Commit Graph

98 Commits

Author SHA1 Message Date
worldwidesorrow 36603a90fc Remove unnecessary variable 2019-11-26 09:04:28 -06:00
worldwidesorrow 61ca020708 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:20:17 -06:00
A Man 786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
ebayShopper 2855997c86 Disable POI fires when POIs are off
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/ebad05fe5b32db900542d7c1c499d5a489fcebdc
2018-01-10 15:35:38 -05:00
ebayShopper 5ca381e95a Remove some glitched map objects
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335

https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686

https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f

https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db

https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
2017-12-04 12:47:15 -05:00
ebayShopper 53e0e4cb5b Update mission.sqm addons list 2017-11-17 13:16:47 -05:00
ebayShopper ac32a8b2cd Configure DZE_SafeZonePosArray by default
Zeds and loot should not spawn in trader cities by default, regardless
of whether the server uses safe zones.

For servers that do not use safezones, the only other things affected
are salvage and instant kill for vehicle explosions in trader cities.
Neither is a significant issue. Most servers use safezones anyway.

Following d750f57, changed to exitWith so the check is only called once
instead of multiple times. Also no need to call again in
zombie_generate, since that function is only called by
building_spawnZombies which already checks it.
2017-11-09 13:52:32 -05:00
icomrade b8d5c7cda7 Change slow zombie behavior and variable
thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade 404210ac04 update version 2017-09-12 17:34:54 -04:00
icomrade 0a54dd02a2 Remove 1.0.6.1A Hotfix from Missions 2017-09-08 11:07:57 -04:00
ebayShopper e81f19757e Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.

This reverts c21a731.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
2017-03-20 14:25:32 -04:00
icomrade a3f22197de 1.0.6.1 hotfix A
update changelog
add mission check
add fixes for group icons and nutrition to mission files
2017-03-10 13:50:33 -05:00
ebayShopper d975def6a1 Remove unnecessary rules and watermark waitUntils 2017-02-18 13:34:49 -05:00
ebaydayz 2ecb614534 Update comments for POI spawning
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/1f89bcfb9857e2bb94a0609cf7b0d89490272684

https://github.com/DayZMod/DayZ/commit/0defa2af1ec0a9a46d15a665eb25f6be604a0a07
2017-01-29 20:14:43 -05:00
ebaydayz c21a7311a5 Move POI back to local spawned #1816 2017-01-27 14:51:18 -05:00
ebaydayz 405dd7e519 Disable flies by default and add enableFlies config variable
Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz 5d330e1c71 Disable vanilla antiwall objects and infected camps by default
The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.

The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz 6c62b3f8e4 Rework player_death for respawnDelay=0; #1825
See #1825
2017-01-24 15:55:15 -05:00
ebaydayz 4613e0c084 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	CHANGE LOG 1.0.6.1.txt
2017-01-21 21:46:58 -05:00
ebaydayz 26c1bd9a86 Properly disable town generator and plant spawner loops
Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.

Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00
icomrade 732154037a Disable blood stains by default
Nice effect, but too intensive in my eyes
2017-01-21 15:08:29 -05:00
icomrade c15caf5f8f Improve BIS_Effects fix #1883
Now stops particle effects loops when wreck is deleted.

Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.

Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
ebaydayz 503206cad8 Update version numbers 2017-01-07 15:39:11 -05:00
ebaydayz 3176e1619d Set POI and infectiousWaterHoles off by default 2016-12-28 17:33:03 -05:00
ebaydayz 7e341739ee Readd hive shutdown code from 1051 #1822
Fixes hive connection error when child 302 call fails.
2016-12-24 18:09:01 -05:00
ebaydayz dab70963d6 Update POI spawning again
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/d98cc5d700638924a67c266a51ed55073ec6657a

https://github.com/DayZMod/DayZ/commit/e2afec6a2147b61973bcffb2bed48441fb12c716

https://github.com/DayZMod/DayZ/commit/5b85b311ed7702b46c784672ba3e518bffa4a575

https://github.com/DayZMod/DayZ/commit/55518ed792fdc29e3eb04c93e1f11756f6af17c1

https://github.com/DayZMod/DayZ/commit/4a5cb525ef9b0ca28a9b5297a29e571e08d85161
2016-12-07 12:57:06 -05:00
ebaydayz 5072ea4e8b Update infectious waterholes init
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/a61088d9e85219040ef4f9a6ba1fd4c888b0e3b4

https://github.com/DayZMod/DayZ/commit/0d18630c11667894f0691a6f46ceb7b016322865
2016-11-18 14:16:45 -05:00
ebaydayz 110f677f1e Fix allowDammage typo for easier scripts.txt filtering 2016-11-15 14:34:42 -05:00
ebaydayz f43348ebf6 Consolidate isServer checks for poi
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/fbcabc6d602088a7843da793378703ff4e7524dc
2016-11-11 15:19:57 -05:00
ebaydayz 4317a6459a Don't show scoreboard on death
We already removed the scoreboard:

https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/Configs/CfgArma.hpp#L198-L209

