player_build.sqf Enhancements and PV renames

This commit is contained in:
Zac Surplice
2013-10-07 10:56:47 +11:00
parent 340d2d2437
commit d3f7e67647
68 changed files with 301 additions and 347 deletions

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@@ -49,7 +49,7 @@ class EpochDeathBoardDialog
y = 0.706267 * safezoneH + safezoneY;
w = 0.0743671 * safezoneW;
h = 0.0550044 * safezoneH;
onButtonClick = "dayzPlayerDeathsResult = nil; ((ctrlParent (_this select 0)) closeDisplay 9000);";
onButtonClick = "PVDZE_plr_DeathBResult = nil; ((ctrlParent (_this select 0)) closeDisplay 9000);";
};
class RscStructuredText_1100: RscStructuredText
{

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@@ -10,17 +10,17 @@ _activatingPlayer = _this select 1;
_trader_id = (_this select 3) select 0;
// _category = (_this select 3) select 1;
dayzTraderMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
PVDZE_plr_TradeMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
if(isNil "dayzTraderMenuResult") then {
if(isNil "PVDZE_plr_TradeMenuResult") then {
//diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
dayzTraderMenu = [_activatingPlayer,_trader_id];
publicVariableServer "dayzTraderMenu";
waitUntil {!isNil "dayzTraderMenuResult"};
//["PVDZE_plr_TradeMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
PVDZE_plr_TradeMenu = [_activatingPlayer,_trader_id];
publicVariableServer "PVDZE_plr_TradeMenu";
waitUntil {!isNil "PVDZE_plr_TradeMenuResult"};
};
//diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
//diag_log format["DEBUG Buy: %1", PVDZE_plr_TradeMenuResult];
{
_header = _x select 0; // "TRD"
@@ -109,14 +109,14 @@ if(isNil "dayzTraderMenuResult") then {
//diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
} forEach dayzTraderMenuResult;
} forEach PVDZE_plr_TradeMenuResult;
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
// Cache data in client side global variable
call compile format["tcacheBuy_%1 = %2;",_tid,dayzTraderMenuResult];
call compile format["tcacheBuy_%1 = %2;",_tid,PVDZE_plr_TradeMenuResult];
// Clear Data
dayzTraderMenuResult = nil;
PVDZE_plr_TradeMenuResult = nil;
s_player_parts_crtl = 1;

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@@ -99,9 +99,9 @@ if(_IsNearVehicle >= 1) then {
// calculate new fuel
_newFuelSrc = (_newFuelSrc / _capacitySrc);
if (_newFuelSrc > 0) then {
dayzSetFuel = [_vehicleSrc,_newFuelSrc];
dayzSetFuel spawn local_setFuel;
publicVariable "dayzSetFuel";
PVDZE_veh_SFuel = [_vehicleSrc,_newFuelSrc];
PVDZE_veh_SFuel spawn local_setFuel;
publicVariable "PVDZE_veh_SFuel";
} else {
_isFillok = false;
_abort = true;
@@ -118,9 +118,9 @@ if(_IsNearVehicle >= 1) then {
// calculate minimum needed fuel
_newFuel = (_newFuel / _capacity);
dayzSetFuel = [_vehicle,_newFuel];
dayzSetFuel spawn local_setFuel;
publicVariable "dayzSetFuel";
PVDZE_veh_SFuel = [_vehicle,_newFuel];
PVDZE_veh_SFuel spawn local_setFuel;
publicVariable "PVDZE_veh_SFuel";
// Play sound
[player,"refuel",0,false] call dayz_zombieSpeak;

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@@ -1,4 +1,4 @@
private [];
//["dayzUpdateVehicle",[_this select 3,"all"]] call callRpcProcedure;
dayzUpdateVehicle = [_this select 3,"all"];
publicVariableServer "dayzUpdateVehicle";
//["PVDZE_veh_Update",[_this select 3,"all"]] call callRpcProcedure;
PVDZE_veh_Update = [_this select 3,"all"];
publicVariableServer "PVDZE_veh_Update";

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@@ -73,9 +73,9 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
if (_hasKnifeBlunt) then { _qty = round(_qty / 2); };
dayzGutBody = [_item,_qty];
dayzGutBody spawn local_gutObject;
publicVariable "dayzGutBody";
PVDZE_plr_GutBody = [_item,_qty];
PVDZE_plr_GutBody spawn local_gutObject;
publicVariable "PVDZE_plr_GutBody";
_string = format[localize "str_success_gutted_animal",_text,_qty];
cutText [_string, "PLAIN DOWN"];

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@@ -69,9 +69,9 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
_qty = 1;
dayzGutBody = [_item,_qty];
dayzGutBody spawn local_gutObjectZ;
publicVariable "dayzGutBodyZ";
PVDZE_plr_GutBody = [_item,_qty];
PVDZE_plr_GutBody spawn local_gutObjectZ;
publicVariable "PVDZE_plr_GutBodyZ";
// Reduce humanity for gutting zeds
_humanity = player getVariable["humanity",0];

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@@ -13,13 +13,13 @@ if (_removed == 1) then {
if((random 10) <= 7.5) then {
dayzLockVehicle = [_vehicle,false];
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
if (local _vehicle) then {
dayzLockVehicle spawn local_lockUnlock
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "dayzLockVehicle";
publicVariable "PVDZE_veh_Lock";
};
/*

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@@ -5,18 +5,18 @@ _activatingPlayer = _this select 1;
//diag_log format["DEBUG DEATH OBJ: %1", _this select 0];
//["dayzPlayerDeaths",[_activatingPlayer]] call callRpcProcedure;
dayzPlayerDeaths = [_activatingPlayer];
publicVariableServer "dayzPlayerDeaths";
//["PVDZE_plr_DeathB",[_activatingPlayer]] call callRpcProcedure;
PVDZE_plr_DeathB = [_activatingPlayer];
publicVariableServer "PVDZE_plr_DeathB";
waitUntil {!isNil "dayzPlayerDeathsResult"};
waitUntil {!isNil "PVDZE_plr_DeathBResult"};
//diag_log format["DEBUG Death: %1", dayzPlayerDeathsResult];
//diag_log format["DEBUG Death: %1", PVDZE_plr_DeathBResult];
if((count dayzPlayerDeathsResult) > 0) then {
if((count PVDZE_plr_DeathBResult) > 0) then {
// load death message board ui
call EpochDeathBoardLoad;
} else {
cutText ["No recent Deaths.", "PLAIN DOWN"];
dayzPlayerDeathsResult = nil;
PVDZE_plr_DeathBResult = nil;
};

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@@ -7,12 +7,12 @@ TradeInprogress = true;
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
dayzLockVehicle = [_vehicle,true];
PVDZE_veh_Lock = [_vehicle,true];
if(player distance _vehicle < 10) then {
if (local _vehicle) then {
dayzLockVehicle spawn local_lockUnlock
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "dayzLockVehicle";
publicVariable "PVDZE_veh_Lock";
};
};

