Commit Graph

32 Commits

Author SHA1 Message Date
A Man
84064ec893 Add harvestable plants and compost barrels
- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
AirwavesMan
57ed3e7795 Fix unlimited stamina
Thx Жека [Makaveli] for reporting
2021-01-20 14:35:29 +01:00
A Man
f522834796 Updating Clothes
- Update and rebuild all skins. This removes unwanted behavior of AIs and players.
- Remove skins from CfgSurvival and add the needed information to CfgMagazines. We do not need two different configs to handle that.
2020-03-19 17:41:57 +01:00
A Man
d5801e167a Add more civilian skins and zombies
Thanks to Marseille77
2020-03-18 17:30:15 +01:00
A Man
6961474bdd Add firefighter skins and zombies to epoch
Thx to Marseille77 for allowing us to use those skins.
2020-03-16 10:09:08 +01:00
A Man
7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man
892ca2dd77 Change CfgAISkill values back to default
If anyone knows the reason why it got changed please message me on discord.
2020-01-18 18:11:00 +01:00
A Man
192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man
82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man
18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man
de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man
acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00
A Man
e9c9b7b7ce Add namalsk skins to epoch 2020-01-15 20:16:00 +01:00
A Man
c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
ebayShopper
efccc4a28d Remove take mine action from engineer skins
Closes #1954
2017-06-24 09:28:17 -04:00
ebaydayz
3aad4b61e9 Move some addActions to config UserActions
Should improve client FPS while still allowing conditions and scripts to
be customized.

Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.

Vanilla commits:

a8c4238c0c

350d73abe1
2016-11-20 19:47:21 -05:00
ebaydayz
eaebdb7d93 Revert "Disable RadioProtocol spam"
This reverts commit ac99e45854.
2016-11-05 18:47:54 -04:00
ebaydayz
ac99e45854 Disable RadioProtocol spam
Seems to stop most groupChat spam and doesn't appear to cause any
issues.

If you still see group chat spam after this commit or notice any issues
with it please post a comment.
2016-11-02 16:58:25 -04:00
ebaydayz
f770b0a85d Add group system
Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
icomrade
606098a1e3 Fixes SetFace error 2016-10-19 12:45:35 -04:00
ebaydayz
815b54ec44 Fix gut dog
Body was disappearing because it had no meat on it (yield = 0). Thanks
@AirwavesMan
2016-09-14 16:42:25 -04:00
A Man
1145f97e1b Adding the skin FR_Sapper (#1734)
* Added one new skin

* Added one new skin

* Added one new skin and class RepairVehicle

Added one new skin and class RepairVehicle: None { show = 0; };

* Added one new skin

* Added one new skin

* Update EpochSkins.hpp

* Added one new skin

* Added one new skin

* Added one new skin
2016-08-12 20:54:24 -04:00
A Man
bbb8c803b6 Adding many new skins (#1732)
* New Skins

Added all new skins to the loot table.

* Added new skins

* New skins for trading

* New skins for trading

* New skins for trading

* Added new skins

* Added new skins

* Strings for new skins

* Added new skins to player classes

* Added weight for new skins
2016-08-12 15:37:48 -04:00
ebaydayz
4d5dc060d2 Fix tame_dog errors
Tame_dog_old and player_tameDog are not used.
2016-04-18 21:49:27 -04:00
ebaydayz
11741fa710 Update player_tameDog raw meat names 2016-04-18 13:36:09 -04:00
ebaydayz
1ba8f46543 Update CfgArma AI Skill
The old values were from 1.8
2016-04-09 13:49:36 -04:00
ebaydayz
5cfe47c718 dayz_anim requiredAddon in dayz_sfx
These changes are consistent with the 1.8.7 files.

@icomrade - Why did you change all of the scope = public; to scope = 2;
in dayz_code? They should be identical since that is included in the
basicDefines.hpp above all configs. We should stay consistent with 1.8.7
and use the human readable names if possible.

Also any reason you left out these extra CfgActions?
2016-03-05 18:16:17 -05:00
icomrade
18c9e72e15 Some compiles, start separation of blood system 2016-02-27 09:56:53 -05:00
icomrade
fd4bd5a5a1 Fix a bunch of errors 2016-02-21 13:13:00 -05:00
[VB]AWOL
7f44c1742a Comment out two invalid female skins 2014-06-29 00:16:26 -05:00
[VB]AWOL
1f652eed21 hide takebag option 2013-11-23 21:59:09 -06:00
Skaronator
e42a9ab689 Cleanup Files, sort files etc. 2013-11-16 20:18:38 +01:00