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RC2-1.0.5.
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29
CHANGE LOG 1.0.5.2.txt
Normal file
29
CHANGE LOG 1.0.5.2.txt
Normal file
@@ -0,0 +1,29 @@
|
||||
[NEW] RedRyder BB Gun by @arma2WillRobinson
|
||||
[NEW] DB Backup script. @raziel23x
|
||||
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
|
||||
[NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
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||||
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
|
||||
[NEW] Snap building (disabled by default), use DZE_snapBuilding = true; in your init.sqf to enable. @raymix
|
||||
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||||
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
|
||||
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
|
||||
[CHANGED] Tweaked fuel capacity variables for vehicles. @raziel23x
|
||||
|
||||
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
|
||||
[FIXED] CH53 gear when locked #1364 @icomrade
|
||||
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
|
||||
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
|
||||
[FIXED] Crossbow quivers not working #1355 @icomrade
|
||||
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
|
||||
[FIXED] Undefined variable "_weapon" in fnc_plyrHit.sqf when killer is driving a vehicle #1420 @ebaydayz
|
||||
[FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz
|
||||
[FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz
|
||||
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
|
||||
|
||||
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
|
||||
[UPDATED] .bat files updated in Config-Examples @Raziel23x
|
||||
|
||||
[INFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548
|
||||
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
@@ -95,6 +95,8 @@ GitHub Contributors (In order of most commits)
|
||||
* Schmoopiie - https://github.com/Schmoopiie
|
||||
* nahkiss - https://github.com/nahkiss
|
||||
* BlackLA - https://github.com/BlackLA
|
||||
* Hogscraper - https://github.com/hogscraper
|
||||
* Raziel23x - https://github.com/Raziel23x
|
||||
|
||||
--------------------------
|
||||
Special thanks
|
||||
|
||||
@@ -314,6 +314,7 @@ class CfgSurvival {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWpink_DZ";
|
||||
};
|
||||
/*
|
||||
class Skin_SurvivorWsequisha_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequisha_DZ";
|
||||
@@ -322,6 +323,7 @@ class CfgSurvival {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequishaD_DZ";
|
||||
};
|
||||
*/
|
||||
class Skin_SurvivorWcombat_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWcombat_DZ";
|
||||
|
||||
406
SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
Normal file
406
SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
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@@ -0,0 +1,406 @@
|
||||
/*
|
||||
Created by Raymix
|
||||
*/
|
||||
|
||||
|
||||
class SnapBuilding {
|
||||
//Barriers whitelist
|
||||
class Barrier {
|
||||
snapTo[] = {
|
||||
"Land_HBarrier5_DZ",
|
||||
"Land_HBarrier3_DZ",
|
||||
"Land_HBarrier1_DZ",
|
||||
"Sandbag1_DZ",
|
||||
"BagFenceRound_DZ",
|
||||
"Fort_RazorWire"
|
||||
};
|
||||
radius = 5;
|
||||
};
|
||||
//snap points
|
||||
class Land_HBarrier5Preview: Barrier{ //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0.1,"Back"},
|
||||
{0,0.75,0.1,"Front"},
|
||||
{-2.85,0,0.1,"Left"},
|
||||
{2.85,0,0.1,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier5_DZ: Land_HBarrier5Preview {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0,"Back"},
|
||||
{0,0.75,0,"Front"},
|
||||
{-2.85,0,0,"Left"},
|
||||
{2.85,0,0,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_HBarrier3ePreview: Barrier { //whitelist inheritance
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0,"Back"},
|
||||
{0,0.75,0,"Front"},
|
||||
{-1.7,0,0,"Left"},
|
||||
{1.7,0,0,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier3_DZ: Land_HBarrier3ePreview{}; //point inheritance
|
||||
|
||||
class Land_HBarrier1Preview: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0,"Back"},
|
||||
{0,0.75,0,"Front"},
|
||||
{-0.6,0,0,"Left"},
|
||||
{0.6,0,0,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier1_DZ: Land_HBarrier1Preview{};
|
||||
|
||||
class Fort_RazorWirePreview: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.95,-0.3,"Back"},
|
||||
{0,0.95,-0.3,"Front"},
|
||||
{-4.1,0,-0.3,"Left"},
|
||||
{4.1,0,-0.3,"Right"},
|
||||
{0,0,1,"Top"}
|
||||
};
|
||||
};
|
||||
class Fort_RazorWire: Fort_RazorWirePreview {};
|
||||
|
||||
class Sandbag1_DZ: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.5,0,0,"Left"},
|
||||
{1.5,0,0,"Right"},
|
||||
{0,0,0.4,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
class BagFenceRound_DZ: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.295,0.38,0,"Left"},
|
||||
{1.295,0.38,0,"Right"},
|
||||
{0,0,0.4,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
//Snapping whitelists for Floors, walls and stairs
|
||||
class FloorsWallsStairs {
|
||||
snapTo[] = {
|
||||
"WoodFloorQuarter_DZ",
|
||||
"WoodFloorHalf_DZ",
|
||||
"WoodFloor_DZ",
|
||||
"WoodStairs_DZ",
|
||||
"WoodStairsSans_DZ",
|
||||
"WoodSmallWallDoor_DZ",
|
||||
"WoodSmallWall_DZ",
|
||||
"WoodSmallWallWin_DZ",
|
||||
"Land_DZE_WoodDoor",
|
||||
"Land_DZE_WoodDoorLocked",
|
||||
"WoodLargeWall_DZ",
|
||||
"Land_DZE_LargeWoodDoor",
|
||||
"WoodLargeWallWin_DZ",
|
||||
"WoodLargeWallDoor_DZ",
|
||||
"Land_DZE_GarageWoodDoor",
|
||||
"Land_DZE_GarageWoodDoorLocked",
|
||||
"Land_DZE_LargeWoodDoorLocked",
|
||||
"WoodSmallWallThird_DZ",
|
||||
"CinderWall_DZ",
|
||||
"CinderWallDoorway_DZ",
|
||||
"CinderWallDoorLocked_DZ",
|
||||
"CinderWallDoor_DZ",
|
||||
"CinderWallSmallDoorway_DZ",
|
||||
"CinderWallDoorSmallLocked_DZ",
|
||||
"CinderWallHalf_DZ",
|
||||
"CinderWallDoorSmall_DZ",
|
||||
"MetalFloor_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-1.23,0,"Back"},
|
||||
{0,1.23,0,"Front"},
|
||||
{-1.24,0,0,"Left"},
|
||||
{1.24,0,0,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-1.23,0.137726,"Back"},
|
||||
{0,1.23,0.137726,"Front"},
|
||||
{-1.24,0,0.137726,"Left"},
|
||||
{1.24,0,0.137726,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-2.34,0,"Back"},
|
||||
{0,2.34,0,"Front"},
|
||||
{-1.25,0,0,"Left"},
|
||||
{1.25,0,0,"Right"}
|
||||
};
|
||||
};
|
||||
class WoodFloorHalf_DZ: FloorsWallsStairs{
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-2.34,0.1407,"Back"},
|
||||
{0,2.34,0.1407,"Front"},
|
||||
{-1.25,0,0.1407,"Left"},
|
||||
{1.25,0,0.1407,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloor_Preview_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-2.33,0.130,"Back"},
|
||||
{0,2.33,0.130,"Front"},
|
||||
{-2.45,0,0.130,"Left"},
|
||||
{2.45,0,0.130,"Right"}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
class WoodFloor_DZ: WoodFloor_Preview_DZ{};
|
||||
|
||||
class Stairs_DZE: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{1.56055,-0.78,1.5,"Back"},
|
||||
{1.56055,0.78,1.5,"Front"},
|
||||
{1.73926,0.05,2.9,"Top"},
|
||||
{-1.73926,0.05,0,"Bottom"}
|
||||
};
|
||||
};
|
||||
class WoodStairs_DZ: Stairs_DZE {};
|
||||
class WoodStairs_Preview_DZ: Stairs_DZE {};
|
||||
class WoodStairsSans_Preview_DZ: Stairs_DZE {};
|
||||
class WoodStairsSans_DZ: Stairs_DZE {};
|
||||
|
||||
class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.285, 0, 1.5,"Left"},
|
||||
{2.285, 0, 1.5,"Right"},
|
||||
{0, 0, 3,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWall_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallDoor_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWall_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallWin_DZ: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodDoor: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
|
||||
class WoodDoor_Preview_DZ: WoodSmall_DZE{};
|
||||
|
||||
class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.45, 0, 1.5,"Left"},
|
||||
{2.45, 0, 1.5,"Right"},
|
||||
{0, 0, 3,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.445, 0, 1.5,"Left"},
|
||||
{2.445, 0, 1.5,"Right"},
|
||||
{0, 0, 1.17,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
|
||||
class WoodLargeWall_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_LargeWoodDoor: WoodLarge_DZE {};
|
||||
class WoodLargeWallWin_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallDoor_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_GarageWoodDoor: WoodLarge_DZE {};
|
||||
class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {};
|
||||
class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {};
|
||||
class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
|
||||
class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.752, 0, 1.5,"Left"},
|
||||
{2.752, 0, 1.5,"Right"},
|
||||
{0, 0, 3.37042,"Top"}
|
||||
};
|
||||
radius = 5;
|
||||
};
|
||||
class CinderWall_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallHalf_Preview_DZ: Cinder_DZE {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.752, 0, 1.5,"Left"},
|
||||
{2.752, 0, 1.5,"Right"},
|
||||
{0, 0, 1.5,"Top"}
|
||||
};
|
||||
};
|
||||
class CinderWall_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorway_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorLocked_DZ: Cinder_DZE {};
|
||||
class CinderWallDoor_DZ: Cinder_DZE {};
|
||||
class CinderWallSmallDoorway_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorSmallLocked_DZ: Cinder_DZE {};
|
||||
class CinderWallHalf_DZ: Cinder_DZE {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.752, 0, 1.5,"Left"},
|
||||
{2.752, 0, 1.5,"Right"},
|
||||
{0, 0, 1.5,"Top"}
|
||||
};
|
||||
};
|
||||
class CinderWallDoorSmall_DZ: Cinder_DZE {};
|
||||
|
||||
class MetalFloor_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0.011,"Pivot"},
|
||||
{0, -2.64, 0.009,"Back"},
|
||||
{0, 2.64, 0.009,"Front"},
|
||||
{-2.64, 0, 0.009,"Left"},
|
||||
{2.64, 0, 0.009,"Right"}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
class MetalFloor_DZ: FloorsWallsStairs{
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0, -2.64, 0.15,"Back"},
|
||||
{0, 2.64, 0.15,"Front"},
|
||||
{-2.64, 0, 0.15,"Left"},
|
||||
{2.64, 0, 0.15,"Right"}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
|
||||
|
||||
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
|
||||
class WoodCrate_DZ {
|
||||
snapTo[] = {
|
||||
"WoodCrate_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.47,0,"Back"},
|
||||
{0,0.47,0,"Front"},
|
||||
{-0.47,0,0,"Left"},
|
||||
{0.47,0,0,"Right"},
|
||||
{0,0,0.47,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalPanel_DZ {
|
||||
snapTo[] = {
|
||||
"MetalPanel_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.5,0,0,"Left"},
|
||||
{1.5,0,0,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalGate_DZ {
|
||||
snapTo[] = {
|
||||
"MetalGate_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-4.1,0,0,"Left"}
|
||||
};
|
||||
};
|
||||
|
||||
class StickFence_DZ {
|
||||
snapTo[] = {
|
||||
"StickFence_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.95,0,0.3,"Left"},
|
||||
{2.95,0,0.3,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class Fence_corrugated_DZ {
|
||||
snapTo[] = {
|
||||
"Fence_corrugated_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.95,0,0.88,"Left"},
|
||||
{1.95,0,0.88,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodRamp_Preview_DZ {
|
||||
snapTo[] = {
|
||||
"WoodRamp_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0.65,-1.7,1.2,"Back"},
|
||||
{0.65,1.5,1.2,"Front"},
|
||||
{3.34,-0.115,2.82,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodRamp_DZ: WoodRamp_Preview_DZ{};
|
||||
|
||||
class WoodLadder_Preview_DZ {
|
||||
snapTo[] = {
|
||||
"WoodLadder_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-0.4,0,1.725,"Left"},
|
||||
{0.4,0,1.725,"Right"}
|
||||
};
|
||||
};
|
||||
class WoodLadder_DZ: WoodLadder_Preview_DZ{};
|
||||
|
||||
class VaultStorageLocked {
|
||||
snapTo[] = {
|
||||
"VaultStorageLocked",
|
||||
"VaultStorage"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,0.284,0.615,"Back"},
|
||||
{0,0,1.23,"Top"},
|
||||
{-0.362,0,0.615,"Left"},
|
||||
{0.362,0,0.615,"Right"}
|
||||
};
|
||||
|
||||
};
|
||||
class VaultStorage: VaultStorageLocked {};
|
||||
};
|
||||
@@ -155,6 +155,7 @@ class Skin_SurvivorWpink_DZ: SkinBase {
|
||||
displayName = "Melly (female)";
|
||||
descriptionShort = "Purple top with blue pants.";
|
||||
};
|
||||
/*
|
||||
class Skin_SurvivorWsequisha_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = "Maria (female)";
|
||||
@@ -165,6 +166,7 @@ class Skin_SurvivorWsequishaD_DZ: SkinBase {
|
||||
displayName = "Sequisha (female)";
|
||||
descriptionShort = "Sequisha Clothes (female)";
|
||||
};
|
||||
*/
|
||||
class Skin_SurvivorWcombat_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = "Alejandria";
|
||||
|
||||
@@ -70,6 +70,7 @@ class AH6X_DZ: AH6_Base_EP1 {
|
||||
transportMaxWeapons = 3;
|
||||
transportMaxMagazines = 10;
|
||||
transportmaxbackpacks = 2;
|
||||
fuelCapacity = 242;
|
||||
class Turrets {};
|
||||
};
|
||||
class MH6J_DZ: AH6_Base_EP1 {
|
||||
@@ -98,4 +99,4 @@ class MH6J_DZ: AH6_Base_EP1 {
|
||||
transportMaxMagazines = 20;
|
||||
transportmaxbackpacks = 5;
|
||||
class Turrets {};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -20,4 +20,5 @@ class AN2_DZ: An2_Base_EP1
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxMagazines = 80;
|
||||
transportmaxbackpacks = 15;
|
||||
};
|
||||
fuelCapacity = 757;
|
||||
};
|
||||
|
||||
@@ -9,4 +9,5 @@ class BAF_Merlin_DZE : BAF_Merlin_HC3_D {
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxMagazines = 150;
|
||||
transportmaxbackpacks = 5;
|
||||
};
|
||||
fuelCapacity = 3222;
|
||||
};
|
||||
|
||||
@@ -3,4 +3,5 @@ class C130J_US_EP1_DZ: C130J_US_EP1 {
|
||||
transportMaxWeapons = 50;
|
||||
transportMaxMagazines = 400;
|
||||
transportmaxbackpacks = 20;
|
||||
};
|
||||
fuelCapacity = 34095;
|
||||
};
|
||||
|
||||
@@ -117,6 +117,7 @@ class CH47_base_EP1: Helicopter
|
||||
irScanRangeMin = 100;
|
||||
irScanRangeMax = 1000;
|
||||
irScanToEyeFactor = 2;
|
||||
fuelCapacity = 4043;
|
||||
};
|
||||
|
||||
class CH_47F_EP1;
|
||||
@@ -278,4 +279,4 @@ class CH_47F_EP1_DZE: CH47_base_EP1
|
||||
weapon = "M134_2";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,11 +1,21 @@
|
||||
class USEC_ch53_E;
|
||||
class CH53_DZE : USEC_ch53_E {
|
||||
displayname = "USEC CH53E DZE";
|
||||
displaynameshort = "CH53_DZE";
|
||||
enablemanualfire = 0;
|
||||
scope = 2;
|
||||
side = 2;
|
||||
displayname = "USEC CH53E DZE";
|
||||
displaynameshort = "CH53_DZE";
|
||||
destrType = "DestructWreck";
|
||||
enablemanualfire = 0;
|
||||
crew = "";
|
||||
soundGetIn[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1};
|
||||
soundGetOut[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1,30};
|
||||
soundEnviron[] = {"",0.0316228,1};
|
||||
soundEngineOnInt[] = {"ca\sounds\Air\UH1Y\int\int-start-final",0.1,1};
|
||||
soundEngineOnExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-start",1,1,800};
|
||||
soundEngineOffInt[] = {"ca\sounds\Air\UH1Y\int\int-stop-final",0.1,1};
|
||||
soundEngineOffExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-stop",1,1,800};
|
||||
soundGear[] = {"\usec_ch53\sound\ch53_gear", db10, 1, 100};
|
||||
soundDammage[] = {"\usec_ch53\sound\dws_warning_beeps", 3.16228, 1, 20};
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
radartype = 0;
|
||||
@@ -17,4 +27,5 @@ class CH53_DZE : USEC_ch53_E {
|
||||
transportMaxWeapons = 25;
|
||||
transportMaxMagazines = 80;
|
||||
transportmaxbackpacks = 15;
|
||||
fuelCapacity = 3849;
|
||||
};
|
||||
@@ -11,4 +11,5 @@ class MV22_DZ : MV22 {
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxMagazines = 400;
|
||||
transportmaxbackpacks = 10;
|
||||
};
|
||||
fuelCapacity = 6513;
|
||||
};
|
||||
|
||||
@@ -26,6 +26,7 @@ class Mi17_DZ: Mi17_base {
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxMagazines = 50;
|
||||
transportmaxbackpacks = 10;
|
||||
fuelCapacity = 1870;
|
||||
|
||||
class Turrets : Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
@@ -64,4 +65,4 @@ class Mi17_Civilian_DZ: Mi17_Civilian {
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxMagazines = 50;
|
||||
transportmaxbackpacks = 10;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -28,6 +28,7 @@ class UH1Y_DZ: UH1_Base {
|
||||
transportmaxbackpacks = 4;
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
fuelCapacity = 1333;
|
||||
class Turrets : Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {"2000Rnd_762x51_M134"};
|
||||
@@ -73,6 +74,7 @@ class UH1H_DZ: UH1H_base {
|
||||
transportMaxWeapons = 5;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 4;
|
||||
fuelCapacity = 1333;
|
||||
class Turrets : Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {"100Rnd_762x51_M240"};
|
||||
@@ -91,4 +93,4 @@ class UH1H_DZE: UH1H_DZ {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -11,6 +11,7 @@ class UH60_Base: Helicopter {
|
||||
magazines[] = {"60Rnd_CMFlareMagazine"};
|
||||
lockDetectionSystem = "8 + 4";
|
||||
incommingMisslieDetectionSystem = 0;
|
||||
fuelCapacity = 2760;
|
||||
};
|
||||
class MH60S_DZ : UH60_Base {
|
||||
crew = "";
|
||||
@@ -247,14 +248,13 @@ class UH60M_base_EP1: UH60_Base {
|
||||
icon = "\ca\air_e\data\UI\Icon_uh60m_CA.paa";
|
||||
mapSize = 17;
|
||||
class Library {
|
||||
libTextDesc = "The Blackhawk is the US Army<6D>s front-line utility helicopter used for transport roles, medical evacuation and even air support.<br />It is capable of carrying 11 combat-equipped soldiers. Easy to maintain in the field, the Blackhawk performs well in a variety of roles including air assault and medical evacuation.";
|
||||
libTextDesc = "The Blackhawk is the US Army<6D>s front-line utility helicopter used for transport roles, medical evacuation and even air support.<br />It is capable of carrying 11 combat-equipped soldiers. Easy to maintain in the field, the Blackhawk performs well in a variety of roles including air assault and medical evacuation.";
|
||||
};
|
||||
crew = "US_Soldier_Pilot_EP1";
|
||||
typicalCargo[] = {"US_Soldier_Pilot_EP1","US_Soldier_Pilot_EP1"};
|
||||
gunnerAction = "ManActTestDriver";
|
||||
transportMaxBackpacks = 10;
|
||||
transportSoldier = 13;
|
||||
fuelCapacity = 600;
|
||||
maxSpeed = 295;
|
||||
mainRotorSpeed = 1.2;
|
||||
backRotorSpeed = 6.1;
|
||||
@@ -549,4 +549,4 @@ class UH60M_EP1_DZE: UH60M_US_base_EP1 {
|
||||
weapon = "M134_2";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -24,5 +24,5 @@ class KamazRefuel_DZ: KamazRefuel {
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportFuel = 0;
|
||||
fuelCapacity = 10000;
|
||||
};
|
||||
fuelCapacity = 10400;
|
||||
};
|
||||
|
||||
@@ -26,4 +26,5 @@ class PBX: RubberBoat {
|
||||
transportMaxMagazines = 50;
|
||||
transportMaxWeapons = 5;
|
||||
transportMaxBackpacks = 1;
|
||||
};
|
||||
fuelCapacity = 23;
|
||||
};
|
||||
|
||||
@@ -17,7 +17,7 @@ class Ship : AllVehicles
|
||||
maxSpeed = 30;
|
||||
simulation = "ship";
|
||||
audible = 6;
|
||||
fuelCapacity = 100;
|
||||
fuelCapacity = 250;
|
||||
formationX = 50;
|
||||
formationZ = 100;
|
||||
brakeDistance = 50;
|
||||
@@ -569,4 +569,4 @@ class RHIB_DZ : Boat
|
||||
"ca\water\data\rhib_dash_destruct.rvmat"
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
class Crossbow_DZ : Crossbow {
|
||||
displayName = $STR_EQUIP_CROSSBOW;
|
||||
magazines[] =
|
||||
{
|
||||
"WoodenArrow"
|
||||
};
|
||||
magazines[] ={"Quiver","WoodenArrow"};
|
||||
};
|
||||
|
||||
@@ -181,7 +181,7 @@ class RscDisplayMain : RscStandardDisplay {
|
||||
class CA_Version;
|
||||
class DAYZ_Version : CA_Version {
|
||||
idc = -1;
|
||||
text = "1.0.5.1";
|
||||
text = "1.0.5.2";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
delete CA_TitleMainMenu;
|
||||
|
||||
@@ -189,4 +189,9 @@ if (_dikCode == 0x39 || (_dikCode in actionKeys "User19")) then {
|
||||
DZE_5 = true;
|
||||
};
|
||||
|
||||
// F key
|
||||
if ((_dikCode == 0x21 && (!_alt && !_ctrl)) || (_dikCode in actionKeys "User6")) then {
|
||||
DZE_F = true;
|
||||
};
|
||||
|
||||
_handled
|
||||
|
||||
@@ -337,7 +337,7 @@ if (_hasrequireditem) then {
|
||||
if(abs(_objHDiff) > 5) exitWith {
|
||||
_isOk = false;
|
||||
_cancel = true;
|
||||
_reason = "Cannot move up || down more than 5 meters";
|
||||
_reason = "Cannot move up or down more than 5 meters";
|
||||
detach _object;
|
||||
deleteVehicle _object;
|
||||
};
|
||||
|
||||
627
SQF/dayz_code/actions/player_build2.sqf
Normal file
627
SQF/dayz_code/actions/player_build2.sqf
Normal file
@@ -0,0 +1,627 @@
|
||||
/*
|
||||
DayZ Base Building
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
*/
|
||||
private ["_helperColor","_objectHelper","_objectHelperDir","_objectHelperPos","_canDo",
|
||||
"_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_needNear","_vehicle","_inVehicle","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_40") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// disallow building if too many objects are found within 30m
|
||||
if((count ((getPosATL player) nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_41"), "PLAIN DOWN"];};
|
||||
|
||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||
_isWater = dayz_isSwimming;
|
||||
_cancel = false;
|
||||
_reason = "";
|
||||
_canBuildOnPlot = false;
|
||||
|
||||
_vehicle = vehicle player;
|
||||
_inVehicle = (_vehicle != player);
|
||||
//snap
|
||||
helperDetach = false;
|
||||
_canDo = (!r_drag_sqf and !r_player_unconscious);
|
||||
|
||||
DZE_Q = false;
|
||||
DZE_Z = false;
|
||||
|
||||
DZE_Q_alt = false;
|
||||
DZE_Z_alt = false;
|
||||
|
||||
DZE_Q_ctrl = false;
|
||||
DZE_Z_ctrl = false;
|
||||
|
||||
DZE_5 = false;
|
||||
DZE_4 = false;
|
||||
DZE_6 = false;
|
||||
DZE_F = false;
|
||||
|
||||
DZE_cancelBuilding = false;
|
||||
|
||||
call gear_ui_init;
|
||||
closeDialog 1;
|
||||
|
||||
if (_isWater) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_26", "PLAIN DOWN"];};
|
||||
if (_inVehicle) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_42"), "PLAIN DOWN"];};
|
||||
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21", "PLAIN DOWN"];};
|
||||
if (player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_43"), "PLAIN DOWN"];};
|
||||
|
||||
_item = _this;
|
||||
|
||||
// Need Near Requirements
|
||||
_abort = false;
|
||||
_reason = "";
|
||||
|
||||
_needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "neednearby");
|
||||
|
||||
{
|
||||
switch(_x) do{
|
||||
case "fire":
|
||||
{
|
||||
_distance = 3;
|
||||
_isNear = {inflamed _x} count (getPosATL player nearObjects _distance);
|
||||
if(_isNear == 0) then {
|
||||
_abort = true;
|
||||
_reason = "fire";
|
||||
};
|
||||
};
|
||||
case "workshop":
|
||||
{
|
||||
_distance = 3;
|
||||
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
|
||||
if(_isNear == 0) then {
|
||||
_abort = true;
|
||||
_reason = "workshop";
|
||||
};
|
||||
};
|
||||
case "fueltank":
|
||||
{
|
||||
_distance = 30;
|
||||
_isNear = count (nearestObjects [player, dayz_fuelsources, _distance]);
|
||||
if(_isNear == 0) then {
|
||||
_abort = true;
|
||||
_reason = "fuel tank";
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach _needNear;
|
||||
|
||||
|
||||
if(_abort) exitWith {
|
||||
cutText [format[(localize "str_epoch_player_135"),_reason,_distance], "PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
|
||||
_classnametmp = _classname;
|
||||
_require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "require");
|
||||
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
|
||||
_ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview");
|
||||
|
||||
_lockable = 0;
|
||||
if(isNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then {
|
||||
_lockable = getNumber(configFile >> "CfgVehicles" >> _classname >> "lockable");
|
||||
};
|
||||
|
||||
_requireplot = DZE_requireplot;
|
||||
if(isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
|
||||
_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
