mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Seems to stop most groupChat spam and doesn't appear to cause any issues. If you still see group chat spam after this commit or notice any issues with it please post a comment.
985 lines
23 KiB
C++
985 lines
23 KiB
C++
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class CfgActions {
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class None; // External class reference
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class Rearm : None { show = 0; };
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class Heal : None { show = 0; };
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class HealSoldier : None { show = 0; };
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class FirstAid : None { show = 0; };
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class TakeBag : None { show = 0; };
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class Take : None { show = 0; };
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//class LoadMagazine : None { show = 0; };
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//class LoadOtherMagazine : LoadMagazine { show = 0; };
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//class LoadEmptyMagazine : LoadMagazine { show = 0; };
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class FireInflame : None { show = 0; };
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class FirePutDown : None { show = 0; };
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class Repair : None { show = 0; };
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class Refuel : None { show = 0; };
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class TakeWeapon : None { show = 0; };
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//class TakeMagazine : None { show = 0; };
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//class OpenBag : None { show = 0; };
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class PutBag : None { show = 0; };
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class DropBag : None { show = 0; };
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class AddBag : None { show = 0; };
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//class TakeMine : None { show = 0; };
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class DropWeapon : None { show = 0; };
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class PutWeapon : None { show = 0; };
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class DropMagazine : None { show = 0; };
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class PutMagazine : None { show = 0; };
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class DeactivateMine : None { show = 0; };
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class RepairVehicle: None { show = 0; };
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/*
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"None"
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"GetInCommander"
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"GetInDriver"
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"GetInPilot"
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"GetInGunner"
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"GetInCargo"
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"GetInTurret"
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"Heal"
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"HealSoldier"
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"RepairVehicle"
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"FirstAid"
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"Repair"
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"Refuel"
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"Rearm"
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"GetOut"
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"LightOn"
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"LightOff"
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"GunLightOn"
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"GunLightOff"
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"ArtilleryComputer"
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"EngineOn"
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"EngineOff"
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"SwitchWeapon"
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"SwitchMagazine"
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"HideWeapon"
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"UseWeapon"
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"LoadMagazine"
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"LoadOtherMagazine"
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"LoadEmptyMagazine"
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"TakeWeapon"
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"TakeDropWeapon"
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"TakeMagazine"
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"TakeDropMagazine"
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"TakeFlag"
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"ReturnFlag"
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"TurnIn"
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"TurnOut"
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"WeaponInHand"
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"WeaponOnBack"
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"SitDown"
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"Land"
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"CancelLand"
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"Eject"
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"MoveToDriver"
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"MoveToPilot"
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"MoveToGunner"
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"MoveToCommander"
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"MoveToCargo"
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"MoveToTurret"
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"HideBody"
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"TouchOff"
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"SetTimer"
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"StartTimer"
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"Deactivate"
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"NVGoggles"
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"NVGogglesOff"
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"ManualFire"
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"ManualFireCancel"
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"AutoHover"
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"AutoHoverCancel"
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"StrokeFist"
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"StrokeGun"
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"LadderUp"
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"LadderDown"
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"LadderOnDown"
