Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgArma.hpp
2016-02-21 13:13:00 -05:00

503 lines
11 KiB
C++

class CfgActions {
class None; // External class reference
class Rearm : None {
show = 0;
};
class Heal : None {
show = 0;
};
class HealSoldier : None {
show = 0;
};
class FirstAid : None {
show = 0;
};
class TakeBag : None {
show = 0;
};
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgAISkill {
aimingaccuracy[] = {0, 0, 1, 1};
aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 1, 1, 1};
endurance[] = {0, 0, 1, 1};
general[] = {0, 0, 1, 1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 1};
};
class CfgInGameUI
{
class PeripheralVision
{
cueColor[] = {0,0,0,0};
cueFriendlyColor[] = {0,0,0,0};
cueEnemyColor[] = {0,0,0,0};
};
class IslandMap
{
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
colorNeutral[] = {1.0,0.5,0,0};//{1.0,0.5,0,1};
colorCivilian[] = {0,0,1,0}; //{0,0,1,0};
colorUnknown[] = {1.0,0.5,0,0};//{1.0,0.5,0,0.8};
shadow = 2;
iconPlayer = "\ca\ui\data\map_player_ca.paa";
iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa";
iconCheckpoint = "\ca\ui\data\map_target_ca.paa";
iconCamera = "\ca\ui\data\map_camera_ca.paa";
iconSelect = "\ca\ui\data\map_select_ca.paa";
iconSensor = "\ca\ui\data\map_trigger_ca.paa";
sizeLeader = 24;
size = 26;
sizePlayer = 26;
colorTracks[] = {0.2,0.13,0,1};
colorRoads[] = {0.2,0.13,0,1};
colorMainRoads[] = {0,0,0,1};
colorTracksFill[] = {0,0,0,0};
colorRoadsFill[] = {1,0.88,0.65,1};
colorMainRoadsFill[] = {0.94,0.69,0.2,1};
cursorLineWidth = 1;
colorGrid[] = {0.05,0.1,0,0.6};
colorGridMap[] = {0.05,0.1,0,0.4};
};
class MPTable
{
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1};
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9};
colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4};
colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1};
colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1};
colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1};
colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1};
font = "EtelkaNarrowMediumPro";
size = "0"; //"( 21 / 408 )";
class Columns
{
class Order
{
width = 0; //0.046;
colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8};
doubleLine = 0;
};
class Player
{
width = 0; //0.25;
colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8};
doubleLine = 0;
};
class KillsInfantry
{
width = 0; //0.11;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_infantry_ca.paa";
};
class KillsSoft
{
width = 0; //0.1;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_soft_ca.paa";
};
class KillsArmor
{
width = 0; //0.11;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_armored_ca.paa";
};
class KillsAir
{
width = 0; //0.1;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_air_ca.paa";
};
class Killed
{
width = 0; //0.1;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_killed_ca.paa";
};
class KillsTotal
{
width = 0; //0.1;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9};
picture = ""; //"\ca\ui\data\stats_total_ca.paa";
};
};
};
};
class CfgVoice {
class NoVoice {
protocol = "RadioProtocolBase";
variants[] = {1};
directories[] = {"", ""};
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
};
};
class CfgIdentities
{
class PZombie1
{
name = "PZombie";
face = "PZombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class PZombie2
{
name = "PZombie";
face = "PZombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie1 {
name = "Zombie";
face = "Zombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie2 {
name = "Zombie";
face = "Zombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie3 {
name = "Zombie";
face = "Zombie3";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};
class CfgMissions
{
class Cutscenes
{
class DayZModIntro1
{
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
};
};
};
class CfgSurvival {
class Inventory {
class Default {
RandomMagazines = 3;
//weapons[] = {"Makarov"};
//magazines[] = {"ItemBandage","ItemPainkiller"};
weapons[] = {"ItemFlashlight"};
GuaranteedMagazines[] = {"ItemBandage","ItemPainkiller"};
RandomPossibilitieMagazines[] = {"ItemBandage","ItemAntibiotic","ItemPainkiller","itemMorphine"};
backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1";
};
};
class Meat {
class Default {
yield = 2;
rawfoodtype = "FoodmeatRaw";
};
class Cow: Default {
yield = 6;
rawfoodtype = "FoodbeefRaw";