|
||||
};
|
||||
|
||||
_isAllowedUnderGround = 1;
|
||||
if(isNumber (configFile >> "CfgVehicles" >> _classname >> "nounderground")) then {
|
||||
_isAllowedUnderGround = getNumber(configFile >> "CfgVehicles" >> _classname >> "nounderground");
|
||||
};
|
||||
|
||||
_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
|
||||
if((count _offset) <= 0) then {
|
||||
_offset = [0,1.5,0];
|
||||
};
|
||||
|
||||
_isPole = (_classname == "Plastic_Pole_EP1_DZ");
|
||||
_isLandFireDZ = (_classname == "Land_Fire_DZ");
|
||||
|
||||
_distance = DZE_PlotPole select 0;
|
||||
_needText = localize "str_epoch_player_246";
|
||||
|
||||
if(_isPole) then {
|
||||
_distance = DZE_PlotPole select 1;
|
||||
};
|
||||
|
||||
// check for near plot
|
||||
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
|
||||
_findNearestPole = [];
|
||||
|
||||
{
|
||||
if (alive _x) then {
|
||||
_findNearestPole set [(count _findNearestPole),_x];
|
||||
};
|
||||
} count _findNearestPoles;
|
||||
|
||||
_IsNearPlot = count (_findNearestPole);
|
||||
|
||||
// If item is plot pole && another one exists within 45m
|
||||
if(_isPole && _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_44") , "PLAIN DOWN"]; };
|
||||
|
||||
if(_IsNearPlot == 0) then {
|
||||
|
||||
// Allow building of plot
|
||||
if(_requireplot == 0 || _isLandFireDZ) then {
|
||||
_canBuildOnPlot = true;
|
||||
};
|
||||
|
||||
} else {
|
||||
// Since there are plots nearby we check for ownership && then for friend status
|
||||
|
||||
// check nearby plots ownership && then for friend status
|
||||
_nearestPole = _findNearestPole select 0;
|
||||
|
||||
// Find owner
|
||||
_ownerID = _nearestPole getVariable ["CharacterID","0"];
|
||||
|
||||
// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
|
||||
|
||||
// check if friendly to owner
|
||||
if(dayz_characterID == _ownerID) then { //Keep ownership
|
||||
// owner can build anything within his plot except other plots
|
||||
if(!_isPole) then {
|
||||
_canBuildOnPlot = true;
|
||||
};
|
||||
|
||||
} else {
|
||||
// disallow building plot
|
||||
if(!_isPole) then {
|
||||
_friendlies = player getVariable ["friendlyTo",[]];
|
||||
// check if friendly to owner
|
||||
if(_ownerID in _friendlies) then {
|
||||
_canBuildOnPlot = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// _message
|
||||
if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "STR_EPOCH_PLAYER_135"),_needText,_distance] , "PLAIN DOWN"]; };
|
||||
|
||||
_missing = "";
|
||||
_hasrequireditem = true;
|
||||
{
|
||||
_hastoolweapon = _x in weapons player;
|
||||
if(!_hastoolweapon) exitWith { _hasrequireditem = false; _missing = getText (configFile >> "cfgWeapons" >> _x >> "displayName"); };
|
||||
} count _require;
|
||||
|
||||
_hasbuilditem = _this in magazines player;
|
||||
if (!_hasbuilditem) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]; };
|
||||
|
||||
if (!_hasrequireditem) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_137"),_missing] , "PLAIN DOWN"]; };
|
||||
if (_hasrequireditem) then {
|
||||
|
||||
_location = [0,0,0];
|
||||
_isOk = true;
|
||||
|
||||
// get inital players position
|
||||
_location1 = getPosATL player;
|
||||
_dir = getDir player;
|
||||
|
||||
// if ghost preview available use that instead
|
||||
if (_ghost != "") then {
|
||||
_classname = _ghost;
|
||||
};
|
||||
|
||||
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
//Build gizmo
|
||||
_objectHelper = "Sign_sphere10cm_EP1" createVehicle _location;
|
||||
_helperColor = "#(argb,8,8,3)color(0,0,0,0,ca)";
|
||||
_objectHelper setobjecttexture [0,_helperColor];
|
||||
_objectHelper attachTo [player,_offset];
|
||||
_object attachTo [_objectHelper,[0,0,0]];
|
||||
_position = getPosATL _objectHelper;
|
||||
|
||||
//cutText [(localize "str_epoch_player_45"), "PLAIN DOWN"];
|
||||
|
||||
_objHDiff = 0;
|
||||
|
||||
if (isClass (configFile >> "SnapBuilding" >> _classname)) then {
|
||||
["","","",["Init",_object,_classname,_objectHelper]] spawn snap_build;
|
||||
};
|
||||
|
||||
while {_isOk} do {
|
||||
|
||||
_zheightchanged = false;
|
||||
_zheightdirection = "";
|
||||
_rotate = false;
|
||||
|
||||
if (DZE_Q) then {
|
||||
DZE_Q = false;
|
||||
_zheightdirection = "up";
|
||||
_zheightchanged = true;
|
||||
};
|
||||
if (DZE_Z) then {
|
||||
DZE_Z = false;
|
||||
_zheightdirection = "down";
|
||||
_zheightchanged = true;
|
||||
};
|
||||
if (DZE_Q_alt) then {
|
||||
DZE_Q_alt = false;
|
||||
_zheightdirection = "up_alt";
|
||||
_zheightchanged = true;
|
||||
};
|
||||
if (DZE_Z_alt) then {
|
||||
DZE_Z_alt = false;
|
||||
_zheightdirection = "down_alt";
|
||||
_zheightchanged = true;
|
||||
};
|
||||
if (DZE_Q_ctrl) then {
|
||||
DZE_Q_ctrl = false;
|
||||
_zheightdirection = "up_ctrl";
|
||||
_zheightchanged = true;
|
||||
};
|
||||
if (DZE_Z_ctrl) then {
|
||||
DZE_Z_ctrl = false;
|
||||
_zheightdirection = "down_ctrl";
|
||||
_zheightchanged = true;
|
||||
};
|
||||
if (DZE_4) then {
|
||||
_rotate = true;
|
||||
DZE_4 = false;
|
||||
if (helperDetach) then {
|
||||
_dir = -45;
|
||||
} else {
|
||||
_dir = 180;
|
||||
};
|
||||
};
|
||||
if (DZE_6) then {
|
||||
_rotate = true;
|
||||
DZE_6 = false;
|
||||
if (helperDetach) then {
|
||||
_dir = 45;
|
||||
} else {
|
||||
_dir = 0;
|
||||
};
|
||||
};
|
||||
|
||||
if (DZE_F and _canDo) then {
|
||||
if (helperDetach) then {
|
||||
_objectHelperDir = getDir _objectHelper;
|
||||
_objectHelper attachTo [player];
|
||||
_objectHelper setDir _objectHelperDir-(getDir player);
|
||||
helperDetach = false;
|
||||
} else {
|
||||
_objectHelperPos = getPosATL _objectHelper;
|
||||
detach _objectHelper;
|
||||
_objectHelper setPosATL _objectHelperPos;
|
||||
_objectHelperDir = getDir _objectHelper;
|
||||
_objectHelper setVelocity [0,0,0]; //fix sliding glitch
|
||||
helperDetach = true;
|
||||
};
|
||||
DZE_F = false;
|
||||
};
|
||||
|
||||
if(_rotate) then {
|
||||
if (helperDetach) then {
|
||||
_objectHelperDir = getDir _objectHelper;
|
||||
_objectHelperPos = getPosATL _objectHelper;
|
||||
_objectHelper setDir _objectHelperDir+_dir;
|
||||
_objectHelper setPosATL _objectHelperPos;
|
||||
} else {
|
||||
_objectHelper setDir _dir;
|
||||
_objectHelper setPosATL _position;
|
||||
//diag_log format["DEBUG Rotate BUILDING POS: %1", _position];
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
if(_zheightchanged) then {
|
||||
if (!helperDetach) then {
|
||||
detach _objectHelper;
|
||||
};
|
||||
|
||||
_position = getPosATL _objectHelper;
|
||||
|
||||
if(_zheightdirection == "up") then {
|
||||
_position set [2,((_position select 2)+0.1)];
|
||||
_objHDiff = _objHDiff + 0.1;
|
||||
};
|
||||
if(_zheightdirection == "down") then {
|
||||
_position set [2,((_position select 2)-0.1)];
|
||||
_objHDiff = _objHDiff - 0.1;
|
||||
};
|
||||
|
||||
if(_zheightdirection == "up_alt") then {
|
||||
_position set [2,((_position select 2)+1)];
|
||||
_objHDiff = _objHDiff + 1;
|
||||
};
|
||||
if(_zheightdirection == "down_alt") then {
|
||||
_position set [2,((_position select 2)-1)];
|
||||
_objHDiff = _objHDiff - 1;
|
||||
};
|
||||
|
||||
if(_zheightdirection == "up_ctrl") then {
|
||||
_position set [2,((_position select 2)+0.01)];
|
||||
_objHDiff = _objHDiff + 0.01;
|
||||
};
|
||||
if(_zheightdirection == "down_ctrl") then {
|
||||
_position set [2,((_position select 2)-0.01)];
|
||||
_objHDiff = _objHDiff - 0.01;
|
||||
};
|
||||
|
||||
_objectHelper setDir (getDir _objectHelper);
|
||||
|
||||
if((_isAllowedUnderGround == 0) && ((_position select 2) < 0)) then {
|
||||
_position set [2,0];
|
||||
};
|
||||
|
||||
_objectHelper setPosATL _position;
|
||||
|
||||
//diag_log format["DEBUG Change BUILDING POS: %1", _position];
|
||||
|
||||
if (!helperDetach) then {
|
||||
_objectHelper attachTo [player];
|
||||
};
|
||||
};
|
||||
|
||||
sleep 0.5;
|
||||
|
||||
_location2 = getPosATL player;
|
||||
|
||||
if(DZE_5) exitWith {
|
||||
_isOk = false;
|
||||
detach _object;
|
||||
_dir = getDir _object;
|
||||
_position = getPosATL _object;
|
||||
//diag_log format["DEBUG BUILDING POS: %1", _position];
|
||||
deleteVehicle _object;
|
||||
detach _objectHelper;
|
||||
deleteVehicle _objectHelper;
|
||||
};
|
||||
|
||||
if(_location1 distance _location2 > 10) exitWith {
|
||||
_isOk = false;
|
||||
_cancel = true;
|
||||
_reason = "You've moved to far away from where you started building (within 10 meters)";
|
||||
detach _object;
|
||||
deleteVehicle _object;
|
||||
detach _objectHelper;
|
||||
deleteVehicle _objectHelper;
|
||||
};
|
||||
|
||||
if(_location1 distance _objectHelperPos > 10) exitWith {
|
||||
_isOk = false;
|
||||
_cancel = true;
|
||||
_reason = "Object is placed to far away from where you started building (within 10 meters)";
|
||||
detach _object;
|
||||
deleteVehicle _object;
|
||||
detach _objectHelper;
|
||||
deleteVehicle _objectHelper;
|
||||
};
|
||||
|
||||
if(abs(_objHDiff) > 10) exitWith {
|
||||
_isOk = false;
|
||||
_cancel = true;
|
||||
_reason = "Cannot move up or down more than 10 meters";
|
||||
detach _object;
|
||||
deleteVehicle _object;
|
||||
detach _objectHelper;
|
||||
deleteVehicle _objectHelper;
|
||||
};
|
||||
|
||||
if (player getVariable["combattimeout", 0] >= time) exitWith {
|
||||
_isOk = false;
|
||||
_cancel = true;
|
||||
_reason = (localize "str_epoch_player_43");
|
||||
detach _object;
|
||||
deleteVehicle _object;
|
||||
detach _objectHelper;
|
||||
deleteVehicle _objectHelper;
|
||||
};
|
||||
|
||||
if (DZE_cancelBuilding) exitWith {
|
||||
_isOk = false;
|
||||
_cancel = true;
|
||||
_reason = "Cancelled building.";
|
||||
detach _object;
|
||||
deleteVehicle _object;
|
||||
detach _objectHelper;
|
||||
deleteVehicle _objectHelper;
|
||||
};
|
||||
};
|
||||
|
||||
//No building on roads unless toggled
|
||||
if (!DZE_BuildOnRoads) then {
|
||||
if (isOnRoad _position) then { _cancel = true; _reason = "Cannot build on a road."; };
|
||||
};
|
||||
|
||||
// No building in trader zones
|
||||
if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; };
|
||||
|
||||
if(!_cancel) then {
|
||||
|
||||
_classname = _classnametmp;
|
||||
|
||||
// Start Build
|
||||
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_tmpbuilt setdir _dir;
|
||||
|
||||
// Get position based on object
|
||||
_location = _position;
|
||||
|
||||
if((_isAllowedUnderGround == 0) && ((_location select 2) < 0)) then {
|
||||
_location set [2,0];
|
||||
};
|
||||
|
||||
_tmpbuilt setPosATL _location;
|
||||
|
||||
|
||||
cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"];
|
||||
|
||||
_limit = 3;
|
||||
|
||||
if (DZE_StaticConstructionCount > 0) then {
|
||||
_limit = DZE_StaticConstructionCount;
|
||||
}
|
||||
else {
|
||||
if (isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
|
||||
_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
|
||||
};
|
||||
};
|
||||
|
||||
_isOk = true;
|
||||
_proceed = false;
|
||||
_counter = 0;
|
||||
|
||||
while {_isOk} do {
|
||||
|
||||
[10,10] call dayz_HungerThirst;
|
||||
player playActionNow "Medic";
|
||||
|
||||
_dis=20;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started && !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt || (player getVariable["combattimeout", 0] >= time)) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
if (DZE_cancelBuilding) exitWith {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
|
||||
if(!_finished) exitWith {
|
||||
_isOk = false;
|
||||
_proceed = false;
|
||||
};
|
||||
|
||||
if(_finished) then {
|
||||
_counter = _counter + 1;
|
||||
};
|
||||
|
||||
cutText [format[(localize "str_epoch_player_139"),_text, _counter,_limit], "PLAIN DOWN"];
|
||||
|
||||
if(_counter == _limit) exitWith {
|
||||
_isOk = false;
|
||||
_proceed = true;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
if (_proceed) then {
|
||||
|
||||
_num_removed = ([player,_item] call BIS_fnc_invRemove);
|
||||
if(_num_removed == 1) then {
|
||||
|
||||
cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
|
||||
|
||||
if (_isPole) then {
|
||||
[] spawn player_plotPreview;
|
||||
};
|
||||
|
||||
_tmpbuilt setVariable ["OEMPos",_location,true];
|
||||
|
||||
if(_lockable > 1) then {
|
||||
|
||||
_combinationDisplay = "";
|
||||
|
||||
switch (_lockable) do {
|
||||
|
||||
case 2: { // 2 lockbox
|
||||
_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
|
||||
_combination_2 = floor(random 10);
|
||||
_combination_3 = floor(random 10);
|
||||
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
|
||||
dayz_combination = _combination;
|
||||
if (_combination_1 == 100) then {
|
||||
_combination_1_Display = "Red";
|
||||
};
|
||||
if (_combination_1 == 101) then {
|
||||
_combination_1_Display = "Green";
|
||||
};
|
||||
if (_combination_1 == 102) then {
|
||||
_combination_1_Display = "Blue";
|
||||
};
|
||||
_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
|
||||
};
|
||||
|
||||
case 3: { // 3 combolock
|
||||
_combination_1 = floor(random 10);
|
||||
_combination_2 = floor(random 10);
|
||||
_combination_3 = floor(random 10);
|
||||
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
|
||||
dayz_combination = _combination;
|
||||
_combinationDisplay = _combination;
|
||||
};
|
||||
|
||||
case 4: { // 4 safe
|
||||
_combination_1 = floor(random 10);
|
||||
_combination_2 = floor(random 10);
|
||||
_combination_3 = floor(random 10);
|
||||
_combination_4 = floor(random 10);
|
||||
_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
|
||||
dayz_combination = _combination;
|
||||
_combinationDisplay = _combination;
|
||||
};
|
||||
};
|
||||
|
||||
_tmpbuilt setVariable ["CharacterID",_combination,true];
|
||||
|
||||
|
||||
PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname];
|
||||
publicVariableServer "PVDZE_obj_Publish";
|
||||
|
||||
cutText [format[(localize "str_epoch_player_140"),_combinationDisplay,_text], "PLAIN DOWN", 5];
|
||||
systemChat format [(localize "str_epoch_player_140"),_combinationDisplay,_text];
|
||||
|
||||
} else {
|
||||
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
|
||||
|
||||
// fire?
|
||||
if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
|
||||
_tmpbuilt spawn player_fireMonitor;
|
||||
} else {
|
||||
PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];
|
||||
publicVariableServer "PVDZE_obj_Publish";
|
||||
};
|
||||
};
|
||||
} else {
|
||||
deleteVehicle _tmpbuilt;
|
||||
cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
|
||||
deleteVehicle _tmpbuilt;
|
||||
|
||||
cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_47"),_text,_reason], "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
@@ -168,13 +168,13 @@ if (_canDo) then {
|
||||
if ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn)) then {
|
||||
// Get lowest waterlevel
|
||||
if ((_x == "ItemWaterbottle") ||( _configParent == "ItemWaterbottle")) then {
|
||||
_waterLevel = floor((getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz")) - 1);
|
||||
_waterLevel = getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz");
|
||||
if (_waterLevel_lowest == 0 || _waterLevel < _waterLevel_lowest) then {
|
||||
_waterLevel_lowest = _waterLevel;
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach magazines player;
|
||||
} forEach (magazines player);
|
||||
|
||||
{
|
||||
_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
|
||||
@@ -195,7 +195,7 @@ if (_canDo) then {
|
||||
_temp_removed_array set [count _temp_removed_array,_x];
|
||||
};
|
||||
};
|
||||
} forEach magazines player;
|
||||
} forEach (magazines player);
|
||||
|
||||
} forEach _selectedRecipeInput;
|
||||
|
||||
|
||||
294
SQF/dayz_code/actions/snap_build.sqf
Normal file
294
SQF/dayz_code/actions/snap_build.sqf
Normal file
@@ -0,0 +1,294 @@
|
||||
/*-----------------------------------*/
|
||||
// by Raymix //
|
||||
// July 10 2014 //
|
||||
/*--------------------------------*/
|
||||
|
||||
private ["_object","_objectSnapGizmo","_objColorActive","_objColorInactive","_classname","_whitelist","_points","_radius","_cfg","_cnt","_pos","_findWhitelisted","_nearbyObject","_posNearby","_selectedAction","_newPos","_pointsNearby","_onWater"];
|
||||
//Args
|
||||
snapActionState = _this select 3 select 0;
|
||||
_object = _this select 3 select 1;
|
||||
_classname = _this select 3 select 2;
|
||||
_objectHelper = _this select 3 select 3;
|
||||
_selectedAction = _this select 3 select 4;
|
||||
|
||||
//Snap config file
|
||||
_cfg = (configFile >> "SnapBuilding" >> _classname);
|
||||
_whitelist = getArray (_cfg >> "snapTo");
|
||||
_points = getArray (_cfg >> "points");
|
||||
_radius = getNumber (_cfg >> "radius");
|
||||
|
||||
//colors
|
||||
_objColorActive = "#(argb,8,8,3)color(0,0.92,0.06,1,ca)";
|
||||
_objColorInactive = "#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)";
|
||||
|
||||
|
||||
fnc_snapActionCleanup = {
|
||||
private ["_s1","_s2","_s3","_cnt"];
|
||||
_s1 = _this select 0;
|
||||
_s2 = _this select 1;
|
||||
_s3 = _this select 2;
|
||||
player removeAction s_player_toggleSnap; s_player_toggleSnap = -1;
|
||||
player removeAction s_player_toggleSnapSelect; s_player_toggleSnapSelect = -1;
|
||||
if (count s_player_toggleSnapSelectPoint != 0) then {{player removeAction _x;} count s_player_toggleSnapSelectPoint; s_player_toggleSnapSelectPoint=[]; snapActions = -1;};
|
||||
if (_s1 > 0) then {
|
||||
s_player_toggleSnap = player addaction [format[("<t color=""#ffffff"">" + ("Snap: %1") +"</t>"),snapActionState],"\z\addons\dayz_code\actions\snap_build.sqf",[snapActionState,_object,_classname,_objectHelper],6,false,true];
|
||||
};
|
||||
if (_s2 > 0) then {
|
||||
s_player_toggleSnapSelect = player addaction [format[("<t color=""#ffffff"">" + ("Snap Point: %1") +"</t>"),snapActionStateSelect],"\z\addons\dayz_code\actions\snap_build.sqf",[snapActionStateSelect,_object,_classname,_objectHelper],5,false,true];
|
||||
};
|
||||
if (_s3 > 0) then {
|
||||
s_player_toggleSnapSelectPoint=[];
|
||||
_cnt = 0;
|
||||
{snapActions = player addaction [format[("<t color=""#ffffff"">" + ("%1)Select: %2") +"</t>"),_cnt,_x select 3],"\z\addons\dayz_code\actions\snap_build.sqf",["Selected",_object,_classname,_objectHelper,_cnt],4,false,false];
|
||||
s_player_toggleSnapSelectPoint set [count s_player_toggleSnapSelectPoint,snapActions];
|
||||
_cnt = _cnt+1;
|
||||
}count _points;
|
||||
};
|
||||
};
|
||||
|
||||
fnc_initSnapPoints = {
|
||||
snapGizmos = [];
|
||||
{
|
||||
_objectSnapGizmo = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0];
|
||||
_objectSnapGizmo setobjecttexture [0,_objColorInactive];
|
||||
_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];
|
||||
snapGizmos set [count snapGizmos,_objectSnapGizmo];
|
||||
} count _points;
|
||||
};
|
||||
|
||||
fnc_initSnapPointsNearby = {
|
||||
_pos = getPosATL _object;
|
||||
_findWhitelisted = []; _pointsNearby = [];
|
||||
_findWhitelisted = nearestObjects [_pos,_whitelist,_radius]-[_object];
|
||||
snapGizmosNearby = [];
|
||||
{
|
||||
_nearbyObject = _x;
|
||||
_pointsNearby = getArray (configFile >> "SnapBuilding" >> (typeOf _x) >> "points");
|
||||
{
|
||||
_onWater = surfaceIsWater position _nearbyObject;
|
||||
_objectSnapGizmo = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0];
|
||||
_objectSnapGizmo setobjecttexture [0,_objColorInactive];
|
||||
_posNearby = _nearbyObject modelToWorld [_x select 0,_x select 1,_x select 2];
|
||||
if (_onWater) then {
|
||||
_objectSnapGizmo setPosASL [(_posNearby) select 0,(_posNearby) select 1,(getPosASL _nearbyObject select 2) + (_x select 2)];
|
||||
} else {
|
||||
_objectSnapGizmo setPosATL _posNearby;
|
||||
};
|
||||
_objectSnapGizmo setDir (getDir _nearbyObject);
|
||||
snapGizmosNearby set [count snapGizmosNearby,_objectSnapGizmo];
|
||||
} count _pointsNearby;
|
||||
} forEach _findWhitelisted;
|
||||
};
|
||||
|
||||
fnc_initSnapPointsCleanup = {
|
||||
{detach _x;deleteVehicle _x;}count snapGizmos;snapGizmos=[];
|
||||
{deleteVehicle _x;}count snapGizmosNearby;snapGizmosNearby=[];
|
||||
snapActionState = "OFF";
|
||||
};
|
||||
|
||||
fnc_snapDistanceCheck = {
|
||||
while {snapActionState != "OFF"} do {
|
||||
private ["_distClosestPointFound","_distCheck","_distClosest","_distClosestPoint","_testXPos","_testXDir","_distClosestPointFoundPos","_distClosestPointFoundDir","_distClosestAttached","_distCheckAttached","_distClosestAttachedFoundPos"];
|
||||
_distClosestPointFound = objNull; _distCheck = 0; _distClosest = 10; _distClosestPoint = objNull; _testXPos = []; _distClosestPointFoundPos =[]; _distClosestPointFoundDir = 0;
|
||||
{
|
||||
if (_x !=_distClosestPointFound) then {_x setobjecttexture [0,_objColorInactive];};
|
||||
_onWater = surfaceIsWater position _x;
|
||||
if (_onWater) then {
|
||||
_testXPos = [(getPosASL _x select 0),(getPosASL _x select 1),(getPosASL _x select 2)];
|
||||
} else {
|
||||
_testXPos = [(getPosATL _x select 0),(getPosATL _x select 1),(getPosATL _x select 2)];
|
||||
};
|
||||
_distCheck = _objectHelper distance _testXPos;
|
||||
_distClosestPoint = _x;
|
||||
if (_distCheck < _distClosest) then {
|
||||
_distClosest = _distCheck;
|
||||
_distClosestPointFound setobjecttexture [0,_objColorInactive];
|
||||
_distClosestPointFound = _x;
|
||||
_distClosestPointFound setobjecttexture [0,_objColorActive];
|
||||
};
|
||||
} count snapGizmosNearby;
|
||||
|
||||
if (!isNull _distClosestPointFound) then {
|
||||
if (snapActionStateSelect == "Manual") then {
|
||||
if (helperDetach) then {
|
||||
_onWater = surfaceIsWater position _distClosestPointFound;
|
||||
_distClosestPointFoundDir = getDir _distClosestPointFound;
|
||||
if (_onWater) then {
|
||||
_distClosestPointFoundPos = getPosASL _distClosestPointFound;
|
||||
_objectHelper setPosASL _distClosestPointFoundPos;
|
||||
} else {
|
||||
_distClosestPointFoundPos = getPosATL _distClosestPointFound;
|
||||
_objectHelper setPosATL _distClosestPointFoundPos;
|
||||
};
|
||||
_objectHelper setDir _distClosestPointFoundDir;
|
||||
waitUntil {sleep 0.1; !helperDetach};
|
||||
};
|
||||
} else {
|
||||
_distClosestAttached = objNull; _distCheckAttached = 0; _distClosest = 10; _distClosestAttachedFoundPos = [];
|
||||
{
|
||||
if (_x !=_distClosestAttached) then {_x setobjecttexture [0,_objColorInactive];};
|
||||
_onWater = surfaceIsWater position _x;
|
||||
if (_onWater) then {
|
||||
_testXPos = [(getPosASL _x select 0),(getPosASL _x select 1),(getPosASL _x select 2)];
|
||||
} else {
|
||||
_testXPos = [(getPosATL _x select 0),(getPosATL _x select 1),(getPosATL _x select 2)];
|
||||
};
|
||||
_distCheckAttached = _distClosestPointFound distance _testXPos;
|
||||
_distClosestPoint = _x;
|
||||
if (_distCheckAttached < _distClosest) then {
|
||||
_distClosest = _distCheckAttached;
|
||||
_distClosestAttached setobjecttexture [0,_objColorInactive];
|
||||
_distClosestAttached = _x;
|
||||
_distClosestAttached setobjecttexture [0,_objColorActive];
|
||||
};
|
||||
} count snapGizmos;
|
||||
|
||||
if (helperDetach) then {
|
||||
_distClosestPointFoundDir = getDir _distClosestPointFound;
|
||||
_onWater = surfaceIsWater position _distClosestPointFound;
|
||||
if (_onWater) then {
|
||||
_distClosestPointFoundPos = getPosASL _distClosestPointFound;
|
||||
_distClosestAttachedFoundPos = getPosASL _distClosestAttached;
|
||||
detach _object;
|
||||
_objectHelper setPosASL _distClosestAttachedFoundPos;
|
||||
_object attachTo [_objectHelper];
|
||||
_objectHelper setPosASL _distClosestPointFoundPos;
|
||||
} else {
|
||||
_distClosestPointFoundPos = getPosATL _distClosestPointFound;
|
||||
_distClosestAttachedFoundPos = getPosATL _distClosestAttached;
|
||||
detach _object;
|
||||
_objectHelper setPosATL _distClosestAttachedFoundPos;
|
||||
_object attachTo [_objectHelper];
|
||||
_objectHelper setPosATL _distClosestPointFoundPos;
|
||||
};
|
||||
_objectHelper setDir _distClosestPointFoundDir;
|
||||
waitUntil {sleep 0.1; !helperDetach};
|
||||
};
|
||||
};
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
fnc_initSnapTutorial = {
|
||||
/*
|
||||
Shows help dialog for player ONCE per log in, explaining controls.
