Commit Graph

146 Commits

Author SHA1 Message Date
icomrade 83eb130fd2 add BAF_L85A2_RIS_TWS_DZ #1983 2017-09-19 12:27:33 -04:00
A Man a7f2c88c32 Fix Corepatch AS50 magazine spawn (#1955)
* Fix Corepatch AS50 magazine spawn

The Corepatch broke some of the AS50 magazine spawns. Im not sure why it happend sometimes and sometimes not.

This message showed up sometimes: No entry 'bin\config.bin/CfgMagazines-5Rnd_127x99_as50_CP'.

The CorePatch use that: 

https://github.com/Goliath86/CorePatch/blob/e0d06f7086fb0e3b3e6b7dc22beeca3b087967be/CorePatch_CIT_14888/config.cpp

This commit should fix that error message and the AS50 name as well.

* Define 5Rnd_127x99_as50_CP class

* Update AS50 fix

* Revert AS50 ammo fix
2017-06-24 09:34:53 -04:00
icomrade c4682e5346 Mitigate PboDLL limitation
this mitigates a newly introduced/reduced limitation on config size/entries when rapying content with Mikero's PBO tools. This issue will unfortunately not be fixed, hence moving keys to Epoch_B
2017-06-18 21:39:22 -04:00
ebayShopper e0d271671a Remove unused crafting recipes
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/809de6a0a3a968f23b9ef35cc0f051de705094a4

https://github.com/DayZMod/DayZ/commit/93c128085a066932c4070a8070e786ddd5a5401f
2017-06-10 13:06:16 -04:00
ebayShopper 5864bbcbf8 Readd crossbow reload sound
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/c4e9b85e7dd37706366055881538e83bbd2932a2
2017-06-10 12:09:22 -04:00
ebayShopper 90d84648cd Add CZ550 and Enfield bolt animations by @Streatman
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/a9dfb45becfb3d969a37a5cb1f0ddfacbbdd7c1d

https://github.com/DayZMod/DayZ/commit/4d4373ba805c98ad800e0631915c75f868823ac2

https://github.com/DayZMod/DayZ/commit/8dc4f223462718c11542c29199edc50fc9df5f47

https://github.com/DayZMod/DayZ/commit/7fa4ba43fe6876d2ba6b03273d7fa702d5aca78d

https://github.com/DayZMod/DayZ/commit/d8fd0dd0dce30729b50d8008a1486a6f9505d0d6
2017-06-10 09:13:06 -04:00
ebayShopper 1065e722a6 Allow removal of RIS from SA58_RIS_DZ
Note RIS can not be removed from higher variants due to other
attachments depending on the RIS being attached first.

Closes #1940
2017-04-12 13:42:39 -04:00
ebayShopper 8608b1ad1d Fix G36C ACOG
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/2fb799235b47822a08fc1459169486ef13de65f1
2017-02-23 11:57:07 -05:00
A Man 0fd3034d54 Adding 13 new items and a DZE version of the vss vintorez (#1890)
* strings for new items

