mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
1.0.1.5 RC1
+ [ADDED] Re enabling "force save %1" is now optional DZE_AllowForceSave = true; + [ADDED] Added cargo check back in can be disabled with DZE_AllowCargoCheck = false; + [ADDED] Trade metals menu can now trade 12 x 10oz gold bars into a full 100oz briefcase. + [FIXED] Urban girl texture path was incorrect. + [CHANGED] Standard helicrash spawn system replaced with epoch events and now spawn with a 75% chance every 45 minutes. Thanks to maca134.
This commit is contained in:
@@ -46,7 +46,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"sun_shade_kit",1}};
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input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
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input[] = {{"bulk_empty",1},{"ItemCanvas",1},{"PartWoodLumber",4}};
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};
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class Crafting4
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{
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@@ -98,7 +98,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"light_pole_kit",1}};
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input[] = {{"ItemLightBulb",1},{"PartGeneric",1},{"PartWoodLumber",6}};
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input[] = {{"bulk_empty",1},{"ItemLightBulb",1},{"PartGeneric",1},{"PartWoodLumber",6}};
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};
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};
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};
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@@ -831,7 +831,7 @@ class CfgMagazines {
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"wooden_shed_kit",1}};
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input[] = {{"ItemCorrugated",2},{"PartWoodPlywood",5},{"PartWoodLumber",5}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",2},{"PartWoodPlywood",5},{"PartWoodLumber",5}};
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};
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class Crafting1
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{
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@@ -840,7 +840,7 @@ class CfgMagazines {
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"outhouse_kit",1}};
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input[] = {{"ItemCorrugated",1},{"PartWoodPlywood",5},{"PartWoodLumber",3},{"ItemTrashToiletpaper",1}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",1},{"PartWoodPlywood",5},{"PartWoodLumber",3},{"ItemTrashToiletpaper",1}};
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};
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class Crafting2
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{
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@@ -849,7 +849,7 @@ class CfgMagazines {
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"storage_shed_kit",1}};
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input[] = {{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",5}};
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input[] = {{"bulk_empty",1},{"ItemCorrugated",5},{"PartWoodPlywood",2},{"PartWoodLumber",5}};
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};
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};
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};
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@@ -879,7 +879,7 @@ class CfgMagazines {
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"rusty_gate_kit",1}};
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input[] = {{"ItemPole",6},{"PartGeneric",3},{"ItemTankTrap",1}};
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input[] = {{"bulk_empty",1},{"ItemPole",6},{"PartGeneric",3},{"ItemTankTrap",1}};
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};
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};
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};
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@@ -953,13 +953,22 @@ class CfgMagazines {
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{
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class Crafting
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{
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text = "Make 6 pack of Coke";
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text = "Pack 6 Coke";
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script = "spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_ItemSodaCoke",1}};
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input[] = {{"bulk_empty",1},{"ItemSodaCoke",6}};
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};
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class Crafting1
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{
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text = "Pack 6 Pepsi";
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script = "spawn player_craftItem1;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_ItemSodaPepsi",1}};
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input[] = {{"bulk_empty",1},{"ItemSodaPepsi",6}};
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};
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};
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};
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class bulk_ItemSodaCoke: bulk
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@@ -1556,7 +1565,7 @@ class CfgMagazines {
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"stick_fence_kit",1}};
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input[] = {{"PartWoodPile",6}};
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input[] = {{"bulk_empty",1},{"PartWoodPile",6}};
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};
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@@ -1590,12 +1599,22 @@ class CfgMagazines {
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};
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class Crafting1
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{
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text = "Craft Deer Stand";
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text = "Craft Supply Crate";
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script = "spawn player_craftItem1;";
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neednearby[] = {"sawmil"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"PartWoodPlywood",1}};
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input[] = {{"PartWoodLumber",4},{"PartGeneric",1}};
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};
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class Crafting2
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{
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text = "Craft Deer Stand";
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script = "spawn player_craftItem2;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"deer_stand_kit",1}};
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input[] = {{"PartWoodLumber",8},{"PartWoodPile",2}};
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input[] = {{"bulk_empty",1},{"PartWoodLumber",8},{"PartWoodPile",2}};
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};
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};
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@@ -1617,7 +1636,7 @@ class CfgMagazines {
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"wood_shack_kit",1}};
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input[] = {{"PartWoodPlywood",4},{"PartWoodLumber",4}};
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input[] = {{"bulk_empty",1},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
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};
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};
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@@ -1979,7 +1998,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",4},{"ItemPole",4}};
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input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}};
