mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
503 lines
11 KiB
C++
503 lines
11 KiB
C++
class CfgActions {
|
|
class None; // External class reference
|
|
|
|
class Rearm : None {
|
|
show = 0;
|
|
};
|
|
class Heal : None {
|
|
show = 0;
|
|
};
|
|
class HealSoldier : None {
|
|
show = 0;
|
|
};
|
|
class FirstAid : None {
|
|
show = 0;
|
|
};
|
|
class TakeBag : None {
|
|
show = 0;
|
|
};
|
|
};
|
|
|
|
class CfgLoadingTexts {
|
|
titlesDefault[] = {""};
|
|
};
|
|
|
|
class CfgAISkill {
|
|
aimingaccuracy[] = {0, 0, 1, 1};
|
|
aimingshake[] = {0, 0, 1, 1};
|
|
aimingspeed[] = {0, 0, 1, 1};
|
|
commanding[] = {0, 0, 1, 1};
|
|
courage[] = {0, 1, 1, 1};
|
|
endurance[] = {0, 0, 1, 1};
|
|
general[] = {0, 0, 1, 1};
|
|
reloadspeed[] = {0, 0, 1, 1};
|
|
spotdistance[] = {0, 0, 1, 0.6};
|
|
spottime[] = {0, 0, 1, 1};
|
|
};
|
|
|
|
class CfgInGameUI
|
|
{
|
|
class PeripheralVision
|
|
{
|
|
cueColor[] = {0,0,0,0};
|
|
cueFriendlyColor[] = {0,0,0,0};
|
|
cueEnemyColor[] = {0,0,0,0};
|
|
};
|
|
|
|
class IslandMap
|
|
{
|
|
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
|
|
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
|
|
colorNeutral[] = {1.0,0.5,0,0};//{1.0,0.5,0,1};
|
|
colorCivilian[] = {0,0,1,0}; //{0,0,1,0};
|
|
colorUnknown[] = {1.0,0.5,0,0};//{1.0,0.5,0,0.8};
|
|
shadow = 2;
|
|
iconPlayer = "\ca\ui\data\map_player_ca.paa";
|
|
iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa";
|
|
iconCheckpoint = "\ca\ui\data\map_target_ca.paa";
|
|
iconCamera = "\ca\ui\data\map_camera_ca.paa";
|
|
iconSelect = "\ca\ui\data\map_select_ca.paa";
|
|
iconSensor = "\ca\ui\data\map_trigger_ca.paa";
|
|
sizeLeader = 24;
|
|
size = 26;
|
|
sizePlayer = 26;
|
|
colorTracks[] = {0.2,0.13,0,1};
|
|
colorRoads[] = {0.2,0.13,0,1};
|
|
colorMainRoads[] = {0,0,0,1};
|
|
colorTracksFill[] = {0,0,0,0};
|
|
colorRoadsFill[] = {1,0.88,0.65,1};
|
|
colorMainRoadsFill[] = {0.94,0.69,0.2,1};
|
|
cursorLineWidth = 1;
|
|
colorGrid[] = {0.05,0.1,0,0.6};
|
|
colorGridMap[] = {0.05,0.1,0,0.4};
|
|
};
|
|
|
|
class MPTable
|
|
{
|
|
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
|
|
colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1};
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9};
|
|
colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4};
|
|
colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1};
|
|
colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1};
|
|
colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1};
|
|
colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1};
|
|
font = "EtelkaNarrowMediumPro";
|
|
size = "0"; //"( 21 / 408 )";
|
|
class Columns
|
|
{
|
|
class Order
|
|
{
|
|
width = 0; //0.046;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8};
|
|
doubleLine = 0;
|
|
};
|
|
class Player
|
|
{
|
|
width = 0; //0.25;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8};
|
|
doubleLine = 0;
|
|
};
|
|
class KillsInfantry
|
|
{
|
|
width = 0; //0.11;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_infantry_ca.paa";
|
|
};
|
|
class KillsSoft
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_soft_ca.paa";
|
|
};
|
|
class KillsArmor
|
|
{
|
|
width = 0; //0.11;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_armored_ca.paa";
|
|
};
|
|
class KillsAir
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_air_ca.paa";
|
|
};
|
|
class Killed
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
|
picture = ""; //"\ca\ui\data\stats_killed_ca.paa";
|
|
};
|
|
class KillsTotal
|
|
{
|
|
width = 0; //0.1;
|
|
doubleLine = 0;
|
|
colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9};
|
|
picture = ""; //"\ca\ui\data\stats_total_ca.paa";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class CfgVoice {
|
|
class NoVoice {
|
|
protocol = "RadioProtocolBase";
|
|
variants[] = {1};
|
|
directories[] = {"", ""};
|
|