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"LadderOnUp"
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"LadderOff"
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"FireInflame"
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"FirePutDown"
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"LandGear"
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"LandGearUp"
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"FlapsDown"
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"FlapsUp"
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"Salute"
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"ScudLaunch"
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"ScudStart"
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"ScudCancel"
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"User"
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"DropWeapon"
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"PutWeapon"
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"DropMagazine"
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"PutMagazine"
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"UserType"
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"HandGunOn"
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"HandGunOnStand"
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"HandGunOff"
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"HandGunOffStand"
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"TakeMine"
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"DeactivateMine"
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"UseMagazine"
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"IngameMenu"
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"CancelTakeFlag"
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"CancelAction"
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"MarkEntity"
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"MarkWeapon"
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"TeamSwitch"
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"Gear"
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"OpenBag"
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"TakeBag"
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"PutBag"
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"DropBag"
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"AddBag"
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"IRLaserOn"
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"IRLaserOff"
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"Assemble"
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"DisAssemble"
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"Talk"
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"Tell"
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"Surrender"
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"GetOver"
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"Take"
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*/
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};
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class CfgAISkill {
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aimingaccuracy[] = {0, 0, 1, 1};
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aimingshake[] = {0, 0, 1, 1};
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aimingspeed[] = {0, 0, 1, 1};
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commanding[] = {0, 0, 1, 1};
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courage[] = {0, 5, 10, 10};
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endurance[] = {0, 0, 1, 0.1};
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general[] = {0, 0, 1, 0.1};
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reloadspeed[] = {0, 0, 1, 1};
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spotdistance[] = {0, 0, 1, 0.6};
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spottime[] = {0, 0, 1, 0.1};
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};
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class CfgLoadingTexts {
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titlesDefault[] = {""};
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};
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class CfgInGameUI
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{
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class PeripheralVision
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{
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cueColor[] = {0,0,0,0};
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cueFriendlyColor[] = {0,0,0,0};
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cueEnemyColor[] = {0,0,0,0};
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};
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class IslandMap
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{
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colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
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colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
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colorNeutral[] = {1.0,0.5,0,0};//{1.0,0.5,0,1};
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colorCivilian[] = {0,0,1,0}; //{0,0,1,0};
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colorUnknown[] = {1.0,0.5,0,0};//{1.0,0.5,0,0.8};
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shadow = 2;
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iconPlayer = "\ca\ui\data\map_player_ca.paa";
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iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa";
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iconCheckpoint = "\ca\ui\data\map_target_ca.paa";
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iconCamera = "\ca\ui\data\map_camera_ca.paa";
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iconSelect = "\ca\ui\data\map_select_ca.paa";
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iconSensor = "\ca\ui\data\map_trigger_ca.paa";
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sizeLeader = 24;
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size = 26;
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sizePlayer = 26;
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colorTracks[] = {0.2,0.13,0,1};
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colorRoads[] = {0.2,0.13,0,1};
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colorMainRoads[] = {0,0,0,1};
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colorTracksFill[] = {0,0,0,0};
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colorRoadsFill[] = {1,0.88,0.65,1};
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colorMainRoadsFill[] = {0.94,0.69,0.2,1};
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cursorLineWidth = 1;
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colorGrid[] = {0.05,0.1,0,0.6};
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colorGridMap[] = {0.05,0.1,0,0.4};
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};
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class MPTable