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};
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class Crafting1
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{
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@@ -2014,7 +2033,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",4},{"ItemPole",4}};
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input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}};
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};
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class Crafting1
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{
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@@ -2023,7 +2042,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",4},{"ItemPole",4}};
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input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}};
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};
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};
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};
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@@ -2048,7 +2067,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",4},{"ItemPole",4}};
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input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}};
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};
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class Crafting1
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{
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@@ -2057,7 +2076,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",4},{"ItemPole",4}};
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input[] = {{"bulk_empty",1},{"ItemTent",4},{"ItemPole",4}};
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};
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};
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};
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@@ -2094,7 +2113,7 @@ class CfgMagazines {
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"sandbag_nest_kit",1}};
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input[] = {{"ItemSandbag",4},{"PartWoodPlywood",2},{"PartWoodLumber",4}};
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input[] = {{"bulk_empty",1},{"ItemSandbag",4},{"PartWoodPlywood",2},{"PartWoodLumber",4}};
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};
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/*
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class Crafting2
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@@ -2104,7 +2123,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemEtool","ItemToolbox","M240_DZ"};
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output[] = {{"m240_nest_kit",1}};
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input[] = {{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
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input[] = {{"bulk_empty",1},{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
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consumeweapons[] = {"M240_DZ"};
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};
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*/
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@@ -18,7 +18,9 @@ _metals_conversion = [
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["ItemCopperBar10oz","ItemSilverBar",3,1,"buy","Silver","10oz Copper",103],
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["ItemGoldBar","ItemSilverBar10oz",1,3,"buy","10oz Silver","Gold",102],
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["ItemSilverBar10oz","ItemGoldBar",3,1,"buy","Gold","10oz Silver",101]
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["ItemSilverBar10oz","ItemGoldBar",3,1,"buy","Gold","10oz Silver",101],
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["ItemBriefcase100oz","ItemGoldBar10oz",1,12,"buy","10oz Gold","Full Briefcase",99]
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];
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@@ -367,7 +367,7 @@ class Citizen1; // External class reference
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class SurvivorWurban_DZ: SurvivorW2_DZ
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{
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\textures\UrbanGirl.paa"};
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
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};
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class PZombie_VB: Citizen1
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@@ -200,27 +200,29 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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s_player_lockUnlock_crtl = -1;
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};
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/*
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//Allow player to force save
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if((_isVehicle or _isTent) and !_isMan) then {
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if (s_player_forceSave < 0) then {
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s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
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if(DZE_AllowForceSave) then {
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//Allow player to force save
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if((_isVehicle or _isTent) and !_isMan) then {
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if (s_player_forceSave < 0) then {
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s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_forceSave;
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s_player_forceSave = -1;
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};
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} else {
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player removeAction s_player_forceSave;
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s_player_forceSave = -1;
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};
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if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan) then {
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if (s_player_checkGear < 0) then {
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s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
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If(DZE_AllowCargoCheck) then {
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if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan) then {
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if (s_player_checkGear < 0) then {
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s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_checkGear;
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s_player_checkGear = -1;
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};
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} else {
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player removeAction s_player_checkGear;
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s_player_checkGear = -1;
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};
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*/
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//flip vehicle small vehicles by your self and all other vehicles with help nearby
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if (_isVehicle and !_canmove and _isAlive and (player distance _cursorTarget >= 2) and (count (crew _cursorTarget))== 0 and ((vectorUp _cursorTarget) select 2) < 0.5) then {
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@@ -400,13 +402,6 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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player removeAction s_player_fillgen;
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s_player_fillgen = -1;
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};
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// not the right place for this...