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
|
|
};
|
|
};
|
|
|
|
class CfgIdentities
|
|
{
|
|
class PZombie1
|
|
{
|
|
name = "PZombie";
|
|
face = "PZombie1";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
class PZombie2
|
|
{
|
|
name = "PZombie";
|
|
face = "PZombie2";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
class Zombie1 {
|
|
name = "Zombie";
|
|
face = "Zombie1";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
|
|
class Zombie2 {
|
|
name = "Zombie";
|
|
face = "Zombie2";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
|
|
class Zombie3 {
|
|
name = "Zombie";
|
|
face = "Zombie3";
|
|
glasses = "None";
|
|
speaker = "NoVoice";
|
|
pitch = 1;
|
|
};
|
|
};
|
|
class CfgMissions
|
|
{
|
|
class Cutscenes
|
|
{
|
|
class DayZModIntro1
|
|
{
|
|
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
|
|
};
|
|
};
|
|
};
|
|
|
|
class CfgSurvival {
|
|
class Inventory {
|
|
class Default {
|
|
RandomMagazines = 3;
|
|
//weapons[] = {"Makarov"};
|
|
//magazines[] = {"ItemBandage","ItemPainkiller"};
|
|
weapons[] = {"ItemFlashlight"};
|
|
GuaranteedMagazines[] = {"ItemBandage","ItemPainkiller"};
|
|
RandomPossibilitieMagazines[] = {"ItemBandage","ItemAntibiotic","ItemPainkiller","itemMorphine"};
|
|
backpackWeapon = "";
|
|
backpack = "DZ_Patrol_Pack_EP1";
|
|
};
|
|
};
|
|
class Meat {
|
|
class Default {
|
|
yield = 2;
|
|
rawfoodtype = "FoodmeatRaw";
|
|
};
|
|
class Cow: Default {
|
|
yield = 6;
|
|
rawfoodtype = "FoodbeefRaw";
|
|
};
|
|
class Cow01: Cow{};
|
|
class Cow02: Cow{};
|
|
class Cow03: Cow{};
|
|
class Cow04: Cow{};
|
|
class Cow01_EP1: Cow{};
|
|
class Goat: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodmuttonRaw";
|
|
};
|
|
class Goat01_EP1: Goat{};
|
|
class Goat02_EP1: Goat{};
|
|
class Sheep: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodmuttonRaw";
|
|
};
|
|
class Sheep01_EP1: Sheep{};
|
|
class Sheep02_EP1: Sheep{};
|
|
class WildBoar: Default {
|
|
yield = 4;
|
|
rawfoodtype = "FoodbaconRaw";
|
|
};
|
|
class Hen: Default {
|
|
yield = 2;
|
|
rawfoodtype = "FoodchickenRaw";
|
|
};
|
|
class Cock: Hen{};
|
|
class DZ_Fin: Default {
|
|
yield = 0;
|
|
rawfoodtype = "FoodSteakRaw";
|
|
};
|
|
class DZ_Pastor: DZ_Fin{};
|
|
class Rabbit: Default {
|
|
yield = 1;
|
|
rawfoodtype = "FoodrabbitRaw";
|
|
};
|
|
|
|
};
|
|
class Skins {
|
|
class Default {
|
|
sex = "male";
|
|
playerModel = "Survivor2_DZ";
|
|
};
|
|
class Skin_Survivor2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Survivor2_DZ";
|
|
};
|
|
class Skin_Sniper1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Sniper1_DZ";
|
|
};
|
|
class Skin_Camo1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Camo1_DZ";
|
|
};
|
|
class Skin_Rocket_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocket_DZ";
|
|
};
|
|
class Skin_Soldier1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier1_DZ";
|
|
};
|
|
class Skin_RU_Policeman_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Policeman_DZ";
|
|
};
|
|
class Skin_Pilot_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Pilot_EP1_DZ";
|
|
};
|
|
class Skin_Haris_Press_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Haris_Press_EP1_DZ";
|
|
};
|
|
class Skin_Ins_Soldier_GL_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Ins_Soldier_GL_DZ";
|
|
};
|
|
class Skin_GUE_Commander_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Commander_DZ";
|
|
};
|
|
class Skin_Functionary1_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Functionary1_EP1_DZ";
|
|
};
|
|
class Skin_Priest_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Priest_DZ";
|
|
};
|
|
class Skin_Rocker1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker1_DZ";
|
|
};
|
|
class Skin_Rocker2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker2_DZ";
|
|
};
|
|
class Skin_Rocker3_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker3_DZ";
|
|
};
|
|