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@@ -121,8 +121,6 @@ if (!_hasrequireditem) exitWith {TradeInprogress = false; cutText [format["Missi
if (_hasrequireditem) then {
_location = [0,0,0];
_counter = 0;
_isOk = true;
// get inital players position
@@ -142,25 +140,23 @@ if (_hasrequireditem) then {
_position = getPosATL _object;
cutText ["Planning construction: PgUp = raise, PgDn = lower, Q or E = flip 180, and Space-Bar to build.", "PLAIN DOWN"];
_counter = time;
while {_isOk} do {
_zheightchanged = false;
_zheightdirection = "";
_rotate = false;
_tick = 1;
if (DZE_Q) then {
DZE_Q = false;
_zheightdirection = "up";
_zheightchanged = true;
_tick = 10;
};
if (DZE_Z) then {
DZE_Z = false;
_zheightdirection = "down";
_zheightchanged = true;
_tick = 10;
};
@@ -168,13 +164,11 @@ if (_hasrequireditem) then {
DZE_Q_alt = false;
_zheightdirection = "up_alt";
_zheightchanged = true;
_tick = 100;
};
if (DZE_Z_alt) then {
DZE_Z_alt = false;
_zheightdirection = "down_alt";
_zheightchanged = true;
_tick = 100;
};
@@ -211,28 +205,25 @@ if (_hasrequireditem) then {
_position = getPosATL _object;
// make z height stick to ticks
// _ztick = (round((_position select 2)*100)/100);
if(_zheightdirection == "up") then {
_position = [(_position select 0),(_position select 1), ((_position select 2)+0.1)];
_position set [2,((_position select 2)+0.1)];
};
if(_zheightdirection == "down") then {
_position = [(_position select 0),(_position select 1), ((_position select 2)-0.1)];
_position set [2,((_position select 2)-0.1)];
};
if(_zheightdirection == "up_alt") then {
_position = [(_position select 0),(_position select 1), ((_position select 2)+1)];
_position set [2,((_position select 2)+1)];
};
if(_zheightdirection == "down_alt") then {
_position = [(_position select 0),(_position select 1), ((_position select 2)-1)];
_position set [2,((_position select 2)-1)];
};
if(_zheightdirection == "up_ctrl") then {
_position = [(_position select 0),(_position select 1), ((_position select 2)+0.01)];
_position set [2,((_position select 2)+0.01)];
};
if(_zheightdirection == "down_ctrl") then {
_position = [(_position select 0),(_position select 1), ((_position select 2)-0.01)];
_position set [2,((_position select 2)-0.01)];
};
_object setDir (getDir _object);
@@ -244,8 +235,6 @@ if (_hasrequireditem) then {
_object attachTo [player];
};
sleep 1;
@@ -268,7 +257,7 @@ if (_hasrequireditem) then {
deleteVehicle _object;
};
if(_counter >= 500) exitWith {
if((time-_counter) >= 60) exitWith {
_isOk = false;
_cancel = true;
_reason = "Ran out of time to find position.";
@@ -276,9 +265,7 @@ if (_hasrequireditem) then {
deleteVehicle _object;
};
cutText [format["%1",(500-_counter)], "PLAIN DOWN"];
_counter = _counter + _tick;
cutText [format["%1",(time-_counter)], "PLAIN DOWN"];
if (player getVariable["combattimeout", 0] >= time) exitWith {
_isOk = false;
@@ -295,8 +282,6 @@ if (_hasrequireditem) then {
detach _object;
deleteVehicle _object;
};
};
// No building on roads
@@ -441,8 +426,8 @@ if (_hasrequireditem) then {
_tmpbuilt setVariable ["CharacterID",_combination,true];
dayzPublishObj = [_combination,_tmpbuilt,[_dir,_location],_classname];
publicVariableServer "dayzPublishObj";
PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname];
publicVariableServer "PVDZE_obj_Publish";
cutText [format["You have setup your %2. Combination is %1",_combinationDisplay,_text], "PLAIN DOWN", 5];
@@ -454,8 +439,8 @@ if (_hasrequireditem) then {
if(_tmpbuilt isKindOf "Land_Fire") then {
_tmpbuilt spawn player_fireMonitor;
} else {
dayzPublishObj = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];
publicVariableServer "dayzPublishObj";
PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];
publicVariableServer "PVDZE_obj_Publish";
};
};

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@@ -132,8 +132,8 @@ if ((count _upgrade) > 0) then {
cutText [format["You have downgraded %1.",_text], "PLAIN DOWN", 5];
dayzSwapObj = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,_objectID,_objectUID];
publicVariableServer "dayzSwapObj";
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,_objectID,_objectUID];
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;

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@@ -98,8 +98,8 @@ if (_proceed) then {
// Set location
_object setPosATL _location;
dayzSwapObj = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,_objectID,_objectUID];
publicVariableServer "dayzSwapObj";
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,_objectID,_objectUID];
publicVariableServer "PVDZE_obj_Swap";
cutText [format["You have repaired %1.",_text], "PLAIN DOWN", 5];

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@@ -73,9 +73,9 @@ player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
player setVariable["USEC_BloodQty",r_player_blood,true];
player setVariable["medForceUpdate",true];
//["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
dayzPlayerSave = [player,[],true,true];
publicVariableServer "dayzPlayerSave";
//["PVDZE_plr_Save",[player,[],true]] call callRpcProcedure;
PVDZE_plr_Save = [player,[],true,true];
publicVariableServer "PVDZE_plr_Save";
dayz_lastMeal = time;
dayz_hunger = 0;

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@@ -162,8 +162,8 @@ if ((count _upgrade) > 0) then {
cutText [format["You have upgraded %1.",_text], "PLAIN DOWN", 5];
};
dayzSwapObj = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,_objectID,_objectUID];
publicVariableServer "dayzSwapObj";
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,_objectID,_objectUID];
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;

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@@ -63,9 +63,9 @@ if(!(alive _item)) then {
dayz_lastMeal = time;
dayz_hunger = 0;
//["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
dayzPlayerSave = [player,[],true,false];
publicVariableServer "dayzPlayerSave";
//["PVDZE_plr_Save",[player,[],true]] call callRpcProcedure;
PVDZE_plr_Save = [player,[],true,false];
publicVariableServer "PVDZE_plr_Save";
[player,"eat",0,false] call dayz_zombieSpeak;

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@@ -105,9 +105,9 @@ _availableCans = ["ItemJerrycan","ItemFuelBarrel"];
if(([player,_canName] call BIS_fnc_invRemove) == 1) then {
dayzSetFuel = [_vehicle,_newFuel];
dayzSetFuel spawn local_setFuel;
publicVariable "dayzSetFuel";
PVDZE_veh_SFuel = [_vehicle,_newFuel];
PVDZE_veh_SFuel spawn local_setFuel;
publicVariable "PVDZE_veh_SFuel";
// Play sound
[player,"refuel",0,false] call dayz_zombieSpeak;

