Models made by @Helion4
This also changes the metal floor recipe. A metal floor needs 2 half metal floors now. And a half metal floors needs 2 quarter floors. Metal panel are no longer used to craft metal floors.
All models made by @Helion4
This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.
Also, this commit cleans up the modular and door configs.
Made by @Helion4
All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage.
Also, all missing skins got added to loot and traders.
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
Move config variables to configVariables.sqf. Add new variables for weather and cargo drop. I found 3 variables which are no longer used: r_player_vehicle removed, dayz_monitorPeriod and dayz_swarmSpawnZombies commented out for now. I wasn't sure about these two.
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap support. all gates work with the door management too.
- Add back DayZ Mod stashes, can be upgraded
- Switch upgrade tents to epoch upgrade system
- Recipes for upgrade stashes and tents have changed
- Add all buildings to a new group for the editor called: DayZ Epoch Buildings
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.
The new system gives players always humanity.
Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity
Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity
Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity
The values are strict and have no longer a complicated calculation based on a kill counter.
This change needs more testing in the beta state of this update.
The default number for dayz_maxMaxWeaponHolders is for DayZ Mod. Since Epoch has the addition of small loot spawn points, it should have slightly higher allowed loot spawns around the player.