Commit Graph

37 Commits

Author SHA1 Message Date
ebaydayz
7751914428 Rename vanilla strings from #1708
When localizing vanilla strings please do not put "EPOCH" in their name
or include them in the dayz_epoch package of the stringtable. This
creates more work to backport common translation updates and vice versa.
2016-07-17 14:02:04 -04:00
ebaydayz
835d750c0c Use single config variable for Plot for Life and Plot Management
Plot for Life and Plot Management work best together. They essentially
provide the same functionality. Both let you keep your plot after death
by using UID instead of CharacterID. Plot Management doesn't even have
an option to save characterID, so by default it is always keeping all
friends and the owner permanently until they are removed. The only major
difference between them is Plot For Life also adds permanent ownership
of built items on the plot, which is behavior most people expect. It
doesn't make sense to keep ownership of the plot after death but not the
other objects built on it. The other functionality it adds (take
ownership) can be toggled with a config variable.

It is rare that someone would want Plot For Life enabled, but Plot
Management disabled or vice versa. If they really want that they can
still do it manually, but consolidating them to a single config option
greatly simplifies things for everyone else.

I removed links to mod githubs because many changes have been made to
the 1.0.6 versions, so outdated information there will likely confuse
people. Authors are already credited in the README and change log.

In variables.sqf "DZ_storage_base" is now the parent class which
includes all tents and stashes. DZE_checkNearbyRadius variable is not
used (identical to DZE_PlotPole select 0).
2016-06-12 12:54:46 -04:00
icomrade
6c24aaeb3b Add Vector Building 2016-05-12 22:52:04 -04:00
icomrade
575682b7c8 Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
ebaydayz
5157228e67 Update all cutText to dayz_rollingMessages 2016-04-16 15:47:49 -04:00
ebaydayz
91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
e2e6e79394 Minor formatting cleanup 2016-03-21 17:58:23 -04:00
ebaydayz
9311ac4479 Add waitUntil in lockVault and unlockVault
Wait for response from server to verify safe was saved and logged before
proceeding with deleting safe object.

Tested and confirmed this solves #1413. Most likely helps with #1503
too.
2016-02-21 21:31:09 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
[VB]AWOL
3d97f6e17d add logging method for lock/unlock 2014-05-07 10:06:12 -05:00
[VB]AWOL
e1577bc4f3 Revert to previous code for lock and unlock safes
Should fix dupe issues introduced with that newer system
2014-05-07 09:44:41 -05:00
SilvDev
3301f7bb31 Update player_unlockVault.sqf 2014-02-15 18:23:00 +00:00
SilvDev
919404b3a9 Update player_unlockVault.sqf
Fixed infinite chainsaw fuel when put into vaults/lockboxes.
2014-02-15 18:03:43 +00:00
[VB]AWOL
f9b2890f3a change over to use static vars add player name to logging 2014-02-06 15:03:35 -06:00
[VB]AWOL
5c38e0b9c2 typo with var name change 2014-02-02 14:44:55 -06:00
Matthew McConnell
2e08e53377 Keep safe/lockbox vars server side until needed
The arrays for safes/lockboxes are kept on the server and when a client
goes to open the safe, a PV is sent to the server requesting the arrays.
Server sends info back.
2014-02-02 16:02:27 +00:00
Skaronator
60ec596bd3 Maybe fix disappear from the Vault while unlocking 2014-01-25 23:19:35 +01:00
[VB]AWOL
a3ce0481db Fixed #790 2013-12-02 14:14:20 -06:00
[VB]AWOL
dc94c264f0 use _nul instead of nul 2013-11-30 08:47:15 -06:00
Zac Surplice
6a58370670 small change 2013-11-27 15:42:38 +11:00
[VB]AWOL
c0ed2dead7 higher loss if failed unlocking 2013-11-26 16:12:13 -06:00
[VB]AWOL
84874daa18 added thirst and hunger loss to all medic animation 2013-11-26 16:08:10 -06:00
[VB]AWOL
6db5daa4a4 thirst and hunger loss on unlocking safes/doors 2013-11-25 12:38:01 -06:00
[VB]AWOL
974362664f fixes and cleanup 2013-11-25 08:49:42 -06:00
[VB]AWOL
f4909fd676 test for #767 and #766 2013-11-24 03:35:13 -06:00
Zac Surplice
cf2cdc037a localization #2 2013-11-06 19:34:53 +11:00
Zac Surplice
7e2b6febd0 localization #1 2013-11-06 16:37:51 +11:00
[VB]AWOL
af4b876cde private arrays part 1 2013-10-22 09:10:27 -05:00
[VB]AWOL
276d06b2ab 1.0.2.39 dev 2013-10-01 17:57:08 -05:00
[VB]AWOL
38cca1cb77 commented some diag_logs to reduce log spam 2013-08-26 03:11:45 -05:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
[VB]AWOL
46425fa203 unified lockable storage code 2013-08-23 11:45:44 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00