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{
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color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
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colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1};
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9};
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colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4};
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colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1};
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colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1};
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colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1};
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colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1};
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font = "EtelkaNarrowMediumPro";
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size = "0"; //"( 21 / 408 )";
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class Columns
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{
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class Order
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{
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width = 0; //0.046;
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colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8};
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doubleLine = 0;
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};
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class Player
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{
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width = 0; //0.25;
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colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8};
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doubleLine = 0;
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};
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class KillsInfantry
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{
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width = 0; //0.11;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_infantry_ca.paa";
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};
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class KillsSoft
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{
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width = 0; //0.1;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_soft_ca.paa";
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};
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class KillsArmor
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{
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width = 0; //0.11;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_armored_ca.paa";
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};
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class KillsAir
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{
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width = 0; //0.1;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_air_ca.paa";
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};
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class Killed
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{
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width = 0; //0.1;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
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picture = ""; //"\ca\ui\data\stats_killed_ca.paa";
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};
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class KillsTotal
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{
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width = 0; //0.1;
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doubleLine = 0;
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colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9};
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picture = ""; //"\ca\ui\data\stats_total_ca.paa";
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};
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};
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};
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// Hide group hotbar
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class CommandBar {
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left = "-0.032 + SafeZoneX";
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top = "(SafeZoneH + SafeZoneY) - (1 - 0.851)";
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width = 0;
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height = 0;
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imageDefaultWeapons = "ca\ui\data\clear_empty.paa";
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imageNoWeapons = "ca\ui\data\clear_empty.paa";
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imageCommander = "ca\ui\data\clear_empty.paa";
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imageDriver = "ca\ui\data\clear_empty.paa";
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imageGunner = "ca\ui\data\clear_empty.paa";
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imageCargo = "ca\ui\data\clear_empty.paa";
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dimm = 0.3;
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colorRedTeam[] = {0,0,0,0};
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colorBlueTeam[] = {0,0,0,0};
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colorGreenTeam[] = {0,0,0,0};
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colorYellowTeam[] = {0,0,0,0};
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colorWhiteTeam[] = {0,0,0,0};
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class prevPage {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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texture = "ca\ui\data\clear_empty.paa";
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};
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class nextPage {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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texture = "ca\ui\data\clear_empty.paa";
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};
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class UnitInfo {
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class GroupIcon {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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};
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class HcGroupText {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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font = "Zeppelin32";
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SizeEx = 0;
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};
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class UnitBackground {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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textureNormal = "ca\ui\data\clear_empty.paa";
