worldwidesorrow
07e179c5a8
Rename SQF/dayz_server/system/s_fps.sqf to Server Files/Archive/dayz_server/system/s_fps.sqf
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This function has been moved to the scheduler.
2019-11-26 09:31:40 -06:00
worldwidesorrow
ca507b2647
Rename SQF/dayz_server/compile/server_spawnInfectedCamps.sqf to Server Files/Archive/dayz_server/compile/server_spawnInfectedCamps.sqf
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Archive Vanilla event file.
2019-11-26 09:26:58 -06:00
worldwidesorrow
eccb44ceef
Rename SQF/dayz_server/compile/server_spawnCrashSites.sqf to Server Files/Archive/dayz_server/compile/server_spawnCrashSites.sqf
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Archive Vanilla event file.
2019-11-26 09:25:47 -06:00
worldwidesorrow
c50f4a0686
Rename SQF/dayz_server/compile/server_spawnCarePackages.sqf to Server Files/Archive/dayz_server/compile/server_spawnCarePackages.sqf
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Archive Vanilla event file.
2019-11-26 09:23:58 -06:00
worldwidesorrow
5b24ade979
Removing old file
2019-11-26 08:57:56 -06:00
worldwidesorrow
f15d488601
Forgot to remove comment.
2019-11-25 12:32:12 -06:00
worldwidesorrow
f887d9c8d2
Change check to event array
2019-11-25 12:05:09 -06:00
worldwidesorrow
5c52fd36e4
Change event timer to 60 seconds.
2019-11-25 11:58:15 -06:00
worldwidesorrow
00d36ff4f0
Update using local variable from init function.
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Thanks to Merlijn for pointing this out.
2019-11-25 10:57:15 -06:00
worldwidesorrow
c1ba37915b
Remove event execVMs and event spawner call.
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New versions of the files are in dayz_server/modules and the event spawner has been moved to the scheduler.
2019-11-25 09:32:36 -06:00
worldwidesorrow
d949e9d95a
Replacing with new version of this file.
2019-11-25 09:00:13 -06:00
worldwidesorrow
9e84635abb
Replacing with new version of this file.
2019-11-25 08:59:50 -06:00
worldwidesorrow
14dca91fae
Upload new versions of events to be run by the event spawner
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Epoch has been running the Vanilla Mod versions since the 1.0.6 update. These files are designed to run on Epoch's built in event spawner.
2019-11-25 08:58:44 -06:00
worldwidesorrow
4c1218a5cb
FPS diagnostic logging moved to scheduler.
2019-11-25 08:50:28 -06:00
worldwidesorrow
c32f5c56cc
This function has been moved to the scheduler.
2019-11-25 08:49:10 -06:00
worldwidesorrow
357d6c5aed
Remove server_spawnEvents from compiles.
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This function has been moved to the scheduler.
2019-11-25 08:47:57 -06:00
worldwidesorrow
820c785845
Upload event scheduler file.
2019-11-25 08:42:52 -06:00
worldwidesorrow
cb43ab8afb
Add FPS logging to scheduler.
2019-11-25 08:39:54 -06:00
worldwidesorrow
0a264b9670
Move FPS diagnostic logging and event spawner to the scheduler.
2019-11-25 08:38:36 -06:00
A Man
786eae2956
Move trader category call to client only
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Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man
49378f62b3
Remove DB traders
2019-11-16 19:06:32 +01:00
A Man
6699d8d746
Move no longer used maps to archive.
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All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.
Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
A Man
ae3a4fa2c8
Adding better logging for playerDied
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Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
Merlijn
2178b80ec7
Forgot coins
2019-11-05 11:44:00 +01:00
Merlijn
c0eff73d0f
Fix typo
2019-11-04 20:47:35 +01:00
Merlijn
6954452aa7
More server_updateobject optimization
2019-11-04 20:24:02 +01:00
A Man
f24921ab1e
Updating server_updateObject
2019-10-31 20:41:15 +01:00
oiad
12f9e16407
Show distance/limit in failed distance verification check
2019-10-30 22:17:18 +13:00
F507DMT
baf92ebf29
Update server_playerSync.sqf ( #2038 )
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* Update server_playerSync.sqf
fix dupe and save inventory bag, if object position in sea
* Update server_playerSync.sqf
2019-09-16 11:40:38 +12:00
F507DMT
a052ba767b
Update server_onPlayerDisconnect.sqf ( #2039 )
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* Update server_onPlayerDisconnect.sqf
fix dupe and save inventory bag, if object position in sea
* Update server_onPlayerDisconnect.sqf
2019-09-16 11:39:56 +12:00
ebayShopper
be777dd42a
Fix distanceFoot database stat
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Vanilla commit: https://github.com/DayZMod/DayZ/commit/741df600855f5f1c6c625aae6222d4539901dbe1
2018-07-29 13:54:57 -04:00
icomrade
f03f2454c9
Update for A2 1.64 GetHit
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Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).
Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'
Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper
d48c9070e8
Revert the last two commits
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This reverts commits b5f3f30 and 3e0ddef .
Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network
This way keeps authKey as a string and still avoids pvval kicks.
2018-01-21 13:54:20 -05:00
oiad
3e0ddef7b1
Fix more dayz_serverKey from https://github.com/EpochModTeam/DayZ-Epoch/commit/b5f3f306de9e989a1106333e6feeb97f2e73a3d0
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Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
2018-01-21 12:48:52 +13:00
oiad
b5f3f306de
Fix publicVariableEval kicks from RNG fail
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RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]
Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00
ebayShopper
2855997c86
Disable POI fires when POIs are off
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/ebad05fe5b32db900542d7c1c499d5a489fcebdc
2018-01-10 15:35:38 -05:00
ebayShopper
eaaedf21c0
Fix a few more glitched map objects
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7d669a390b69e6f31ed24df48c312cdff3d57a25
2017-12-29 15:42:55 -05:00
ebayShopper
694ea87d0d
Update scripts.txt
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- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
2017-12-26 00:55:10 -05:00
ebayShopper
0690e85a22
Hide more map objects that clip in Land_houseV_2T2
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/504da5afbb8c077074fb221bf64e6f102b80b5dd
2017-12-21 17:06:05 -05:00
ebayShopper
7668152118
Remove some more glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732
https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a
https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
2017-12-17 12:19:28 -05:00
ebayShopper
dd2ba5cf6a
Fix mission check typo
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My mistake in 410ef64
2017-12-11 17:59:27 -05:00
ebayShopper
410ef644ae
Add better handling of very large files in mission check
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Thanks to Dihan for pointing this out.
2017-12-10 17:12:33 -05:00
ebayShopper
894dafe4f5
Update change log
2017-12-10 16:47:24 -05:00
ebayShopper
5ca381e95a
Remove some glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335
https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686
https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f
https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db
https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
2017-12-04 12:47:15 -05:00
ebayShopper
973247950e
Fix fresh spawns running on login
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/cbb1b7ab90cb6d1c7c30a28892066380bb525ca9
2017-12-02 17:27:41 -05:00
ebayShopper
1e65d5d324
Move server_getDiff to missionNameSpace
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/dc984fd21994c137b757a3ad4e7ff0dce7e4019a
https://github.com/DayZMod/DayZ/commit/d82f430c28f69c89c091bd18121578d293ba6400
2017-11-25 12:47:25 -05:00
ebayShopper
c671cf9661
Update player_death.sqf
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0e0ffa1d6eb04b94c90b0ef0551920b523d367d7
2017-11-21 16:30:19 -05:00
ebayShopper
4ea3f36830
Update PVDZ_sec_atp logs
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This reverts commit 7b287a2
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a81dd8164c2029221fc4924817615191032b1fa8
2017-11-21 15:05:07 -05:00
ebayShopper
633ea92c18
Update vanilla town generator
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/bf47e028ee60c79b1d3b8ae4c20e6bd8014e3e52
2017-11-20 11:51:16 -05:00
ebayShopper
137f448793
Update vanilla fence damage
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/b56d85eb99ddb2e419864608b9098a5e96c0f7f6
https://github.com/DayZMod/DayZ/commit/2eb963dc3f381ece6496c129fa42b4b0b1baa90c
https://github.com/DayZMod/DayZ/commit/8b4a985cf632d0b0d14ca3e558c89729abeec5b0
2017-11-18 17:43:06 -05:00