|
||||
Add snapTutorial = false; to your init.sqf to disable this tutorial completely.
|
||||
You can also add this bool to the end of this function to only show tutorial once per player login (not recommended)
|
||||
*/
|
||||
private ["_bldTxtSwitch","_bldTxtEnable","_bldTxtClrO","_bldTxtClrW","_bldTxtClrR","_bldTxtClrG","_bldTxtSz","_bldTxtSzT","_bldTxtShdw","_bldTxtAlgnL","_bldTxtUndrln","_bldTxtBold","_bldTxtFinal","_bldTxtStringTitle","_bldTxtStringSD","_bldTxtStringSE","_bldTxtStringSA","_bldTxtStringSM","_bldTxtStringPG","_bldTxtStringAPG","_bldTxtStringCPG","_bldTxtStringQE","_bldTxtStringQEF","_bldTxtStringFD","_bldTxtStringFS"];
|
||||
if (isNil "snapTutorial") then {
|
||||
_bldTxtSwitch = _this select 0;
|
||||
_bldTxtEnable = _this select 1;
|
||||
_bldTxtClrO = "color='#ff8800'"; //orange
|
||||
_bldTxtClrW = "color='#ffffff'"; //white
|
||||
_bldTxtClrR = "color='#fd0a05'"; //red
|
||||
_bldTxtClrG = "color='#11ef00'"; //green
|
||||
_bldTxtSz = "size='0.76'"; //Title font size
|
||||
_bldTxtSzT = "size='0.4'"; //Text font size
|
||||
_bldTxtShdw = "shadow='1'"; //Font shadow
|
||||
_bldTxtAlgnL = "align='left'"; //Text align left
|
||||
_bldTxtUndrln = "underline='true'";
|
||||
_bldTxtBold = "font='Zeppelin33'"; //Bold text
|
||||
_bldTxtFinal = "";
|
||||
|
||||
//Delete on init
|
||||
800 cutRsc ["Default", "PLAIN"];
|
||||
sleep 0.1;
|
||||
|
||||
//Init Tutorial text
|
||||
if (_bldTxtEnable) then {
|
||||
_bldTxtStringTitle = format ["<t %1%2%3%4%6>Epoch<t %5%7> Snap Building</t></t><br />",_bldTxtClrW,_bldTxtSz,_bldTxtShdw,_bldTxtAlgnL,_bldTxtClrO,_bldTxtUndrln,_bldTxtBold];
|
||||
_bldTxtStringSD = format["<t %1%4%5%6>[Snap]<t %2> Disabled:</t> <t %3>use action menu to enable.</t></t><br /><br />",_bldTxtClrO,_bldTxtClrR,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringSE = format["<t %1%4%5%6>[Snap]<t %2> Enabled:</t> <t %3>use action menu to disable.</t></t><br /><br />",_bldTxtClrO,_bldTxtClrG,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringSA = format["<t %1%3%4%5>[Auto]<t %2>: Automatic snap point detection.</t></t><br /><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringSM = format["<t %1%3%4%5>[Manual]<t %2>: Select your preferred snap point.</t></t><br /><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringPG = format["<t %1%3%4%5>[PgUP / PgDOWN]<t %2>: Adjust height of object by 10cm</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringAPG = format["<t %1%3%4%5>[Alt]+[PgUP / PgDOWN]<t %2>: Adjust height of object by 1m</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringCPG = format["<t %1%3%4%5>[Ctrl]+[PgUP / PgDOWN]<t %2>: Adjust height of object by 1cm</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringQE = format["<t %1%3%4%5>[Q / E]<t %2>: Rotate object 180 degrees while holding.</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringQEF = format["<t %1%3%4%5>[Q / E]<t %2>: Rotate object 45 degrees while dropped or snapped.</t></t><br /><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringFD = format["<t %1%3%4%5>[F]<t %2>: Drop / Pick up object.</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
_bldTxtStringFS = format["<t %1%3%4%5>[F]<t %2>: Snap /Pick up object.</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
|
||||
switch (_bldTxtSwitch) do {
|
||||
case "init": {
|
||||
_bldTxtFinal = _bldTxtStringTitle + _bldTxtStringSD + _bldTxtStringPG + _bldTxtStringAPG + _bldTxtStringCPG + _bldTxtStringQE + _bldTxtStringQEF + _bldTxtStringFD;
|
||||
};
|
||||
case "OnAuto": {
|
||||
_bldTxtFinal = _bldTxtStringTitle + _bldTxtStringSE + _bldTxtStringSA + _bldTxtStringPG + _bldTxtStringAPG + _bldTxtStringCPG + _bldTxtStringQE + _bldTxtStringQEF + _bldTxtStringFS;
|
||||
};
|
||||
case "manual": {
|
||||
_bldTxtFinal = _bldTxtStringTitle + _bldTxtStringSE + _bldTxtStringSM + _bldTxtStringPG + _bldTxtStringAPG + _bldTxtStringCPG + _bldTxtStringQE + _bldTxtStringQEF + _bldTxtStringFS;
|
||||
};
|
||||
};
|
||||
|
||||
[
|
||||
_bldTxtFinal, //structured text
|
||||
0.73 * safezoneW + safezoneX, //number - x
|
||||
0.65 * safezoneH + safezoneY, //number - y
|
||||
30, //number - duration
|
||||
1, // number - fade in time
|
||||
0, // number - delta y
|
||||
800 //number - layer ID
|
||||
] spawn bis_fnc_dynamicText;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
switch (snapActionState) do {
|
||||
case "Init": {
|
||||
["init",true] call fnc_initSnapTutorial;
|
||||
snapActionState = "OFF";
|
||||
[1,0,0] call fnc_snapActionCleanup;
|
||||
[] spawn {
|
||||
while {true} do {
|
||||
if(!DZE_ActionInProgress) exitWith {call fnc_initSnapPointsCleanup;[0,0,0] call fnc_snapActionCleanup; ["",false] call fnc_initSnapTutorial; snapActionState = "OFF";};
|
||||
sleep 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
case "OFF": {
|
||||
["OnAuto",true] call fnc_initSnapTutorial;
|
||||
snapActionState = "ON"; snapActionStateSelect = "Auto";
|
||||
[1,1,0] call fnc_snapActionCleanup;
|
||||
call fnc_initSnapPoints;
|
||||
call fnc_initSnapPointsNearby;
|
||||
sleep 0.25;
|
||||
call fnc_snapDistanceCheck;
|
||||
};
|
||||
|
||||
case "ON": {
|
||||
["init",true] call fnc_initSnapTutorial;
|
||||
snapActionState = "OFF";
|
||||
[1,0,0] call fnc_snapActionCleanup;
|
||||
call fnc_initSnapPointsCleanup;
|
||||
};
|
||||
|
||||
case "Auto": {
|
||||
["manual",true] call fnc_initSnapTutorial;
|
||||
snapActionState = "ON";snapActionStateSelect = "Manual";
|
||||
[1,1,1] call fnc_snapActionCleanup;
|
||||
};
|
||||
|
||||
case "Manual": {
|
||||
["OnAuto",true] call fnc_initSnapTutorial;
|
||||
snapActionState = "ON";snapActionStateSelect = "Auto";
|
||||
[1,1,0] call fnc_snapActionCleanup;
|
||||
};
|
||||
|
||||
case "Selected": { _cnt = 0; _newPos = [];
|
||||
{
|
||||
_x setobjecttexture [0,_objColorInactive];
|
||||
if (_cnt == _selectedAction) then {
|
||||
_newPos = [(getPosATL _x select 0),(getPosATL _x select 1),(getPosATL _x select 2)];
|
||||
detach _object;
|
||||
detach _objectHelper;
|
||||
_objectHelper setPosATL _newPos;
|
||||
_object attachTo [_objectHelper];
|
||||
_x setobjecttexture [0,_objColorActive];
|
||||
if (!helperDetach) then {_objectHelper attachTo [player];};
|
||||
};
|
||||
_cnt = _cnt+1;
|
||||
}count snapGizmos;
|
||||
};
|
||||
};
|
||||
@@ -4,7 +4,7 @@ private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
//_activatingPlayer = getPlayerUID player;
|
||||
//_activatingPlayer = [player] call FNC_GetPlayerUID;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
|
||||
@@ -40,7 +40,7 @@ if(_buy_o_sell == "sell") then {
|
||||
} else {
|
||||
|
||||
// buying item type must NOT exist if rifle || pistol
|
||||
_msg = "Drop || sell your current weapon before you can buy a new one.";
|
||||
_msg = "Drop or sell your current weapon before you can buy a new one.";
|
||||
_config = (configFile >> "CfgWeapons" >> _part_out);
|
||||
_configName = configName(_config);
|
||||
_wepType = getNumber(_config >> "Type");
|
||||
@@ -64,7 +64,7 @@ if(_buy_o_sell == "sell") then {
|
||||
};
|
||||
if(_isToolBelt || _isBinocs) then {
|
||||
_abort = (_configName in (weapons player));
|
||||
_msg = "Drop || sell your current toolbelt item before you can buy a new one.";
|
||||
_msg = "Drop or sell your current toolbelt item before you can buy a new one.";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_cTarget","_isOk","_display","_inVehicle"];
|
||||
private ["_cTarget","_isOk","_Dis","_display","_inVehicle"];
|
||||
disableSerialization;
|
||||
_display = (_this select 0);
|
||||
_inVehicle = (vehicle player) != player;
|
||||
@@ -13,8 +13,8 @@ _isOk = false;
|
||||
_isOk = _cTarget isKindOf _x;
|
||||
};
|
||||
} count ["LandVehicle","Air", "Ship"];
|
||||
|
||||
if((locked _cTarget) && _isOk && (((vehicle player) distance _cTarget) < 12)) then {
|
||||
_Dis = if (_cTarget isKindOf "USEC_ch53_E") then {25;} else {12;};
|
||||
if((locked _cTarget) && _isOk && (((vehicle player) distance _cTarget) < _Dis)) then {
|
||||
cutText [(localize "str_epoch_player_7") , "PLAIN DOWN"];
|
||||
_display closeDisplay 1;
|
||||
};
|
||||
|
||||
@@ -1,51 +1,45 @@
|
||||
|
||||
private ["_list","_animalssupported","_type","_root","_favouritezones","_randrefpoint","_PosList","_PosSelect","_Pos","_agent","_id"];
|
||||
_list = getposATL player nearEntities [["CAAnimalBase"],dayz_animalDistance];
|
||||
|
||||
if (count _list < dayz_maxAnimals) then {
|
||||
//Find where animal likes
|
||||
private ["_animalssupported","_type","_agent","_favouritezones","_randrefpoint","_PosList","_PosSelect","_Pos","_list"];
|
||||
_list = (getposATL player) nearEntities [["CAAnimalBase"],dayz_animalDistance];
|
||||
if ((count _list) < dayz_maxAnimals) then {
|
||||
_animalssupported = ["Chicken","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","Dog"];
|
||||
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
if (_type == "Cow") then {
|
||||
_animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
_type = (_animalssupported select (floor(random(count _animalssupported))));
|
||||
Switch (_type) do {
|
||||
case "Cow" : {
|
||||
_animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
|
||||
_type = (_animalssupported select (floor(random(count _animalssupported))));
|
||||
};
|
||||
case "Goat" : {
|
||||
_animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"];
|
||||
_type = (_animalssupported select (floor(random(count _animalssupported))));
|
||||
};
|
||||
case "Sheep" : {
|
||||
_animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"];
|
||||
_type = (_animalssupported select (floor(random(count _animalssupported))));
|
||||
};
|
||||
case "Chicken" : {
|
||||
_animalssupported = ["Hen","Cock"];
|
||||
_type = (_animalssupported select (floor(random(count _animalssupported))));
|
||||
};
|
||||
case "Dog" : {
|
||||
_animalssupported = ["DZ_Fin","DZ_Pastor"];
|
||||
_type = (_animalssupported select (floor(random(count _animalssupported))));
|
||||
};
|
||||
};
|
||||
if (_type == "Goat") then {
|
||||
_animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
};
|
||||
if (_type == "Sheep") then {
|
||||
_animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
};
|
||||
if (_type == "Chicken") then {
|
||||
_animalssupported = ["Hen","Cock"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
};
|
||||
if (_type == "Dog") then {
|
||||
_animalssupported = ["DZ_Fin","DZ_Pastor"];
|
||||
_type = (_animalssupported select floor(random(count _animalssupported)));
|
||||
};
|
||||
|
||||
_root = configFile >> "CfgVehicles" >> _type;
|
||||
_favouritezones = getText ( _root >> "favouritezones");
|
||||
//_randrefpoint = [position player, 10, dayz_animalDistance, 1, 0, 50, 0] call BIS_fnc_findSafePos;
|
||||
_favouritezones = getText (configFile >> "CfgVehicles" >> _type >> "favouritezones");
|
||||
_randrefpoint = getposATL player;
|
||||
_PosList = selectbestplaces [_randrefpoint,dayz_animalDistance,_favouritezones,10,5];
|
||||
_PosSelect = _PosList select (floor random (count _PosList));
|
||||
_PosList = selectBestPlaces [_randrefpoint,dayz_animalDistance,_favouritezones,10,5];
|
||||
_PosSelect = _PosList select (floor(random(count _PosList)));
|
||||
_Pos = _PosSelect select 0;
|
||||
_list = _Pos nearEntities [["CAAnimalBase","Man"],50];
|
||||
|
||||
|
||||
if (player distance _Pos < dayz_animalDistance && NOT surfaceIsWater _Pos && (count _list <= 1)) then {
|
||||
if (((player distance _Pos) < dayz_animalDistance) && {!(surfaceIsWater _Pos)} && {(count _list) <= 1}) then {
|
||||
if (_type == "DZ_Pastor") then { _agent = createAgent [_type, _Pos, [], 0, "NONE"]; } else { _agent = createAgent [_type, _Pos, [], 0, "FORM"]; };
|
||||
_agent setpos _Pos;
|
||||
|
||||
sleep 0.001;
|
||||
_agent setPos _Pos;
|
||||
_id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
|
||||
PVDZE_zed_Spawn = [_agent];
|
||||
publicVariableServer "PVDZE_zed_Spawn";
|
||||
|
||||
_id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
|
||||
};
|
||||
sleep 1;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -12,7 +12,7 @@ if (dialog) then {closeDialog 0;};
|
||||
if (visibleMap) then {openMap false;};
|
||||
|
||||
_body = player;
|
||||
_playerID = getPlayerUID player;
|
||||
_playerID = [player] call FNC_GetPlayerUID;
|
||||
|
||||
disableUserInput true;
|
||||
//add weapon on back to player...
|
||||
|
||||
@@ -22,7 +22,7 @@ EpochDeathBoardLoad = {
|
||||
];*/
|
||||
{
|
||||
lbAdd [EpochDeathBoardDialogList, (_x select 0)];
|
||||
} count PVDZE_plr_DeathBResult;
|
||||
} forEach PVDZE_plr_DeathBResult;
|
||||
};
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ EpochDeathBoardClick = {
|
||||
"What happens if you get scared half to death, twice?",
|
||||
"Don't upset me.. I'm running out of places to hide the bodies.",
|
||||
"Don't run, you'll just die tired.",
|
||||
"Give me immortality || give me death.",
|
||||
"Give me immortality or give me death.",
|
||||
"I can't live with death; he's always leaving the toilet seat up.",
|
||||
"Why won't you die?!?!",
|
||||
"Guns don't kill people; death kills people. It's a proven medical fact."
|
||||
@@ -77,5 +77,7 @@ EpochDeathBoardClick = {
|
||||
_record_stxt = format["%1<t font='Bitstream'>%2</t>", _record_stxt, (_quotes call BIS_fnc_selectRandom)];
|
||||
call compile format["epoch_death_board_record_%1 = ""%2"";" ,_i , _record_stxt];
|
||||
};
|
||||
_output ctrlSetStructuredText parseText _record_stxt;
|
||||
if (!isNil "_record_stxt") then {
|
||||
_output ctrlSetStructuredText (parseText _record_stxt);
|
||||
};
|
||||
};
|
||||
@@ -1,11 +1,11 @@
|
||||
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"];
|
||||
|
||||
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"];
|
||||
if (gear_done) then {disableUserInput true;};
|
||||
_class = _this;
|
||||
_position = getPosATL player;
|
||||
_dir = getDir player;
|
||||
_currentAnim = animationState player;
|
||||
_tagSetting = player getVariable["DZE_display_name",false];
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = [player] call FNC_GetPlayerUID;
|
||||
_weapons = weapons player;
|
||||
_countMags = call player_countMagazines;
|
||||
_magazines = _countMags select 0;
|
||||
@@ -16,11 +16,11 @@ _primweapon = primaryWeapon player;
|
||||
_secweapon = secondaryWeapon player;
|
||||
|
||||
if(!(_primweapon in _weapons) && _primweapon != "") then {
|
||||
_weapons = _weapons + [_primweapon];
|
||||
_weapons set [(count _weapons), _primweapon];
|
||||
};
|
||||
|
||||
if(!(_secweapon in _weapons) && _secweapon != "") then {
|
||||
_weapons = _weapons + [_secweapon];
|
||||
_weapons set [(count _weapons), _secweapon];
|
||||
};
|
||||
|
||||
//BackUp Backpack
|
||||
@@ -127,10 +127,16 @@ if (!isNil "_newBackpackType") then {
|
||||
[] call _switchUnit;
|
||||
if (gear_done) then {sleep 0.001;};
|
||||
["1"] call gearDialog_create;
|
||||
if (gear_done) then {sleep 0.001;};
|
||||
//magazines
|
||||
_countr = 0;
|
||||
{
|
||||
if (!(isClass(configFile >> "CfgWeapons" >> _x))) then {
|
||||
if ((typeName _x) != "STRING") then {
|
||||
_isWeapon = (isClass(configFile >> "CfgWeapons" >> (_x select 0)));
|
||||
} else {
|
||||
_isWeapon = (isClass(configFile >> "CfgWeapons" >> _x));
|
||||
};
|
||||
if (!_isWeapon) then {
|
||||
_countr = _countr + 1;
|
||||
if ((typeName _x) != "STRING") then {
|
||||
(unitBackpack player) addMagazineCargoGlobal [(_x select 0), 1];
|
||||
@@ -142,6 +148,7 @@ if (!isNil "_newBackpackType") then {
|
||||
};
|
||||
} count _backpackMag;
|
||||
(findDisplay 106) closeDisplay 0;
|
||||
if (gear_done) then {sleep 0.001; disableUserInput false;};
|
||||
_countr = 0;
|
||||
{
|
||||
(unitBackpack player) addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
|
||||
@@ -151,24 +158,14 @@ if (!isNil "_newBackpackType") then {
|
||||
} else { [] call _switchUnit; };
|
||||
[objNull, player, rSwitchMove,_currentAnim] call RE;
|
||||
player disableConversation true;
|
||||
|
||||
//player setVariable ["bodyName",dayz_playerName,true]; //Outcommit (Issue #991) - Also removed in DayZ Mod 1.8
|
||||
|
||||
if (_tagSetting) then {
|
||||
DZE_ForceNameTags = true;
|
||||
};
|
||||
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerObjName = format["PVDZE_player%1",_playerUID];
|
||||
call compile format["%1 = player;",_playerObjName];
|
||||
publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
|
||||
|
||||
//melee check
|
||||
_wpnType = primaryWeapon player;
|
||||
_ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));
|
||||
if (_ismelee == "true") then {
|
||||
call dayz_meleeMagazineCheck;
|
||||
};
|
||||
|
||||
//reveal the same objects we do on login
|
||||
{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
|
||||
{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
|
||||
|
||||
@@ -39,7 +39,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
|
||||
|
||||
// Check if any players are nearby if not allow player to claim item.
