Commit Graph

993 Commits

Author SHA1 Message Date
icomrade
490fb90303 Disallow salvage in DZE_SafeZonePosArray locations
by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
92ee58900c Fix trader menu server RPT logs partially localized on client 2017-01-17 14:39:31 -05:00
ebaydayz
13aaaa5b9a Remove NV cooldown for player zombies #1876 2017-01-16 19:03:49 -05:00
ebaydayz
198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
oiad
fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
icomrade
798a994b02 Should fix full cinder vector #1846 2017-01-14 17:55:56 -05:00
ebaydayz
0d2f91f3aa Fix trader menu server RPT log partially localized on client 2017-01-11 16:12:17 -05:00
ebaydayz
f25f5e96a6 Fix light fire and build fireplace over water #1866
Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz
9d28504ecf Remove comment in player_wearClothes.sqf
Vanilla commit:

72b37dc108
2017-01-09 17:22:41 -05:00
ebaydayz
571e8d7b11 Add LightPole_DZ to DZE_isRemovable #1859 2017-01-06 15:53:38 -05:00
ebaydayz
33672d99ee Lower or remove nutrition hit for some actions #1857
Fixes #1857
2017-01-06 13:27:22 -05:00
ebaydayz
3a7744d18d Add back 1051 handling of RepairParts not listed in config 2017-01-06 12:36:08 -05:00
ebaydayz
e074ef0d44 Fix rapid starvation and dehydration from chainsaw and chop wood
Chainsaw is never used in player_chopWood.sqf. It is only called via
right click on Hatchet which was removed anyway.

The player already takes a nutrition hit on every swing of the hatchet,
and it can take up to twelve swings to chop down one tree.
2017-01-05 19:38:03 -05:00
oiad
d0257b3c7d Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts

This adds logging for both safes and lockboxes for failed code attempts.

Also adds logging for locking, unlocking and failed code attempts for
doors.

"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"

* Revert wrong hinge type

* Remove unused DZE_Lock_Door

* Rework

* Remove redundant code, Make single currency costs use BIS_fnc_numberText

* Rework

* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
731175f46b Prevent abuse of combine M24 and 2RndShotGun ammo #1848
Prevents duping exploit described in #1848

Fixes #1848
2017-01-04 16:16:15 -05:00
ebaydayz
8d7799d180 Update change log 2017-01-03 16:47:26 -05:00
oiad
6f072982c3 Add harder penalties for wrong combination on doors, More spelling mistakes. (#1847)
* More spelling mistakes

Further to commit:
0e938ba8f3

* Add harder penalties for wrong combination on doors

This adds a variable (DZE_doorManagementHarderPenalty) to make attempts
at code breaking doors harder. This will exponentially increment the
time between attempts or if you set it to false will make it 5 seconds
between attempts.

Unlike the original (that was useless TBH) this will actually lock out
the combo lock UI until the timer is set.

Will reset completely after 120 seconds.

* Add German translations

* Resolve merge conflict

* Resolve merge conflict
2017-01-03 16:39:05 -05:00
ebaydayz
0c15002109 Fix tool loss due to duplicate matchbox and knife issue #1849 2017-01-03 15:30:50 -05:00
ebaydayz
d124a5d2f7 Make switch weapon interrupt autorun
Fixes #1850
2017-01-02 14:41:53 -05:00
ebaydayz
5cb485ccfb Prevent purchasing negative number of items
Fixes mistake from ffef031 @icomrade . _amount here is the quantity the
player enters in the quantity box when buying. The only time it is less
than or equal to zero is if the player enters zero or a negative number.
It has nothing to do with the buy or sell price.

Thanks Sercan for reporting.
2017-01-01 18:32:20 -05:00
ebaydayz
e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
4fa36dfd94 Fix selling of Javelin, Stinger and some other items
Fixes #1844
2016-12-31 17:14:16 -05:00
Kobayashi
79bbc2c5a4 Backwards array call to Z_checkArrayInConfig (#1845)
Z_checkArrayInConfig is expecting weapons in position 0 for _this, all other stuff like get z_at_getGearItems.sqf and z_at_getVehicleItems.sqf passes the weapons array in position 0.
2016-12-31 16:03:16 -05:00
ebaydayz
d4b286660f Fix base objects duplicating when using plot take ownership #1811
Fixes #1811
2016-12-30 16:29:34 -05:00
icomrade
2d595118c3 Building upgrades from backpack 2016-12-30 16:16:51 -05:00
ebaydayz
e33519ffd4 Readd changes from #1836
I accidentally removed these when resolving merge conflicts with 854c41c
.
2016-12-30 14:16:18 -05:00
icomrade
c64c181f95 Handle boiled waterbottles < 10oz
should fix #1838 Translation fixes are probably necessary
2016-12-29 15:50:53 -05:00
ebaydayz
0e938ba8f3 Fix misspelled variable names DayZ_Ignators and destorytent 2016-12-26 14:28:43 -05:00
A Man
3151c0df84 Update player_craftItem.sqf (#1830)
Adding the ability to craft with all Dayz_Ignators when dayz_matchboxCount = true; For example crafting a Firebarrel
2016-12-26 14:11:22 -05:00
ebaydayz
64f6a9daa3 Exit vanilla craft item when action is in progress
Fixes #1826
2016-12-25 20:01:55 -05:00
ebaydayz
b962bd50b9 Use faster switch in repair and salvage
7496ef5d5c (commitcomment-20292237)
2016-12-25 17:51:32 -05:00
oiad
75243933b4 Move more debug lines to #ifdef (#1829)
* Move more debug lines to #ifdef

Tidys up server RPT

Also make the combination rolling text overwrite the previous build
spam.