* adding new documents.hpp

* adding new documents

* adding vss vintorez dze

vss vintorez dze spawns with 20 rounds magazine like in epoch 1.0.5.1

* adding vss vintorez dze

* Update stringtable.xml
2017-01-31 14:52:54 -05:00
ebaydayz 198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
icomrade f891797a0d Add full screen NVG
looking through a pinhole gets old
2017-01-12 15:00:29 -05:00
icomrade 9c81d727e3 Remove IR Laser from DZ L110A1 - Fix #1873
Thanks @DeVloek
2017-01-12 13:34:29 -05:00
ebaydayz f25f5e96a6 Fix light fire and build fireplace over water #1866
Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz 5c8ae96887 Add military flashlight attachments
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b6ba294b70a97adc571f6a8a6416d796053451f5
2017-01-09 20:19:01 -05:00
ebaydayz 0c15002109 Fix tool loss due to duplicate matchbox and knife issue #1849 2017-01-03 15:30:50 -05:00
ebaydayz f1b991acd2 Add M4SPR_DZE which spawns with 30Rnd Stanag default 2016-12-22 15:42:00 -05:00
ebaydayz 2d394c32da Move sharpen action to ItemKnifeBlunt
Avoids confusing message "Missing ItemKnifeBlunt to do this"
2016-11-21 13:55:09 -05:00
ebaydayz e266fee651 Fix right click on radio generic error 2016-11-12 19:16:19 -05:00
ebaydayz 754fc3744e Add delay at group startup 2016-11-05 19:18:51 -04:00
ebaydayz 13a3083bae Remove right click build sandbag action on shovel
Right click action on sandbag is more up to date
2016-11-05 15:32:49 -04:00
oiad 497b065663 Localization changes/additions. (#1787)
* Localization changes/additions.

Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.

* Toolbox change

Update camonet removal to 10m instead of 5m

* Safe zone no building near/blacklisted buildings no building near

Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.

* typo

fix typo

* Safezone/blacklisted changes

As per requests.

* Rework

Rework

* Remove unused variables

as per subject

* Misc changes

Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces

* rework

rework
2016-11-04 12:08:47 -04:00
A Man 560580b0a2 Removing 2 old rightclick actions, shorter german text (#1786)
* Removing old code

Build Sandbag Fence is not longer used since the rightclick action to build a sandbag.

* Removing old code

Old code "remove tank trap" is not longer used since we have the scroll action for that.

* Update Prop_Defs.hpp

* Cutting some strings, removing old strings

* Update stringtable.xml
2016-11-01 15:10:59 -04:00
A Man aa267bda2c Adding many new strings (#1781)
* More Stringtable updates

Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility.

* Update for new localization

* Update for localization

* Update for new localization

* Update again

* localization update

* Update stringtable.xml

* Update Doors.hpp

* Update ModularBuilding.hpp

* Update stringtable.xml

* Update stringtable.xml

* Update Doors.hpp

* Update Prop_Defs.hpp
2016-10-28 15:05:35 -04:00
ebaydayz f770b0a85d Add group system
Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
icomrade 32131f866c Use OA config values for _DZ weapons 2016-10-12 15:01:56 -04:00
icomrade f663cdcb39 Use OA config definitions for DMR
fixes NVGs
2016-10-10 16:12:49 -04:00
ebaydayz d109d9fb01 Fix SVD_DZ alternative iron sight
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/8027cf6917a29f84627eca3118c2b92352693f5b
2016-10-03 16:49:26 -04:00
ebaydayz 61f38fc259 Use number instead of string for weapon slot type in configs
This is consistent with the rest of the weapon configs.

It also avoids issues with using isNumber or getNumber to check slot
type in scripts.
2016-09-18 14:58:35 -04:00
oiad 64348b1f84 Localization additions
Adds some more text to localization, Moves sandbags around so they are
all next to each other.
2016-09-11 15:21:43 +12:00
ebaydayz cc9ba66888 Add Anzio_20_DZ
https://github.com/EpochModTeam/DayZ-Epoch/pull/1680#issuecomment-243150947
2016-08-29 12:01:06 -04:00
ebaydayz c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
A Man 14e4e0ac5a Updating for old magazines 2016-08-16 00:35:13 +02:00
icomrade 2c4c75c67c Fix crafting issue 2016-08-07 14:36:40 -04:00
icomrade bd91044e7b Fix duplicate action check with vanilla objects
+ typo fix
2016-07-27 11:08:50 -04:00
icomrade ff6e11708a Un-nerf DMR 2016-07-24 16:14:38 -04:00
ebaydayz 34f9f97aa3 Icons, 9mm silencer, m16a2
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/896825693dfe7bc231af17a3dbbf48eccbd765e9
2016-07-23 14:55:04 -04:00
icomrade 51a0640855 Remove right click to harvest wood
You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
ebaydayz 9ae21dd4f5 Rifle flashlight fix, translations
Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/a850f25e14a4745ddef22ebb6a6bd1d9a3f1e839