|
||||
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
|
||||
_playerID = getPlayerUID player;
|
||||
_playerID = [player] call FNC_GetPlayerUID;
|
||||
|
||||
// Only allow if not already claimed.
|
||||
if (_claimedBy == "0" || !_playerNear) then {
|
||||
|
||||
@@ -1,6 +1,139 @@
|
||||
private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl"];
|
||||
private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
|
||||
disableSerialization;
|
||||
if(Dayz_Dark_UI) then {
|
||||
|
||||
_foodVal = (dayz_hunger / SleepFood);
|
||||
_thirstVal = (dayz_thirst / SleepWater);
|
||||
|
||||
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
};
|
||||
|
||||
if(dayz_combat == 1) then {
|
||||
_combattimeout = player getVariable["combattimeout",0];
|
||||
_timeleft = _combattimeout - time;
|
||||
_combatVal = (_timeleft/30);
|
||||
}
|
||||
else {
|
||||
_combatVal = 0;
|
||||
};
|
||||
|
||||
|
||||
_tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
_audible = (dayz_disAudial / 50);
|
||||
_visual = (dayz_disVisual / 100);
|
||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
||||
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
|
||||
_ctrlBlood = _display displayCtrl 1300;
|
||||
_ctrlBleed = _display displayCtrl 1303;
|
||||
_ctrlFood = _display displayCtrl 1301;
|
||||
_ctrlThirst = _display displayCtrl 1302;
|
||||
_ctrlTemp = _display displayCtrl 1306; //TeeChange
|
||||
_ctrlEar = _display displayCtrl 1304;
|
||||
_ctrlEye = _display displayCtrl 1305;
|
||||
//_ctrlHumanity = _display displayCtrl 1207;
|
||||
_ctrlCombat = _display displayCtrl 1307;
|
||||
_ctrlFracture = _display displayCtrl 1203;
|
||||
|
||||
//Food/Water/Blood
|
||||
_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
|
||||
_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
|
||||
_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
|
||||
_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5]; // Color ranges from iceblue (cold) to red (hot)
|
||||
_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
|
||||
_ctrlEye ctrlSetTextColor [ _visual, _visual, _visual, 0.5];
|
||||
_ctrlEar ctrlSetTextColor [ _audible, _audible, _audible, 0.5];
|
||||
/*
|
||||
Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
|
||||
Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
|
||||
Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
|
||||
Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
|
||||
*/
|
||||
/*
|
||||
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
|
||||
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
|
||||
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
|
||||
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
|
||||
*/
|
||||
|
||||
//left naming conventions the same in case other files are re-introduced at a later time
|
||||
_blood = "\z\addons\dayz_code\gui\status_blood_inside_6_ca.paa";
|
||||
_thirst = "\z\addons\dayz_code\gui\status_thirst_inside_4_ca.paa";
|
||||
_food = "\z\addons\dayz_code\gui\status_food_inside_4_ca.paa";
|
||||
_temp = "\z\addons\dayz_code\gui\status_temp_4_ca.paa";
|
||||
_visualtext = "\z\addons\dayz_code\gui\status_eye_ca.paa";
|
||||
_audibletext = "\z\addons\dayz_code\gui\status_ear_ca.paa";
|
||||
|
||||
_ctrlBlood ctrlSetText _blood;
|
||||
_ctrlThirst ctrlSetText _thirst;
|
||||
_ctrlFood ctrlSetText _food;
|
||||
_ctrlTemp ctrlSetText _temp;
|
||||
_ctrlEye ctrlSetText _visualtext;
|
||||
_ctrlEar ctrlSetText _audibletext;
|
||||
|
||||
/*
|
||||
Fracture:
|
||||
*/
|
||||
if (!canStand player) then {
|
||||
if (!(ctrlShown _ctrlFracture)) then {
|
||||
r_fracture_legs = true;
|
||||
_ctrlFracture ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
Flashing:
|
||||
*/
|
||||
_ctrl_Array=[];
|
||||
if (_combatVal > 0) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlCombat];
|
||||
}else {
|
||||
_ctrlCombat ctrlShow true;
|
||||
};
|
||||
|
||||
|
||||
if (_bloodVal < 0.4) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlBlood];
|
||||
}else {
|
||||
_ctrlBlood ctrlShow true;
|
||||
};
|
||||
|
||||
|
||||
if (_thirstVal > 0.8) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlThirst];
|
||||
}else {
|
||||
_ctrlThirst ctrlShow true;
|
||||
};
|
||||
|
||||
if (_foodVal > 0.8) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlFood];
|
||||
}else {
|
||||
_ctrlFood ctrlShow true;
|
||||
};
|
||||
|
||||
if (_tempVal < 0.2) then { //TeeChange
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlTemp];
|
||||
} else {
|
||||
_ctrlTemp ctrlShow true;
|
||||
};
|
||||
|
||||
if (r_player_injured) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlBleed];
|
||||
}else {
|
||||
_ctrlBleed ctrlShow false;
|
||||
};
|
||||
|
||||
if((count _ctrl_Array) > 0) then
|
||||
{
|
||||
_ctrl_Array call player_guiControlFlash;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
else {
|
||||
_foodVal = 1 - (dayz_hunger / SleepFood);
|
||||
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
@@ -110,30 +243,51 @@ if (!canStand player) then {
|
||||
/*
|
||||
Flashing:
|
||||
*/
|
||||
_ctrl_Array=[];
|
||||
if (_combatVal == 0) then {
|
||||
_ctrlCombat call player_guiControlFlash;
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlCombat];
|
||||
}else {
|
||||
_ctrlCombat ctrlShow true;
|
||||
};
|
||||
|
||||
if (_bloodVal < 0.2) then {
|
||||
_ctrlBlood call player_guiControlFlash;
|
||||
|
||||
if (_bloodVal < 0.4) then {
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlBlood];
|
||||
}else {
|
||||
_ctrlBlood ctrlShow true;
|
||||
};
|
||||
|
||||
|
||||
if (_thirstVal < 0.2) then {
|
||||
_ctrlThirst call player_guiControlFlash;
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlThirst];
|
||||
}else {
|
||||
_ctrlThirst ctrlShow true;
|
||||
};
|
||||
|
||||
if (_foodVal < 0.2) then {
|
||||
_ctrlFood call player_guiControlFlash;
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlFood];
|
||||
}else {
|
||||
_ctrlFood ctrlShow true;
|
||||
};
|
||||
|
||||
if (_tempVal > 0.8) then { //TeeChange
|
||||
_ctrlTemp call player_guiControlFlash;
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlTemp];
|
||||
} else {
|
||||
_ctrlTemp ctrlShow true;
|
||||
};
|
||||
|
||||
if (r_player_injured) then {
|
||||
_ctrlBleed call player_guiControlFlash;
|
||||
_ctrl_Array=_ctrl_Array + [_ctrlBleed];
|
||||
}else {
|
||||
_ctrlBleed ctrlShow false;
|
||||
};
|
||||
|
||||
if((count _ctrl_Array) > 0) then
|
||||
{
|
||||
_ctrl_Array call player_guiControlFlash;
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
@@ -17,7 +17,6 @@ if (isServer) then {
|
||||
PVDZE_veh_Update = [_unit, "killed",_killer];
|
||||
_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
|
||||
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
|
||||
// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
|
||||
} else {
|
||||
PVDZE_veh_Update = [_unit, "killed"];
|
||||
};
|
||||
|
||||
@@ -91,7 +91,7 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
|
||||
_array = [];
|
||||
{
|
||||
_array set [count _array, _x select 0]
|
||||
} count getArray (configFile >> "cfgLoot" >> getText(_lootType));
|
||||
} forEach getArray (configFile >> "cfgLoot" >> getText(_lootType));
|
||||
if (count _array > 0) then {
|
||||
_index = dayz_CLBase find getText(_lootType);
|
||||
_weights = dayz_CLChances select _index;
|
||||
@@ -154,4 +154,4 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
|
||||
//Start behavior
|
||||
_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -41,7 +41,7 @@ class CfgMods
|
||||
hidePicture = 0;
|
||||
hideName = 0;
|
||||
action = "http://www.dayzepoch.com";
|
||||
version = "1.0.5.1";
|
||||
version = "1.0.5.2";
|
||||
hiveVersion = 0.96; //0.93
|
||||
};
|
||||
};
|
||||
@@ -97,5 +97,6 @@ class CfgAddons
|
||||
#include "Configs\CfgAmmo.hpp"
|
||||
#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
|
||||
#include "Configs\CfgArma.hpp"
|
||||
#include "Configs\CfgExtra\snappoints.hpp"
|
||||
|
||||
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||
@@ -35,14 +35,15 @@ if (!isDedicated) then {
|
||||
[["Hedgehog_DZ"], 1,"STR_EPOCH_ACTIONS_14"] call player_removeNearby;
|
||||
};
|
||||
player_removeNet = {
|
||||
[["DesertLargeCamoNet","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ"], 5,"str_epoch_player_8"] call player_removeNearby;
|
||||
[["DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ"], 5,"str_epoch_player_8"] call player_removeNearby;
|
||||
};
|
||||
|
||||
player_login = {
|
||||
private ["_unit","_detail"];
|
||||
private ["_unit","_detail","_PUID"];
|
||||
_unit = _this select 0;
|
||||
_detail = _this select 1;
|
||||
if(_unit == getPlayerUID player) then {
|
||||
_PUID = [player] call FNC_GetPlayerUID;
|
||||
if(_unit == _PUID) then {
|
||||
player setVariable["publish",_detail];
|
||||
};
|
||||
};
|
||||
@@ -105,7 +106,13 @@ if (!isDedicated) then {
|
||||
player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
|
||||
player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
|
||||
player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";
|
||||
|
||||
|
||||
//Snap building - disabled by default, not sure about your stance towards this mod yet, feel free to edit
|
||||
if (DZE_snapBuilding) then {
|
||||
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build2.sqf";
|
||||
snap_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\snap_build.sqf";
|
||||
};
|
||||
|
||||
player_plotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_showPlotRadius.sqf";
|
||||
player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
|
||||
|
||||
@@ -278,15 +285,15 @@ if (!isDedicated) then {
|
||||
};
|
||||
};
|
||||
|
||||
player_guiControlFlash = {
|
||||
private["_control"];
|
||||
_control = _this;
|
||||
if (ctrlShown _control) then {
|
||||
_control ctrlShow false;
|
||||
} else {
|
||||
_control ctrlShow true;
|
||||
};
|
||||
};
|
||||
player_guiControlFlash = {
|
||||
private["_control"];
|
||||
_control = _this;
|
||||
if (ctrlShown (_control select 0)) then {
|
||||
{_x ctrlShow false} foreach _control;
|
||||
} else {
|
||||
{_x ctrlShow true} foreach _control;
|
||||
};
|
||||
};
|
||||
|
||||
gearDialog_create = {
|
||||
private ["_i","_dialog"];
|
||||
@@ -527,6 +534,22 @@ if (!isDedicated) then {
|
||||
spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
|
||||
spawn_loot_small = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot_small.sqf";
|
||||
// player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
|
||||
FNC_GetPlayerUID = {
|
||||
private ["_object","_version","_PID"];
|
||||
_object = _this select 0;
|
||||
_version = productVersion select 3;
|
||||
if (DayZ_UseSteamID) then {
|
||||
_PID = GetPlayerUID _object;
|
||||
} else {
|
||||
if (_version >= 125548) then {
|
||||
_PID = call (compile "GetPlayerUIDOld _object");
|
||||
} else {
|
||||
_PID = GetPlayerUID _object;
|
||||
diag_log format["Your game version, %1, is less than the required for the old UID system; using Steam ID system instead. Update to 1.63.125548 (or latest steam beta)", _version];
|
||||
};
|
||||
};
|
||||
_PID;
|
||||
};
|
||||
FNC_GetSetPos = { //DO NOT USE IF YOU NEED ANGLE COMPENSATION!!!!
|
||||
private "_pos";
|
||||
_thingy = _this select 0;
|
||||
@@ -613,4 +636,4 @@ if (!isDedicated) then {
|
||||
eh_localCleanup = {};
|
||||
};
|
||||
|
||||
initialized = true;
|
||||
initialized = true;
|
||||
|
||||
@@ -6,12 +6,13 @@ _classname = _this select 2;
|
||||
// Exit if player zombie
|
||||
if(player isKindOf "PZombie_VB") exitWith {};
|
||||
|
||||
_name = getText (configFile >> _type >> _classname >> "displayName");
|
||||
if (!isNull _holder) then {
|
||||
_name = getText(configFile >> _type >> _classname >> "displayName");
|
||||
_actionSet = _holder getVariable["actionSet", false];
|
||||
|
||||
_actionSet = _holder getVariable["actionSet", false];
|
||||
|
||||
if (!_actionSet) then {
|
||||
s_player_holderPickup = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
|
||||
player reveal _holder;
|
||||
_holder setVariable["actionSet", true];
|
||||
if (!_actionSet) then {
|
||||
s_player_holderPickup = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
|
||||
player reveal _holder;
|
||||
_holder setVariable["actionSet", true];
|
||||
};
|
||||
};
|
||||
@@ -1,5 +1,7 @@
|
||||
disableSerialization;
|
||||
|
||||
if (isNil "DayZ_UseSteamID") then {
|
||||
DayZ_UseSteamID = true;
|
||||
};
|
||||
//Model Variables
|
||||
Bandit1_DZ = "Bandit1_DZ";
|
||||
Bandit2_DZ = "Bandit2_DZ";
|
||||
@@ -188,6 +190,9 @@ dayz_locationsActive = [];
|
||||
Dayz_GUI_R = 0.38; // 0.7
|
||||
Dayz_GUI_G = 0.63; // -0.63
|
||||
Dayz_GUI_B = 0.26; // -0.26
|
||||
if (isNil "Dayz_Dark_UI") then {
|
||||
Dayz_Dark_UI = false;
|
||||
};
|
||||
|
||||
//Player self-action handles
|
||||
dayz_resetSelfActions = {
|
||||
@@ -204,6 +209,7 @@ dayz_resetSelfActions = {
|
||||
s_player_fillwater2 = -1;
|
||||
s_player_fillfuel = -1;
|
||||
s_player_grabflare = -1;
|
||||
s_player_dropflare = -1;
|
||||
s_player_callzombies = -1;
|
||||
s_player_showname = -1;
|
||||
s_player_debuglootpos = -1;
|
||||
@@ -251,6 +257,10 @@ dayz_resetSelfActions = {
|
||||
s_player_heli_lift = -1;
|
||||
s_player_heli_detach = -1;
|
||||
s_player_lockUnlock_crtl = -1;
|
||||
s_player_toggleSnap = -1;
|
||||
s_player_toggleSnapSelect = -1;
|
||||
s_player_toggleSnapSelectPoint=[];
|
||||
snapActions = -1;
|
||||
};
|
||||
call dayz_resetSelfActions;
|
||||
|
||||
@@ -528,6 +538,9 @@ if(isNil "DZE_StaticConstructionCount") then {
|
||||
if (isNil "DZE_selfTransfuse_Values") then {
|
||||
DZE_selfTransfuse_Values = [12000, 15, 300];
|
||||
};
|
||||
if (isNil "DZE_snapBuilding") then {
|
||||
DZE_snapBuilding = false;
|
||||
};
|
||||
|
||||
// needed on server
|
||||
if(isNil "DZE_PlotPole") then {
|
||||
@@ -683,18 +696,24 @@ if(!isDedicated) then {
|
||||
dayz_spawnZombies = 0;
|
||||
dayz_swarmSpawnZombies = 0;
|
||||
//Max local
|
||||
dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
//Current NearBy
|
||||
dayz_CurrentNearByZombies = 0;
|
||||
//Max NearBy
|
||||
dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
if (isNil "dayz_maxNearByZombies") then {
|
||||
dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
//Current total
|
||||
};
|
||||
dayz_currentGlobalZombies = 0;
|
||||
//Max global zeds.
|
||||
dayz_maxGlobalZeds = 3000;
|
||||
dayz_spawnDelay = 120;
|
||||
dayz_spawnWait = -120;
|
||||
dayz_lootDelay = 3;
|
||||
if (isNil "dayz_maxGlobalZeds") then {
|
||||
dayz_maxGlobalZeds = 3000;
|
||||
};
|
||||
if (isNil "dayz_spawnDelay") then {
|
||||
dayz_spawnDelay = 120;
|
||||
};
|
||||
dayz_spawnWait = -(dayz_spawnDelay);
|
||||
if (isNil "dayz_lootDelay") then {
|
||||
dayz_lootDelay = 3;
|
||||
};
|
||||
dayz_lootWait = -300;
|
||||
//used to count global zeds around players
|
||||
dayz_CurrentZombies = 0;
|
||||
|
||||
@@ -9,7 +9,11 @@ if (_unit == player) then {
|
||||
_selfTransValues = _this select 1;
|
||||
r_player_blood = r_player_blood + (_selfTransValues select 0);
|
||||
if (r_player_blood > 12000) then {r_player_blood = 12000;};
|
||||
_TransfusionInfection = ((random (_selfTransValues select 1)) < 1);
|
||||
if ((_selfTransValues select 1) < 0) then {
|
||||
_TransfusionInfection = false;
|
||||
} else {
|
||||
_TransfusionInfection = ((random (_selfTransValues select 1)) < 1);
|
||||
};
|
||||
} else {
|
||||
r_player_blood = r_player_bloodTotal;
|
||||
};
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
|
||||
*/
|
||||
|
||||
private ["_log","_playerName","_playerUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
|
||||
private ["_log","_playerName","_playerUID","_PUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
|
||||
|
||||
waitUntil {vehicle player == player};
|
||||
|
||||
[] spawn {
|
||||
private ["_playerName","_playerUID"];
|
||||
_playerName = name player;
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = [player] call FNC_GetPlayerUID;
|
||||
while {1 == 1} do {
|
||||
if (typeName player != "OBJECT") then {
|
||||
PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
|
||||
@@ -24,7 +24,7 @@ waitUntil {vehicle player == player};
|
||||
|
||||
[] spawn {
|
||||
_playerName = name player;
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = [player] call FNC_GetPlayerUID;
|
||||
while {true} do {
|
||||
sleep 5;
|
||||
};
|
||||
@@ -93,7 +93,8 @@ while {1 == 1} do {
|
||||
if (_lastVehicle == vehicle player) then {
|
||||
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
|
||||
(vehicle player) setposATL _lastpos;
|
||||
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
|
||||
_PUID = [player] call FNC_GetPlayerUID;
|
||||
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", _PUID, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
|
||||
publicVariableServer "PVDZE_atp";
|
||||
} else {
|
||||
_lastpos = _curpos;
|
||||
|
||||
@@ -20,7 +20,7 @@ item15[] = {"Parse_Login",2,250,-75.000000,500.000000,25.000000,550.000000,0.000
|
||||
item16[] = {"Hive_Bad",4,218,50.000000,500.000000,150.000000,550.000000,10.000000,"Hive" \n "Bad"};
|
||||
item17[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
|
||||
item18[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
|
||||
item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
|
||||
item19[] = {"Phase_One",2,4346,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
|
||||
item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
|
||||
item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
|
||||
item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
|
||||
@@ -34,7 +34,7 @@ item29[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000
|
||||
item30[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
|
||||
item31[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
|
||||
item32[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
|
||||
item33[] = {"Initialize",2,4346,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
|
||||
item33[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
|
||||
item34[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
|
||||
item35[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"};
|
||||
item36[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
|
||||
@@ -169,8 +169,8 @@ link85[] = {75,57};
|
||||
link86[] = {76,78};
|
||||
link87[] = {77,76};
|
||||
link88[] = {78,57};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-280.065002,277.754272,1315.142944,920.020874,864,612,1};
|
||||
window[] = {0,-1,-1,-1,-1,966,208,1697,208,1,882};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-648.860474,646.549011,954.039734,36.458042,864,612,1};
|
||||
window[] = {0,-1,-1,-32000,-32000,1018,260,1749,260,1,882};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@@ -408,7 +408,7 @@ class FSM
|
||||
"" \n
|
||||
"progressLoadingScreen 0.3;" \n
|
||||
"" \n
|
||||
"_playerUID = getPlayerUID player;"/*%FSM</STATEINIT""">*/;
|
||||
"_playerUID = [player] call FNC_GetPlayerUID;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@@ -638,11 +638,17 @@ class FSM
|
||||
name = "Phase_One";
|
||||
init = /*%FSM<STATEINIT""">*/"if ((!isNil ""DZE_defaultSkin"") && _isNew && (_isInfected == 0)) then {" \n
|
||||
" if (dayz_selectGender == ""Survivor2_DZ"") then {" \n
|
||||
" _rand = floor(random (count (DZE_defaultSkin select 0)));" \n
|
||||
" _model = getText (configFile >> ""CfgSurvival"" >> ""Skins"" >> ((DZE_defaultSkin select 0) select _rand) >> ""playerModel""); //MALE" \n
|
||||
" _rand = (DZE_defaultSkin select 0) call BIS_fnc_selectRandom;" \n
|
||||
" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //MALE" \n
|
||||
" if (_model == """") then {" \n
|
||||
" _model = _rand;" \n
|
||||
" };" \n
|
||||
" } else {" \n
|
||||
" _rand = floor(random (count (DZE_defaultSkin select 1)));" \n
|
||||
" _model = getText (configFile >> ""CfgSurvival"" >> ""Skins"" >> ((DZE_defaultSkin select 1) select _rand) >> ""playerModel""); //FEMALE" \n
|
||||
" _rand = (DZE_defaultSkin select 1) call BIS_fnc_selectRandom;" \n
|
||||
" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //FEMALE" \n
|
||||
" if (_model == """") then {" \n
|
||||
" _model = _rand;" \n
|
||||
" };" \n
|
||||
" };" \n
|
||||
"};" \n
|
||||
"" \n
|
||||
@@ -1377,7 +1383,7 @@ class FSM
|
||||
priority = 2.000000;
|
||||
to="ERROR__version_c";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.5"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.5.2"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
||||
@@ -144,12 +144,12 @@ class Land_HouseB_Tenement: Office {
|
||||
lootPosZombie[] = {{-10.75,5.90088,-19.9095},{-9.99756,5.92529,-19.9095},{-8.12207,5.97852,-19.9095},{-7.31445,6.00879,-19.9095},{5.53882,10.6328,-19.9095},{4.28247,8.729,-19.9095}};
|
||||
lootPosSmall[] = {{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}};
|
||||
};
|
||||
class Land_A_Hospital: hospital {
|
||||
lootChance = 0.8;
|
||||
lootPos[] = {{6.34253,-2.0498,-7.34966},{1.20044,-3.17676,-7.34966},{-6.09375,-1.32227,-7.34966},{-12.1106,-1.1416,-7.34966}};
|
||||
lootPosZombie[] = {{-1.05542,-7.77393,-6.57103},{1.37695,-7.51074,-6.57103},{-18.5427,-3.37891,-6.57896},{-1.56226,3.03711,-6.57103},{13.3225,3.51172,-6.57103},{20.2839,-3.38281,-6.58154}};
|
||||
lootPosSmall[] = {{-13.2749,-1.99512,-7.34966},{-11.0256,-2.84473,-6.89966},{-14.729,-1.21484,-7.34966},{-4.55444,-3.34229,-6.35966},{-1.68921,-4.03125,-6.35966},{2.29761,-3.49756,-6.75966},{2.92163,-0.976074,-6.89966},{4.47095,-0.858887,-7.34966},{7.62231,-0.94873,-7.34966},{9.41187,-0.902832,-6.89966},{16.623,-3.96729,-6.89966},{-15.7454,-0.918945,-6.89966}};
|
||||
class land_a_hospital: hospital {
|
||||
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}};
|
||||
lootPosZombie[] = {{9.84473,0.953613,-6.3816},{0.540039,1.20801,-6.3816},{-20.7822,1.93555,-6.3816},{-9.54004,8.61279,-6.3816},{15.8838,3.41699,-2.8826},{-8.08691,1.40674,-2.8826},{11.0088,-1.44775,-2.8826}};
|
||||
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
|
||||
};
|
||||
|
||||
class Land_Panelak: Office {
|
||||
lootPos[] = {{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}};
|
||||
lootPosZombie[] = {{0.657227,-3.12109,0.946423},{-2.28564,-6.88281,0.946423},{-6.31055,-5.41943,0.946423},{-4.51709,3.01758,0.946423},{-0.828613,-3.01465,3.64644},{2.23975,-6.20801,3.64644},{6.84961,-4.8125,3.64644},{4.64917,2.84668,3.64644},{4.59229,-2.55957,3.64644}};
|
||||
@@ -257,10 +257,12 @@ class Land_Mil_Barracks_i: MilitarySpecial {
|
||||
class Land_A_TVTower_Base: Industrial {
|
||||
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
|
||||
};
|
||||
class Land_Mil_House: Military {
|
||||
vehPos[] = {{13.439,3.25244,-5.71244,84}};
|
||||
lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
|
||||
class land_mil_house: Military {
|
||||
lootPos[] = {{-14.3345,1.24414,-4.94623},{-7.87842,1.45117,-4.15622},{-7.77686,-5.34277,-0.88623},{-4.43506,-5.33594,-0.88623}};
|
||||
lootPosZombie[] = {{-11.2925,2.85059,-4.03122},{-9.33154,-1.83496,-4.03122},{-10.5005,-4.77051,-0.0112305},{-2.37695,-1.71973,-0.0112305}};
|
||||
lootPosSmall[] = {{-10.4692,4.4082,-4.94623},{-10.3696,1.2627,-4.46622},{-6.47998,4.92871,-4.98621},{-13.3208,-0.803711,-4.98621},{-13.791,-6.27832,-0.88623},{-13.2046,-5.36426,-0.196228},{-9.45166,-6.02832,-0.88623},{-0.253418,-4.12402,-0.88623},{-4.75635,-0.0224609,-0.88623},{-6.02002,-0.0410156,-0.426239},{-2.28857,0.575195,-0.876221}};
|
||||
};
|
||||
|
||||
class Land_Misc_Cargo1Ao: Industrial {
|
||||
lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
|
||||
};
|
||||
@@ -305,8 +307,9 @@ class Land_A_Castle_Gate: Residential {
|
||||
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
}; // Qty: 3
|
||||
class Land_Mil_Barracks: Military {
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}};
|
||||
lootPos[] = {{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}};
|
||||
lootPosZombie[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
|
||||
lootPosSmall[] = {{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}};
|
||||
}; // Qty: 8
|
||||
class Land_Mil_Barracks_L: Military {
|
||||
lootPos[] = {};
|
||||
@@ -540,28 +543,33 @@ class GraveCrossHelmet: Military {
|
||||
maxRoaming = 4;
|
||||
};
|
||||
|
||||
class Land_HouseV_1L2: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPosZombie[] = {{-2.88257,4.3457,-2.1376},{2.77734,-5.9126,-2.14038}};
|
||||
lootPosSmall[] = {{0.183594,-5.47998,-1.08436}};
|
||||
}; // Qty: 101
|
||||
|
||||
class Land_Misc_PowerStation: Industrial {
|
||||
lootPos[] = {{4.22314,1.09888,-1.2678}};
|
||||
lootPosZombie[] = {{3.88232,-2.35083,-0.393564},{-6.12842,3.4292,-1.1761}};
|
||||
lootPosSmall[] = {{3.67725,4.86694,-1.2576}};
|
||||
class land_housev_1l2: Residential {
|
||||
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
|
||||
lootPosZombie[] = {{1.88721,-3.35938,0.0856323},{1.88721,-3.35938,0.0856323},{1.68408,-0.298828,0.0856323}};
|
||||
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I3: HouseRoaming{
|
||||
lootPosZombie[] = {{0.915527,3.53455,-1.24826},{4.38135,3.39111,-1.36197}};
|
||||
class land_misc_powerstation: Industrial {
|
||||
lootPos[] = {{2.98767,-5.02051,1.54777},{3.67371,5.62207,-2.04407}};
|
||||
lootPosZombie[] = {{-1.06372,6.63672,-1.11913},{0.224365,-2.4873,-0.377583},{-0.857544,3.08789,-1.11905}};
|
||||
lootPosSmall[] = {{4.92017,6.24707,-1.26179},{1.62573,-6.4541,-1.13445},{1.33667,-6.37207,-0.374413},{-3.20825,-6.50195,0.315748},{-3.84949,-6.2627,-1.16402},{-1.35608,-6.3877,-0.374122},{-0.895142,-6.39453,-0.37413},{2.30383,2.21387,-2.04394},{0.0808105,-0.0566406,-1.204},{1.98657,3.49121,-0.623982}};
|
||||
};
|
||||
|
||||
class Land_Mil_Guardhouse: Military {
|
||||
lootPos[] = {{-2.43457,3.06396,-1.69939},{-2.36816,-0.151855,-1.69939}};
|
||||
lootPosZombie[] = {{-2.56885,0.749512,-0.794393},{5.69531,0.884766,-1.12091}};
|
||||
lootPosSmall[] = {{-2.14746,1.94531,-1.69939}};
|
||||
|
||||
class land_housev_3i3: Residential {
|
||||
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
|
||||
lootPosZombie[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
|
||||
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
|
||||
};
|
||||
|
||||
|
||||
class land_mil_guardhouse: Military {
|
||||
lootPos[] = {{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}};
|
||||
lootPosZombie[] = {{-1.73193,-1.90625,-0.56778},{3.26025,-1.55859,-0.56778}};
|
||||
lootPosSmall[] = {{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}};
|
||||
};
|
||||
|
||||
|
||||
// DAYZ AMP More buildings
|
||||
class Land_Shed_W02_EP1: FarmRoaming{};
|
||||
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
|
||||
@@ -687,10 +695,12 @@ class Land_Mil_Repair_center_EP1: Industrial
|
||||
class Land_Ind_PowerStation_EP1: Industrial {
|
||||
lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}};
|
||||
};
|
||||
class land_repair_center: Industrial {
|
||||
lootPosZombie[] = {{0.629883,-3.35498,-1.64651},{-2.61719,3.68213,-0.653473}};
|
||||
lootPosSmall[] = {{-2.52832,1.68213,-1.54846}};
|
||||
class land_repair_center: Industrial {
|
||||
lootPos[] = {{0.327148,1.65479,-2.37888},{-2.35547,-0.163574,-1.71927},{-2.41016,4.45654,-1.71927}};
|
||||
lootPosZombie[] = {{0.982422,-0.634277,-1.51389}};
|
||||
lootPosSmall[] = {{1.80469,2.01709,-1.6489},{1.60352,4.57178,-0.862885},{0.771484,4.55713,-0.48288},{1.56348,4.50439,-1.24289}};
|
||||
};
|
||||
|
||||
class Land_Ind_TankBig: Industrial
|
||||
{
|
||||
lootChance = 0.1;
|
||||
@@ -29,4 +29,9 @@ class Category_512 {
|
||||
buy[] = {4,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
class CH53_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {3,"ItemBriefcase100oz"};
|
||||
sell[] = {2,"ItemBriefcase100oz"};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -29,4 +29,9 @@ class Category_493 {
|
||||
buy[] = {2,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
class CH53_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -3,7 +3,7 @@ class CfgPatches {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
dayzVersion = "1.0.5";
|
||||
dayzVersion = "1.0.5.2";
|
||||
requiredAddons[] = {"dayz_code"};
|
||||
};
|
||||
};
|
||||
@@ -9,13 +9,17 @@ if ((owner _victim) == (owner _attacker)) exitWith {
|
||||
};
|
||||
|
||||
_weapon = weaponState _attacker;
|
||||
if (_weapon select 0 == "Throw") then
|
||||
{
|
||||
_weapon = _weapon select 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
_weapon = _weapon select 0;
|
||||
if (!isNil "_weapon") then {
|
||||
if (count _weapon != 0) then {
|
||||
if (_weapon select 0 == "Throw") then
|
||||
{
|
||||
_weapon = _weapon select 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
_weapon = _weapon select 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_vehicle = typeOf (vehicle _attacker);
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
private ["_invehicle","_isplayernearby","_playerObj","_myGroup","_id","_playerUID","_playerName","_characterID","_timeout","_message","_magazines","_playerPos"];
|
||||
private ["_invehicle","_isplayernearby","_playerObj","_myGroup","_PUID","_id","_playerUID","_playerName","_characterID","_timeout","_message","_magazines","_playerPos"];
|
||||
_playerUID = _this select 0;
|
||||
_playerName = _this select 1;
|
||||
_playerObj = nil;
|
||||
_playerPos = [];
|
||||
{
|
||||
if ((getPlayerUID _x) == _playerUID) exitWith {_playerObj = _x;};
|
||||
_PUID = [_x] call FNC_GetPlayerUID;
|
||||
if (_PUID == _playerUID) exitWith {_playerObj = _x;};
|
||||
} count playableUnits;
|
||||
|
||||
if (isNil "_playerObj") then {
|
||||
@@ -17,8 +18,8 @@ if (isNil "_playerObj") then {
|
||||
if (isNil "_playerObj") exitWith {
|
||||
diag_log format["%1: nil player object, _this:%2", __FILE__, _this];
|
||||
};
|
||||
|
||||
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName (getPlayerUID _playerObj), getPlayerUID _playerObj, typeName _playerUID, _playerUID];
|
||||
_PUID = [_playerObj] call FNC_GetPlayerUID;
|
||||
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName _PUID, _PUID, typeName _playerUID, _playerUID];
|
||||
|
||||
if (!isNull _playerObj) then {
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ _isInfected = 0;
|
||||
_model = "";
|
||||
|
||||
if (_playerID == "") then {
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
_playerID = [_playerObj] call FNC_GetPlayerUID;
|
||||
};
|
||||
|
||||
if ((_playerID == "") || (isNil "_playerID")) exitWith {
|
||||
|
||||
@@ -4,7 +4,7 @@ private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state"
|
||||
|
||||
_characterID = _this select 0;
|
||||
_playerObj = _this select 1;
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
_playerID = [_playerObj] call FNC_GetPlayerUID;
|
||||
|
||||
if (isNull _playerObj) exitWith {
|
||||
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
|
||||
@@ -15,7 +15,7 @@ if (isNull _playerObj) exitWith {
|
||||
_playerObj addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
|
||||
|
||||
if (_playerID == "") then {
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
_playerID = [_playerObj] call FNC_GetPlayerUID;
|
||||
};
|
||||
|
||||
if (_playerID == "") exitWith {
|
||||
@@ -23,7 +23,7 @@ if (_playerID == "") exitWith {
|
||||
};
|
||||
|
||||
private["_dummy"];
|
||||
_dummy = getPlayerUID _playerObj;
|
||||
_dummy = [_playerObj] call FNC_GetPlayerUID;
|
||||
if ( _playerID != _dummy ) then {
|
||||
diag_log format["DEBUG: _playerID miscompare with UID! _playerID:%1",_playerID];
|
||||
_playerID = _dummy;
|
||||
|
||||
@@ -203,10 +203,9 @@ if (_characterID != "0") then {
|
||||
};
|
||||
|
||||
// Force gear updates for nearby vehicles/tents
|
||||
_pos = _this select 0;
|
||||
{
|
||||
[_x, "gear"] call server_updateObject;
|
||||
} count nearestObjects [_pos, dayz_updateObjects, 10];
|
||||
} count (nearestObjects [_charPos, dayz_updateObjects, 10]);
|
||||
//[_charPos] call server_updateNearbyObjects;
|
||||
|
||||
//Reset timer
|
||||
|
||||
@@ -6,8 +6,7 @@ _worldspace = _this select 2;
|
||||
_class = _this select 3;
|
||||
_obj = _this select 4;
|
||||
_activatingplayer = _this select 5;
|
||||
_activatingplayerUID = (getPlayerUID _activatingplayer);
|
||||
|
||||
_activatingplayerUID = [_activatingplayer] call FNC_GetPlayerUID;
|
||||
_proceed = false;
|
||||
|
||||
_objectID = "0";
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_player","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID"];
|
||||
private ["_player","_PUID","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID"];
|
||||
|
||||
_player = _this select 0;
|
||||
_traderID = _this select 1;
|
||||
@@ -10,11 +10,12 @@ _qty = _this select 6;
|
||||
_clientID = owner _player;
|
||||
_price = format ["%2x %1",_currency,_qty];
|
||||
_name = if (alive _player) then { name _player; } else { "Dead Player"; };
|
||||
_PUID = [_player] call FNC_GetPlayerUID;
|
||||
|
||||
if (_buyorsell == 0) then { //Buy
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price];
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, _PUID, _classname, _traderCity, _price];
|
||||
} else { //SELL
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, _PUID, _classname, _traderCity, _price];
|
||||
};
|
||||
|
||||
if (DZE_ConfigTrader) then {
|
||||
|
||||
@@ -99,7 +99,7 @@ _object_damage = {
|
||||
};
|
||||
|
||||
_object_killed = {
|
||||
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
|
||||
private["_hitpoints","_array","_hit","_PUID","_selection","_key","_damage"];
|
||||
_hitpoints = _object call vehicle_getHitpoints;
|
||||
//_damage = damage _object;
|
||||
_damage = 1;
|
||||
@@ -126,9 +126,10 @@ _object_killed = {
|
||||
_objID = _object getVariable['ObjectID','0'];
|
||||
_objUID = _object getVariable['ObjectUID','0'];
|
||||
_worldSpace = getPosATL _object;
|
||||
if (getPlayerUID _killer != "") then {
|
||||
_PUID = [_killer] call FNC_GetPlayerUID;
|
||||
if (_PUID != "") then {
|
||||
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
|
||||
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
|
||||
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, _PUID];
|
||||
} else {
|
||||
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
|
||||
};
|
||||
|
||||
@@ -815,7 +815,7 @@ server_checkHackers = {
|
||||
};
|
||||
|
||||
server_spawnCleanFire = {
|
||||
private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
|
||||
private ["_delQtyFP","_qty","_missionFires"];
|
||||
_missionFires = allMissionObjects "Land_Fire_DZ";
|
||||
_delQtyFP = 0;
|
||||
{
|
||||
@@ -828,7 +828,7 @@ server_spawnCleanFire = {
|
||||
} count _missionFires;
|
||||
if (_delQtyFP > 0) then {
|
||||
_qty = count _missionFires;
|
||||
diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);
|
||||
diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyFP,_qty]);
|
||||
};
|
||||
};
|
||||
server_spawnCleanLoot = {
|
||||
@@ -902,7 +902,7 @@ server_spawnCleanAnimals = {
|
||||
};
|
||||
|
||||
server_logUnlockLockEvent = {
|
||||
private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];
|
||||
private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_PUID", "_status"];
|
||||
_player = _this select 0;
|
||||
_obj = _this select 1;
|
||||
_status = _this select 2;
|
||||
@@ -914,6 +914,7 @@ server_logUnlockLockEvent = {
|
||||
[_obj, "gear"] call server_updateObject;
|
||||
_statusText = "LOCKED";
|
||||
};
|
||||
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];
|
||||
_PUID = [_killer] call FNC_GetPlayerUID;
|
||||
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), _PUID, _statusText];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -182,6 +182,9 @@ _unit_5 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani03_EP1", [1963.8654, 12560.453, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_5 = _this;
|
||||
_this setDir 404.32175;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -211,6 +214,9 @@ _unit_7 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman03_EP1", [1957.4203, 12568.211, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_7 = _this;
|
||||
