4ad9c5e4929702c316ac1a2
https://github.com/DayZMod/DayZ/commit/256212388d8a3966178c80dea35021bb573256fa
https://github.com/DayZMod/DayZ/commit/8d928c4c8f43c25636243f46b735b5b209e650a6
https://github.com/DayZMod/DayZ/commit/b83d74e0765b47c8141492a2c75fabbfa473cea5
2016-10-03 12:53:15 -04:00
ebaydayz
da524041ee
Update vanilla fences
...
Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/c5f2447f14f29121426b6b4006f86e95973f7b9b
https://github.com/DayZMod/DayZ/commit/45e757ece2fdb099dade57350eb62eaf7986375d
2016-10-03 12:27:43 -04:00
ebaydayz
591af81575
Add exit in fn_waitForObject.sqf
...
This is just in case something goes very wrong (like bad server lag) and
the object doesn't spawn.
2016-10-02 22:30:38 -04:00
ebaydayz
8196c2343a
Fix inCombat checks from 0a17804
...
My mistake from 0a17804
2016-10-02 21:13:17 -04:00
ebaydayz
004a3bcde4
Fix wrong string used for Mountain Green soda
...
Mountain green was using the mountain dew strings too. These strings
were unused.
2016-10-02 20:31:52 -04:00
ebaydayz
87bebfad1f
Improve publishVeh2 diag_log
2016-10-02 20:07:03 -04:00
ebaydayz
4faa1cbaab
Set third parameter after findSafePos
...
All other scripts using findSafePos either set the third parameter or
use a getPosATL/etc. instead before the position is saved to database.
Also partially reverted d6e78b2 since it is not needed.
2016-10-02 18:51:46 -04:00
ebaydayz
de219116a8
Optimize save after trade
...
See my comment on b806043
Veh_setFixServer only runs on the server, so the client does not need to
compile it.
The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
2016-10-02 15:44:51 -04:00
ebaydayz
91f168011c
Remove unused variable from #1770
...
_inventoryMoney was unused @oiad
2016-10-02 14:11:20 -04:00
ebaydayz
c4f861630d
Fix typo from 55910cc
...
Variable is not defined in this script.
2016-10-02 13:57:33 -04:00
ebaydayz
55910cc3d2
Remove humanity hit for killing player zombies
...
If you kill a player zombie you should not lose humanity. Player_death
is now synced with the humanity hit code in the damage handler.
Also the killing blow set variable was moved up because the same
conditions were already checked above.
2016-10-02 13:50:30 -04:00
ebaydayz
4509902822
Remove source object from Humanity hit network send
...
Source object is always player and not needed anymore after 8ea21a2
2016-10-02 13:26:11 -04:00
ebaydayz
f353967abb
Remove duplicate transfusion in progress messages
...
In addition to 11fa6a6
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/f4aac518c1017b689dad36c1d15b32fd94315a2e
2016-10-01 20:06:59 -04:00
ebaydayz
17b30a7a2e
Fix AI damage scaling
...
Fixes shots from AI using default scaling. For example AK_74 was doing
200 blood per shot or 60 shots to kill.
2016-10-01 17:45:46 -04:00
ebaydayz
e630f428bc
Enable self bloodbag by default
...
Most server will want this on, even vanilla has it enabled by default.
2016-10-01 16:00:46 -04:00
ebaydayz
d6e78b27f0
Add setVelocity in publishVehicle2
...
This prevents trader spawned vehicles from floating.
2016-10-01 15:56:52 -04:00
ebaydayz
8ea21a2c81
Fix humanity hit for units in vehicles
...
The only change is a removal of this check and the corresponding
tabs/spacing:
if (_object == player) then {
That returns false if the player is in a vehicle. It is not needed since
PVCDZ_plr_Humanity EH only fires on the intended player now (sent with
PVC instead of PV).
2016-10-01 13:43:30 -04:00
ebaydayz
0a17804e36
Change inCombat to bool instead of number
...
