Commit Graph

447 Commits

Author SHA1 Message Date
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade
f288fcf35a Disable user input until display is closed #1432 2014-07-16 18:51:41 -04:00
vbawol
07b3f14c1b Merge pull request #1411 from hogscraper/test_branch
Additional update to UI
2014-07-11 14:28:14 -05:00
hogscraper
572b646107 Additional update to UI
Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty,  it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
icomrade
5b61ce34b7 Useless network traffic 2014-07-09 17:45:59 -04:00
icomrade
151a6b7478 Hopfully improve on issue in #1403
Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
justchil
a6bcaad182 Update zombie_generate.sqf
Fixes problem with zeds not spawning loot (or EXTREMELY rare).  I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
vbawol
3036b31bbb Merge pull request #1384 from hogscraper/test_branch
UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper
be3e492405 UI Update - Graphical and code changes
Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
icomrade
6f0470f598 Fix #1364
Holy shit it was accessible from 25 meters!
2014-06-30 17:46:56 -04:00
[VB]AWOL
5a88627d97 should fix #1362 2014-06-30 16:44:46 -05:00
icomrade
6799d90d23 Should fix #1124 2014-06-30 17:01:29 -04:00
icomrade
4a1ac8304a lol... 2014-06-30 16:57:49 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade
33aa6632c6 Fix #1361 2014-06-29 13:09:32 -04:00
vbawol
3060b98521 Update fn_damageActions.sqf 2014-06-23 11:37:47 -05:00
[VB]AWOL
98c396dd18 revert this change as it did nothing 2014-06-23 10:08:07 -05:00
[VB]AWOL
b4ed5bc183 change path for death screen 2014-06-22 17:32:26 -05:00
[VB]AWOL
c651816e9f fixed #1343 2014-06-22 17:20:02 -05:00
Skaronator.com
919e65d19e Cleanup code #1320 2014-06-18 14:27:54 +02:00
icomrade
ee3df72d56 Minimum 5 minute knockout if cardiac 2014-06-15 11:55:09 -04:00
icomrade
f6b267e167 fix 1327 2014-06-15 11:52:20 -04:00
icomrade
0176e5efbb fix #1318
Issue caused by f0e7622856
2014-06-13 16:50:39 -04:00
icomrade
a79e86ba33 Hopefully get names 100% of the time now 2014-06-13 14:13:51 -04:00
icomrade
b43a8f8390 Unconscious cleanup 2014-06-13 13:08:09 -04:00
icomrade
b144c7dce6 Fix death messages 2014-06-09 13:01:56 -04:00
icomrade
92b942757d This causes errors 2014-06-09 12:58:00 -04:00
icomrade
65c08ace63 Fix #1279 2014-06-04 20:33:32 -04:00
[VB]AWOL
e7571b072d commented out more diag_logs 2014-06-02 13:40:26 -05:00
[VB]AWOL
77697cd8ee fixed weapon loot spawning 2014-06-01 12:23:07 -05:00
icomrade
6b9b176736 More #1288 2014-06-01 03:29:44 -04:00
[VB]AWOL
c2f216dac8 count not working well here 2014-06-01 02:10:26 -05:00
[VB]AWOL
645a115f21 should fix last few loot issues 2014-06-01 02:08:41 -05:00
[VB]AWOL
cabec25e5d count not working well here 2014-06-01 02:08:21 -05:00
[VB]AWOL
d2fcfefb0b removed diag_log 2014-06-01 01:18:19 -05:00
[VB]AWOL
433163e67d fixes #1185 and #1181
revert changes to loot positions and added new positions for dayzero
buildings fixes
2014-05-31 23:41:08 -05:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
91d246e64e More even distribution of return 2014-05-27 15:36:56 -04:00
icomrade
774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
Sandbird
08b4e53e33 Update object_setFixServer.sqf
missing commas
2014-05-13 14:16:20 +03:00
[VB]AWOL
9b52797f84 Finish updating loot system to 1.8 with custom epoch features 2014-05-09 14:23:09 -05:00
vbawol
af0b5e14bb removed as this could actually cause more issues. 2014-05-08 08:41:27 -05:00
[VB]AWOL
3d97f6e17d add logging method for lock/unlock 2014-05-07 10:06:12 -05:00
[VB]AWOL
e1577bc4f3 Revert to previous code for lock and unlock safes
Should fix dupe issues introduced with that newer system
2014-05-07 09:44:41 -05:00
[VB]AWOL
54f690bcd8 typo thanks to sublime text.. 2014-04-24 09:42:14 -05:00
[VB]AWOL
13babfec28 simplify dump backpack code
hopefully fix #1159
2014-04-23 18:03:17 -05:00
[VB]AWOL
db8d2bd8f8 readd custom loot codes and DZE_missionloot 2014-04-23 14:12:02 -05:00
[VB]AWOL
e145b06542 readded small loot spawn code 2014-04-23 14:12:01 -05:00
[VB]AWOL
82b35d4a02 fixed #1166 2014-03-29 13:19:01 -05:00