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@@ -154,8 +154,8 @@ if (_proceed) then {
deleteVehicle _obj;
if(!_isWreck) then {
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
PVDZE_obj_Delete = [_objectID,_objectUID];
publicVariableServer "PVDZE_obj_Delete";
};
cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];

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@@ -70,10 +70,10 @@ if (_section and _hasToolbox) then {
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
//vehicle is owned by whoever is in it, so we have to have each client try and fix it
dayzSetFix = [_vehicle,_selection,0];
publicVariable "dayzSetFix";
PVDZE_veh_SFix = [_vehicle,_selection,0];
publicVariable "PVDZE_veh_SFix";
if (local _vehicle) then {
dayzSetFix call object_setFixServer;
PVDZE_veh_SFix call object_setFixServer;
};
_vehicle setvelocity [0,0,1];
@@ -114,11 +114,11 @@ _allFixed = true;
//update if repaired
if (_allFixed) then {
_vehicle setDamage 0;
//["dayzUpdateVehicle",[_vehicle,"repair"]] call callRpcProcedure;
dayzSetFix = [_vehicle,_selection,0];
publicVariable "dayzSetFix";
//["PVDZE_veh_Update",[_vehicle,"repair"]] call callRpcProcedure;
PVDZE_veh_SFix = [_vehicle,_selection,0];
publicVariable "PVDZE_veh_SFix";
if (local _vehicle) then {
dayzSetFix call object_setFixServer;
PVDZE_veh_SFix call object_setFixServer;
};
};

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@@ -77,12 +77,12 @@ if (_hasToolbox) then {
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
//vehicle is owned by whoever is in it, so we have to have each client try and fix it
//["dayzSetFix",[_vehicle,_selection,1],_vehicle] call broadcastRpcCallIfLocal;
//["PVDZE_veh_SFix",[_vehicle,_selection,1],_vehicle] call broadcastRpcCallIfLocal;
dayzSetFix = [_vehicle,_selection,1];
publicVariable "dayzSetFix";
PVDZE_veh_SFix = [_vehicle,_selection,1];
publicVariable "PVDZE_veh_SFix";
if (local _vehicle) then {
dayzSetFix call object_setFixServer;
PVDZE_veh_SFix call object_setFixServer;
};
_vehicle setvelocity [0,0,1];

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@@ -11,17 +11,17 @@ _activatingPlayer = _this select 1;
_trader_id = (_this select 3) select 0;
//_category = (_this select 3) select 1;
dayzTraderMenuResult = call compile format["tcacheSell_%1;",_trader_id];
PVDZE_plr_TradeMenuResult = call compile format["tcacheSell_%1;",_trader_id];
if(isNil "dayzTraderMenuResult") then {
if(isNil "PVDZE_plr_TradeMenuResult") then {
//diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
dayzTraderMenu = [_activatingPlayer,_trader_id];
publicVariableServer "dayzTraderMenu";
waitUntil {!isNil "dayzTraderMenuResult"};
//["PVDZE_plr_TradeMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
PVDZE_plr_TradeMenu = [_activatingPlayer,_trader_id];
publicVariableServer "PVDZE_plr_TradeMenu";
waitUntil {!isNil "PVDZE_plr_TradeMenuResult"};
};
//diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
//diag_log format["DEBUG Buy: %1", PVDZE_plr_TradeMenuResult];
{
_header = _x select 0; // "TRD"
@@ -132,17 +132,17 @@ if(isNil "dayzTraderMenuResult") then {
// diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
} forEach dayzTraderMenuResult;
} forEach PVDZE_plr_TradeMenuResult;
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
// Cache data in client side global variable
call compile format["tcacheSell_%1 = %2;",_tid,dayzTraderMenuResult];
call compile format["tcacheSell_%1 = %2;",_tid,PVDZE_plr_TradeMenuResult];
// Clear Data
dayzTraderMenuResult = nil;
PVDZE_plr_TradeMenuResult = nil;
s_player_parts_crtl = 1;

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@@ -111,11 +111,11 @@ _availableCansEmpty = ["ItemJerrycanEmpty","ItemFuelBarrelEmpty"];
if(([player,_canNameEmpty] call BIS_fnc_invRemove) == 1) then {
dayzSetFuel = [_vehicle,_newFuel];
PVDZE_veh_SFuel = [_vehicle,_newFuel];
if (local _vehicle) then {
dayzSetFuel spawn local_setFuel;
PVDZE_veh_SFuel spawn local_setFuel;
};
publicVariable "dayzSetFuel";
publicVariable "PVDZE_veh_SFuel";
// Play sound
[player,"refuel",0,false] call dayz_zombieSpeak;

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@@ -59,9 +59,9 @@ if (!_isOk) then {
_object setVariable ["CharacterID",dayz_characterID,true];
//["dayzPublishObj",[dayz_characterID,_tent,[_dir,_location],_classname]] call callRpcProcedure;
dayzPublishObj = [dayz_characterID,_object,[_dir,_location],_classname];
publicVariableServer "dayzPublishObj";
//["PVDZE_obj_Publish",[dayz_characterID,_tent,[_dir,_location],_classname]] call callRpcProcedure;
PVDZE_obj_Publish = [dayz_characterID,_object,[_dir,_location],_classname];
publicVariableServer "PVDZE_obj_Publish";
cutText [localize "str_success_tent_pitch", "PLAIN DOWN"];
} else {

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@@ -81,11 +81,11 @@ if (_qty >= _qty_in) then {
if (_qty >= _qty_in) then {
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
publicVariableServer "dayzTradeObject";
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
publicVariableServer "PVDZE_obj_Trade";
//diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
waitUntil {!isNil "dayzTradeResult"};
@@ -127,9 +127,9 @@ if (_qty >= _qty_in) then {
_location = (getPosATL _veh);
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,_keySelected];
publicVariableServer "dayzPublishVeh2";
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected];
publicVariableServer "PVDZE_veh_Publish2";
player reveal _veh;
@@ -154,9 +154,9 @@ if (_qty >= _qty_in) then {
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
//["PVDZE_obj_Delete",[_objectID,_objectUID]] call callRpcProcedure;
PVDZE_obj_Delete = [_objectID,_objectUID];
publicVariableServer "PVDZE_obj_Delete";
deleteVehicle _obj;

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@@ -80,11 +80,11 @@ if (_qty >= _qty_in) then {
if (_qty >= _qty_in) then {
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
publicVariableServer "dayzTradeObject";
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
publicVariableServer "PVDZE_obj_Trade";
//diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
waitUntil {!isNil "dayzTradeResult"};
@@ -126,9 +126,9 @@ if (_qty >= _qty_in) then {
_location = (getPosATL _veh);
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,_keySelected];
publicVariableServer "dayzPublishVeh2";
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected];
publicVariableServer "PVDZE_veh_Publish2";
player reveal _veh;
@@ -180,9 +180,9 @@ if (_qty >= _qty_in) then {
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
//["PVDZE_obj_Delete",[_objectID,_objectUID]] call callRpcProcedure;
PVDZE_obj_Delete = [_objectID,_objectUID];
publicVariableServer "PVDZE_obj_Delete";
deleteVehicle _obj;