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textureSelected = "ca\ui\data\clear_empty.paa";
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texturePlayer = "ca\ui\data\clear_empty.paa";
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textureFocus = "ca\ui\data\clear_empty.paa";
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};
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class UnitFocus {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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texture = "ca\ui\data\clear_empty.paa";
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};
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class UnitIcon {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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colorPlayer[] = {0,0,0,0};
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colorNoAmmo[] = {0,0,0,0};
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colorWounded[] = {0,0,0,0};
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colorWoundedFade[] = {0,0,0,0};
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colorNoFuel[] = {0,0,0,0};
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};
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class Semaphore {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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texture = "ca\ui\data\clear_empty.paa";
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};
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class CommandBackground {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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texture = "ca\ui\data\clear_empty.paa";
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};
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class CommandText {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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font = "Zeppelin32";
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SizeEx = 0;
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};
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class UnitSpecialRole {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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};
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class VehicleNumberBackground {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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texture = "ca\ui\data\clear_empty.paa";
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};
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class VehicleNumberText {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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colorText[] = {0,0,0,0};
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font = "Zeppelin32";
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SizeEx = 0;
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};
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class UnitRole {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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};
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class UnitNumberBackground {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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color[] = {0,0,0,0};
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texture = "ca\ui\data\clear_empty.paa";
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};
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class UnitNumberText {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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colorText[] = {0,0,0,0};
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font = "Zeppelin32";
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SizeEx = 0;
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};
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class CombatMode {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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textureMCareless = "ca\ui\data\clear_empty.paa";
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textureMSafe = "ca\ui\data\clear_empty.paa";
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textureMAware = "ca\ui\data\clear_empty.paa";
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textureMCombat = "ca\ui\data\clear_empty.paa";
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textureMStealth = "ca\ui\data\clear_empty.paa";
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};
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};
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};
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};
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class CfgVoice {
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//Disable automatic RadioProtocol group chat spam
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voices[] = {NoVoice};
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femaleVoices[] = {};
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voicePlayer = NoVoice;
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default = "NoVoice";
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class NoVoice {
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protocol = "";
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variants[] = {1};
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directories[] = {"", ""};
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identityTypes[] = {
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"Default","Zombie1","Zombie2","Zombie3","PZombie1",
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"Head_Default","Head_Special",
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"Head_USMC","Head_USMC_CO","Head_USMC_Camo","Head_USMC_CO_Camo",
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"Head_RU","Head_RU_CO","Head_RU_Camo","Head_RU_CO_Camo","Head_INS","Head_INS_Camo","Language_RU",
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"Head_CDF","Head_CDF_CO","Head_CDF_Camo","Head_CDF_CO_Camo","Head_GUE","Head_GUE_Camo","Language_CZ",
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"Language_w_RU","Language_w_CZ",
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"Frost","Head_BAF","Language_BAF","Language_GB_EN_PMC",
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"Language_EN_EP1","Language_TK_EP1","Language_DE_EP1","Language_W_EN_EP1","Language_W_TK_EP1",
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"Language_OA_EN_EP1","Language_auto_EN",
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"Base","HQ","PAPA_BEAR","AirBase",
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"Base_RU","HQ_RU","PAPA_BEAR_RU","AirBase_RU",
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"Base_CZ","HQ_CZ","PAPA_BEAR_CZ","AirBase_CZ"
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};
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};
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};
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class CfgHQIdentities {
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class Base {speaker = "NoVoice";};
