ebaydayz
70ebd6dbcb
MISSION_ROOT variable is no longer needed
...
Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade
d1d5fe54f3
Fix cheat handling
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This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
ebaydayz
b9dc98ac6f
Revert move Shift +- to function
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See:
51caa509cb (commitcomment-18834096)
2016-08-31 13:46:26 -04:00
ebaydayz
51caa509cb
Comment out Gcam keys and move Shift+- to function
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Vanilla commit:
8ed8ab6b5c
2016-08-30 14:18:38 -04:00
icomrade
92b4c8785d
Disable shift + - input
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shift + - is used to ented arma "chests" which allow the player to issue
endMission, and limit their fps (min 5 fps limit). This unfortunately
disables the flush cheat, but attempts to filter out input and allow
flush are not reliable.
2016-08-29 13:49:05 -04:00
ebaydayz
16f17aafee
Revert "Don't call player_forceSave when gear menu is aborted"
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This reverts commit 91e312fdc7 .
2016-08-29 12:05:50 -04:00
ebaydayz
91e312fdc7
Don't call player_forceSave when gear menu is aborted
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https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242992472
2016-08-28 16:18:53 -04:00
oiad
d6324723e9
Plot management force maintain option
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This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.
Tested with:
dze_permanent plot true/false
z_singlecurrency true/false
Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
2016-08-28 20:13:25 +12:00
ebaydayz
ae329db599
Add TurnLeft and TurnRight actionkeys to interrupt
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Fixes #1753
2016-08-25 17:42:24 -04:00
ebaydayz
c2b16f0828
Consolidate DZE_ActionInProgress and r_action_count to one variable
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There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
a8e2ce07b5
Optimize some createVehicleLocal
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https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
2016-08-24 13:34:11 -04:00
ebaydayz
8af3d001ba
Revert "Add faster array compare function"
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This reverts commit d7cc4be585 .
2016-08-23 18:22:06 -04:00
ebaydayz
a323f453d2
Make minor change to fn_waitForObject.sqf
2016-08-23 17:49:53 -04:00
ebaydayz
134a614255
Remove FNC_getPlayerUID
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It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz
7d27b5c0b1
Remove DZE_advancedTrading config variable
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The legacy config trader menu was removed, so this variable is redundant
now.
2016-08-23 14:26:17 -04:00
ebaydayz
29acecc2f2
Retire DZE_MissionLootTable variable
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AFAIK there is no performance difference between configFile and
missionConfigFile.
Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
d7cc4be585
Add faster array compare function
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Vanilla commit:
7bbeab4e7d
2016-08-23 11:17:07 -04:00
ebaydayz
38b2a551bd
Fix fn_waitForObject handling multiple of same object type
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Forgot to handle case where there is already one or more of that object
type in the area (safes, cars, etc.).
2016-08-22 20:14:11 -04:00
ebaydayz
8ef349e2bb
Make minor adjustment to push stuck plane action
2016-08-21 17:03:47 -04:00
ebaydayz
745e287202
Add option to push stuck planes
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Also changed flip vehicle back to 1051 default which allowed players to
flip non-ATVs with help.
2016-08-21 16:45:32 -04:00
icomrade
9aa1784f23
Globally remove wrecked objects
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using PVEH PVDZE_obj_Remove. Wrecks only exist for the players currently
in the server when the parent object is destroyed. Passing the object
through the PVEH does not work.
2016-08-21 15:46:33 -04:00
ebaydayz
da2faeb6d0
Add back fall damage block for local explosion cheats
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Vanilla commit:
a02294421c
2016-08-21 13:06:02 -04:00
ebaydayz
289b1307ff
Fix speed typo in damage handler and vehicle getOut
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Vanilla commit:
1f6dd9f787
2016-08-21 12:06:12 -04:00
ebaydayz
92fbfdfdae
Fix gunshot study body death message
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Vanilla commit:
9993400f97
2016-08-21 12:02:10 -04:00
ebaydayz
fd90eda8ae
Update vanilla player build
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Vanilla development commits applied:
a2193626a0
deb7207672
2de1d90edd
8a914606cf
2016-08-21 11:58:32 -04:00
ebaydayz
38e30d2565
Remove duplicate drink string
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Vanilla development commit:
c25213fbb4
2016-08-19 15:41:50 -04:00
ebaydayz
bfca19bf80
Remove some unused legacy code
2016-08-18 17:00:08 -04:00
icomrade
6d45a8f2b6
use createVeh non-array on the server
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Faster by my testing. Also, some more performance related changes to
server_monitor
2016-08-17 15:17:43 -04:00
ebaydayz
3f3f1a32ed
Use BIS_fnc_numberText for SC number displays
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See:
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854
That should be all of them @ndavalos let me know if I missed any.