_this setDir 39.660408;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -231,6 +237,9 @@ _unit_9 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman02_EP1", [1953.5016, 12571.835], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_9 = _this;
|
||||
_this setDir 40.850948;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -637,6 +646,9 @@ _unit_32 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander2", [433.19955, 5568.5366, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_32 = _this;
|
||||
_this setDir 68.34314;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -711,6 +723,9 @@ _unit_35 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani05_EP1", [386.61227, 5569.4438, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_35 = _this;
|
||||
_this setDir 50.112614;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -722,6 +737,9 @@ _unit_39 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [384.03485, 5573.4668, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_39 = _this;
|
||||
_this setDir 58.586422;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -867,6 +885,9 @@ _unit_40 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer3", [417.94049, 5591.2446], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_40 = _this;
|
||||
_this setDir 184.40666;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -878,6 +899,9 @@ _unit_42 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer1", [423.12558, 5590.04, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_42 = _this;
|
||||
_this setDir 191.358;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1023,6 +1047,9 @@ _unit_47 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Functionary1", [431.4043, 5574.6333, 0.091463022], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_47 = _this;
|
||||
_this setDir 89.942528;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1106,6 +1133,9 @@ _unit_52 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer2", [10863.553, 6316.834, 7.0390654], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_52 = _this;
|
||||
_this setDir 686.38519;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1117,6 +1147,9 @@ _unit_53 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel4", [10855.335, 6322.541, 7.0167804], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_53 = _this;
|
||||
_this setDir 470.62384;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1218,6 +1251,9 @@ _unit_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani06_EP1", [1954.4617, 12580.146, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_55 = _this;
|
||||
_this setDir -211.49269;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1229,6 +1265,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [1959.4484, 12580.087, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir -123.33997;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1321,6 +1360,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani02_EP1", [10848.938, 6320.2627, 8.0427837], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir 77.728821;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1537,6 +1579,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Pilot", [5288.4131, 11156.97, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir 135.34708;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1853,6 +1898,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Sportswoman5", [392.18158, 5563.1147, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 58.114418;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1873,6 +1921,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Woodlander3", [7408.4741, 96.801483, 0.24309185], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 122.68694;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1920,6 +1971,9 @@ _unit_81 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [11127.252, 12662.867, -0.010949398], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_81 = _this;
|
||||
_this setDir 198.31847;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -2609,6 +2663,9 @@ _unit_119 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_Sniper_EP1", [748.84283, 10485.521, 0.00012207031], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_119 = _this;
|
||||
_this setDir 138.18484;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2827,6 +2884,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [8030.7441, 2005.8091, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 175.9279;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -64,6 +64,9 @@ _unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [11449.484, 11341.03, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_13 = _this;
|
||||
_this setDir 34.525925;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -74,6 +77,9 @@ _unit_17 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager3", [7996.1021, 2899.0759, 0.6355527], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_17 = _this;
|
||||
_this setDir 86.85891;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -139,6 +145,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker3", [4041.6206, 11668.891, 0.23954971], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir 24.912832;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -149,6 +158,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [4064.0681, 11680.065, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir 231.00745;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -159,6 +171,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman5", [4071.9915, 11676.731, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir 566.81744;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -169,6 +184,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [4054.218, 11664.668, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir 422.9967;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -179,6 +197,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [4058.0457, 11678.723, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 89.890854;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -189,6 +210,9 @@ _unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [6314.0962, 7791.5308, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_62 = _this;
|
||||
_this setDir 577.32629;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -665,6 +689,9 @@ _unit_73 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Functionary1", [12946.349, 12766.593, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_73 = _this;
|
||||
_this setDir 194.24156;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -675,6 +702,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander1", [11471.179, 11361.226, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 250.1544;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -685,6 +715,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman1", [11463.931, 11351.671, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 261.27719;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -695,6 +728,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [11465.548, 11354.459], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir 310.03851;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -705,6 +741,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen3", [11462.307, 11365.972, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 125.74001;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -715,6 +754,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [11472.008, 11370.638], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir 208.20467;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -725,6 +767,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [6321.0005, 7794.4478, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir 359.64191;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -833,6 +878,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [13530.905, 6356.7388, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 102.75758;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -843,6 +891,9 @@ _unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen1", [4360.6211, 2260.9841, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_91 = _this;
|
||||
_this setDir 196.69872;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -870,6 +921,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [6317.0498, 7797.918, -0.28563881], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 464.17493;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -880,6 +934,9 @@ _unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [6310.7803, 7794.5054, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_95 = _this;
|
||||
_this setDir -114.43345;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1042,6 +1099,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [12061.648, 12636.292, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 19.92712;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1108,6 +1168,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [1623.1722, 7797.7886, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir 274.59872;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1242,6 +1305,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer4", [6300.312, 7800.5874, -0.034530878], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir -49.359165;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1269,6 +1335,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander3", [6317.9883, 7789.3345, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir -130.79149;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1299,6 +1368,9 @@ _unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["HouseWife1", [13468.382, 5439.5752, 2.8821261], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_124 = _this;
|
||||
_this setDir -91.741302;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1335,6 +1407,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [4059.437, 11660.436], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 24.266853;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1479,6 +1554,9 @@ _unit_132 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [6321.0439, 7781.0288], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_132 = _this;
|
||||
_this setDir 9.6638927;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
|
||||
@@ -2635,6 +2635,9 @@ _unit_45 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [5976.3008, 6163.7275, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_45 = _this;
|
||||
_this setDir -140.00029;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2646,6 +2649,9 @@ _unit_47 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [8414.8604, 3368.6594, -2.8610229e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_47 = _this;
|
||||
_this setDir -27.777979;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2657,6 +2663,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_M16A2_PMC", [7222.3716, 2132.9478, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setDir -293.24121;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2668,6 +2677,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager3", [2648.3003, 7122.5845, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir -22.2006;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2679,6 +2691,9 @@ _unit_53 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["HouseWife1", [8781.6064, 5191.5684, 4.7326088e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_53 = _this;
|
||||
_this setDir -187.81914;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2690,6 +2705,9 @@ _unit_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_Assault_EP1", [6272.8584, 1274.2034, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_55 = _this;
|
||||
_this setDir -93.52697;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2701,6 +2719,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [6286.2813, 1298.1885, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir -108.68906;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2712,6 +2733,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen1", [8407.6299, 3378.7595, 1.6212463e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir -253.03992;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2739,6 +2763,9 @@ _unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen3", [4971.9692, 5114.3472], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_62 = _this;
|
||||
_this setDir -83.308296;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2750,6 +2777,9 @@ _unit_64 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander1", [4979.2168, 5139.1733, 6.6757202e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_64 = _this;
|
||||
_this setDir -181.55573;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2761,6 +2791,9 @@ _unit_66 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman1", [4965.9014, 5108.644, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_66 = _this;
|
||||
_this setDir 2.7557797;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2772,6 +2805,9 @@ _unit_68 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [4965.6421, 5115.1631, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_68 = _this;
|
||||
_this setDir 73.497513;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2783,6 +2819,9 @@ _unit_70 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [4957.1533, 5126.5654, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_70 = _this;
|
||||
_this setDir 110.76637;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2794,6 +2833,9 @@ _unit_72 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [4971.4492, 5109.6177, 9.5367432e-007], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_72 = _this;
|
||||
_this setDir -40.860092;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2805,6 +2847,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [1277.3499, 9078.915], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 171.43173;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2816,6 +2861,9 @@ _unit_76 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander3", [1288.8369, 9070.9072], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_76 = _this;
|
||||
_this setDir -157.63625;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2827,6 +2875,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [1272.0219, 9076.0498, 8.7738037e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir 116.10448;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2838,6 +2889,9 @@ _unit_80 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [1271.2402, 9071.4688, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_80 = _this;
|
||||
_this setDir 66.620392;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2849,6 +2903,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker3", [1289.3068, 9065.6982, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir -110.7572;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2860,6 +2917,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [1280.7538, 9076.2578, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir -110.97326;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2871,6 +2931,9 @@ _unit_86 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [1996.1123, 1202.0564, 2.3841858e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_86 = _this;
|
||||
_this setDir 86.784157;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2882,6 +2945,9 @@ _unit_88 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [1995.3817, 1153.9949, 1.7642975e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_88 = _this;
|
||||
_this setDir 56.780041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2893,6 +2959,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman5", [2002.8221, 1203.0331, -4.529953e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir -105.09073;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2904,6 +2973,9 @@ _unit_92 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [1998.7803, 1197.3105, 3.3378601e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_92 = _this;
|
||||
_this setDir 9.4260817;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2915,6 +2987,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [1988.5029, 1124.8167, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 78.213387;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2926,6 +3001,9 @@ _unit_96 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [1999.0026, 1207.135, 6.1988831e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_96 = _this;
|
||||
_this setDir -170.20198;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2933,4 +3011,4 @@ if (true) then
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
};
|
||||
|
||||
processInitCommands;
|
||||
processInitCommands;
|
||||
|
||||
@@ -37,6 +37,9 @@ _unit_112 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_3", [7344.2422, 4301.9624], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_112 = _this;
|
||||
_this setDir 70.416916;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -56,6 +59,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_PMC", [15598.164, 16402.732, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir -94.840897;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -67,6 +73,9 @@ _unit_131 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander3", [15579.386, 16376.245], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_131 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -85,6 +94,9 @@ _unit_133 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [16555.693, 10161.202, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_133 = _this;
|
||||
_this setDir -4.1776338;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -96,6 +108,9 @@ _unit_140 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Worker2", [17503.697, 7155.4609, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_140 = _this;
|
||||
_this setDir -88.219208;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -107,6 +122,9 @@ _unit_143 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Worker2", [4075.8738, 7263.9927, -0.15314865], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_143 = _this;
|
||||
_this setDir -94.388802;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -118,6 +136,9 @@ _unit_145 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Reynolds_PMC", [9864.4287, 7471.3115, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_144 = _this;
|
||||
_this setDir -76.576241;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -142,6 +163,9 @@ _unit_100 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [11710.82, 15222.83, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_27 = _this;
|
||||
_this setDir 230.87508;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -153,6 +177,9 @@ _unit_101 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_KSVK_PMC", [11686.63, 15193.147, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_101 = _this;
|
||||
_this setDir 19.652651;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -164,6 +191,9 @@ _unit_102 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [11684.132, 15195.753, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_102 = _this;
|
||||
_this setDir -299.2114;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -175,6 +205,9 @@ _unit_103 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3", [11707.938, 15225.799], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_103 = _this;
|
||||
_this setDir 222.93503;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -186,6 +219,9 @@ _unit_104 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker4", [11701.782, 15231.117, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_104 = _this;
|
||||
_this setDir 222.73032;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -197,6 +233,9 @@ _unit_105 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Woodlander4", [11687.524, 15226.847, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_105 = _this;
|
||||
_this setDir -50.854939;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -216,6 +255,9 @@ _unit_106 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Woodlander4", [5552.4077, 8770.1514, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_106 = _this;
|
||||
_this setDir -379.36389;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -227,6 +269,9 @@ _unit_107 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker4", [5542.8452, 8758.9189, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_107 = _this;
|
||||
_this setDir -20.602602;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -238,6 +283,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3", [5538.1587, 8755.9873, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir -25.471672;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -249,6 +297,9 @@ _unit_109 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_KSVK_PMC", [5531.3525, 8754.4307, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_109 = _this;
|
||||
_this setDir -55.216373;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -260,6 +311,9 @@ _unit_110 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [5528.4814, 8753.5547, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_110 = _this;
|
||||
_this setDir 16.056473;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -271,6 +325,9 @@ _unit_111 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [5523.5796, 8750.2285, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_111 = _this;
|
||||
_this setDir -18.214668;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -290,6 +347,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3", [7357.0015, 4325.874, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir 27.519766;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -301,6 +361,9 @@ _unit_114 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker4", [7350.311, 4331.0913, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_114 = _this;
|
||||
_this setDir 51.095901;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -312,6 +375,9 @@ _unit_115 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [7361.0786, 4331.8047, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_115 = _this;
|
||||
_this setDir -158.64336;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -323,6 +389,9 @@ _unit_116 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_KSVK_PMC", [7358.4722, 4332.5903, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_116 = _this;
|
||||
_this setDir 170.36325;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -334,6 +403,9 @@ _unit_117 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [7398.853, 4296.9365, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_117 = _this;
|
||||
_this setDir -106.97213;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -353,6 +425,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [15295.845, 9287.3516, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir 82.842331;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -364,6 +439,9 @@ _unit_119 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_KSVK_PMC", [15318.384, 9304.9199, -4.7683716e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_119 = _this;
|
||||
_this setDir 186.42917;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -375,6 +453,9 @@ _unit_120 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [15313.905, 9304.9209, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_120 = _this;
|
||||
_this setDir -180.25139;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -386,6 +467,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Woodlander4", [15318.999, 9260.8164, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir -92.110161;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -397,6 +481,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3", [15299.092, 9303.5088, 1.6212463e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir 180.97282;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -408,6 +495,9 @@ _unit_123 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker4", [15306.199, 9303.7803, 2.9563904e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_123 = _this;
|
||||
_this setDir -179.09961;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -427,6 +517,9 @@ _unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander1", [10938.677, 651.23663, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_124 = _this;
|
||||
_this setDir 28.1598;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -438,6 +531,9 @@ _unit_125 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker1", [10966.954, 654.58276, 0.97554183], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_125 = _this;
|
||||
_this setDir 224.19429;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -449,6 +545,9 @@ _unit_126 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife5", [10954.223, 658.16821, 0.22649978], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_126 = _this;
|
||||
_this setDir 124.9443;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -460,6 +559,9 @@ _unit_127 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [10958.092, 663.19617, 2.0027161e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_127 = _this;
|
||||
_this setDir 138.0876;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -479,6 +581,9 @@ _unit_129 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel5", [15595.011, 16378.547, 0.10890254], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_129 = _this;
|
||||
_this setDir -43.61562;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -490,6 +595,9 @@ _unit_130 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Doctor", [15576.031, 16377.422, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_130 = _this;
|
||||
_this setDir 33.437065;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -509,6 +617,9 @@ _unit_132 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [6813.0103, 8539.0498, 0.24721491], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_132 = _this;
|
||||
_this setDir -139.99222;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -520,6 +631,9 @@ _unit_134 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer2_EP1", [5418.9609, 9503.3301, -8.1300735e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_134 = _this;
|
||||
_this setDir 96.513527;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -531,6 +645,9 @@ _unit_135 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker4", [10577.302, 16777.303, 0.00029063225], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_135 = _this;
|
||||
_this setDir 30.918655;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -542,6 +659,9 @@ _unit_136 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker4", [17331.977, 12930.315, 0.026711226], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_136 = _this;
|
||||
_this setDir -50.771896;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -553,6 +673,9 @@ _unit_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer2_EP1", [10698.253, 5983.9556, 1.2587931], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_137 = _this;
|
||||
_this setDir -40.017792;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -564,6 +687,9 @@ _unit_138 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [17503.266, 7163.0801], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_138 = _this;
|
||||
_this setDir -120.11973;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -575,6 +701,9 @@ _unit_139 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [17503.395, 7159.9517, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_139 = _this;
|
||||
_this setDir -70.523041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -586,6 +715,9 @@ _unit_141 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [4073.061, 7257.9731, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_141 = _this;
|
||||
_this setDir -36.958515;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -597,6 +729,9 @@ _unit_142 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [4074.7593, 7260.0825, -0.062282562], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_142 = _this;
|
||||
_this setDir -83.040123;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -608,6 +743,9 @@ _unit_144 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_2", [13340.847, 8610.9043], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_144 = _this;
|
||||
_this setDir 38.779274;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
|
||||
@@ -310,6 +310,9 @@ _unit_3 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager4", [5764.4902, 10776.697, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_3 = _this;
|
||||
_this setDir -2.7836955;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -369,6 +372,9 @@ _unit_7 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife4", [5776.187, 10776.037, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_7 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -398,6 +404,9 @@ _unit_10 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_PMC", [4700.2485, 8918.9072, 3.8798354], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_10 = _this;
|
||||
_this setDir 78.773201;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -525,6 +534,9 @@ _unit_96 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [5564, 10344.479, 0.064233989], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_96 = _this;
|
||||
_this setDir 276.83997;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -668,6 +680,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [7719.583, 5856.1743, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 14.189513;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -679,6 +694,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_Contractor2_BAF", [4705.4658, 8924.2959, -4.7683716e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir -20.240097;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -725,6 +743,9 @@ _unit_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [7318.0981, 8022.7432, 2.9222913], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_137 = _this;
|
||||
_this setDir -106.67235;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -789,6 +810,9 @@ _unit_156 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [7238.9297, 7046.7632], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_156 = _this;
|
||||
_this setDir 137.64249;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -800,6 +824,9 @@ _unit_161 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["nac_soldier_2", [8885.5391, 10756.329, 8.9604874], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_161 = _this;
|
||||
_this setDir 80.769196;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -853,6 +880,9 @@ _unit_167 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Crew", [4296.8467, 4772.5088, -0.46098599], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_167 = _this;
|
||||
_this setDir -35.82135;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -917,6 +947,9 @@ _unit_172 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_2", [5031.3525, 8233.0391, 4.8950696], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_172 = _this;
|
||||
_this setDir 157.8391;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -928,6 +961,9 @@ _unit_173 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [5032.7378, 8232.7119, 4.8950772], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_173 = _this;
|
||||
_this setDir 185.29475;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1001,6 +1037,9 @@ _unit_176 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander2", [4312.3286, 4779.0835, 3.0994415e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_176 = _this;
|
||||
_this setDir 41.202724;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1071,6 +1110,9 @@ _unit_194 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [3605.6016, 8037.0762, 4.9591064e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_194 = _this;
|
||||
_this setDir -172.49802;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1082,6 +1124,9 @@ _unit_203 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_EP1", [2188.5654, 5768.103, 0.0677872], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_203 = _this;
|
||||
_this setDir -161.52242;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1093,6 +1138,9 @@ _unit_206 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_MG_EP1", [8885.9033, 10755.449, -1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_206 = _this;
|
||||
_this setDir 84.480438;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1155,6 +1203,9 @@ _unit_209 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife3", [4297.9097, 4782.6987, 2.0503998e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_209 = _this;
|
||||
_this setDir -57.135807;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1183,6 +1234,9 @@ _unit_220 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [6280.8374, 9403.417, 0.18137954], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_220 = _this;
|
||||
_this setDir -235.56369;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1216,4 +1270,4 @@ if (true) then
|
||||
_this setPos [6275.8574, 9406.168, 0.097638205];
|
||||
};
|
||||
|
||||
processInitCommands;
|
||||
processInitCommands;
|
||||
|
||||
@@ -3,6 +3,9 @@ _unit_63 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [4767.6304, 7481.7207, 0.0088642277], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_63 = _this;
|
||||
_this setDir -20.303209;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -13,6 +16,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_MG_EP1", [5229.5488, 8228.6309, 0.11357399], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir -131.58987;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -42,6 +48,9 @@ _unit_67 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander3", [8681.8027, 3145.0779, 2.8371811e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_67 = _this;
|
||||
_this setDir 108.46211;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -80,6 +89,9 @@ _unit_69 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel5", [8681.4404, 3139.7356, 0.00013637543], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_69 = _this;
|
||||
_this setDir 101.61608;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -117,6 +129,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Sab", [1909.8895, 3622.9905, 0.89042556], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir -176.86101;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -144,6 +159,9 @@ _unit_83 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [9050.6455, 4055.2571, 0.072279952], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_83 = _this;
|
||||
_this setDir 35.298309;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -154,6 +172,9 @@ _unit_88 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [4431.647, 1623.0857, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_88 = _this;
|
||||
_this setDir -78.908539;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -164,6 +185,9 @@ _unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander1", [4430.9897, 1620.7772, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_91 = _this;
|
||||
_this setDir -55.83704;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -248,6 +272,9 @@ _unit_107 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_AAT_EP1", [7221.9956, 732.79102, -4.6730042e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_107 = _this;
|
||||
_this setDir -51.914528;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -285,6 +312,9 @@ _unit_125 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AMG_W", [8674.4561, 3121.7769, -0.79090881], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_125 = _this;
|
||||
_this setDir 33.73344;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -332,6 +362,9 @@ _unit_133 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen2_EP1", [4425.9014, 1629.2626, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_133 = _this;