};
class Cow01: Cow{};
class Cow02: Cow{};
class Cow03: Cow{};
class Cow04: Cow{};
class Cow01_EP1: Cow{};
class Goat: Default {
yield = 4;
rawfoodtype = "FoodmuttonRaw";
};
class Goat01_EP1: Goat{};
class Goat02_EP1: Goat{};
class Sheep: Default {
yield = 4;
rawfoodtype = "FoodmuttonRaw";
};
class Sheep01_EP1: Sheep{};
class Sheep02_EP1: Sheep{};
class WildBoar: Default {
yield = 4;
rawfoodtype = "FoodbaconRaw";
};
class Hen: Default {
yield = 2;
rawfoodtype = "FoodchickenRaw";
};
class Cock: Hen{};
class DZ_Fin: Default {
yield = 0;
rawfoodtype = "FoodSteakRaw";
};
class DZ_Pastor: DZ_Fin{};
class Rabbit: Default {
yield = 1;
rawfoodtype = "FoodrabbitRaw";
};
};
class Skins {
class Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Survivor2_DZ: Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Sniper1_DZ: Default {
sex = "male";
playerModel = "Sniper1_DZ";
};
class Skin_Camo1_DZ: Default {
sex = "male";
playerModel = "Camo1_DZ";
};
class Skin_Rocket_DZ: Default {
sex = "male";
playerModel = "Rocket_DZ";
};
class Skin_Soldier1_DZ: Default {
sex = "male";
playerModel = "Soldier1_DZ";
};
class Skin_RU_Policeman_DZ: Default {
sex = "male";
playerModel = "RU_Policeman_DZ";
};
class Skin_Pilot_EP1_DZ: Default {
sex = "male";
playerModel = "Pilot_EP1_DZ";
};
class Skin_Haris_Press_EP1_DZ: Default {
sex = "male";
playerModel = "Haris_Press_EP1_DZ";
};
class Skin_Ins_Soldier_GL_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_GL_DZ";
};
class Skin_GUE_Commander_DZ: Default {
sex = "male";
playerModel = "GUE_Commander_DZ";
};
class Skin_Functionary1_EP1_DZ: Default {
sex = "male";
playerModel = "Functionary1_EP1_DZ";
};
class Skin_Priest_DZ: Default {
sex = "male";
playerModel = "Priest_DZ";
};
class Skin_Rocker1_DZ: Default {
sex = "male";
playerModel = "Rocker1_DZ";
};
class Skin_Rocker2_DZ: Default {
sex = "male";
playerModel = "Rocker2_DZ";
};
class Skin_Rocker3_DZ: Default {
sex = "male";
playerModel = "Rocker3_DZ";
};
class Skin_Rocker4_DZ: Default {
sex = "male";
playerModel = "Rocker4_DZ";
};
class Skin_Bandit1_DZ: Default {
sex = "male";
playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: Default {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_GUE_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_MG_DZ";
};
class Skin_GUE_Soldier_Sniper_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Sniper_DZ";
};
class Skin_GUE_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Crew_DZ";
};
class Skin_GUE_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_CO_DZ";
};
class Skin_GUE_Soldier_2_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_2_DZ";
};
class Skin_BanditW1_DZ: Default {
sex = "female";
playerModel = "BanditW1_DZ";
};
class Skin_BanditW2_DZ: Default {
sex = "female";
playerModel = "BanditW2_DZ";
};
class Skin_SurvivorW2_DZ: Default {
sex = "female";
playerModel = "SurvivorW2_DZ";
};
class Skin_SurvivorWpink_DZ: Default {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
/*
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
};
class Skin_SurvivorWsequishaD_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
*/
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";
};
class Skin_SurvivorWdesert_DZ: Default {
sex = "female";
playerModel = "SurvivorWdesert_DZ";
};
class Skin_SurvivorWurban_DZ: Default {
sex = "female";
playerModel = "SurvivorWurban_DZ";
};
class Skin_SurvivorW3_DZ: Default {
sex = "female";
playerModel = "SurvivorW3_DZ";
};
class Skin_Soldier_TL_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_TL_PMC_DZ";
};
class Skin_Soldier_Sniper_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Sniper_PMC_DZ";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
playerModel = "Drake_Light_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
class Skin_TK_Commander_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Commander_EP1_DZ";
};
class Skin_RU_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_INS_Lopotev_DZ: Default {
sex = "male";
playerModel = "INS_Lopotev_DZ";
};
class Skin_INS_Soldier_AR_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_AR_DZ";
};
class Skin_INS_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_CO_DZ";
};
class Skin_INS_Bardak_DZ: Default {
sex = "male";
playerModel = "INS_Bardak_DZ";
};
class Skin_INS_Worker2_DZ: Default {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
};
};