So this just prevents the white line and redundant count down showing on
screen when you die:
https://community.bistudio.com/wiki/Description.ext#respawnDialog
2016-11-06 15:24:37 -05:00
ebaydayz d13aafcd0c Add streamer mode game options setting
The chat list does not appear to be toggleable on the fly because it is
a display with no accessible controls. Giving it an idd and using
closeDisplay did not work. So it needs to be manually set off screen in
its config or covered up.
2016-10-19 15:49:30 -04:00
ebaydayz fffcf43bbb Spawn infectious waterholes locally on each machine
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/2d47c7250c3eb6b4e746be9b130a11d4848779f3

https://github.com/DayZMod/DayZ/commit/94a0bac524b76eb630e9902318a807d5d0264619

https://github.com/DayZMod/DayZ/commit/44b71141293f19ddc316aa171fb84107f729f692
2016-10-17 16:49:24 -04:00
ebaydayz 2ee3d44b87 Fix blood regen with classic nutrition system
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/d1542874b130398995dc21f47a540ff94873349f
2016-10-15 14:05:15 -04:00
ebaydayz e630f428bc Enable self bloodbag by default
Most server will want this on, even vanilla has it enabled by default.
2016-10-01 16:00:46 -04:00
ebaydayz df70d1f4a3 Clarify comment about grass 2016-09-19 15:34:40 -04:00
ebaydayz 29d9ed9211 Set unit posATL in switchModel if respawn is in water
Reverts:

https://github.com/EpochModTeam/DayZ-Epoch/commit/bcc16a013520dcc243c306b178d3864dc4fec456

See:

https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452
2016-09-17 15:41:49 -04:00
ebaydayz bcc16a0135 Roll back to old swimming in ground fix
See
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19053648
comments
2016-09-16 13:26:27 -04:00
ebaydayz b4ad50bf8f Add comment about grass height 2016-09-16 12:27:32 -04:00
ebaydayz 16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55

https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4

https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00
ebaydayz 3b8f89f18d Add version number in mission briefingDescription
Provide some useful info here instead of just repeating the
briefingName.
2016-09-10 12:26:13 -04:00
ebaydayz 70ebd6dbcb MISSION_ROOT variable is no longer needed
Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade d1d5fe54f3 Fix cheat handling
This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
ebaydayz c871c1e2c1 Move DZE_ConfigTrader to configVariable.sqf
Most servers will want to use config traders.
2016-08-23 14:10:10 -04:00
ebaydayz 29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
icomrade e8cd89a194 Switch to call compile
Should be much faster
2016-08-12 22:32:48 -04:00
ebaydayz 9aab4ddd03 Added WIP Limited fuel in Refuel points.
Vanilla development commits:

https://github.com/DayZMod/DayZ/commit/707a591765c8a568429fd243a0f3d6f38793d8dc

https://github.com/DayZMod/DayZ/commit/c453cdedd2568ab365788415e6dcfbecc5c6cfd4

Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz 1700224124 New Var added for antiWallHacks.
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/224be145334775ccadaa721b62189941ef944dc0
2016-07-30 10:51:42 -04:00
ebaydayz 0fbf55da06 Move server_traders to dayz_code
This reduces the mission size for servers using default traders. Admins
can easily copy paste over the include to customize.
2016-07-28 12:05:31 -04:00
ebaydayz cbbbe1bd8f Randomized tree directions
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/beac505eb4ec3706550230d70c2fee10e056e1a8
2016-07-28 10:49:28 -04:00
ebaydayz d01446414c Move Zupa dialog includes to config.cpp
@icomrade - configFile and missionConfigFile are in different scopes.
Admins can overwrite any dialog in RscDisplay with their own version
included in the mission without getting "class already defined" errors.
I tested to make sure it is possible. So there is no benefit to having
these includes in description.ext.
2016-05-19 18:43:23 -04:00