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@@ -83,11 +83,11 @@ if (_qty >= _qty_in) then {
if (_qty >= _qty_in) then {
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
publicVariableServer "dayzTradeObject";
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
publicVariableServer "PVDZE_obj_Trade";
//diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
waitUntil {!isNil "dayzTradeResult"};

View File

@@ -99,8 +99,8 @@ for "_x" from 1 to _total_trades do {
if (_removed == _qty_in) then {
// Continue with trade.
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
publicVariableServer "dayzTradeObject";
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
publicVariableServer "PVDZE_obj_Trade";
waitUntil {!isNil "dayzTradeResult"};

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@@ -79,9 +79,9 @@ if (_qty >= _qty_in) then {
if (_qty >= _qty_in) then {
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
publicVariableServer "dayzTradeObject";
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos];
publicVariableServer "PVDZE_obj_Trade";
waitUntil {!isNil "dayzTradeResult"};

View File

@@ -7,12 +7,12 @@ TradeInprogress = true;
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
dayzLockVehicle = [_vehicle,false];
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
if (local _vehicle) then {
dayzLockVehicle spawn local_lockUnlock
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "dayzLockVehicle";
publicVariable "PVDZE_veh_Lock";
};
};

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@@ -159,9 +159,9 @@ if(!_cancel) then {
_tent setVariable ["CharacterID",_combination,true];
_tent setVariable ["OEMPos",_location,true];
//["dayzPublishObj",[_combination,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure;
dayzPublishObj = [_combination,_tent,[_dir,_location],"VaultStorageLocked"];
publicVariableServer "dayzPublishObj";
//["PVDZE_obj_Publish",[_combination,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure;
PVDZE_obj_Publish = [_combination,_tent,[_dir,_location],"VaultStorageLocked"];
publicVariableServer "PVDZE_obj_Publish";
cutText [format["You have setup your Safe. Combination is %1",_combination], "PLAIN DOWN", 5];
};

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@@ -32,9 +32,9 @@ _unitIsPlayer = _unit == player;
if (_isPlayer) then {
if (_damage > 0.1) then {
dayz_canDisconnect = false;
//["dayzDiscoAdd",getPlayerUID player] call callRpcProcedure;
dayzDiscoAdd = getPlayerUID player;
publicVariableServer "dayzDiscoAdd";
//["PVDZE_plr_DiscAdd",getPlayerUID player] call callRpcProcedure;
PVDZE_plr_DiscAdd = getPlayerUID player;
publicVariableServer "PVDZE_plr_DiscAdd";
dayz_damageCounter = time;
@@ -59,9 +59,9 @@ if (_unitIsPlayer) then {
_myKills = 200 - (((player getVariable ["humanKills",0]) / 30) * 100);
//Process Morality Hit
_humanityHit = -(_myKills * _damage);
//["dayzHumanity",[_source,_humanityHit,30]] call broadcastRpcCallAll;
dayzHumanity = [_source,_humanityHit,30];
publicVariable "dayzHumanity";
//["PVDZE_plr_HumanityChange",[_source,_humanityHit,30]] call broadcastRpcCallAll;
PVDZE_plr_HumanityChange = [_source,_humanityHit,30];
publicVariable "PVDZE_plr_HumanityChange";
};
};
};

View File

@@ -16,10 +16,10 @@ if (local _animalbody) then {
while {(count magazines _body >0) and (time - _timer < 300) } do {
sleep 5;
};
//["dayzHideBody",_body] call broadcastRpcCallAll;
dayzHideBody = _body;
//["PVDZE_plr_HideBody",_body] call broadcastRpcCallAll;
PVDZE_plr_HideBody = _body;
hideBody _body; // local player
publicVariable "dayzHideBody"; // remote player
publicVariable "PVDZE_plr_HideBody"; // remote player
sleep 5;
deleteVehicle _body;
true;

View File

@@ -12,10 +12,10 @@ if (local _zombiebody) then {
while {(count magazines _body >0) and (time - _timer < 300) } do {
sleep 5;
};
//["dayzHideBody",_body] call broadcastRpcCallAll;
dayzHideBody = _body;
//["PVDZE_plr_HideBody",_body] call broadcastRpcCallAll;
PVDZE_plr_HideBody = _body;
hideBody _body; // local player
publicVariable "dayzHideBody"; // remote player
publicVariable "PVDZE_plr_HideBody"; // remote player
sleep 5;
deleteVehicle _body;
true;

View File

@@ -12,15 +12,15 @@ if (_selection != "" and local _unit) then {
if (isServer) then {
[_unit,"repair"] call server_updateObject
} else {
dayzUpdateVehicle = [_unit,"repair"];
publicVariableServer "dayzUpdateVehicle";
PVDZE_veh_Update = [_unit,"repair"];
publicVariableServer "PVDZE_veh_Update";
};
} else {
if (isServer) then {
[_unit,"damage"] call server_updateObject
} else {
dayzUpdateVehicle = [_unit,"damage"];
publicVariableServer "dayzUpdateVehicle";
PVDZE_veh_Update = [_unit,"damage"];
publicVariableServer "PVDZE_veh_Update";
};
};
};

View File

@@ -12,9 +12,9 @@ if ((_selection != "") and local _unit) then {
_unit setVariable [_strH,_total,true];
if (_damage >= 1) then {
//["dayzUpdateVehicle",[_unit,"damage"]] call callRpcProcedure;
dayzUpdateVehicle = [_unit,"damage"];
publicVariableServer "dayzUpdateVehicle";
//["PVDZE_veh_Update",[_unit,"damage"]] call callRpcProcedure;
PVDZE_veh_Update = [_unit,"damage"];
publicVariableServer "PVDZE_veh_Update";
};
} else {

View File

@@ -13,9 +13,9 @@ if (r_player_infected) then {
};
//Send Death Notice
//["dayzDeath",[dayz_characterID,0,_body,_playerID,dayz_playerName,_infected]] call callRpcProcedure;
dayzDeath = [dayz_characterID,0,_body,_playerID,dayz_playerName,_infected];
publicVariableServer "dayzDeath";
//["PVDZE_plr_Died",[dayz_characterID,0,_body,_playerID,dayz_playerName,_infected]] call callRpcProcedure;
PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,dayz_playerName,_infected];
publicVariableServer "PVDZE_plr_Died";
_id = [player,20,true,getPosATL player] spawn player_alertZombies;
@@ -65,9 +65,9 @@ if (count _array > 0) then {
_wait = 0;
};
if (!_canHitFree) then {
//["dayzHumanity",[_source,_humanity,_wait]] call broadcastRpcCallAll;
dayzHumanity = [_source,_humanity,_wait];
publicVariable "dayzHumanity";
//["PVDZE_plr_HumanityChange",[_source,_humanity,_wait]] call broadcastRpcCallAll;
PVDZE_plr_HumanityChange = [_source,_humanity,_wait];
publicVariable "PVDZE_plr_HumanityChange";
};
};
};