|
||||
_this setDir 6.1045218;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -342,6 +375,9 @@ _unit_134 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife1", [4421.1494, 1631.6565], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_134 = _this;
|
||||
_this setDir 11.297326;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -372,6 +408,9 @@ _unit_142 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CZ_Special_Forces_MG_DES_EP1", [8676.0801, 3126.2759, -3.3378601e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_142 = _this;
|
||||
_this setDir -236.02379;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -391,6 +430,9 @@ _unit_143 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Soldier_Medic_EP1", [8690.042, 3130.854, 2.5272369e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_143 = _this;
|
||||
_this setDir -121.9497;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -401,6 +443,9 @@ _unit_150 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AAA_DDPM", [8675.6895, 3120.5398, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_150 = _this;
|
||||
_this setDir 48.440151;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -508,6 +553,9 @@ _unit_164 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_2", [4405.0391, 1629.9131, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_164 = _this;
|
||||
_this setDir 11.333591;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -641,6 +689,9 @@ _unit_167 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [3357.1387, 2294.5918, 4.5130548], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_167 = _this;
|
||||
_this setDir 65.974861;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -715,6 +766,9 @@ _unit_187 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [4329.2837, 6316.9658, 1.021734], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_187 = _this;
|
||||
_this setDir 301.59369;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -725,6 +779,9 @@ _unit_193 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ValentinaVictim", [4329.7354, 6320.0952, 1.0539727], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_193 = _this;
|
||||
_this setDir 212.50203;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -905,6 +962,9 @@ _unit_202 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["USMC_SoldierS_Engineer", [4341.6519, 6319.353, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_202 = _this;
|
||||
_this setDir 161.61288;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -915,6 +975,9 @@ _unit_204 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["USMC_Soldier_TL", [4338.6743, 6319.2251, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_204 = _this;
|
||||
_this setDir 165.64389;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -971,6 +1034,9 @@ _unit_205 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Reynolds_PMC", [4322.5977, 6313.9746, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_205 = _this;
|
||||
_this setDir 115.78899;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -990,6 +1056,9 @@ _unit_213 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["FR_Corpsman", [2240.3418, 9481.8193, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_213 = _this;
|
||||
_this setDir 107.45454;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1000,6 +1069,9 @@ _unit_216 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_AR", [2236.7632, 9477.0029, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_216 = _this;
|
||||
_this setDir 59.489071;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1234,6 +1306,9 @@ _unit_219 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [4430.7876, 1627.1011, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_219 = _this;
|
||||
_this setDir -6.011806;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1271,6 +1346,9 @@ _unit_220 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_PMC", [4422.8799, 1619.8151, 0.015900498], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_220 = _this;
|
||||
_this setDir -76.864822;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1306,6 +1384,9 @@ _unit_221 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager1", [3794.375, 7651.1772, 3.1557264], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_221 = _this;
|
||||
_this setDir -237.80453;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -998,6 +998,9 @@ _unit_26 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["FR_Sykes", [1100.2645, 2854.3738, 2.3841858e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_26 = _this;
|
||||
_this setDir -180.34883;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1196,6 +1199,9 @@ _unit_36 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager4", [8387.1025, 2369.3113, 0.61760527], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_36 = _this;
|
||||
_this setDir 171.99826;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1206,6 +1212,9 @@ _unit_39 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [13246.219, 6071.3926, -1.4305115e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_39 = _this;
|
||||
_this setDir 5.4346404;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1216,6 +1225,9 @@ _unit_42 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Crew_EP1", [6391.7827, 7791.1045, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_42 = _this;
|
||||
_this setDir -65.443085;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1387,6 +1399,9 @@ _unit_46 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [6381.814, 7767.4775], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_46 = _this;
|
||||
_this setDir 121.08885;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1397,6 +1412,9 @@ _unit_48 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PMC", [6329.1069, 7790.7651], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_48 = _this;
|
||||
_this setDir 111.3273;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1407,6 +1425,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [6330.1953, 7792.3398, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setDir 127.65099;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1417,6 +1438,9 @@ _unit_50 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Worker2", [6308.3994, 7801.2329], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_50 = _this;
|
||||
_this setDir -79.43615;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1427,6 +1451,9 @@ _unit_52 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [6307.5947, 7793.2104, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_52 = _this;
|
||||
_this setDir -53.402554;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1514,6 +1541,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [4078.2898, 11688.561, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 550.82233;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1542,6 +1572,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_2", [4086.22, 11679.781, -0.00012207031], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir 205.64085;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1552,6 +1585,9 @@ _unit_92 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Drake", [11459.7, 11385.781], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_92 = _this;
|
||||
_this setDir 44.980869;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1562,6 +1598,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AAR_DDPM", [11458.045, 11387.044, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 38.94429;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1572,6 +1611,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_AR_EP1", [11473.452, 11383.101, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 154.96759;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1681,6 +1723,9 @@ _unit_105 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_PMC", [5066.8984, 9729.3574], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_105 = _this;
|
||||
_this setDir -40.290977;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1736,6 +1781,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [12947.661, 12763.261, -1.2341257], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir 273.25204;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1809,6 +1857,9 @@ _unit_123 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_3", [6319.7461, 7780.3867, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_123 = _this;
|
||||
_this setDir 471.17383;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1915,6 +1966,9 @@ _unit_134 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Crew", [13106.087, 8253.1543, 3.9812155], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_134 = _this;
|
||||
_this setDir 78.321281;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1952,6 +2006,9 @@ _unit_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [4063.4075, 11665.369, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_137 = _this;
|
||||
_this setDir 364.06381;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1962,6 +2019,9 @@ _unit_138 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Warlord_EP1", [4065.97, 11664.666, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_138 = _this;
|
||||
_this setDir 373.22098;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1972,6 +2032,9 @@ _unit_139 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman02_EP1", [4059.1609, 11671.943, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_139 = _this;
|
||||
_this setDir 69.660759;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2025,6 +2088,9 @@ _unit_142 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel4", [4059.3625, 11681.246, -0.00018310547], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_142 = _this;
|
||||
_this setDir 495.77243;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2097,6 +2163,9 @@ _unit_150 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [1607.4941, 7780.2427], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_150 = _this;
|
||||
_this setDir -153.01509;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2679,6 +2748,9 @@ _unit_190 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_EN_MTP", [11460.588, 11395.914, 0.00015258789], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_190 = _this;
|
||||
_this setDir 151.44485;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2689,6 +2761,9 @@ _unit_195 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Herrera_Light", [11467.993, 11394.931, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_195 = _this;
|
||||
_this setDir -162.6622;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2699,6 +2774,9 @@ _unit_199 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_Medic_EP1", [11474.346, 11389.572, -0.00012207031], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_199 = _this;
|
||||
_this setDir -116.26833;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -164,6 +164,9 @@ _unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [17176.229, 13586.87, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_13 = _this;
|
||||
_this setDir 73.497665;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -174,6 +177,9 @@ _unit_17 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager3", [19245.633, 13586.95, 3.1938891], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_17 = _this;
|
||||
_this setDir -84.586914;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -238,6 +244,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker3", [14280.453, 12382.589, 0.69716024], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir 345.39899;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -248,6 +257,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [14281.469, 12438.899, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir 272.80331;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -258,6 +270,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman5", [14264.426, 12423.233, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir 825.94824;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -268,6 +283,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [14265.977, 12375.616, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir 381.45752;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -278,6 +296,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [14282.494, 12434.631, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 270.93637;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -288,6 +309,9 @@ _unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [12568.642, 8359.8574, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_62 = _this;
|
||||
_this setDir 671.35419;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -336,6 +360,9 @@ _unit_73 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Functionary1", [17269.762, 9570.75, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_73 = _this;
|
||||
_this setDir 177.47417;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -346,6 +373,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander1", [17175.852, 13602.271, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 87.902885;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -356,6 +386,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman1", [17175.6, 13598.431, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 88.896126;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -366,6 +399,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [17175.785, 13593.929], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir 83.451462;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -376,6 +412,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen3", [17182.684, 13599.278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 613.98407;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -386,6 +425,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [17179.426, 13574.901], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir 433.92062;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -396,6 +438,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [12575.749, 8356.5449, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir 269.78232;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -487,6 +532,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [11453.74, 5420.5854, 0.13881789], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 202.66867;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -497,6 +545,9 @@ _unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen1", [13558.95, 8684.8398, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_91 = _this;
|
||||
_this setDir 184.64287;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -507,6 +558,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [12569.598, 8353.5137, -0.3298558], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 396.39563;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -517,6 +571,9 @@ _unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [12556.018, 8352.8145, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_95 = _this;
|
||||
_this setDir -9.2696304;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -647,6 +704,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [9908.458, 10003.673, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 3.0190864;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -714,6 +774,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [6411.2759, 7476.5024, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir 262.28711;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -792,6 +855,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer4", [12548.382, 8353.6436], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir -50.706394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -820,6 +886,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander3", [12565.632, 8350.7012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir -59.927212;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -850,6 +919,9 @@ _unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["HouseWife1", [13488.928, 6891.0576, 3.5405161], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_124 = _this;
|
||||
_this setDir -91.741302;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -877,6 +949,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [14263.656, 12434.905], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 455.85672;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
|
||||
@@ -187,6 +187,9 @@ _unit_14 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [8150.3169, 4332.6704, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_14 = _this;
|
||||
_this setDir 200.83116;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -568,6 +571,9 @@ _unit_37 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [9652.1055, 10879.585, -0.031912103], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_37 = _this;
|
||||
_this setDir -8.7282362;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -579,6 +585,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_M16A2_PMC", [9655.0381, 10879.717, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -589,6 +598,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager4", [9665.8789, 10897.973, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir 253.78191;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -600,6 +612,9 @@ _unit_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_Contractor2_BAF", [9648.124, 10900.857, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_55 = _this;
|
||||
_this setDir 169.78815;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -611,6 +626,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [9660.083, 10903.648, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir 180.8215;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -631,6 +649,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel5", [9664.749, 10890.223, 0.0001335144], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir -91.013748;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -775,6 +796,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager3", [11920.514, 5269.9688, 1.5940602], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 12.366267;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -802,6 +826,9 @@ _unit_86 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife4", [7976.5767, 10574.898, 0.1468713], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_86 = _this;
|
||||
_this setDir -6.4260778;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -813,6 +840,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_AR", [7972.5825, 10572.921, 0.14687319], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir -9.2197142;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -824,6 +854,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [7970.0234, 10572.893, 0.14689368], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 5.5570426;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -835,6 +868,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [7985.6006, 10607.414, 0.14688605], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 92.554123;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -846,6 +882,9 @@ _unit_98 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_GL", [7989.9077, 10604.353, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_98 = _this;
|
||||
_this setDir 97.450241;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -965,6 +1004,9 @@ _unit_103 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [7963.6943, 10573.726, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_103 = _this;
|
||||
_this setDir 14.998249;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -976,6 +1018,9 @@ _unit_107 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [9756.0273, 4029.0276, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_107 = _this;
|
||||
_this setDir 47.765823;
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -1240,6 +1285,9 @@ _unit_115 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Crew", [13575.962, 7496.8281], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_115 = _this;
|
||||
_this setDir 244.20033;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1358,6 +1406,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_3", [14834.71, 7660.9966, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir 185.51167;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1476,6 +1527,9 @@ _unit_132 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [10033.369, 5945.521, -2.1457672e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_132 = _this;
|
||||
_this setDir 181.42169;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1532,6 +1586,9 @@ _unit_136 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_TL_PMC", [7978.6685, 10584.979, 1.4305115e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_136 = _this;
|
||||
_this setDir -104.86208;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -68,6 +68,9 @@ _unit_2 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [4492.6118, 497.43005, -0.93473291], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_2 = _this;
|
||||
_this setDir 91.095695;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -319,6 +322,9 @@ _unit_18 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [3692.9583, 2407.9482, 0.97101575], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_18 = _this;
|
||||
_this setDir 68.873177;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -506,6 +512,9 @@ _unit_21 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager3", [3714.2905, 2411.4067, 1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_21 = _this;
|
||||
_this setDir 197.46411;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -534,6 +543,9 @@ _unit_22 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [3709.2268, 2413.9536, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_22 = _this;
|
||||
_this setDir 163.08043;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -552,6 +564,9 @@ _unit_23 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel2", [3700.802, 2405.0876, 0.93403047], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_23 = _this;
|
||||
_this setDir 17.120543;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -590,6 +605,9 @@ _unit_37 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [3695.7058, 2412.9033, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_37 = _this;
|
||||
_this setDir 126.20041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -600,6 +618,9 @@ _unit_41 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [3698.4084, 2412.8806, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_41 = _this;
|
||||
_this setDir 136.56801;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -939,6 +960,9 @@ _unit_50 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [3364.3801, 4097.3677, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_50 = _this;
|
||||
_this setDir 140.80887;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1003,6 +1027,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AAT_W", [3379.9919, 4089.8674, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir -5.0636034;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1013,6 +1040,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AAR_MTP", [3375.4666, 4089.1343], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 8.0375652;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1122,6 +1152,9 @@ _unit_63 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel1", [3380.2383, 4101.2407, 0.92276478], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_63 = _this;
|
||||
_this setDir 80.881088;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1194,6 +1227,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Bodyguard_M4_PMC", [3406.2334, 4100.1587], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir -56.60854;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1257,6 +1293,9 @@ _unit_66 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [3395.4006, 4097.2539, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_66 = _this;
|
||||
_this setDir 9.57026;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1339,6 +1378,9 @@ _unit_71 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [4350.2427, 3660.3196, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_71 = _this;
|
||||
_this setDir 203.77193;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1483,6 +1525,9 @@ _unit_87 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [1603.9364, 1066.9688], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_87 = _this;
|
||||
_this setDir 56.743759;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1511,6 +1556,9 @@ _unit_101 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Crew_EP1", [3524.3467, 3132.5461, 1.3646177], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_101 = _this;
|
||||
_this setDir 203.27184;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1622,6 +1670,9 @@ _unit_111 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Scout", [3702.1665, 2414.2417], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_111 = _this;
|
||||
_this setDir 134.77061;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1632,6 +1683,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["FR_Assault_R", [4677.6855, 1880.1096, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir -124.71986;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -2095,6 +2095,9 @@ _unit_105 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander3", [1390.5302, 6944.1221, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_105 = _this;
|
||||
_this setDir 91.034714;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2105,6 +2108,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Worker2", [1394.0282, 6980.3257], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir 184.04665;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2115,6 +2121,9 @@ _unit_117 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_Sapper", [1399.6907, 6932.1113, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_117 = _this;
|
||||
_this setDir -65.198639;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2125,6 +2134,9 @@ _unit_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_Medic", [1403.147, 6935.8843, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_137 = _this;
|
||||
_this setDir -54.290131;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2135,6 +2147,9 @@ _unit_161 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander1", [2392.6931, 7534.646, 2.3263159], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_161 = _this;
|
||||
_this setDir -96.593018;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2153,6 +2168,9 @@ _unit_189 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Soldier_Spotter_EP1", [3561.2859, 6028.3188, 0.44275188], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_189 = _this;
|
||||
_this setDir -528.21375;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2163,6 +2181,9 @@ _unit_206 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [4802.3774, 3073.3643, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_206 = _this;
|
||||
_this setDir 268.52533;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2173,6 +2194,9 @@ _unit_207 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Lopotev", [3942.5715, 853.03564, 0.48624861], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_207 = _this;
|
||||
_this setDir -17.824253;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2183,6 +2207,9 @@ _unit_208 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Villager3", [3924.8306, 859.23077, -0.094918966], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_208 = _this;
|
||||
_this setDir -53.146969;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2193,6 +2220,9 @@ _unit_209 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander2", [3945.9624, 867.5116, 0.36235416], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_209 = _this;
|
||||
_this setDir -108.41523;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2203,6 +2233,9 @@ _unit_213 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RUS_Soldier_TL", [3945.3738, 853.20978, -0.0021039643], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_213 = _this;
|
||||
_this setDir -388.43741;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2213,6 +2246,9 @@ _unit_224 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["MVD_Soldier_TL", [1796.2767, 3674.4536], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_224 = _this;
|
||||
_this setDir 125.48753;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2223,6 +2259,9 @@ _unit_227 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_M16A2_PMC", [1198.4252, 1902.0905], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_227 = _this;
|
||||
_this setDir 68.655991;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2233,6 +2272,9 @@ _unit_231 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [3945.9509, 873.69336, 0.5009582], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_231 = _this;
|
||||
_this setDir -102.63105;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2243,6 +2285,9 @@ _unit_233 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [1415.5072, 6965.9204, 0.99102378], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_233 = _this;
|
||||
_this setDir 119.76057;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2253,6 +2298,9 @@ _unit_235 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel4", [1383.766, 6937.1289], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_235 = _this;
|
||||
_this setDir 117.07826;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2263,6 +2311,9 @@ _unit_236 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_TL_PMC", [4802.3784, 7338.2749, 3.6239624e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_236 = _this;
|
||||
_this setDir 175.74536;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2273,6 +2324,9 @@ _unit_237 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife4", [3945.803, 879.50177, 1.3585551], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_237 = _this;
|
||||
_this setDir -41.754269;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2283,6 +2337,9 @@ _unit_238 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_Contractor1_BAF", [3932.2576, 883.86243, 2.7418137e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_238 = _this;
|
||||
_this setDir -60.566174;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2384,6 +2441,9 @@ _unit_240 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_GL", [5345.3501, 2304.4453, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_240 = _this;
|
||||
_this setDir 45.32769;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -164,6 +164,9 @@ _unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [17176.229, 13586.87, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_13 = _this;
|
||||
_this setDir 73.497665;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -174,6 +177,9 @@ _unit_17 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager3", [19245.633, 13586.95, 3.1938891], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_17 = _this;
|
||||
_this setDir -84.586914;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -238,6 +244,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker3", [14280.453, 12382.589, 0.69716024], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir 345.39899;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -248,6 +257,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [14281.469, 12438.899, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir 272.80331;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -258,6 +270,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman5", [14264.426, 12423.233, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir 825.94824;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -268,6 +283,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [14265.977, 12375.616, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir 381.45752;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -278,6 +296,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [14282.494, 12434.631, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 270.93637;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -288,6 +309,9 @@ _unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [12568.642, 8359.8574, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_62 = _this;
|
||||
_this setDir 671.35419;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -336,6 +360,9 @@ _unit_73 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Functionary1", [17269.762, 9570.75, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_73 = _this;
|
||||
_this setDir 177.47417;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -346,6 +373,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander1", [17175.852, 13602.271, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 87.902885;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -356,6 +386,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman1", [17175.6, 13598.431, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 88.896126;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -366,6 +399,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [17175.785, 13593.929], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir 83.451462;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -376,6 +412,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen3", [17182.684, 13599.278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 613.98407;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -386,6 +425,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [17179.426, 13574.901], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir 433.92062;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -396,6 +438,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [12575.749, 8356.5449, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir 269.78232;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -487,6 +532,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [11453.74, 5420.5854, 0.13881789], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 202.66867;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -497,6 +545,9 @@ _unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen1", [13558.33, 8684.3281, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_91 = _this;
|
||||
_this setDir 184.64287;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -507,6 +558,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [12569.598, 8353.5137, -0.3298558], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 396.39563;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -517,6 +571,9 @@ _unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [12556.018, 8352.8145, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_95 = _this;
|
||||
_this setDir -9.2696304;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -647,6 +704,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [9908.458, 10003.673, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 3.0190864;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -714,6 +774,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [6411.2759, 7476.5024, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir 262.28711;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -792,6 +855,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer4", [12548.382, 8353.6436], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir -50.706394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -820,6 +886,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander3", [12565.632, 8350.7012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir -59.927212;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -850,6 +919,9 @@ _unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["HouseWife1", [13488.928, 6891.0576, 3.5405161], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_124 = _this;