- Attachment_FL_Rfl -> Attachment_FL
- Sherbet desc
- Take blood translation
- weapons/mods translation fixes for better strings fitting
2016-07-21 11:12:55 -04:00
ebaydayz 2911bffced Fix can't reload partial mag with flares in inventory
Vanilla development commits:

https://github.com/DayZMod/DayZ/commit/7f7d3e02e786b0a2fee9cb9af1353f5b28a9eda6

https://github.com/DayZMod/DayZ/commit/094f1f18d2444c4e3ecca5a5b4b3538cc333d606

https://github.com/DayZMod/DayZ/commit/a078e84f11c7829e4830f5397cc50956eaee381a

https://github.com/DayZMod/DayZ/commit/805b9def10b8d26d00950e98fe87dcf74e8e06ea

Also reverted:
https://github.com/EpochModTeam/DayZ-Epoch/commit/51be8aa8a5009b471c9dcfcd3ae3c0a362b7121b
since it was not the cause.

See https://github.com/DayZMod/DayZ/issues/641 for the details.
2016-07-18 21:43:08 -04:00
ebaydayz f60262aff1 Consolidate duplicate Remove Suppressor translations
Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/66af3465ac4335bfedbb96b46bf551702f040246
2016-07-16 14:48:53 -04:00
oiad 41c9fde480 Plot for life fixes and typo fixes (#1707)
This fixes the issues I was having with APFL, Basically when downgrading
a locked door the ownerPUID was not getting transferred across so it was
getting a 0 PUID set on it once downgraded so you would then lose access
if there was no plot pole.

Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am
using an if and else statement.

player_upgrade was also not sending the ownerID into the worldspace
field, this seems to differ from the original APFL script. I also added
in code so that if APFL was enabled and uid is 0 we claim the item with
players UID.

This fixes a typo @ebaydayz introduced to spam the .RPT on startup also
for the shotgun and a typo in the credits.
2016-07-16 13:25:14 -04:00
ebaydayz da5c5bf6cc Credit updates for Sound Files.
Vanilla development commits:

https://github.com/DayZMod/DayZ/commit/e578c6cb39c2e08839255a5fb6548e03b5b8fdf5

https://github.com/DayZMod/DayZ/commit/c575f09c4bf6798d76fde542092d5b8286251736

Also synced spacing and tabs from:

https://github.com/EpochModTeam/DayZ-Epoch/commit/73d557806e30b65bfe4f7bfe0f2a863e06244414
2016-07-10 16:44:07 -04:00
ebaydayz 73d557806e Mag names, Attachments names, Translation fixes
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/af9e009bae1c1b6446d610338019d6c0446845b8

- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
2016-07-10 15:25:36 -04:00
ebaydayz f7d765e669 Fix STR_ACTIONS_LIGHTFIRE listed twice
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/ca8434a9b9b9c34d2734a96a8bad8519f15ce512
2016-07-03 12:26:56 -04:00
icomrade 2d9097a6af Switch all buildables to Epoch building system
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
ebaydayz 4b9d6df0bb Finish localization support
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/33c6cafbcbffca2624ed5753d9b4882419626c70
2016-04-28 22:13:48 -04:00
ebaydayz 7753ae2859 Add drop weapon action to MeleeSledge 2016-04-27 15:01:34 -04:00
icomrade 53320178f1 Let Shovel build sandbags, fix errors with toolbox 2016-04-26 18:55:30 -04:00
icomrade c1eb07d99d Add to back for sledgehammer 2016-04-25 22:57:29 -04:00
ebaydayz a353f8e0e5 Fix hatchet remove from toolbelt text 2016-04-25 16:36:50 -04:00