class Skin_Rocker4_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Rocker4_DZ";
|
|
};
|
|
class Skin_Bandit1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Bandit1_DZ";
|
|
};
|
|
class Skin_Bandit2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Bandit2_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_MG_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_MG_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_Sniper_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_Sniper_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_Crew_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_Crew_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_CO_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_CO_DZ";
|
|
};
|
|
class Skin_GUE_Soldier_2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "GUE_Soldier_2_DZ";
|
|
};
|
|
class Skin_BanditW1_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "BanditW1_DZ";
|
|
};
|
|
class Skin_BanditW2_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "BanditW2_DZ";
|
|
};
|
|
class Skin_SurvivorW2_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorW2_DZ";
|
|
};
|
|
class Skin_SurvivorWpink_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWpink_DZ";
|
|
};
|
|
/*
|
|
class Skin_SurvivorWsequisha_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWsequisha_DZ";
|
|
};
|
|
class Skin_SurvivorWsequishaD_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWsequishaD_DZ";
|
|
};
|
|
*/
|
|
class Skin_SurvivorWcombat_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWcombat_DZ";
|
|
};
|
|
class Skin_SurvivorWdesert_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWdesert_DZ";
|
|
};
|
|
class Skin_SurvivorWurban_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorWurban_DZ";
|
|
};
|
|
class Skin_SurvivorW3_DZ: Default {
|
|
sex = "female";
|
|
playerModel = "SurvivorW3_DZ";
|
|
};
|
|
class Skin_Soldier_TL_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_TL_PMC_DZ";
|
|
};
|
|
|
|
class Skin_Soldier_Sniper_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_Sniper_PMC_DZ";
|
|
};
|
|
|
|
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
|
};
|
|
|
|
class Skin_FR_OHara_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "FR_OHara_DZ";
|
|
};
|
|
class Skin_FR_Rodriguez_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "FR_Rodriguez_DZ";
|
|
};
|
|
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
|
|
};
|
|
class Skin_Graves_Light_DZ: Default
|
|
{
|
|
sex = "male";
|
|
playerModel = "Graves_Light_DZ";
|
|
};
|
|
|
|
class Skin_Drake_Light_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "Drake_Light_DZ";
|
|
};
|
|
|
|
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
|
};
|
|
|
|
class Skin_TK_INS_Soldier_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Soldier_EP1_DZ";
|
|
};
|
|
|
|
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_INS_Warlord_EP1_DZ";
|
|
};
|
|
|
|
|
|
|
|
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_Special_Forces_MG_EP1_DZ";
|
|
};
|
|
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_Soldier_Sniper_EP1_DZ";
|
|
};
|
|
class Skin_TK_Commander_EP1_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "TK_Commander_EP1_DZ";
|
|
};
|
|
class Skin_RU_Soldier_Crew_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "RU_Soldier_Crew_DZ";
|
|
};
|
|
class Skin_INS_Lopotev_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Lopotev_DZ";
|
|
};
|
|
class Skin_INS_Soldier_AR_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Soldier_AR_DZ";
|
|
};
|
|
class Skin_INS_Soldier_CO_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Soldier_CO_DZ";
|
|
};
|
|
class Skin_INS_Bardak_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Bardak_DZ";
|
|
};
|
|
class Skin_INS_Worker2_DZ: Default {
|
|
sex = "male";
|
|
playerModel = "INS_Worker2_DZ";
|
|
};
|
|
};
|
|
};
|