mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
149 lines
5.0 KiB
Plaintext
149 lines
5.0 KiB
Plaintext
/*
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DayZ Lock Safe
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Usage: [_obj] spawn player_unlockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_nul","_objType"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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{player removeAction _x} forEach s_player_combi;s_player_combi = [];
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s_player_unlockvault = 1;
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_obj = _this;
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_objType = typeOf _obj;
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if (!(_objType in DZE_LockedStorage)) exitWith {
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s_player_unlockvault = -1;
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DZE_ActionInProgress = false;
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};
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_20") , "PLAIN DOWN"]; };
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// Silently exit if object no longer exists or alive
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if(isNull _obj or !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
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_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
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_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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_alreadyPacking = _obj getVariable["packing",0];
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_claimedBy = _obj getVariable["claimed","0"];
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_ownerID = _obj getVariable["CharacterID","0"];
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_124"),_text], "PLAIN DOWN"]};
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// Promt user for password if _ownerID != dayz_playerUID
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if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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// Check if any players are nearby if not allow player to claim item.
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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_playerID = getPlayerUID player;
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// Only allow if not already claimed.
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if (_claimedBy == "0" or !_playerNear) then {
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// Since item was not claimed proceed with claiming it.
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_obj setVariable["claimed",_playerID,true];
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};
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_dir = direction _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_claimedBy = _obj getVariable["claimed","0"];
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if (_claimedBy == _playerID) then {
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if(!isNull _obj and alive _obj) then {
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_obj setVariable["packing",1];
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 1;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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PVDZE_obj_getlocalVars = [player, _obj];
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PVDZE_localVarsResult = nil;
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publicVariableServer "PVDZE_obj_getlocalVars";
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waitUntil {sleep 1; !isNil "PVDZE_localVarsResult"};
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_weapons = if (typeName (PVDZE_localVarsResult select 0) == "ARRAY") then { (PVDZE_localVarsResult select 0) } else { [] };
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_magazines = if (typeName (PVDZE_localVarsResult select 1) == "ARRAY") then { (PVDZE_localVarsResult select 1) } else { [] };
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_backpacks = if (typeName (PVDZE_localVarsResult select 2) == "ARRAY") then { (PVDZE_localVarsResult select 2) } else { [] };
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_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
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if ((isNull _holder) or (isNil "_holder")) then {
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_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
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};
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// Remove locked vault
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deleteVehicle _obj;
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_holder setdir _dir;
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_holder setPosATL _pos;
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player reveal _holder;
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_holder setVariable["CharacterID",_ownerID,true];
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_holder setVariable["ObjectID",_objectID,true];
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_holder setVariable["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos", _pos, true];
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if (count _weapons > 0) then {
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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};
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if (count _magazines > 0) then {
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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};
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if (count _backpacks > 0) then {
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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if( _x != "CSGAS" ) then
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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};
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} forEach _objWpnTypes;
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};
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cutText [format[(localize "str_epoch_player_125"),_text], "PLAIN DOWN"];
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};
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} else {
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DZE_ActionInProgress = false;
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cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"];
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};
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} else {
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[10,10] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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[player,25,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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cutText [format[(localize "str_epoch_player_126"),_text], "PLAIN DOWN"];
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};
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s_player_unlockvault = -1;
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DZE_ActionInProgress = false;
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