2016-08-16 16:28:06 -04:00
ebaydayz
72f6dbc849
Fix can't pack tent with DZE_permanentPlot=true
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Thanks @nigeyuk and @oiad
2016-08-16 15:09:10 -04:00
A Man
ad1e54af58
Updating for more wood
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Updating for more wood from trees like in 1051.
2016-08-16 00:38:59 +02:00
ebaydayz
b37445a4d5
Fix mistake from 15763f4
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#1735
15763f4f2a
2016-08-15 17:21:13 -04:00
ebaydayz
15763f4f2a
Consolidate maintain scripts
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Thanks to @oiad for making this easy #1735
2016-08-15 16:33:00 -04:00
ebaydayz
c75ccbb8b3
Move _hit == "" exitWith further down in damage handler
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Vanilla development commit:
837a2623b0
2016-08-13 20:22:57 -04:00
icomrade
56d7ac8d4f
Fix disableuserinput in unconcious
2016-08-13 16:50:26 -04:00
icomrade
341d45f440
Remove excessive anim on recover unconcious
2016-08-13 16:12:50 -04:00
icomrade
18643fec95
Move disableUSerInput in unconcious code
2016-08-13 11:52:05 -04:00
icomrade
8dde92b377
Fix unconcious warping
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Also comment out the part where vehicles have their engine turned off or
the player is ejected, since this behavior makes no sense.
2016-08-13 10:32:28 -04:00
icomrade
fd3475a617
Should fix switching clothes
2016-08-12 23:07:01 -04:00
ebaydayz
ac30e8addd
Remove ctrl alt del force save
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See
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239595150
2016-08-12 21:51:09 -04:00
ebaydayz
74579bcf2f
Allow remove with Crowbar in hands or onBack
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Now crowbar can be in your toolbelt, hands or onBack when removing
modular items, mining ore, opening supply crates, etc.
2016-08-12 19:38:23 -04:00
ebaydayz
7b287a2a23
Send PVDZ_sec_atp messages as array
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Vanilla development commits:
6e0fd6203b
78ed0665fa
2016-08-12 17:23:49 -04:00
ebaydayz
36196661ea
Update arrow and quiver classnames
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Vanilla development commit:
1561c3cfd8
2016-08-12 14:00:32 -04:00
ebaydayz
d60600a825
Fixed missing tags.
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Vanilla development commit:
ed4ba17a1c
2016-08-11 19:50:03 -04:00
ebaydayz
9aab4ddd03
Added WIP Limited fuel in Refuel points.
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Vanilla development commits:
707a591765
c453cdedd2
Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz
7439b87779
Update damage handler and improve study body
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Vanilla development commits applied:
3db0fe8e7a
73a63898f1
08e18d5b52
126da2dcd3
d5fa323865
d37526fcc6
5fcca134f0
c9c1fc934d
2016-08-11 15:16:53 -04:00
ebaydayz
72656ed001
Greatly optimize safe gear handling
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- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
2016-08-10 20:34:54 -04:00
icomrade
f186e256cb
Tree chopping changes
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Allow player to get more than 1 item out of a single tree. Using ItemLog
would allow the player to get too much wood if using a hatchet so I
changed it back to PartWoodPile.
2016-08-10 13:06:20 -04:00
icomrade
f9fdb1f3f7
Re-add humanity gain on zombie kill
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For some reason this was removed in
77e760fe73
@ebaydayz
2016-08-10 12:13:11 -04:00
ebaydayz
c62e3147c8
Do not send purchased vehicle marker arrow over network
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Only the player buying the vehicle needs to see the arrow.
Also fixed CfgMagazines error from:
2c4c75c67c (diff-fcf3df9a25b3d05402ab4e4809673194R6)
@icomrade
2016-08-09 14:52:15 -04:00