Commit Graph

600 Commits

Author SHA1 Message Date
worldwidesorrow
f768226065 Update variables.sqf 2020-04-21 14:31:58 -05:00
worldwidesorrow
cdb5c45b35 Add files via upload 2020-04-21 14:29:20 -05:00
A Man
dfe80e75c4 Update compiles.sqf
- Update private tags
- Pre-compile Door and Plot Management functions only if they are used
2020-04-07 11:55:50 +02:00
oiad
24bd87cc5f Allow fnc_lockCode to be used server/client side
This allows fnc_lockCode to be used by client and server side scripts.

This also does localization client side but server side the colors are
hard coded english.
2020-04-07 10:29:17 +12:00
A Man
b4b8860cf0 Update Painkillers and Antibiotics
- Painkillers are in different pill counts available now, same as antibiotics
- the strings of painkillers and antibiotics have the pill count displayed in the name
2020-04-06 20:03:14 +02:00
A Man
62bf3e5323 Update server_publishVehicle3 2020-04-05 20:50:30 +02:00
A Man
37ba79772e Add more new skins and zombies models 2020-04-05 20:48:10 +02:00
A Man
f68bbda0a3 Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.

The new system gives players always humanity.

Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity

Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity

Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity

The values are strict and have no longer a complicated calculation based on a kill counter.

This change needs more testing in the beta state of this update.
2020-04-03 12:23:53 +02:00
A Man
d5801e167a Add more civilian skins and zombies
Thanks to Marseille77
2020-03-18 17:30:15 +01:00
A Man
6961474bdd Add firefighter skins and zombies to epoch
Thx to Marseille77 for allowing us to use those skins.
2020-03-16 10:09:08 +01:00
A Man
fe1d7fb48d Update Snap and Vector build
- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu
- localize snap and vector building
- clean up the code
- remove old Cinderwall vector fix, it looks like it is not needed anymore
- Update modular_build and player_build
2020-03-08 14:08:45 +01:00
worldwidesorrow
0fa57012ac Update compiles.sqf 2020-02-12 04:51:40 -06:00
A Man
7ce5dffaf7 Add T810 refuel to DZE_fueltruckarray 2020-01-23 00:47:10 +01:00
worldwidesorrow
d58e443d6f Update compiles.sqf 2020-01-21 15:06:05 -06:00
worldwidesorrow
e6da9b06ce Update compiles.sqf
Remove obsolete lines. The functions are unused and the files have been archived.
2020-01-21 11:29:47 -06:00
A Man
7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man
192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man
82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man
18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man
de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man
acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00
A Man
e9c9b7b7ce Add namalsk skins to epoch 2020-01-15 20:16:00 +01:00
A Man
eb5884afab Reset eventhandler for dayz fences
The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
2020-01-11 00:44:58 +01:00
A Man
6e30cc4fcc Comment out unsed function.
We will leave those functions in the dayz_code if server admins still use a few of them.
2020-01-11 00:24:31 +01:00
worldwidesorrow
32851d432d Increase max allowed loot piles around a player.
The default number for dayz_maxMaxWeaponHolders is for DayZ Mod. Since Epoch has the addition of small loot spawn points, it should have slightly higher allowed loot spawns around the player.
2020-01-09 17:19:03 -06:00
worldwidesorrow
78f849eb2d Compiles have been added to the top of the init file. 2020-01-09 16:43:01 -06:00
worldwidesorrow
635a3e431c Add emptyBloodBag to dayz_typedBags
Add emptyBloodBag to dayz_typedBags to prevent it from spawning when dayz_classicBloodBagSystem is enabled.
2020-01-09 16:41:43 -06:00
worldwidesorrow
6bcfb68baa Compile frequently used function 2020-01-09 16:10:10 -06:00
A Man
55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
A Man
8af0f2a03a Removed old files
remove show_dialog.sqf - old configs trader
player_hiveTrading.sqf - old configs trader
object_maintenance.sqf - DayZ fences
object_disassembly.sqf - DayZ fences
2019-12-16 16:54:25 +01:00
A Man
4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man
fff1196ee3 Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
worldwidesorrow
e57c54a2c7 Add PV for antibacterial wipe option. 2019-12-12 04:59:19 -06:00
worldwidesorrow
843269ad20 Compile antibacterial wipe file. 2019-12-12 04:57:40 -06:00
worldwidesorrow
fdec545635 Updates to public variables
Public variables used in the carry and drag functions are only compiled on the client. Only the server can use these PVs. They should be blacklisted in Battleye publicvariable.txt. PVDZ_sendUnconscious has been replaced by PVDZ_Send with server side security.
2019-12-11 18:13:17 -06:00
worldwidesorrow
7b11a0ef8f Move medical functions to !isDedicated
These functions are only used by the client.
2019-12-11 18:02:30 -06:00
worldwidesorrow
e96be4b484 Fixed default value for USEC_BloodQty
Thanks to @IsGoose for finding this: https://github.com/EpochModTeam/DayZ-Epoch/issues/2045
2019-11-17 18:37:54 -06:00
A Man
49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man
37f623701e Merge pull request #2044 from worldwidesorrow/master
Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man
e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
worldwidesorrow
ed2da0d02b Remove r_player_divideinvehicle 2019-11-11 20:43:16 -06:00
A Man
5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
worldwidesorrow
f6a656fb1c Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:29:41 -06:00
A Man
a25e85e3d4 Fix s_player_hide_body fix 2019-11-04 11:02:48 +01:00
A Man
52c20fd512 Move fix bottle to epoch crafting 2019-11-04 10:59:06 +01:00
A Man
cc51eb7300 Fix mistake from 4accdee
s_player_hide_body got deleted.
2019-11-04 10:04:26 +01:00
worldwidesorrow
85616130be 1.0.7 Updates - variables.sqf, compiles.sqf, and publicEH.sqf (#2041)
* Move PVCDZ_OpenTarget_Reset to client only

* Move some functions to client only

fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only.

* Upload the reorganized variables.sqf

* Update Changelog
2019-11-04 10:07:37 +13:00
A Man
bc75ad8590 Adding combine matches 2019-11-01 16:01:20 +01:00
A Man
c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
oiad
562b9cff10 Add missing craftables to maintain array
"GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"
arent a child of any of the other objects to be maintained and aren't in
the list
2018-04-16 23:45:14 +12:00