Commit Graph

993 Commits

Author SHA1 Message Date
oiad
09bfddb46c Remove extra fn_selfActions check for refueling. (#1958) 2017-07-29 17:59:52 -04:00
ebayShopper
635e1e5483 Use alive for gut zombie check #1957
Closes #1957
2017-07-08 15:40:06 -04:00
ebayShopper
75ba14a68d Fix stringtable typo 2017-06-11 17:52:59 -04:00
ebayShopper
e0d271671a Remove unused crafting recipes
Vanilla commits:

809de6a0a3

93c128085a
2017-06-10 13:06:16 -04:00
ebayShopper
abdb3e0e42 Fix survival time not counted after clothes change
Vanilla commits:

cf4fde6335

74dd04616f
2017-06-10 10:07:19 -04:00
ebayShopper
48858b2e6c Add medic anim function with proper interrupt
Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
ebayShopper
78c4ebd597 Add hidden gear display for force saves
Vanilla commits:

a4f8690404

9170e0f8a0
2017-04-17 17:04:17 -04:00
oiad
2f0774d531 Forbid removing the plot/door owner from objects (#1948)
This makes it so only the door or plot owner can remove them selves from
doors/plots or the UIDS in
DZE_PlotManagementAdmins/DZE_DoorManagementAdmins.
2017-04-17 13:52:36 -04:00
ebayShopper
78fbd7ac53 Remove some unnecessary translations
Using "Wait for the previous action to complete to perform another" is
more accurate in these cases, because dayz_actionInProgress could have
been set by any action, not necessarily the same one.
2017-04-15 14:19:26 -04:00
ebayShopper
e99792d0f4 Update jerry_fill.sqf
Vanilla commit:

ef236938c1
2017-04-14 11:26:23 -04:00
ebayShopper
9fc72a8b87 Change dayz_survived to actual play time
Vanilla commits:

18eaecb19f

b76b1200ca

78ea61e334

8309427f0d

Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper
267f34572e Update object_upgradeStorage.sqf
Vanilla commit: 6e4a697
2017-04-13 14:38:07 -04:00
oiad
bf6a980d4c Dont show you have the item if it's not nearby (#1937)
* Dont show you have the item if it's not nearby

This was showing you had a vehicle in the trader menu even if it was
over the other side of the map, I think this works better only showing
it if it's within the trader zone.

* Forgot missing operator
2017-04-10 20:03:37 -04:00
ebayShopper
75cf8648d7 Fix error from 95ab6a2 2017-04-05 15:59:15 -04:00
ebayShopper
4b14397c7b Fix purchased boat not spawning on helipad
https://epochmod.com/forum/topic/43644-problem-with-napf-boat-spawn-in-1061/
2017-04-05 15:49:16 -04:00
ebayShopper
95ab6a28ab Fix unable to sell _DZE1-4 cars when base is removed from trader
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/
2017-04-05 12:04:00 -04:00
ebayShopper
b70555e664 Delete added trees after chopping down
Like 496681c, if a tree or plant was added with createVehicle it can be
deleted with deleteVehicle.
2017-04-04 13:55:43 -04:00
ebayShopper
496681cd9b Add support for harvesting added plants
Closes #1928
2017-04-04 13:32:06 -04:00
oiad
088945e074 Remove public variable event handler when using config traders. (#1930)
* Remove public variable event handler when using config traders.

This stops the public variable event handler from being loaded when
you're using config based traders, it's not needed in this situation

* Change nearestObjects to nearEntities in z_checkCloseVehicle.sqf

* Fixes vehicle selling not able to sell correctly

If more than 1 vehicle of the same classname was in a trader and the
local vehicle was further away it would not be able to be sold till
moved closer. We are using DZE_myVehicle for everything and we do
previous checks to make sure it's not null and local so we can assume it
is okay to use.

Fixes
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/#comment-290036
2017-04-01 13:02:51 -04:00
ebayShopper
6717b0c26e Remove client side disable sim on DZE_GodModeBase objects
Continuation of d7a3b30
This partially reverts ea94ec4.