* Make additional changes
2016-12-25 17:20:30 -05:00
ebaydayz
7496ef5d5c Fix undefined color error in repair_vehicle.sqf
Same color error as f92b751 .

Also same issue in salvage_vehicle.sqf as described in #1828

Added setVariable exceptions for tank hit points.
2016-12-24 20:17:08 -05:00
Kobayashi
811e06ffe2 Detection of part doesn't work (#1828)
For tanks and other vehicles not explicitly defined in configs, _part will return with "" using gettext(), evaluating if it is nil doesn't do anything. With this change it will properly allow for repairing tracks on tanks with scrap metal.
2016-12-24 19:27:25 -05:00
ebaydayz
4d3f707417 Stop autoRun and remove drink from hands at ponds #1827
Fixes #1827
2016-12-22 21:52:22 -05:00
oiad
9889c8cd76 Merge z_calcDefaultCurrency and z_calcDefaultCurrencyNoImg (#1824)
* server_updateObject force update for single currency

This modifies server_updateObject to force update/save to the hive if
the item being saved is in the DZE_MoneyStorageClasses array.

Previously if you force saved the object multiple times, the coins would
not get updated until the inventory changed, which if this was for a
bank object it would never update.

(This applies if you are using PVDZ_veh_Save to save the object)

* z_at_calcDefaultCurrencyNoImg prettyfication

This fixes a long standing issue in my brain about how this text was
always displayed, to me it seemed very untidy and just thrown together
(since I borrowed it from the IMG version)

Changes the output from this example: 7 Ruby 1 Amethyst 3 Gold 4 10oz
Silver 5 Silver
To this prettier and more logical example: 7 Ruby, 1 Amethyst, 3 Gold, 4
10oz Silver and 5 Silver

Make texts great again!

* z_at_logtrade fixes

Removes hard coded "Coins" text and replaces it with configVariables
version.

Also removes duplicate code and simplifies it.

* Merge z_calcDefaultCurrency and z_calcDefaultCurrencyNoImg

This merges these two files together since they are largely the same,
this also adds an optional argument to change the font size which is
useful for custom scripts that use this function.

Examples of use:

[_number,true] call z_calcCurrency; // Return a string of text with no
images
[_number,false] call z_calcCurrency; // Return a string of text with
images
[_number,false,0.7] call z_calcCurrency; // Return a string of text with
the currency in it and sets the font size to 0.7
2016-12-22 14:16:38 -05:00
ebaydayz
b4c239729c Fix self actions duplicating when changing clothes and looking at a safe
This was also a bug in 1051. Thanks to Epoch forums user jOoPs for
reporting.
2016-12-12 15:23:31 -05:00
icomrade
f34d1820bb Fix full cinder wall vector building #1813 2016-12-08 16:46:23 -05:00
ebaydayz
f92b751ae3 Fix undefined color error in salvage_vehicle.sqf
Color was undefined if part damage was in any of these ranges:
0.2501 - 0.2599
0.5001 - 0.5999
0.7501 - 0.7599

Fixes related RPT errors:
Unknown attribute any>Remove
Unknown attribute -
Unknown attribute LFWheel
Unknown attribute (76%
Unknown attribute Damage)</t>
2016-12-07 18:50:01 -05:00
ebaydayz
5d1a6939e6 Fix refuel at gas station with generator #1806
Fixed mistake from: e398250

The refuel code was only running if a fuel truck was passed to the
script.

Also removed fuel truck classes that do not exist from the
dze_fueltruckarray.
2016-12-02 12:34:51 -05:00
ebaydayz
baae92f9d8 Remove unused file 2016-12-01 16:28:19 -05:00
ebaydayz
40ea519fd3 Temp fix for vault_pitch.sqf error in 1.0.6 release 2016-12-01 15:31:09 -05:00
ebaydayz
c0d5fcf17c Fix vault_pitch PVDZ_obj_Publish array
106 server_publishObject expects inventory as 4th element.
2016-12-01 15:15:04 -05:00
ebaydayz
185d84f14f Remove unneeded global var Z_AT_FolderLocation
This variable is not useful. If you change it you need to copy all the
AT files to your mission.

It is fewer files in the mission to just overwrite the path in compiles
and fn_selfActions.

Also fixed mistake with not replacing macros in scripts.txt with their
actual values.
2016-11-27 20:30:34 -05:00
oiad
0b10b85e3a player_upgrade combination fix (#1803)
Adds systemChat to receive the combination for whatever you upgrade as
well as dayz_rollingMessages.

The same as what modular_build does.
2016-11-27 11:36:47 -05:00
ebaydayz
b6d88b1329 Update vanilla building
Vanilla commits:

9b2092c9f7

674624d122
2016-11-25 16:25:26 -05:00
ebaydayz
ec6b5eb679 Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz
6aa0cb8215 Update vanilla building
Vanilla commits:

a351c810d5

dfc46eff7b
2016-11-21 14:57:02 -05:00
ebaydayz
2d394c32da Move sharpen action to ItemKnifeBlunt
Avoids confusing message "Missing ItemKnifeBlunt to do this"
2016-11-21 13:55:09 -05:00
ebaydayz
0c9fbc40c8 Remove Salvage from Bicycle in configs 2016-11-21 13:43:11 -05:00