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class HQ {speaker = "NoVoice";};
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class PAPA_BEAR {speaker = "NoVoice";};
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class AirBase {speaker = "NoVoice";};
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class Base_RU {speaker = "NoVoice";};
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class HQ_RU {speaker = "NoVoice";};
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class PAPA_BEAR_RU {speaker = "NoVoice";};
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class AirBase_RU {speaker = "NoVoice";};
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class Base_CZ {speaker = "NoVoice";};
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class HQ_CZ {speaker = "NoVoice";};
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class PAPA_BEAR_CZ {speaker = "NoVoice";};
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class AirBase_CZ {speaker = "NoVoice";};
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};
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class CfgIdentities {
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class PZombie1
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{
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name = "PZombie";
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face = "PZombieFace1";
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glasses = "None";
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speaker = "NoVoice";
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pitch = 1;
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};
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class Zombie1 {
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name = "Zombie";
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face = "Zombie1";
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glasses = "None";
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speaker = "NoVoice";
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pitch = 1;
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};
|
|
|
|
class Zombie2 {
|
|
name = "Zombie";
|
|
face = "Zombie2";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
|
|
class Zombie3 {
|
|
name = "Zombie";
|
|
face = "Zombie3";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
//Disable automatic RadioProtocol group chat spam
|
|
class Default {speaker = "NoVoice";};
|
|
class Head_Default {speaker = "NoVoice";};
|
|
class Head_Special {speaker = "NoVoice";};
|
|
class Head_USMC {speaker = "NoVoice";};
|
|
class Head_USMC_CO {speaker = "NoVoice";};
|
|
class Head_USMC_Camo {speaker = "NoVoice";};
|
|
class Head_USMC_CO_Camo {speaker = "NoVoice";};
|
|
class Head_RU {speaker = "NoVoice";};
|
|
class Head_RU_CO {speaker = "NoVoice";};
|
|
class Head_RU_Camo {speaker = "NoVoice";};
|
|
class Head_RU_CO_Camo {speaker = "NoVoice";};
|
|
class Head_INS {speaker = "NoVoice";};
|
|
class Head_INS_Camo {speaker = "NoVoice";};
|
|
class Language_RU {speaker = "NoVoice";};
|
|
class Head_CDF {speaker = "NoVoice";};
|
|
class Head_CDF_CO {speaker = "NoVoice";};
|
|
class Head_CDF_Camo {speaker = "NoVoice";};
|
|
class Head_CDF_CO_Camo {speaker = "NoVoice";};
|
|
class Head_GUE {speaker = "NoVoice";};
|
|
class Head_GUE_Camo {speaker = "NoVoice";};
|
|
class Language_CZ {speaker = "NoVoice";};
|
|
class Language_w_RU {speaker = "NoVoice";};
|
|
class Language_w_CZ {speaker = "NoVoice";};
|
|
class Frost {speaker = "NoVoice";};
|
|
class Head_BAF {speaker = "NoVoice";};
|
|
class Language_BAF {speaker = "NoVoice";};
|
|
class Language_GB_EN_PMC {speaker = "NoVoice";};
|
|
class Language_EN_EP1 {speaker = "NoVoice";};
|
|
class Language_TK_EP1 {speaker = "NoVoice";};
|
|
class Language_DE_EP1 {speaker = "NoVoice";};
|
|
class Language_W_EN_EP1 {speaker = "NoVoice";};
|
|
class Language_W_TK_EP1 {speaker = "NoVoice";};
|
|
class Language_OA_EN_EP1 {speaker = "NoVoice";};
|
|
class Language_auto_EN {speaker = "NoVoice";};
|
|
};
|
|
|
|
class CfgMissions
|
|
{
|
|
class Cutscenes
|
|
{
|
|
class DayZModIntro1
|
|
{
|
|
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
|
|
};
|
|
};
|
|
};
|
|
|
|
class CfgSurvival {
|
|
class Inventory {
|
|
class Default {
|
|
RandomMagazines = 3;
|
|
//weapons[] = {"Makarov"};
|
|
//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
|
|
GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
|
|
RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
|
|
backpackWeapon = "";
|
|
//backpack = "DZ_Patrol_Pack_EP1";
|
|
};
|
|
};
|
|
class Meat {
|
|
class Default {
|
|
yield = 2;
|
|
//rawfoodtype = "FoodmeatRaw"; //This magazine does not exist
|
|
};
|
|
class Cow: Default {
|
|
yield = 6;
|
|
rawfoodtype = "FoodbeefRaw";
|
|
};
|
|
class Cow01: Cow {};
|
|
class Cow02: Cow {};
|
|
class Cow03: Cow {};
|
|
class Cow04: Cow {};
|
|
class Cow01_EP1: Cow {};
|
|
class Goat: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodgoatRaw";
|
|
};
|
|
class Goat01_EP1: Goat {};
|
|
class Goat02_EP1: Goat {};
|
|
class Sheep: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodmuttonRaw";
|
|
};
|
|
class Sheep01_EP1: Sheep {};
|
|
class Sheep02_EP1: Sheep {};
|
|
class WildBoar: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodbaconRaw";
|
|
};
|
|
class Hen: Default {
|
|
yield = 2;
|
|
rawfoodtype = "FoodchickenRaw";
|
|
};
|
|
class Cock: Hen {};
|
|
class DZ_Fin: Default {
|
|
rawfoodtype = "FoodDogRaw";
|
|
};
|
|
class DZ_Pastor: DZ_Fin {};
|
|
class Rabbit: Default {
|
|
yield = 2;
|
|
rawfoodtype = "FoodrabbitRaw";
|
|
};
|
|
|
|
};
|
|
class Skins {
|
|
class Default {
|
|
sex = "male";
|
|
playerModel = "Survivor2_DZ";
|
|
};
|
|
class Skin_Survivor2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Survivor2_DZ";
|
|
};
|
|
class Skin_Sniper1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Sniper1_DZ";
|
|
};
|
|
class Skin_Camo1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Camo1_DZ";
|
|
};
|
|
class Skin_Rocket_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocket_DZ";
|
|
};
|
|
class Skin_Soldier1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier1_DZ";
|
|
};
|
|
class Skin_RU_Policeman_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Policeman_DZ";
|
|
};
|
|
class Skin_Pilot_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Pilot_EP1_DZ";
|
|
};
|
|
class Skin_Haris_Press_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Haris_Press_EP1_DZ";
|
|
};
|
|
class Skin_Ins_Soldier_GL_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Soldier_GL_DZ";
|
|
};
|
|
class Skin_GUE_Commander_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Commander_DZ";
|
|
};
|
|
class Skin_Functionary1_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Functionary1_EP1_DZ";
|
|
};
|
|
class Skin_Priest_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Priest_DZ";
|
|
};
|
|
class Skin_Rocker1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker1_DZ";
|
|
};
|
|
class Skin_Rocker2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker2_DZ";
|
|
};
|
|
class Skin_Rocker3_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker3_DZ";