Epoch has never disabled simulation client side on any buildables prior
to ea94ec4. We now know it disables storage capability, may disable
lighting the object with scripted light sources and potentially cause
other issues.
https://community.bistudio.com/wiki/enableSimulation

If we readd this in the future it should be well tested. It should also
be done properly in the vehicle init field, so it takes affect on all
clients, including JIP, instead of only the player building it (until
they relog).
2017-03-31 16:15:07 -04:00
ebayShopper
746b921321 Use nearEntities for plot pole searches
Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
ebayShopper
30d961931f Fix unable to sell classic 'ItemBloodbag' at traders
Mistake from 4fa36df
2017-03-29 12:22:31 -04:00
icomrade
35556adbfb Merge pull request #1918 from oiad/master
Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00
oiad
d7a3b30753 Fix for unable to access shed/geared objects until you relog.
https://epochmod.com/forum/topic/43482-storage-sheds-issue/
2017-03-28 19:25:14 +13:00
F507DMT
04d1622bc9 Update fill_nearestVehicle.sqf (#1923)
() - condition
{} - code execution, heavier code
2017-03-26 13:27:26 -04:00
ebayShopper
87abb204e9 Prevent drop melee weapon dupe
Also simplified player_addToolbelt by removing unnecessary code.

See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1916
2017-03-25 16:27:58 -04:00
ebayShopper
8b3f28dc0c Update player_sharpen.sqf
Fixes extra knife being deleted if player already had a fully sharpened
knife on their toolbelt (duplicate weapon).

Vanilla commit:

0332fcbe71
2017-03-20 18:18:04 -04:00
ebayShopper
da3b345921 Update push plane conditions
Vanilla commit:

23f6ffab90
2017-03-20 17:44:46 -04:00
ebayShopper
e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

42e72463a3

02726fb192

6a7c53ebcf

1fb6308995

9543ea057f
2017-03-20 15:53:35 -04:00
ebayShopper
100f9f5da8 Fix unable to chop down POI trees
Vanilla commit:

0bc12e21b0
2017-03-20 14:58:49 -04:00
ebayShopper
3d8814bc33 Update vanilla building
Vanilla commit:

5604a8820b
2017-03-19 16:59:41 -04:00
ebayShopper
9190f303f9 Replace max blood constant of 12000 to r_player_bloodTotal
Vanilla commit:

78b608c854
2017-03-05 09:59:11 -05:00
ebayShopper
122d9e16f7 Update player_packTent again 2017-02-26 16:43:33 -05:00
ebayShopper
62312a85c7 Add message for already wearing clothes
Because it isn't always obvious.
2017-02-26 15:31:59 -05:00
oiad
ea94ec4e8b Extend DZE_GodModeBase to built items (#1898)
This now makes buildables properly apply godmode instead of having to
wait till restart for:

* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebayShopper
d12fda5e21 Add a few missing playerIsNear checks
Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
ebayShopper
e8b328ff9c Fix remote vehicle lock and unlock actions refresh
Thanks @oiad
2017-02-24 19:55:24 -05:00
ebayShopper
d416ae80ab Move study body back to fn_selfActions
Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax

This partially reverts 3aad4b6.
2017-02-21 15:12:41 -05:00
ebayShopper
74ce95d4b1 Comment unused vanilla PVEHs
Vanilla commit:

69002014b2
2017-02-20 13:28:19 -05:00
ebayShopper
9e0c251baf Update vanilla building again
Vanilla commits:

ddcc7c7349

e4144e561f
2017-02-19 18:44:47 -05:00
ebayShopper
e2742ed18a Fix add melee to full toolbelt eating weapon
Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebaydayz
59b1d1ea60 Update vanilla building
Vanilla commits:

8fdd0e915a

6afd0bc103
2017-02-02 15:28:39 -05:00
ebaydayz
6aa5c9b64f Add setting to disable base takeover #1886
No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9f7ae93bef Add permanent plot check to player_sleep 2017-01-31 16:15:27 -05:00
ebaydayz
9afb74ff26 Remove plot take ownership feature #1811
See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
05f1cf9fe0 Use nearObjects instead of nearestObjects for spawn check #1816
Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
8c1caa9c1c Remove some redundant checks
Vanilla commits:

da7061429a

da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
c7b71f93f0 Remove fn_upgradeActions
Vanilla commit:

02bc22f325
2017-01-26 21:19:17 -05:00
ebaydayz
ff6463473f Update vanilla building
Vanilla commits:

2ee56936be

8497b42d3f

eb234f8b06
2017-01-22 14:41:53 -05:00
ebaydayz
93cf3b22d3 Add missing fuel station for sahrani 2017-01-22 12:58:17 -05:00