View File

@@ -7,7 +7,7 @@ if (!(isNull _backpack) and local _backpack) then {
_magazinescnt = count (_magazines select 0);
if((_magazinescnt > 0) or (_weaponscnt > 0)) then {
// hide backpack from everyone else
dayzHideObject = _backpack;
publicVariable "dayzHideObject";
PVDZE_obj_Hide = _backpack;
publicVariable "PVDZE_obj_Hide";
};
};

View File

@@ -53,15 +53,15 @@ if (_ammo isKindOf "SmokeShell") then {
//hint str(_ammo);
_projectile = nearestObject [_unit, "RoadFlare"];
_id = [_projectile,0] spawn object_roadFlare;
dayzRoadFlare = [_projectile,0];
publicVariable "dayzRoadFlare";
PVDZE_obj_RoadFlare = [_projectile,0];
publicVariable "PVDZE_obj_RoadFlare";
_id = _this spawn player_throwObject;
};
if (_ammo isKindOf "ChemLight") then {
_projectile = nearestObject [_unit, "ChemLight"];
_id = [_projectile,1] spawn object_roadFlare;
dayzRoadFlare = [_projectile,1];
publicVariable "dayzRoadFlare";
PVDZE_obj_RoadFlare = [_projectile,1];
publicVariable "PVDZE_obj_RoadFlare";
_id = _this spawn player_throwObject;
};
};

View File

@@ -1,9 +1,9 @@
private ["_objects"];
_objects = nearestObjects [getPosATL player, dayz_updateObjects, 10];
{
//["dayzUpdateVehicle",[_x,"gear"]] call callRpcProcedure;
dayzUpdateVehicle = [_x,"gear"];
publicVariableServer "dayzUpdateVehicle";
//["PVDZE_veh_Update",[_x,"gear"]] call callRpcProcedure;
PVDZE_veh_Update = [_x,"gear"];
publicVariableServer "PVDZE_veh_Update";
} foreach _objects;

View File

@@ -78,7 +78,7 @@ player setVariable["friendlies",_friendlies,true];
player setVariable["tagList",_tagList,true];
//code for this on the server is missing
//["dayzPlayerMorph",[_charID,player,_playerUID,[_zombieKills,_headShots,_humanKills,_banditKills],_humanity]] call callRpcProcedure;
//["PVDZE_plr_Morph",[_charID,player,_playerUID,[_zombieKills,_headShots,_humanKills,_banditKills],_humanity]] call callRpcProcedure;
call dayz_resetSelfActions;

View File

@@ -45,8 +45,8 @@ sleep 3;
if(!isNull _obj) then {
// force vault save just before locking
dayzUpdateVehicle = [_obj,"gear"];
publicVariableServer "dayzUpdateVehicle";
PVDZE_veh_Update = [_obj,"gear"];
publicVariableServer "PVDZE_veh_Update";
//place tent (local)
_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];

View File

@@ -57,10 +57,10 @@ if(!isNull _obj and alive _obj) then {
_backpacks = getBackpackCargo _obj;
deleteVehicle _obj;
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
PVDZE_obj_Delete = [_objectID,_objectUID];
publicVariableServer "PVDZE_obj_Delete";
if (isServer) then {
dayzDeleteObj call server_deleteObj;
PVDZE_obj_Delete call server_deleteObj;
};
//Add weapons

View File

@@ -60,8 +60,8 @@ if(!isNull _obj and alive _obj) then {
_backpacks = getBackpackCargo _obj;
// Remove from database
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
PVDZE_obj_Delete = [_objectID,_objectUID];
publicVariableServer "PVDZE_obj_Delete";
// Set down vault "take" item
_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];

View File

@@ -64,7 +64,7 @@ if (_vehicle != player) then {
//diag_log ("Hitpoints " +str(_wound) +str(_total));
//["dayzHitV",[_vehicle, _wound,_total, _unit,"zombie"]] call broadcastRpcCallAll;
//["PVDZE_plr_HitV",[_vehicle, _wound,_total, _unit,"zombie"]] call broadcastRpcCallAll;
if (_dam >= 1) then {
if (r_player_blood < (r_player_bloodTotal * 0.8)) then {
_cnt = count (DAYZ_woundHit select 1);
@@ -80,8 +80,8 @@ if (_vehicle != player) then {
_damage = 0.1 + random (1.2);
//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "dayzHit";
//PVDZE_plr_Hit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "PVDZE_plr_Hit";
[_unit,"hit",2,false] call dayz_zombieSpeak;
};
};
@@ -116,8 +116,8 @@ if (_vehicle != player) then {
//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "dayzHit";
//PVDZE_plr_Hit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "PVDZE_plr_Hit";
[_unit,"hit",2,false] call dayz_zombieSpeak;
} else {
//diag_log ("NO LOS: Player Hit on " + str(_unit) + " for " + str(_vehicle));
@@ -127,8 +127,8 @@ if (_vehicle != player) then {
_damage = 0.1 + random (1.2);
diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "dayzHit";
//PVDZE_plr_Hit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "PVDZE_plr_Hit";
[_unit,"hit",2,false] call dayz_zombieSpeak;
};
*/

View File

@@ -23,12 +23,12 @@ if (_dam < 1 ) then {
_unit setVariable [_strH,_total,true];
if ( !_needUpdate ) then {
_unit setVariable ["needUpdate",true,true];
//["dayzUpdateVehicle",[_unit,"damage"]] call callRpcProcedure;
//["PVDZE_veh_Update",[_unit,"damage"]] call callRpcProcedure;
if (isServer) then {
[_unit, "damage"] call server_updateObject;
} else {
dayzUpdateVehicle = [_unit,"damage"];
publicVariableServer "dayzUpdateVehicle";
PVDZE_veh_Update = [_unit,"damage"];
publicVariableServer "PVDZE_veh_Update";
};
};
};

View File

@@ -9,12 +9,12 @@ _hitPoints = _unit call vehicle_getHitpoints;
_unit setVariable [_selection, 1, true];
} forEach _hitPoints;
//["dayzUpdateVehicle",[_unit, "damage"]] call callRpcProcedure;
//["PVDZE_veh_Update",[_unit, "damage"]] call callRpcProcedure;
if (isServer) then {
[_unit, "killed"] call server_updateObject;
} else {
dayzUpdateVehicle = [_unit, "killed"];
publicVariableServer "dayzUpdateVehicle";
PVDZE_veh_Update = [_unit, "killed"];
publicVariableServer "PVDZE_veh_Update";
};
_unit removeAllEventHandlers "HandleDamage";