|
||||
_this setDir -91.741302;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -877,6 +949,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [14263.656, 12434.905], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 455.85672;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1572,6 +1647,9 @@ _unit_193 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [13243.781, 11189.826, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_193 = _this;
|
||||
_this setDir -99.240112;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -846,6 +846,9 @@ _unit_31 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [8264.5371, 15495.855, 3.7374172], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_31 = _this;
|
||||
_this setDir 56.102802;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -856,6 +859,9 @@ _unit_32 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander3", [8266.668, 15482.221, 0.10264076], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_32 = _this;
|
||||
_this setDir -141.76392;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -866,6 +872,9 @@ _unit_35 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [8254.9502, 15509.599, 0.23239325], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_35 = _this;
|
||||
_this setDir -170.64685;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -876,6 +885,9 @@ _unit_40 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Worker2", [8262.3057, 15499.362, 3.5365536], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_40 = _this;
|
||||
_this setDir 415.11279;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -886,6 +898,9 @@ _unit_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel3", [8262.2666, 15499.865, 0.28269568], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_55 = _this;
|
||||
_this setDir -131.36397;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -905,6 +920,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [8243.2871, 15505.409, -2.8610229e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 134.79477;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1017,6 +1035,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager3", [12421.655, 5051.9307, 0.71062249], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir 6.034544;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1027,6 +1048,9 @@ _unit_96 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [12401.616, 5045.4702, 1.8259125], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_96 = _this;
|
||||
_this setDir -35.831966;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1037,6 +1061,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman01_EP1", [12392.748, 5053.9941, 1.4861736], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 172.95543;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1047,6 +1074,9 @@ _unit_110 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_AR_EP1", [12427.486, 5058.2739, 3.513485], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_110 = _this;
|
||||
_this setDir -78.654518;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1057,6 +1087,9 @@ _unit_119 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Graves", [12425.565, 5054.9614, 3.5064285], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_119 = _this;
|
||||
_this setDir -38.965942;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1288,6 +1321,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [12421.825, 5058.9873, 0.15634714], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 24.803446;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2166,6 +2202,9 @@ _unit_172 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_AR", [15507.673, 13226.056, -1.8119812e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_172 = _this;
|
||||
_this setDir 28.482628;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2176,6 +2215,9 @@ _unit_184 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Lopotev", [15503.225, 13227.221, -0.00010824203], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_184 = _this;
|
||||
_this setDir 9.4583635;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2186,6 +2228,9 @@ _unit_198 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander3", [15518.751, 13226.484, -7.4863434e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_198 = _this;
|
||||
_this setDir -20.681011;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2196,6 +2241,9 @@ _unit_203 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Worker2", [15473.157, 13187.692, -9.1075897e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_203 = _this;
|
||||
_this setDir 34.35025;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2206,6 +2254,9 @@ _unit_208 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [15520.006, 13250.66, 0.26522979], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_208 = _this;
|
||||
_this setDir -31.105717;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2243,6 +2294,9 @@ _unit_219 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [5154.019, 4855.4419, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_219 = _this;
|
||||
_this setDir -93.96814;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2271,6 +2325,9 @@ _unit_221 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander2", [16864.951, 5273.5635, 1.3620883], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_221 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -2288,6 +2345,9 @@ _unit_224 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Special_Forces_EP1", [6773.3965, 16950.34, 1.3511612], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_224 = _this;
|
||||
_this setDir -31.881969;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2315,6 +2375,9 @@ _unit_227 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RUS_Commander", [5372.9751, 16095.265, -0.00016623829], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_227 = _this;
|
||||
_this setDir -113.97614;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2334,6 +2397,9 @@ _unit_237 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Special_Forces_MG_EP1", [2128.2959, 7807.7822, 6.9963961], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_237 = _this;
|
||||
_this setDir -99.433609;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2423,6 +2489,9 @@ _unit_244 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RUS_Soldier2", [10395.563, 8270.3369, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_244 = _this;
|
||||
_this setDir 214.98192;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2433,6 +2502,9 @@ _unit_245 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Drake_Light", [15128.7, 16420.936, 0.075260207], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_245 = _this;
|
||||
_this setDir 134.33461;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2462,6 +2534,9 @@ _unit_250 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel5", [15536.542, 13224.494, 0.92211318], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_250 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -2489,6 +2564,9 @@ _unit_263 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["pook_Doc_Bell47", [8269.4893, 15490.62, 3.3378601e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_263 = _this;
|
||||
_this setDir -104.75245;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -1050,6 +1050,9 @@ _unit_45 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel4", [24732.811, 21743.199], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_45 = _this;
|
||||
_this setDir 64.564354;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1060,6 +1063,9 @@ _unit_47 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker2", [24754.064, 21753.211, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_47 = _this;
|
||||
_this setDir -126.8064;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1070,6 +1076,9 @@ _unit_48 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [24729.23, 21755.924, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_48 = _this;
|
||||
_this setDir -255.61607;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1080,6 +1089,9 @@ _unit_50 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer1", [24763.006, 21731.82, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_50 = _this;
|
||||
_this setDir -212.09021;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1090,6 +1102,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_AR_EP1", [24768.969, 21744.072, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir -107.46156;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1100,6 +1115,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["FR_Cooper", [24767.756, 21747.711, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir -113.25089;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2135,6 +2153,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_AR", [15523.848, 17039.621, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 85.097282;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2145,6 +2166,9 @@ _unit_76 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Commander_EP1", [15523.59, 17043.145], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_76 = _this;
|
||||
_this setDir 88.600395;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2155,6 +2179,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_GL", [15506.838, 16990.656, 1.2402413], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -2164,6 +2191,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel2", [15464.726, 17023.158, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 98.796684;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2174,6 +2204,9 @@ _unit_80 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [15535.36, 17013.445, -8.392334e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_80 = _this;
|
||||
_this setDir 74.994469;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2184,6 +2217,9 @@ _unit_81 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager1", [15516.595, 17037.814, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_81 = _this;
|
||||
_this setDir 252.18291;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2212,6 +2248,9 @@ _unit_83 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["pook_Doc_Bell47", [15520.698, 16983.357, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_83 = _this;
|
||||
_this setDir -59.946384;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3713,6 +3752,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen2_EP1", [13144.077, 6626.8535, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir 458.55975;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3723,6 +3765,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel5", [13171.156, 6627.7104, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 177.21941;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3733,6 +3778,9 @@ _unit_123 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Doctor", [13191.037, 6634.4053], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_123 = _this;
|
||||
_this setDir -98.320198;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3743,6 +3791,9 @@ _unit_126 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Soldier_AMG_EP1", [13191.296, 6616.9004], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_126 = _this;
|
||||
_this setDir -389.45856;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3753,6 +3804,9 @@ _unit_129 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Soldier_Crew_EP1", [13187.883, 6615.8374, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_129 = _this;
|
||||
_this setDir -2.9957929;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3763,6 +3817,9 @@ _unit_130 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer1", [13154.665, 6602.7998], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_130 = _this;
|
||||
_this setDir 23.611794;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3827,6 +3884,9 @@ _unit_149 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Soldier_Pilot", [15351.942, 18520.586, 0.08025299], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_149 = _this;
|
||||
_this setDir -94.356766;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3899,6 +3959,9 @@ _unit_153 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [11041.085, 15684.497, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_153 = _this;
|
||||
_this setDir 149.87318;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3918,6 +3981,9 @@ _unit_155 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["MVD_Soldier_Marksman", [16890.625, 1780.7633, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_155 = _this;
|
||||
_this setDir 31.908611;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3990,6 +4056,9 @@ _unit_160 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PMC", [223.62724, 22712.076, 0.00010681152], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_160 = _this;
|
||||
_this setDir 129.51604;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -4070,6 +4139,9 @@ _unit_173 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [2446.0735, 3899.76], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_173 = _this;
|
||||
_this setDir -97.42749;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -493,6 +493,9 @@ _unit_9 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker1", [3566.7996, 6822.4268, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_9 = _this;
|
||||
_this setDir 93.120316;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -504,6 +507,9 @@ _unit_10 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [3574.5276, 6826.0088, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_10 = _this;
|
||||
_this setDir 59.318363;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -515,6 +521,9 @@ _unit_11 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman01_EP1", [3567.4998, 6825.6235, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_11 = _this;
|
||||
_this setDir 129.56522;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -615,6 +624,9 @@ _unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [3577.5337, 6843.0664], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_13 = _this;
|
||||
_this setDir 109.87543;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -626,6 +638,9 @@ _unit_14 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [3578.8706, 6848.2681, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_14 = _this;
|
||||
_this setDir 122.72586;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -707,6 +722,9 @@ _unit_20 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani02_EP1", [4725.0669, 827.51367, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_20 = _this;
|
||||
_this setDir 145.13918;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -718,6 +736,9 @@ _unit_21 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani03_EP1", [4728.353, 830.5683, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_21 = _this;
|
||||
_this setDir 186.02428;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -738,6 +759,9 @@ _unit_24 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman02_EP1", [4722.2773, 864.39056], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_24 = _this;
|
||||
_this setDir 142.1062;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -767,6 +791,9 @@ _unit_26 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani05_EP1", [4727.292, 834.08929, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_26 = _this;
|
||||
_this setDir 65.476814;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -778,6 +805,9 @@ _unit_86 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [3569.9138, 6818.8462, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_86 = _this;
|
||||
_this setDir 36.478336;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -841,6 +871,9 @@ _unit_93 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [3573.853, 6817.5674, -3.6239624e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_93 = _this;
|
||||
_this setDir 42.312424;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -878,6 +911,9 @@ _unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [4722.1758, 825.21582, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_95 = _this;
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
|
||||
@@ -3,6 +3,9 @@ _unit_2 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker1", [4250.3955, 4481.9404, 3.8481112], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_2 = _this;
|
||||
_this setDir 13.246977;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -103,6 +106,9 @@ _unit_11 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen2_EP1", [3011.9712, 5934.8613, 3.5805645], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_11 = _this;
|
||||
_this setDir 7.3076472;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -141,6 +147,9 @@ _unit_15 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker1", [3005.1003, 5931.6553, 0.32037464], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_15 = _this;
|
||||
_this setDir 267.2005;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -223,6 +232,9 @@ _unit_20 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [6013.0737, 6629.2124, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_20 = _this;
|
||||
_this setDir 138.41472;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -525,6 +537,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [7033.144, 7103.0996, -1.8119812e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setDir -50.393272;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -608,6 +623,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [6545.7944, 6867.1309, 0.13616294], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir 10.41416;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -770,6 +788,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker4", [7551.1641, 3025.2014, 0.98590052], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir -101.36158;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -879,6 +900,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot", [4143.9258, 1481.0282, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir 71.022041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -890,6 +914,9 @@ _unit_66 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Madam3", [4181.9175, 2341.8435, 5.1864305], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_66 = _this;
|
||||
_this setDir 273.64359;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1227,6 +1254,9 @@ _unit_71 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [3610.2993, 3688.4067, 0.2740716], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_71 = _this;
|
||||
_this setDir -160.882;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1238,6 +1268,9 @@ _unit_72 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [3610.0063, 3685.4143, 0.2596041], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_72 = _this;
|
||||
_this setDir -108.81454;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1249,6 +1282,9 @@ _unit_76 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [897.12573, 5270.0874, 3.6778364], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_76 = _this;
|
||||
_this setDir -102.73165;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1260,6 +1296,9 @@ _unit_77 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman01_EP1", [891.1792, 5271.9116, 0.56924075], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_77 = _this;
|
||||
_this setDir 95.87394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1298,6 +1337,9 @@ _unit_80 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3_EP1", [719.30035, 1576.938, 14.100372], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_80 = _this;
|
||||
_this setDir 72.737617;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1408,6 +1450,9 @@ _unit_85 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman2s", [3059.0198, 8021.9331, 2.8610229e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_85 = _this;
|
||||
_this setDir -5.0591068;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1488,6 +1533,9 @@ _unit_87 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman3s", [8348.2188, 8739.2813, 8.5592041], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_87 = _this;
|
||||
_this setDir 367.17648;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1517,6 +1565,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman5", [7509.8115, 2951.6182, -8.5830688e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 167.27051;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1698,6 +1749,9 @@ _unit_99 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [1724.6815, 4136.9688, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_99 = _this;
|
||||
_this setDir 90.808693;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1860,6 +1914,9 @@ _unit_102 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman7s", [2381.4463, 4119.7832, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_102 = _this;
|
||||
_this setDir 82.011307;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1952,6 +2009,9 @@ _unit_106 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel3", [2382.6038, 4114.354, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_106 = _this;
|
||||
_this setDir 88.664886;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1963,6 +2023,9 @@ _unit_109 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman5s", [3925.5791, 5225.2319, 1.7729917], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_109 = _this;
|
||||
_this setDir 89.601418;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1974,6 +2037,9 @@ _unit_111 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman2", [3879.7634, 2236.843, 1.1846944], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_111 = _this;
|
||||
_this setDir 43.212208;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1985,6 +2051,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman4", [5511.9951, 4394.8013, 4.1448889], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir 25.054167;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2140,6 +2209,9 @@ _unit_117 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman02_EP1", [4236.6968, 4842.8164, 0.36117083], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_117 = _this;
|
||||
_this setDir 194.36969;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2160,6 +2232,9 @@ _unit_120 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman03_EP1", [6676.3252, 6361.1772, 0.72185659], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_120 = _this;
|
||||
_this setDir 132.67206;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2171,6 +2246,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman7", [7508.0059, 2951.5234], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 178.10352;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2182,6 +2260,9 @@ _unit_127 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman6", [2375.4302, 4120.2432, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_127 = _this;
|
||||
_this setDir 70.515434;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2209,6 +2290,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman6s", [1737.4084, 4142.3691, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 184.57875;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2436,6 +2520,9 @@ _unit_154 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Doctor", [6678.1494, 4294.6987, 0.55937135], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_154 = _this;
|
||||
_this setDir 15.470127;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2447,6 +2534,9 @@ _unit_159 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [4099.8921, 9243.417, 6.3896179e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_159 = _this;
|
||||
_this setDir 170.86682;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2490,6 +2580,9 @@ _unit_169 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Functionary1", [4144.0195, 1478.6262], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_169 = _this;
|
||||
_this setDir 467.24658;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -2,6 +2,9 @@ _unit_2 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker1", [4250.3955, 4481.9404, 3.8481112], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_2 = _this;
|
||||
_this setDir 13.246977;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -102,6 +105,9 @@ _unit_11 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen2_EP1", [3011.9712, 5934.8613, 3.5805645], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_11 = _this;
|
||||
_this setDir 7.3076472;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -140,6 +146,9 @@ _unit_15 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker1", [3005.1003, 5931.6553, 0.32037464], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_15 = _this;
|
||||
_this setDir 267.2005;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -222,6 +231,9 @@ _unit_20 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Worker01_EP1", [6013.0737, 6629.2124, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_20 = _this;
|
||||
_this setDir 138.41472;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -524,6 +536,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [7033.144, 7103.0996, -1.8119812e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setDir -50.393272;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -607,6 +622,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [6545.7944, 6867.1309, 0.13616294], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir 10.41416;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -769,6 +787,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker4", [7551.1641, 3025.2014, 0.98590052], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir -101.36158;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -878,6 +899,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot", [4143.9258, 1481.0282, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir 71.022041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -889,6 +913,9 @@ _unit_66 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Madam3", [4181.9175, 2341.8435, 5.1864305], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_66 = _this;
|
||||
_this setDir 273.64359;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1226,6 +1253,9 @@ _unit_71 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [3610.2993, 3688.4067, 0.2740716], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_71 = _this;
|
||||
_this setDir -160.882;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1237,6 +1267,9 @@ _unit_72 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [3610.0063, 3685.4143, 0.2596041], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_72 = _this;
|
||||
_this setDir -108.81454;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1248,6 +1281,9 @@ _unit_76 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [897.12573, 5270.0874, 3.6778364], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_76 = _this;
|
||||
_this setDir -102.73165;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1259,6 +1295,9 @@ _unit_77 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman01_EP1", [891.1792, 5271.9116, 0.56924075], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_77 = _this;
|
||||
_this setDir 95.87394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1297,6 +1336,9 @@ _unit_80 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3_EP1", [719.30035, 1576.938, 14.100372], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_80 = _this;
|
||||
_this setDir 72.737617;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1407,6 +1449,9 @@ _unit_85 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman2s", [3059.0198, 8021.9331, 2.8610229e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_85 = _this;
|
||||
_this setDir -5.0591068;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1487,6 +1532,9 @@ _unit_87 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman3s", [8348.2188, 8739.2813, 8.5592041], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_87 = _this;
|
||||
_this setDir 367.17648;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1516,6 +1564,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman5", [7509.8115, 2951.6182, -8.5830688e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 167.27051;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1697,6 +1748,9 @@ _unit_99 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [1724.6815, 4136.9688, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_99 = _this;
|
||||
_this setDir 90.808693;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1859,6 +1913,9 @@ _unit_102 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman7s", [2381.4463, 4119.7832, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_102 = _this;
|
||||
_this setDir 82.011307;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1951,6 +2008,9 @@ _unit_106 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel3", [2382.6038, 4114.354, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_106 = _this;
|
||||
_this setDir 88.664886;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1962,6 +2022,9 @@ _unit_109 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman5s", [3925.5791, 5225.2319, 1.7729917], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_109 = _this;
|
||||
_this setDir 89.601418;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1973,6 +2036,9 @@ _unit_111 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman2", [3879.7634, 2236.843, 1.1846944], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_111 = _this;
|
||||
_this setDir 43.212208;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1984,6 +2050,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman4", [5509.2041, 4392.7847, 3.3642137], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir 25.054167;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2139,6 +2208,9 @@ _unit_117 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman02_EP1", [4236.6968, 4842.8164, 0.36117083], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_117 = _this;
|
||||
_this setDir 194.36969;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2159,6 +2231,9 @@ _unit_120 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman03_EP1", [6676.3252, 6361.1772, 0.72185659], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_120 = _this;
|
||||
_this setDir 132.67206;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2170,6 +2245,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman7", [7508.0059, 2951.5234], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 178.10352;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2181,6 +2259,9 @@ _unit_127 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman6", [2375.4302, 4120.2432, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_127 = _this;
|
||||
_this setDir 70.515434;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2208,6 +2289,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman6s", [1737.4084, 4142.3691, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 184.57875;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2435,6 +2519,9 @@ _unit_154 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Doctor", [6678.1494, 4294.6987, 0.55937135], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_154 = _this;
|
||||
_this setDir 15.470127;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2446,6 +2533,9 @@ _unit_159 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [4099.8921, 9243.417, 6.3896179e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_159 = _this;
|
||||
_this setDir 170.86682;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2489,6 +2579,9 @@ _unit_169 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Functionary1", [4144.0195, 1478.6262], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_169 = _this;
|
||||
_this setDir 467.24658;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -1,98 +1,101 @@
|
||||
private ["_guaranteedLoot","_randomizedLoot","_spawnChance","_spawnMarker","_spawnRadius","_spawnFire","_fadeFire","_crashModel","_lootTable","_crashName","_spawnRoll","_position","_crash","_config","_hasAdjustment","_newHeight","_adjustedPos","_num","_itemTypes","_index","_weights","_cntWeights","_nearby","_itemType","_needsrelocated","_istoomany"];
|
||||
private ["_guaranteedLoot","_randomizedLoot","_spawnChance","_spawnMarker","_spawnRadius","_spawnFire","_fadeFire","_crashModel","_lootTable","_crashName","_spawnRoll","_position","_crash","_config","_hasAdjustment","_newHeight","_adjustedPos","_num","_itemTypes","_index","_weights","_cntWeights","_nearby","_itemType","_needsrelocated","_istoomany","_pos","_lootPos"];
|
||||
|
||||
_guaranteedLoot = 3;
|
||||
_randomizedLoot = 4;
|
||||
_spawnChance = 0.50;
|
||||
_spawnChance = 0.50;
|
||||
_spawnMarker = 'center';
|
||||
// _spawnRadius = 5000;
|
||||
_spawnRadius = HeliCrashArea;
|
||||
_spawnFire = true;
|
||||
_fadeFire = false;
|
||||
|
||||
_minLootRadius = 4;
|
||||
_maxLootRadius = 4;
|
||||
_spawnRoll = random 1;
|
||||
if (_spawnRoll <= _spawnChance) then {
|
||||
|
||||
_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ","UH60_NAVY_Wreck_DZ","UH60_ARMY_Wreck_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_burned_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom;
|
||||
_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ","UH60_NAVY_Wreck_DZ","UH60_ARMY_Wreck_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_burned_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom;
|
||||
|
||||
if(_crashModel == "Mass_grave_DZ") then {
|
||||
_lootTable = "MassGrave";
|
||||
} else {
|
||||
_lootTable = "HeliCrash";
|
||||
};
|
||||
if(_crashModel == "Mass_grave_DZ") then {
|
||||
_lootTable = "MassGrave";
|
||||
} else {
|
||||
_lootTable = "HeliCrash";
|
||||
};
|
||||
_maxLootRadius = _maxLootRadius - _minLootRadius;
|
||||
_crashName = getText (configFile >> "CfgVehicles" >> _crashModel >> "displayName");
|
||||
|
||||
_crashName = getText (configFile >> "CfgVehicles" >> _crashModel >> "displayName");
|
||||
// Loop for a new location without any vehicles
|
||||
_needsrelocated = true;
|
||||
while {_needsrelocated} do {
|
||||
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_istoomany = _position nearObjects ["AllVehicles",10];
|
||||
if((count _istoomany) == 0) then { _needsrelocated = false; };
|
||||
};
|
||||
|
||||
// Loop for a new location without any vehicles
|
||||
_needsrelocated = true;
|
||||
while {_needsrelocated} do {
|
||||
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_istoomany = _position nearObjects ["AllVehicles",10];
|
||||
if((count _istoomany) == 0) then { _needsrelocated = false; };
|
||||
};
|
||||
//diag_log(format["CRASHSPAWNER: Spawning '%1' with loot table '%2' NOW! (%3) at: %4", _crashName, _lootTable, time, str(_position)]);
|
||||
|
||||
//diag_log(format["CRASHSPAWNER: Spawning '%1' with loot table '%2' NOW! (%3) at: %4", _crashName, _lootTable, time, str(_position)]);
|
||||
_crash = createVehicle [_crashModel,_position, [], 0, "CAN_COLLIDE"];
|
||||
// Randomize the direction the wreck is facing
|
||||
_crash setDir round(random 360);
|
||||
|
||||
_crash = createVehicle [_crashModel,_position, [], 0, "CAN_COLLIDE"];
|
||||
// Randomize the direction the wreck is facing
|
||||
_crash setDir round(random 360);
|
||||
// Using "custom" wrecks (using the destruction model of a vehicle vs. a prepared wreck model) will result
|
||||
// in the model spawning halfway in the ground. To combat this, an OPTIONAL configuration can be tied to
|
||||
// the CfgVehicles class you've created for the custom wreck to define how high above the ground it should
|
||||
// spawn. This is optional.