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.
Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz
76273d06cd
Fix undefined error _hasBloodBag in fn_damageActions
...
When this function was passed an empty array (like a player with no
magazines) it returned undefined because the inside of the forEach loop
did not execute.
2016-10-01 11:31:24 -04:00
ebaydayz
341e734373
Change satchel and mines to single gear slot
...
For consistency with all other items in Epoch.
2016-09-30 21:47:48 -04:00
ebaydayz
ff8fb18cbf
Correct stringtable explosion death grammar
...
Proper grammar when used in:
His name was %1, it appears he died from %2
and
%1 died from %2
2016-09-30 21:05:20 -04:00
ebaydayz
d9b785750d
Fix death messages vehicle detection again
2016-09-30 20:51:34 -04:00
ebaydayz
88c1b83c31
Fix mine detection in death messages again
2016-09-30 20:06:18 -04:00
ebaydayz
1fb0b1004d
Fix typo from d335ee2
2016-09-30 19:16:38 -04:00
ebaydayz
d335ee2b1c
Fix death message mine and satchel detection
2016-09-30 19:14:11 -04:00
ebaydayz
b45d6d9a24
Color new killfeed death messages
...
The player who died is colored red and the killer is colored green. The
weapon now points in the direction of the player who died.
Also reverted 66fd5be since it did not help. It is already done globally
in player_death.sqf anyway. I tested again and this actually fixes the
problem.
2016-09-29 20:26:26 -04:00
ebaydayz
b4be955a0d
Update new runover death message
2016-09-28 18:57:09 -04:00
ebaydayz
66fd5bee57
Clear combat status on death
...
This prevents "player combat logged" message after a player dies. The
alive check should prevent this in onPlayerDisconect, but it is
apparently unreliable or slow to update.
2016-09-28 14:46:59 -04:00
ebaydayz
dbd84e419b
Use spawn for dynamicText kill feed
...
My mistake from 9b13bd0
2016-09-27 20:54:38 -04:00
ebaydayz
15b05dc84b
Fix return change free space check when buying into vehicle
...
This fixes incorrect return of "not enough space to accept change" when
purchasing large quantities of magazines into a vehicle.
Thanks @oiad for noticing this.
2016-09-27 19:09:54 -04:00
ebaydayz
a2fcb69579
Remove scheduler_corpse setPosATL
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b4b54b51ccc30da95dc0c09d1dbb8491226b51b8
2016-09-27 17:20:24 -04:00
ebaydayz
f15db73072
Update vanilla player_build
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/f1e12509e13904a6253c3cd3a5b6b0d1ee01d0d1
https://github.com/DayZMod/DayZ/commit/ce98e0b1d5f78d871a3c7f4feecdfbcd85381f9d
2016-09-27 17:15:43 -04:00
ebaydayz
79c6d605a5
Add back playMoveNow in fn_unconscious.sqf
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Partially reverting 341d45f
See comment on 341d45f
2016-09-27 16:50:59 -04:00
ebaydayz
cc28d43d25
Remove unit's local event handler anticheat check
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The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/
This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
ebaydayz
ceebaac579
Allow MAAWS HEAT round in createVehicle.txt
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These are in the Epoch loot tables.
2016-09-27 15:26:09 -04:00
ebaydayz
9b13bd0e5e
Update new death messages
2016-09-27 15:08:41 -04:00
ebaydayz
c1763171db
Fix damage on local trader city objects
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This fixes local trader city objects taking damage from being run over.
2016-09-23 12:08:51 -04:00
ebaydayz
c4388356e5
Add setVariable.txt BE exception
2016-09-23 11:18:00 -04:00
ebaydayz
cc03256475
Update purchased vehicle spawn location
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If there was no helipad available findSafePos was called. If that failed
it spawned the vehicle in the debug zone.
Calling findSafePos is no longer necessary since we are now using
createVehicle "NONE".
2016-09-22 18:12:52 -04:00