Commit Graph

32 Commits

Author SHA1 Message Date
A Man
d4e6e786d2 Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
AirwavesMan
eaead47944 Update Loot_Spawn function call 2020-09-18 20:13:44 +02:00
worldwidesorrow
cf548e0b6a Update CrashSites.sqf
Import configs from init.sqf. Remove switch block.
2020-07-14 16:42:06 -05:00
worldwidesorrow
873271d9cc Update Care_Packages.sqf
Imported configs from init.sqf. Remove switch block.
2020-07-14 16:41:17 -05:00
worldwidesorrow
5b24ade979 Removing old file 2019-11-26 08:57:56 -06:00
worldwidesorrow
d949e9d95a Replacing with new version of this file. 2019-11-25 09:00:13 -06:00
worldwidesorrow
9e84635abb Replacing with new version of this file. 2019-11-25 08:59:50 -06:00
worldwidesorrow
14dca91fae Upload new versions of events to be run by the event spawner
Epoch has been running the Vanilla Mod versions since the 1.0.6 update. These files are designed to run on Epoch's built in event spawner.
2019-11-25 08:58:44 -06:00
ebaydayz
16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00
ebaydayz
4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz
30b29c541e Update intro heli crash name 2016-03-29 20:53:57 -04:00
ebaydayz
cfff2454aa Update server_monitor 2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
Uro1
5507513336 Fixed crash spawner & supply drop loot positioning 2014-07-10 19:13:18 +01:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
icomrade
88ded0f3c0 Fixes 2014-05-27 13:51:35 -04:00
Skaronator
4e35d15b14 Fix #1150 2014-03-01 19:01:51 +01:00
Florian Kinder
bae9f43201 Updated Crashmodels 2014-02-02 19:13:37 +01:00
[VB]AWOL
4573e9b5c0 more DZE_MissionLootTable fixes #1028 2014-01-29 11:41:54 -06:00
[VB]AWOL
13d825778a private arrays server 2013-10-23 00:49:12 -05:00
[VB]AWOL
7373585b0e same as last commit 2013-10-21 12:02:42 -05:00
[VB]AWOL
9a63abb0a2 check to prevent spawning crashes on top of a vehicle or base 2013-10-21 11:59:11 -05:00
[VB]AWOL
9db68d1eb1 1.0.2.4 RC2 2013-10-07 00:31:12 -05:00
Zac Surplice
d3f7e67647 player_build.sqf Enhancements and PV renames 2013-10-07 10:56:47 +11:00
[VB]AWOL
1307058f09 added supply drops with building supplies 2013-09-16 13:36:53 -05:00
[VB]AWOL
38cca1cb77 commented some diag_logs to reduce log spam 2013-08-26 03:11:45 -05:00
vbawol
5d3f0ea47b fix tag friendly and crash spawner fixes
fixed biomeat traders on #11
2013-07-06 13:44:08 -05:00
vbawol
cbc15117ba 1.0.1.5 RC1
+ [ADDED] Re enabling "force save %1" is now optional DZE_AllowForceSave
= true;
+ [ADDED] Added cargo check back in can be disabled with
DZE_AllowCargoCheck = false;
+ [ADDED] Trade metals menu can now trade 12 x 10oz gold bars into a
full 100oz briefcase.
+ [FIXED] Urban girl texture path was incorrect.
+ [CHANGED] Standard helicrash spawn system replaced with epoch events
and now spawn with a 75% chance every 45 minutes. Thanks to maca134.
2013-07-04 13:13:12 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00