View File

@@ -31,8 +31,8 @@ if (_doLoiter) then {
};
//diag_log ("Spawned: " + str([_type, _position, [], _radius, _method]));
_agent = createAgent [_type, _position, [], _radius, _method];
dayzSpawnZed = [_agent];
publicVariableServer "dayzSpawnZed";
PVDZE_zed_Spawn = [_agent];
publicVariableServer "PVDZE_zed_Spawn";
if (_doLoiter) then {
_agent setDir round(random 180);

View File

@@ -498,12 +498,12 @@ if (!isDedicated) then {
lbAdd [TraderDialogItemList, "Loading items..."];
dayzTraderMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
PVDZE_plr_TradeMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
if(isNil "dayzTraderMenuResult") then {
dayzTraderMenu = [_activatingPlayer,_trader_id];
publicVariableServer "dayzTraderMenu";
waitUntil {!isNil "dayzTraderMenuResult"};
if(isNil "PVDZE_plr_TradeMenuResult") then {
PVDZE_plr_TradeMenu = [_activatingPlayer,_trader_id];
publicVariableServer "PVDZE_plr_TradeMenu";
waitUntil {!isNil "PVDZE_plr_TradeMenuResult"};
};
lbClear TraderDialogItemList;
@@ -618,7 +618,7 @@ if (!isDedicated) then {
_header,
_File
]];
} forEach dayzTraderMenuResult;
} forEach PVDZE_plr_TradeMenuResult;
TraderItemList = _item_list;
};
@@ -673,7 +673,7 @@ if (!isDedicated) then {
EpochDeathBoardLoad = {
createdialog "EpochDeathBoardDialog";
/*dayzPlayerDeathsResult = [
/*PVDZE_plr_DeathBResult = [
["maca134","Bob","AK_107_Kobra",100,[8,30]],
["Fred","Jonny","FN_FAL",42,[8,32]],
["maca134","Bob","M9SD",100,[5,30]],
@@ -681,7 +681,7 @@ if (!isDedicated) then {
];*/
{
lbAdd [EpochDeathBoardDialogList, (_x select 0)];
} forEach dayzPlayerDeathsResult;
} forEach PVDZE_plr_DeathBResult;
};
@@ -701,7 +701,7 @@ if (!isDedicated) then {
_i = _this select 0;
if (_i < 0) exitWith {};
_output = _this select 1;
_record = dayzPlayerDeathsResult select _i;
_record = PVDZE_plr_DeathBResult select _i;
_record_stxt = call compile format["epoch_death_board_record_%1;",_i];
if(isNil "_record_stxt") then {
_record_stxt = format["<t size='1.6' align='left'>%1</t><br /><br />", (_record select 0)];

View File

@@ -9,65 +9,61 @@
"usecTransfuse" addPublicVariableEventHandler {(_this select 1) call player_medTransfuse};
"usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
"usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
"dayzHit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
"dayzHitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
"dayzHideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"dayzHideObject" addPublicVariableEventHandler {hideObject (_this select 1)};
"dayzLockVehicle" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
"dayzGutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
"dayzGutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
"dayzDelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
"dayzVehicleInit" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
"dayzHumanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
"dayz_serverObjectMonitor" addPublicVariableEventHandler {dayz_serverObjectMonitor = dayz_safety};
"PVDZE_plr_Hit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
"PVDZE_plr_HitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
"dayzSetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
"dayzSetFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
//Both
"PVDZE_veh_SFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
"PVDZE_veh_SFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
"PVDZE_plr_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"PVDZE_obj_Hide" addPublicVariableEventHandler {hideObject (_this select 1)};
"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
"PVDZE_plr_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
"PVDZE_plr_DelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
"PVDZE_plr_HumanityChange" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
"PVDZE_serverObjectMonitor" addPublicVariableEventHandler {PVDZE_serverObjectMonitor = dayz_safety};
//Server only
if (isServer) then {
"dayzDeath" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
"dayzDiscoAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
"dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
"dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
"dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
"dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
"dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
"dayzLogin2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"dayzPlayerMorph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
"dayzUpdate" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_processUpdate};
"dayzLoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
"dayzCharSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync};
"PVDZE_plr_Died" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
"PVDZE_plr_DiscAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
"PVDZE_plr_DiscRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
"PVDZE_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
"PVDZE_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
"PVDZE_veh_Update" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
"PVDZE_plr_Login" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
"PVDZE_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
"PVDZE_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
//Checking
"dayzDeleteObj" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
"PVDZE_obj_Delete" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
// upgrade and maintain
"dayzSwapObj" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
// "atp" addPublicVariableEventHandler { _array = _this select 1; diag_log format["TELEPORT REVERT: %1 (%2) from %3 to %4 now at %5", _array select 0, _array select 1, _array select 2, _array select 3, _array select 4];};
"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
// disable zombies server side
"dayzSpawnZed" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
"PVDZE_zed_Spawn" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
// Dayz epoch custom
"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
"dayzPublishVeh2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
"dayzTradeObject" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"dayzPlayerDeaths" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
};
//Client only
if (!isDedicated) then {
"dayzSetDate" addPublicVariableEventHandler {setDate (_this select 1)};
//"dayzFlies" addPublicVariableEventHandler {(_this select 1) call spawn_flies};
"dayzRoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
"PVDZE_plr_SetDate" addPublicVariableEventHandler {setDate (_this select 1)};
"PVDZE_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
"PVDZE_plr_Morph2" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
"PVDZE_obj_Fire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
"norrnRaDrag" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
"norrnRnoAnim" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
"changeCharacter" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
"dayzSwitch" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
"dayzFire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
};

View File

@@ -177,7 +177,7 @@ SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the c
//Server Variables
allowConnection = false;
isSinglePlayer = false;
dayz_serverObjectMonitor = [];
PVDZE_serverObjectMonitor = [];
PlayerDeaths = [];
//Streaming Variables (player only)
@@ -375,16 +375,16 @@ dayz_zombieTargetList = [
["Air",500],
["LandVehicle",200]
];
dayzHit = [];
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
dayzHideBody = objNull;
PVDZE_plr_Hit = [];
PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
PVDZE_plr_HideBody = objNull;
dayz_selectedVault = objNull;
dayz_selectedDoor = objNull;
dayzPublishVeh = []; // for vehicle traders
dayzTradeObject = []; // For all traders increment qty
dayzTraderMenu = []; // For all traders
dayzPlayerDeaths = [];
PVDZE_veh_Publish = []; // for vehicle traders
PVDZE_obj_Trade = []; // For all traders increment qty
PVDZE_plr_TradeMenu = []; // For all traders
PVDZE_plr_DeathB = [];
//DayZ settings
dayz_dawn = 6;