|
||||
_config = configFile >> "CfgVehicles" >> _crashModel >> "heightAdjustment";
|
||||
_hasAdjustment = isNumber(_config);
|
||||
_newHeight = 0;
|
||||
if (_hasAdjustment) then {
|
||||
_newHeight = getNumber(_config);
|
||||
};
|
||||
|
||||
// Using "custom" wrecks (using the destruction model of a vehicle vs. a prepared wreck model) will result
|
||||
// in the model spawning halfway in the ground. To combat this, an OPTIONAL configuration can be tied to
|
||||
// the CfgVehicles class you've created for the custom wreck to define how high above the ground it should
|
||||
// spawn. This is optional.
|
||||
_config = configFile >> "CfgVehicles" >> _crashModel >> "heightAdjustment";
|
||||
_hasAdjustment = isNumber(_config);
|
||||
_newHeight = 0;
|
||||
if (_hasAdjustment) then {
|
||||
_newHeight = getNumber(_config);
|
||||
};
|
||||
// Must setPos after a setDir otherwise the wreck won't level itself with the terrain
|
||||
_adjustedPos = [(_position select 0), (_position select 1), _newHeight];
|
||||
//diag_log(format["DIAG: Designated Position: %1", str(_adjustedPos)]);
|
||||
_crash setPos _adjustedPos;
|
||||
|
||||
// Must setPos after a setDir otherwise the wreck won't level itself with the terrain
|
||||
_adjustedPos = [(_position select 0), (_position select 1), _newHeight];
|
||||
//diag_log(format["DIAG: Designated Position: %1", str(_adjustedPos)]);
|
||||
_crash setPos _adjustedPos;
|
||||
// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
|
||||
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
|
||||
|
||||
// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
|
||||
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
|
||||
_crash setVariable ["ObjectID","1",true];
|
||||
_pos = getPos _crash;
|
||||
// Disable simulation server side
|
||||
_crash enableSimulation false;
|
||||
|
||||
_crash setVariable ["ObjectID","1",true];
|
||||
_num = round(random _randomizedLoot) + _guaranteedLoot;
|
||||
|
||||
// Disable simulation server side
|
||||
_crash enableSimulation false;
|
||||
if(_crashModel == "Mass_grave_DZ") then {
|
||||
_spawnFire = false;
|
||||
_num = _num * 2;
|
||||
};
|
||||
|
||||
_num = round(random _randomizedLoot) + _guaranteedLoot;
|
||||
if (_spawnFire) then {
|
||||
//["PVDZE_obj_Fire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
|
||||
PVDZE_obj_Fire = [_crash,2,time,false,_fadeFire];
|
||||
publicVariable "PVDZE_obj_Fire";
|
||||
_crash setvariable ["fadeFire",_fadeFire,true];
|
||||
};
|
||||
|
||||
if(_crashModel == "Mass_grave_DZ") then {
|
||||
_spawnFire = false;
|
||||
_num = _num * 2;
|
||||
};
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = [] + getArray (missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
} else {
|
||||
_itemTypes = [] + getArray (configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
};
|
||||
_CBLBase = dayz_CBLBase find (toLower(_lootTable));
|
||||
_weights = dayz_CBLChances select _CBLBase;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
if (_spawnFire) then {
|
||||
//["PVDZE_obj_Fire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
|
||||
PVDZE_obj_Fire = [_crash,2,time,false,_fadeFire];
|
||||
publicVariable "PVDZE_obj_Fire";
|
||||
_crash setvariable ["fadeFire",_fadeFire,true];
|
||||
};
|
||||
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = [] + getArray (missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
} else {
|
||||
_itemTypes = [] + getArray (configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
};
|
||||
_CBLBase = dayz_CBLBase find (toLower(_lootTable));
|
||||
_weights = dayz_CBLChances select _CBLBase;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
for "_x" from 1 to _num do {
|
||||
//create loot
|
||||
_index1 = floor(random _cntWeights);
|
||||
_index2 = _weights select _index1;
|
||||
_itemType = _itemTypes select _index2;
|
||||
[_itemType select 0, _itemType select 1, _position, 5] call spawn_loot;
|
||||
};
|
||||
// ReammoBox is preferred parent class here, as WeaponHolder wouldn't match MedBox0 && other such items.
|
||||
_nearby = _position nearObjects ["ReammoBox", sizeOf(_crashModel)];
|
||||
{
|
||||
_x setVariable ["permaLoot",true];
|
||||
} count _nearBy;
|
||||
for "_x" from 1 to _num do {
|
||||
//create loot
|
||||
_maxLootRadius = (random _maxLootRadius) + _minLootRadius;
|
||||
_lootPos = [_pos, _maxLootRadius, random 360] call BIS_fnc_relPos;
|
||||
_index1 = floor(random _cntWeights);
|
||||
_index2 = _weights select _index1;
|
||||
_itemType = _itemTypes select _index2;
|
||||
[_itemType select 0, _itemType select 1, _lootPos, 5] call spawn_loot;
|
||||
};
|
||||
// ReammoBox is preferred parent class here, as WeaponHolder wouldn't match MedBox0 && other such items.
|
||||
_nearby = _pos nearObjects ["ReammoBox", sizeOf(_crashModel)];
|
||||
{
|
||||
_x setVariable ["permaLoot",true];
|
||||
} count _nearBy;
|
||||
};
|
||||
@@ -1,65 +1,68 @@
|
||||
private ["_guaranteedLoot","_randomizedLoot","_spawnChance","_spawnMarker","_spawnRadius","_crashModel","_lootTable","_spawnRoll","_position","_crash","_config","_num","_itemTypes","_index","_weights","_cntWeights","_nearby","_itemType","_needsrelocated","_istoomany"];
|
||||
private ["_guaranteedLoot","_randomizedLoot","_spawnChance","_spawnMarker","_spawnRadius","_crashModel","_lootTable","_spawnRoll","_position","_crash","_config","_num","_itemTypes","_index","_weights","_cntWeights","_nearby","_itemType","_needsrelocated","_istoomany","_pos","_lootPos"];
|
||||
|
||||
_guaranteedLoot = 4;
|
||||
_randomizedLoot = 8;
|
||||
_spawnChance = 0.50;
|
||||
_spawnChance = 0.50;
|
||||
_spawnMarker = 'center';
|
||||
_spawnRadius = (HeliCrashArea/2);
|
||||
|
||||
_minLootRadius = 4;
|
||||
_maxLootRadius = 4;
|
||||
_spawnRoll = random 1;
|
||||
if (_spawnRoll <= _spawnChance) then {
|
||||
|
||||
_crashModel = "Supply_Crate_DZE";
|
||||
|
||||
_lootTable = "SupplyDrop";
|
||||
|
||||
// Loop for a new location without any vehicles
|
||||
_needsrelocated = true;
|
||||
while {_needsrelocated} do {
|
||||
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_istoomany = _position nearObjects ["AllVehicles",10];
|
||||
if((count _istoomany) == 0) then { _needsrelocated = false; };
|
||||
};
|
||||
_crashModel = "Supply_Crate_DZE";
|
||||
|
||||
//diag_log(format["CRASHSPAWNER: Spawning '%1' with loot table '%2' NOW! (%3) at: %4", _crashName, _lootTable, time, str(_position)]);
|
||||
_lootTable = "SupplyDrop";
|
||||
|
||||
_crash = createVehicle [_crashModel,_position, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
// Randomize the direction the wreck is facing
|
||||
_crash setDir round(random 360);
|
||||
// Loop for a new location without any vehicles
|
||||
_needsrelocated = true;
|
||||
while {_needsrelocated} do {
|
||||
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_istoomany = _position nearObjects ["AllVehicles",10];
|
||||
if((count _istoomany) == 0) then { _needsrelocated = false; };
|
||||
};
|
||||
|
||||
_crash setPos _position;
|
||||
//diag_log(format["CRASHSPAWNER: Spawning '%1' with loot table '%2' NOW! (%3) at: %4", _crashName, _lootTable, time, str(_position)]);
|
||||
|
||||
// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
|
||||
//PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
|
||||
_crash = createVehicle [_crashModel,_position, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
//_crash setVariable ["ObjectID","1",true];
|
||||
// Randomize the direction the wreck is facing
|
||||
_crash setDir round(random 360);
|
||||
|
||||
// Disable simulation server side
|
||||
_crash enableSimulation false;
|
||||
_crash setPos _position;
|
||||
|
||||
// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
|
||||
//PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
|
||||
|
||||
//_crash setVariable ["ObjectID","1",true];
|
||||
_pos = getPos _crash;
|
||||
// Disable simulation server side
|
||||
_crash enableSimulation false;
|
||||
|
||||
_num = (round(random _randomizedLoot)) + _guaranteedLoot;
|
||||
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = [] + getArray (missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
} else {
|
||||
_itemTypes = [] + getArray (configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
};
|
||||
_CBLBase = dayz_CBLBase find (toLower(_lootTable));
|
||||
_weights = dayz_CBLChances select _CBLBase;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
for "_x" from 1 to _num do {
|
||||
//create loot
|
||||
_index1 = floor(random _cntWeights);
|
||||
_index2 = _weights select _index1;
|
||||
_itemType = _itemTypes select _index2;
|
||||
[_itemType select 0, _itemType select 1, _position, 5] call spawn_loot;
|
||||
};
|
||||
|
||||
// ReammoBox is preferred parent class here, as WeaponHolder wouldn't match MedBox0 && other such items.
|
||||
_nearby = _position nearObjects ["ReammoBox", sizeOf(_crashModel)];
|
||||
{
|
||||
_x setVariable ["permaLoot",true];
|
||||
} count _nearBy;
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = [] + getArray (missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
} else {
|
||||
_itemTypes = [] + getArray (configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
};
|
||||
_CBLBase = dayz_CBLBase find (toLower(_lootTable));
|
||||
_weights = dayz_CBLChances select _CBLBase;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
for "_x" from 1 to _num do {
|
||||
//create loot
|
||||
_maxLootRadius = (random _maxLootRadius) + _minLootRadius;
|
||||
_lootPos = [_pos, _maxLootRadius, random 360] call BIS_fnc_relPos;
|
||||
_index1 = floor(random _cntWeights);
|
||||
_index2 = _weights select _index1;
|
||||
_itemType = _itemTypes select _index2;
|
||||
[_itemType select 0, _itemType select 1, _lootPos, 5] call spawn_loot;
|
||||
};
|
||||
|
||||
// ReammoBox is preferred parent class here, as WeaponHolder wouldn't match MedBox0 && other such items.
|
||||
_nearby = _position nearObjects ["ReammoBox", sizeOf(_crashModel)];
|
||||
{
|
||||
_x setVariable ["permaLoot",true];
|
||||
} count _nearBy;
|
||||
};
|
||||
@@ -1,5 +1,5 @@
|
||||
dir = "@DayZ_Epoch";
|
||||
name = "DayZ Epoch 1.0.5.1";
|
||||
name = "DayZ Epoch 1.0.5.2";
|
||||
actionName = "Website";
|
||||
picture = "dayz_logo_ca.paa";
|
||||
action = "http://www.dayzepoch.com";
|
||||
90
SQF/redryder/config.cpp
Normal file
90
SQF/redryder/config.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
// RedRyder BB Gun by WillRobinson.
|
||||
|
||||
#define TEast 0
|
||||
#define TWest 1
|
||||
#define TGuerrila 2
|
||||
#define TCivilian 3
|
||||
#define TSideUnknown 4
|
||||
#define TEnemy 5
|
||||
#define TFriendly 6
|
||||
#define TLogic 7
|
||||
|
||||
#define true 1
|
||||
#define false 0
|
||||
|
||||
class CfgPatches
|
||||
{
|
||||
class RedRyder
|
||||
{
|
||||
units[] = {};
|
||||
weapons[] = {RedRyder};
|
||||
requiredVersion = 1.00000;
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default{};
|
||||
class Weapon: Default{};
|
||||
class RedRyder : Weapon{};
|
||||
|
||||
};
|
||||
|
||||
class CfgAmmo
|
||||
{
|
||||
class BulletBase;
|
||||
class 177_BB: BulletBase {
|
||||
model= \addons\redryder\models\BB_Round.p3d; //will need to be changed
|
||||
simulation=shotShell;
|
||||
soundHit[]={,0,1};
|
||||
hit=3.7;indirectHit=0;indirectHitRange=0;
|
||||
visibleFire=10;
|
||||
audibleFire=10;
|
||||
visibleFireTime=3;
|
||||
deflecting=5;
|
||||
airFriction = -0.001064;
|
||||
fuseDistance = 0;
|
||||
CraterEffects = "";
|
||||
explosionEffects = "";
|
||||
muzzleEffect = "BIS_Effects_Rifle";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgMagazines
|
||||
{
|
||||
class CA_Magazine;
|
||||
class 350Rnd_BB_Magazine: CA_Magazine {
|
||||
scope = 2;
|
||||
model= \addons\redryder\models\bb_magazine.p3d; //will need to be changed
|
||||
picture="\addons\redryder\textures\bb_magazine_picture.paa"; //will need to be changed
|
||||
displayName = 350 Count 177 Cal. BBs;
|
||||
count=350;
|
||||
ammo = 177_BB;
|
||||
initSpeed = 175;
|
||||
sound[]={"\addons\redryder\M9SD_S1", db8, 1,60}; //will need to be changed
|
||||
reloadMagazineSound[]={"Ca\sounds\Weapons\rifles\M1014-reload",db-40,1,20};
|
||||
descriptionShort = 350 Zink Coated .177, 4.5mm BBs;
|
||||
};
|
||||
};
|
||||
class CfgWeapons
|
||||
{
|
||||
class Default {};
|
||||
class Rifle: Default {};
|
||||
class RedRyder: Rifle {
|
||||
scope = 2;
|
||||
model="\addons\redryder\models\RedRyder.p3d"; //will need to be changed
|
||||
displayName = "RedRyder BB Gun";
|
||||
displayNameMagazine="BB";
|
||||
magazines[]={"350Rnd_BB_Magazine"};
|
||||
recoil = "recoil_single_pistol_2outof3";
|
||||
recoilProne = "recoil_single_pistol_prone_2outof3";
|
||||
reloadTime=0.45;
|
||||
sound[]={"\addons\redryder\RedRyder\M9SD_S1", db8, 1,60}; //will need to be changed
|
||||
dispersion=0.00045;
|
||||
minRange=0;minRangeProbab=0.30;
|
||||
midRange=39;midRangeProbab=0.7;
|
||||
maxRange=75;maxRangeProbab=0.05;
|
||||
picture="\addons\redryder\textures\redryder_picture.paa"; //will need to be changed
|
||||
handAnim[]={"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
|
||||
|
||||
};
|
||||
};
|
||||
45
SQF/redryder/model.cfg
Normal file
45
SQF/redryder/model.cfg
Normal file
@@ -0,0 +1,45 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default;
|
||||
class redryder: Default
|
||||
{
|
||||
skeletonInherit="";
|
||||
skeletonBones[]=
|
||||
{
|
||||
"lever",""
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default;
|
||||
class redryder: Default
|
||||
{
|
||||
skeletonName = "redryder";
|
||||
class Animations
|
||||
|
||||
{
|
||||
class lever_up
|
||||
{
|
||||
type="rotation";
|
||||
source="reload";
|
||||
selection="lever";
|
||||
axis="lever_axis";
|
||||
memory=1;
|
||||
minValue=0.000000;
|
||||
maxValue=0.100000;
|
||||
angle0=0.000000;
|
||||
angle1=1.570796;
|
||||
};
|
||||
class lever_down:lever_up
|
||||
{
|
||||
minValue=0.950000;
|
||||
maxValue=1.000000;
|
||||
angle0=0.000000;
|
||||
angle1=-1.570796;
|
||||
};
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
BIN
SQF/redryder/models/BB_Round.p3d
Normal file
BIN
SQF/redryder/models/BB_Round.p3d
Normal file
Binary file not shown.
BIN
SQF/redryder/models/RedRyder.p3d
Normal file
BIN
SQF/redryder/models/RedRyder.p3d
Normal file
Binary file not shown.
BIN
SQF/redryder/models/bb_magazine.p3d
Normal file
BIN
SQF/redryder/models/bb_magazine.p3d
Normal file
Binary file not shown.
BIN
SQF/redryder/textures/bb_NOHQ.paa
Normal file
BIN
SQF/redryder/textures/bb_NOHQ.paa
Normal file
Binary file not shown.
BIN
SQF/redryder/textures/bb_SMDI.paa
Normal file
BIN
SQF/redryder/textures/bb_SMDI.paa
Normal file
Binary file not shown.
BIN
SQF/redryder/textures/bb_co.paa
Normal file
BIN
SQF/redryder/textures/bb_co.paa
Normal file
Binary file not shown.
32
SQF/redryder/textures/bb_rv.rvmat
Normal file
32
SQF/redryder/textures/bb_rv.rvmat
Normal file
@@ -0,0 +1,32 @@
|
||||
ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
|
||||
diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=30;
|
||||
PixelShaderID="NormalMapSpecularMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="addons\redryder\textures\bb_NOHQ.paa"; //will need to be changed
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="addons\redryder\textures\bb_SMDI.paa"; //will need to be changed
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
SQF/redryder/textures/bb_uvmap.paa
Normal file
BIN
SQF/redryder/textures/bb_uvmap.paa
Normal file
Binary file not shown.
BIN
SQF/redryder/textures/redmap1sd2_SMDI.paa
Normal file
BIN
SQF/redryder/textures/redmap1sd2_SMDI.paa
Normal file
Binary file not shown.
BIN
SQF/redryder/textures/redmap3.paa
Normal file
BIN
SQF/redryder/textures/redmap3.paa
Normal file
Binary file not shown.
BIN
SQF/redryder/textures/redmap_NOHQ.paa
Normal file
BIN
SQF/redryder/textures/redmap_NOHQ.paa
Normal file
Binary file not shown.
32
SQF/redryder/textures/redryder.rvmat
Normal file
32
SQF/redryder/textures/redryder.rvmat
Normal file
@@ -0,0 +1,32 @@
|
||||
ambient[]={0.85000002,0.85000002,0.85000002,0.85000002};
|
||||
diffuse[]={0.85000002,0.85000002,0.85000002,0.85000002};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.80392158,0.80392158,0.80392158,1};
|
||||
specularPower=150;
|
||||
PixelShaderID="NormalMapSpecularMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="addons\redryder\textures\redmap_NOHQ.paa"; //will need to be changed
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="addons\redryder\textures\redmap1sd2_SMDI.paa"; //will need to be changed
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
@@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2350 "-config=instance_12_duala\config.cfg" "-cfg=instance_12_duala\basic.cfg" "-profiles=instance_12_duala" -name=instance_12_duala "-mod=@duala;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_12_duala\config.cfg" "-cfg=instance_12_duala\basic.cfg" "-profiles=instance_12_duala" -name=instance_12_duala "-mod=@duala;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@tavi_DayZ_Epoch;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
start "arma2" /min arma2oaserver.exe -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@tavi_DayZ_Epoch;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2320 "-config=instance_15_namalsk\config.cfg" "-cfg=instance_15_namalsk\basic.cfg" "-profiles=instance_15_namalsk" -name=instance_15_namalsk "-mod=@namalsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
start "arma2" /min arma2oaserver.exe -port=2320 "-config=instance_15_namalsk\config.cfg" "-cfg=instance_15_namalsk\basic.cfg" "-profiles=instance_15_namalsk" -name=instance_15_namalsk "-mod=@namalsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2325 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
start "arma2" /min arma2oaserver.exe -port=2325 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2345 "-config=instance_18_sahrani\config.cfg" "-cfg=instance_18_sahrani\basic.cfg" "-profiles=instance_18_sahrani" -name=instance_18_sahrani "-mod=@caa1;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_18_sahrani\config.cfg" "-cfg=instance_18_sahrani\basic.cfg" "-profiles=instance_18_sahrani" -name=instance_18_sahrani "-mod=@caa1;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2345 "-config=instance_19_poda\config.cfg" "-cfg=instance_19_poda\basic.cfg" "-profiles=instance_19_poda" -name=instance_19_poda "-mod=@FDF_Podagorsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_19_poda\config.cfg" "-cfg=instance_19_poda\basic.cfg" "-profiles=instance_19_poda" -name=instance_19_poda "-mod=@FDF_Podagorsk;@DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2310 "-config=instance_1_takistan\config.cfg" "-cfg=instance_1_takistan\basic.cfg" "-profiles=instance_1_takistan" -name=instance_1_takistan "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" -cpuCount=4 -maxMem=1578 -exThreads=1
|
||||
start "arma2" /min arma2oaserver.exe -port=2310 "-config=instance_1_takistan\config.cfg" "-cfg=instance_1_takistan\basic.cfg" "-profiles=instance_1_takistan" -name=instance_1_takistan "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" -cpuCount=4 -maxMem=1578 -exThreads=1
|
||||
@@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2345 "-config=instance_20_fapovo\config.cfg" "-cfg=instance_20_fapovo\basic.cfg" "-profiles=instance_20_fapovo" -name=instance_20_fapovo "-mod=@fapovo;@lingor@;ibr_plants;@ibr_rn;DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_20_fapovo\config.cfg" "-cfg=instance_20_fapovo\basic.cfg" "-profiles=instance_20_fapovo" -name=instance_20_fapovo "-mod=@fapovo;@lingor@;ibr_plants;@ibr_rn;DayZ_Epoch;@DayZ_Epoch_Server;"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user