|
|
};
|
|
class Skin_Rocker4_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker4_DZ";
|
|
};
|
|
class Skin_Bandit1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Bandit1_DZ";
|
|
};
|
|
class Skin_Bandit2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Bandit2_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_MG_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_MG_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_Sniper_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_Sniper_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_Crew_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_Crew_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_CO_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_CO_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_2_DZ";
|
|
};
|
|
class Skin_BanditW1_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "BanditW1_DZ";
|
|
};
|
|
class Skin_BanditW2_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "BanditW2_DZ";
|
|
};
|
|
class Skin_SurvivorW2_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorW2_DZ";
|
|
};
|
|
class Skin_SurvivorWpink_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWpink_DZ";
|
|
};
|
|
/*
|
|
class Skin_SurvivorWsequisha_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWsequisha_DZ";
|
|
};
|
|
class Skin_SurvivorWsequishaD_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWsequishaD_DZ";
|
|
};
|
|
*/
|
|
class Skin_SurvivorWcombat_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWcombat_DZ";
|
|
};
|
|
class Skin_SurvivorWdesert_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWdesert_DZ";
|
|
};
|
|
class Skin_SurvivorWurban_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWurban_DZ";
|
|
};
|
|
class Skin_SurvivorW3_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorW3_DZ";
|
|
};
|
|
class Skin_Soldier_TL_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_TL_PMC_DZ";
|
|
};
|
|
|
|
class Skin_Soldier_Sniper_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_Sniper_PMC_DZ";
|
|
};
|
|
|
|
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
|
};
|
|
class Skin_FR_OHara_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "FR_OHara_DZ";
|
|
};
|
|
class Skin_FR_Rodriguez_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "FR_Rodriguez_DZ";
|
|
};
|
|
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
|
|
};
|
|
class Skin_Graves_Light_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "Graves_Light_DZ";
|
|
};
|
|
class Skin_Drake_Light_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Drake_Light_DZ";
|
|
};
|
|
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
|
};
|
|
|
|
class Skin_TK_INS_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Soldier_EP1_DZ";
|
|
};
|
|
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Warlord_EP1_DZ";
|
|
};
|
|
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_Special_Forces_MG_EP1_DZ";
|
|
};
|
|
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_Soldier_Sniper_EP1_DZ";
|
|
};
|
|
class Skin_TK_Commander_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_Commander_EP1_DZ";
|
|
};
|
|
class Skin_RU_Soldier_Crew_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Soldier_Crew_DZ";
|
|
};
|
|
class Skin_INS_Lopotev_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Lopotev_DZ";
|
|
};
|
|
class Skin_INS_Soldier_AR_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Soldier_AR_DZ";
|
|
};
|
|
class Skin_INS_Soldier_CO_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Soldier_CO_DZ";
|
|
};
|
|
class Skin_INS_Bardak_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Bardak_DZ";
|
|
};
|
|
class Skin_INS_Worker2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Worker2_DZ";
|
|
};
|
|
//new Epoch 1.06
|
|
class Skin_USMC_Soldier_Officer_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "USMC_Soldier_Officer_DZ";
|
|
};
|
|
class Skin_USMC_Soldier_MG_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "USMC_Soldier_MG_DZ";
|
|
};
|
|
class Skin_USMC_Soldier_Pilot_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "USMC_Soldier_Pilot_DZ";
|
|
};
|
|
class Skin_FR_TL_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_TL_DZ";
|
|
};
|
|
class Skin_FR_R_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_R_DZ";
|
|
};
|
|
class Skin_FR_Marksman_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_Marksman_DZ";
|
|
};
|
|
class Skin_FR_Assault_R_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_Assault_R_DZ";
|
|
};
|
|
class Skin_RU_Soldier_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Soldier_DZ";
|
|
};
|
|
class Skin_RU_Soldier_Officer_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Soldier_Officer_DZ";
|
|
};
|
|
class Skin_RUS_Soldier1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RUS_Soldier1_DZ";
|
|
};
|
|
class Skin_RUS_Commander_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RUS_Commander_DZ";
|
|
};
|
|
class Skin_MVD_Soldier_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "MVD_Soldier_DZ";
|
|
};
|
|
class Skin_Ins_Soldier_2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Soldier_2_DZ";
|
|
};
|
|
class Skin_Ins_Commander_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Commander_DZ";
|
|
};
|
|
class Skin_Ins_Soldier_Crew_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Soldier_Crew_DZ";
|
|
};
|
|
class Skin_CDF_Soldier_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "CDF_Soldier_DZ";
|
|
};
|
|
class Skin_Doctor_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Doctor_DZ";
|
|
};
|
|
class Skin_Assistant_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Assistant_DZ";
|
|
};
|
|
class Skin_Worker1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Worker1_DZ";
|
|
};
|
|
class Skin_Worker3_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Worker3_DZ";
|
|
};
|
|
class Skin_Worker4_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Worker4_DZ";
|
|
};
|
|
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_CIV_Takistani01_EP1_DZ";
|
|
};
|
|
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_CIV_Takistani03_EP1_DZ";
|
|
};
|
|
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_CIV_Takistani04_EP1_DZ";
|
|
};
|
|
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_CIV_Takistani06_EP1_DZ";
|
|
};
|
|
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
|
|
};
|
|
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_GUE_Soldier_EP1_DZ";
|
|
};
|
|
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
|
|
};
|
|
class Skin_US_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "US_Soldier_EP1_DZ";
|
|
};
|
|
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
|
|
};
|
|
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "UN_CDF_Soldier_EP1_DZ";
|
|
};
|
|
class Skin_GER_Soldier_TL_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GER_Soldier_TL_EP1_DZ";
|
|
};
|
|
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "BAF_Soldier_Officer_MTP_DZ";
|
|
};
|
|
class Skin_BAF_Soldier_N_MTP_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "BAF_Soldier_N_MTP_DZ";
|
|
};
|
|
class Skin_FR_Sapper_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "FR_Sapper_DZ";
|
|
};
|
|
};
|
|
};
|