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@@ -43,7 +43,7 @@ if (_finished) then {
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
dayz_sourceBleeding = objNull;
} else {
//dayzHumanity = [player,20];
//PVDZE_plr_HumanityChange = [player,20];
[player,20] call player_humanityChange;
};

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@@ -40,7 +40,7 @@ if (_finished) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
} else {
//dayzHumanity = [player,50];
//PVDZE_plr_HumanityChange = [player,50];
[player,50] call player_humanityChange;
};

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@@ -22,7 +22,7 @@ if(_num_removed == 1) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
} else {
//dayzHumanity = [player,20];
//PVDZE_plr_HumanityChange = [player,20];
[player,20] call player_humanityChange;
};

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@@ -47,7 +47,7 @@ if (_finished) then {
usecTransfuse = [_unit,player];
publicVariable "usecTransfuse";
//dayzHumanity = [player,100];
//PVDZE_plr_HumanityChange = [player,100];
[player,100] call player_humanityChange;
};
} else {

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@@ -337,11 +337,11 @@ class FSM
" _currentState = [_currentWpn,_currentAnim,_temp];" \n
" " \n
" dayz_Magazines = _magazineArray;" \n
" dayzPlayerSave = [player,dayz_Magazines,false,true];" \n
" publicVariableServer ""dayzPlayerSave"";" \n
" PVDZE_plr_Save = [player,dayz_Magazines,false,true];" \n
" publicVariableServer ""PVDZE_plr_Save"";" \n
" " \n
" if (isServer) then {" \n
" dayzPlayerSave call server_playerSync;" \n
" PVDZE_plr_Save call server_playerSync;" \n
" };" \n
" " \n
" dayz_lastSave = diag_tickTime;" \n
@@ -481,11 +481,11 @@ class FSM
"" \n
"_msg = [];" \n
"" \n
"dayzLogin = [_playerUID,player];" \n
"publicVariableServer ""dayzLogin"";" \n
"PVDZE_plr_Login = [_playerUID,player];" \n
"publicVariableServer ""PVDZE_plr_Login"";" \n
"" \n
"if (isServer) then {" \n
" dayzLogin call server_playerLogin;" \n
" PVDZE_plr_Login call server_playerLogin;" \n
"};" \n
"" \n
"dayzPlayerLogin = [];" \n
@@ -729,10 +729,10 @@ class FSM
"};" \n
"" \n
"dayzPlayerLogin2 = [];" \n
"//[""dayzLogin2"",[_charID,player,_playerUID]] call callRpcProcedure;" \n
"//[""PVDZE_plr_Login2"",[_charID,player,_playerUID]] call callRpcProcedure;" \n
"" \n
"dayzLogin2 = [_charID,player,_playerUID];" \n
"publicVariableServer ""dayzLogin2"";" \n
"PVDZE_plr_Login2 = [_charID,player,_playerUID];" \n
"publicVariableServer ""PVDZE_plr_Login2"";" \n
"" \n
"dayz_loadScreenMsg = ""Requesting Character data from server"";" \n
"progressLoadingScreen 0.9;" \n
@@ -1156,8 +1156,8 @@ class FSM
name = "Initialize";
init = /*%FSM<STATEINIT""">*/"#define ods(arg1) ""armaperflib"" callextension arg1" \n
"" \n
"if (!isNil ""dayzSetDate"") then {" \n
" setDate dayzSetDate;" \n
"if (!isNil ""PVDZE_plr_SetDate"") then {" \n
" setDate PVDZE_plr_SetDate;" \n
"};" \n
"" \n
"if (!isNil ""dayzInfectedCamps"") then {" \n
@@ -1165,7 +1165,7 @@ class FSM
" dayzInfectedCamps spawn infectedcamps;" \n
"};" \n
"" \n
"diag_log (""Local Time: "" +str(dayzSetDate));" \n
"diag_log (""Local Time: "" +str(PVDZE_plr_SetDate));" \n
"" \n
"//Medical" \n
"dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n
@@ -1272,7 +1272,7 @@ class FSM
priority = 0.000000;
to="ERROR__No_Date_or";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isNil ""dayzSetDate"""/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isNil ""PVDZE_plr_SetDate"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
@@ -1296,10 +1296,10 @@ class FSM
init = /*%FSM<STATEINIT""">*/"dayzGearSave = true;" \n
"dayz_myPosition = getPosATL player;" \n
"" \n
"//[""dayzLoginRecord"",[_playerUID,_charID,0]] call callRpcProcedure;" \n
"//[""PVDZE_plr_LoginRecord"",[_playerUID,_charID,0]] call callRpcProcedure;" \n
"" \n
"dayzLoginRecord = [_playerUID,_charID,0];" \n
"publicVariableServer ""dayzLoginRecord"";" \n
"PVDZE_plr_LoginRecord = [_playerUID,_charID,0];" \n
"publicVariableServer ""PVDZE_plr_LoginRecord"";" \n
"" \n
"endLoadingScreen;" \n
""/*%FSM</STATEINIT""">*/;

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@@ -217,9 +217,9 @@ while {true} do {
if ((time - dayz_damageCounter) > 180) then {
if (!r_player_unconscious) then {
dayz_canDisconnect = true;
//["dayzDiscoRem",getPlayerUID player] call callRpcProcedure;
dayzDiscoRem = getPlayerUID player;
publicVariableServer "dayzDiscoRem";
//["PVDZE_plr_DiscRem",getPlayerUID player] call callRpcProcedure;
PVDZE_plr_DiscRem = getPlayerUID player;
publicVariableServer "PVDZE_plr_DiscRem";
//Ensure Control is hidden
_display = uiNamespace getVariable 'DAYZ_GUI_display';
@@ -236,15 +236,15 @@ while {true} do {
//Save Checker
if (dayz_unsaved) then {
if ((time - dayz_lastSave) > _saveTime) then {
dayzPlayerSave = [player,dayz_Magazines,false,false];
publicVariableServer "dayzPlayerSave";
PVDZE_plr_Save = [player,dayz_Magazines,false,false];
publicVariableServer "PVDZE_plr_Save";
dayz_unsaved = false;
//diag_log format["Save Checker: %1", dayzPlayerSave];
//diag_log format["Save Checker: %1", PVDZE_plr_Save];
if (isServer) then {
dayzPlayerSave call server_playerSync;
PVDZE_plr_Save call server_playerSync;
};
dayz_lastSave = time;

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@@ -8,10 +8,10 @@ diag_log ("HIVE: Player Death list Request by ClientID: "+ str(_clientID));
diag_log(PlayerDeaths);
#endif
dayzPlayerDeathsResult = PlayerDeaths;
PVDZE_plr_DeathBResult = PlayerDeaths;
if(!isNull _character) then {
_clientID publicVariableClient "dayzPlayerDeathsResult";
_clientID publicVariableClient "PVDZE_plr_DeathBResult";
};
PlayerDeaths

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@@ -250,5 +250,5 @@ _playerObj setVariable ["lastTime",time];
diag_log ("LOGIN PUBLISHING: " + str(_playerObj) + " Type: " + (typeOf _playerObj));
dayzLogin = null;
dayzLogin2 = null;
PVDZE_plr_Login = null;
PVDZE_plr_Login2 = null;

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@@ -26,6 +26,6 @@ _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
//diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);

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@@ -56,7 +56,7 @@ _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _da
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
// Switched to spawn so we can wait a bit for the ID
[_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn {
@@ -115,8 +115,8 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object call fnc_veh_ResetEH;
// testing - should make sure everyone has eventhandlers for vehicles was unused...
dayzVehicleInit = _object;
publicVariable "dayzVehicleInit";
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
};

View File

@@ -95,13 +95,13 @@ _key call server_hiveWrite;
deleteVehicle _object_para;
};
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
_object call fnc_veh_ResetEH;
// for non JIP users this should make sure everyone has eventhandlers for vehicles.
dayzVehicleInit = _object;
publicVariable "dayzVehicleInit";
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
};

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@@ -75,7 +75,7 @@ while {true} do {
_crash setPos _adjustedPos;
// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crash];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
_crash setVariable ["ObjectID","1",true];
@@ -90,9 +90,9 @@ while {true} do {
};
if (_spawnFire) then {
//["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
dayzFire = [_crash,2,time,false,_fadeFire];
publicVariable "dayzFire";
//["PVDZE_obj_Fire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
PVDZE_obj_Fire = [_crash,2,time,false,_fadeFire];
publicVariable "PVDZE_obj_Fire";
_crash setvariable ["fadeFire",_fadeFire,true];
};

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@@ -45,6 +45,6 @@ _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
//diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);

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@@ -39,7 +39,7 @@ if(isNil "_retrader") then {
};
// diag_log(_retrader);
dayzTraderMenuResult = _retrader;
PVDZE_plr_TradeMenuResult = _retrader;
if(!isNull _character) then {
_clientID publicVariableClient "dayzTraderMenuResult";
_clientID publicVariableClient "PVDZE_plr_TradeMenuResult";
};

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@@ -1,27 +0,0 @@
//register client->server rpc
registerServerRpc = {
if (isServer) then {
_this call registerBroadcastRpc;
};
};
["dayzDeath", { (_this select 1) call server_playerDied; } ] call registerServerRpc;
["dayzDiscoAdd", { dayz_disco set [count dayz_disco,(_this select 1)]; } ] call registerServerRpc;
["dayzDiscoRem", { dayz_disco = dayz_disco - [(_this select 1)]; } ] call registerServerRpc;
["dayzPlayerSave", { (_this select 1) call server_playerSync; } ] call registerServerRpc;
["dayzPublishObj", { (_this select 1) call server_publishObj; } ] call registerServerRpc;
["dayzUpdateVehicle", { (_this select 1) call server_updateObject; } ] call registerServerRpc;
["dayzDeleteObj", { (_this select 1) call server_deleteObj; } ] call registerServerRpc;
["dayzLogin", { (_this select 1) call server_playerLogin; } ] call registerServerRpc;
["dayzLogin2", { (_this select 1) call server_playerSetup; } ] call registerServerRpc;
//missing sqf for server_playerMorph
//["dayzPlayerMorph", { (_this select 1) call server_playerMorph; } ] call registerServerRpc;
["dayzLoginRecord", { (_this select 1) call dayz_recordLogin; } ] call registerServerRpc;
["dayzCharDisco", { (_this select 1) call server_characterSync; } ] call registerServerRpc;
["dayzSpawnZed", { (_this select 1) call server_handleZedSpawn; } ] call registerServerRpc;
// DayZ Epoch Custom
["dayzPublishVeh", { (_this select 1) spawn server_publishVeh; } ] call registerServerRpc;
["dayzTradeObject", { (_this select 1) spawn server_tradeObj; } ] call registerServerRpc;
["dayzTraderMenu", { (_this select 1) spawn server_traders; } ] call registerServerRpc;
["dayzPlayerDeaths", { (_this select 1) spawn server_deaths; } ] call registerServerRpc;

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@@ -47,7 +47,7 @@ if (_spawnRoll <= _spawnChance) then {
_crash setPos _adjustedPos;
// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crash];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
_crash setVariable ["ObjectID","1",true];
@@ -62,9 +62,9 @@ if (_spawnRoll <= _spawnChance) then {
};
if (_spawnFire) then {
//["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
dayzFire = [_crash,2,time,false,_fadeFire];
publicVariable "dayzFire";
//["PVDZE_obj_Fire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
PVDZE_obj_Fire = [_crash,2,time,false,_fadeFire];
publicVariable "PVDZE_obj_Fire";
_crash setvariable ["fadeFire",_fadeFire,true];
};

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@@ -27,7 +27,7 @@ if (_spawnRoll <= _spawnChance) then {
_crash setPos _position;
// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
//dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crash];
//PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
//_crash setVariable ["ObjectID","1",true];

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@@ -160,8 +160,8 @@ class FSM
" };" \n
"" \n
" setDate _date;" \n
" dayzSetDate = _date;" \n
" publicVariable ""dayzSetDate"";" \n
" PVDZE_plr_SetDate = _date;" \n
" publicVariable ""PVDZE_plr_SetDate"";" \n
" diag_log (""TIME SYNC: Local Time set to "" + str(_date)); " \n
"};" \n
""/*%FSM</STATEINIT""">*/;
@@ -208,7 +208,7 @@ class FSM
name = "prepare";
init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
"" \n
"_safety = dayz_serverObjectMonitor;" \n
"_safety = PVDZE_serverObjectMonitor;" \n
"//_dateNow = (DateToNumber date);" \n
"" \n
"_lastUpdate = diag_tickTime;" \n
@@ -291,7 +291,7 @@ class FSM
class vehicle_cleanup
{
name = "vehicle_cleanup";
init = /*%FSM<STATEINIT""">*/"_safety = dayz_serverObjectMonitor;" \n
init = /*%FSM<STATEINIT""">*/"_safety = PVDZE_serverObjectMonitor;" \n
"" \n
"//Check for hackers" \n
" {" \n
@@ -302,7 +302,7 @@ class FSM
" };" \n
" } forEach allUnits;" \n
"" \n
"dayz_serverObjectMonitor = _safety;"/*%FSM</STATEINIT""">*/;
"PVDZE_serverObjectMonitor = _safety;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{

View File

@@ -37,8 +37,8 @@ if(_outcome == "PASS") then {
if(isDedicated) then {
setDate _date;
dayzSetDate = _date;
publicVariable "dayzSetDate";
PVDZE_plr_SetDate = _date;
publicVariable "PVDZE_plr_SetDate";
};
diag_log ("HIVE: Local Time set to " + str(_date));
@@ -268,7 +268,7 @@ if (isServer and isNil "sm_done") then {
};
//Monitor the object
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
};
} forEach _objectArray;
// # END OF STREAMING #