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// Find if fuel pump is within 5 meters.
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// If so then look for a generator within 30m of pump
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// and if generator is running
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// Allow auto fill
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//Sleep
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if(_cursorTarget isKindOf "TentStorage" and _ownerID == dayz_characterID) then {
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@@ -564,4 +564,13 @@ if(!isDedicated) then {
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//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
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// dayzDebug = true;
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//};
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// DayZ Epoch Client only variables
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if(isNil "DZE_AllowForceSave") then {
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DZE_AllowForceSave = false;
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};
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if(isNil "DZE_AllowCargoCheck") then {
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DZE_AllowCargoCheck = true;
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};
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};
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91
SQF/dayz_server/modules/crash_spawner.sqf
Normal file
91
SQF/dayz_server/modules/crash_spawner.sqf
Normal file
@@ -0,0 +1,91 @@
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private ["_guaranteedLoot","_randomizedLoot","_spawnChance","_spawnMarker","_spawnRadius","_spawnFire","_fadeFire","_crashModel","_lootTable","_crashName","_spawnRoll","_position","_crash","_config","_hasAdjustment","_newHeight","_adjustedPos","_num","_itemTypes","_index","_weights","_cntWeights","_nearby","_itemType"];
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_guaranteedLoot = 3;
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_randomizedLoot = 4;
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_spawnChance = 0.90;
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_spawnMarker = 'center';
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// _spawnRadius = 5000;
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_spawnRadius = HeliCrashArea;
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_spawnFire = true;
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_fadeFire = false;
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_spawnRoll = random 1;
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if (_spawnRoll <= _spawnChance) then {
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_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom;
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if(_crashModel == "Mass_grave_DZ") then {
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_lootTable = "MassGrave";
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} else {
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_lootTable = ["Military","HeliCrash","MilitarySpecial"] call BIS_fnc_selectRandom;
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};
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_crashName = getText (configFile >> "CfgVehicles" >> _crashModel >> "displayName");
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_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
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diag_log(format["CRASHSPAWNER: Spawning '%1' with loot table '%2' NOW! (%3) at: %4", _crashName, _lootTable, time, str(_position)]);
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_crash = createVehicle [_crashModel,_position, [], 0, "CAN_COLLIDE"];
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// Randomize the direction the wreck is facing
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_crash setDir round(random 360);
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// Using "custom" wrecks (using the destruction model of a vehicle vs. a prepared wreck model) will result
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// in the model spawning halfway in the ground. To combat this, an OPTIONAL configuration can be tied to
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// the CfgVehicles class you've created for the custom wreck to define how high above the ground it should
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// spawn. This is optional.
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_config = configFile >> "CfgVehicles" >> _crashModel >> "heightAdjustment";
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_hasAdjustment = isNumber(_config);
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_newHeight = 0;
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if (_hasAdjustment) then {
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_newHeight = getNumber(_config);
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};
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// Must setPos after a setDir otherwise the wreck won't level itself with the terrain
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_adjustedPos = [(_position select 0), (_position select 1), _newHeight];
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//diag_log(format["DIAG: Designated Position: %1", str(_adjustedPos)]);
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_crash setPos _adjustedPos;
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// I don't think this is needed (you can't get "in" a crash), but it was in the original DayZ Crash logic
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crash];
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_crash setVariable ["ObjectID","1",true];
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// Disable simulation server side
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_crash enableSimulation false;
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_num = round(random _randomizedLoot) + _guaranteedLoot;
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if(_crashModel == "Mass_grave_DZ") then {
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_spawnFire = false;
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_num = _num * 2;
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};
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if (_spawnFire) then {
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//["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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dayzFire = [_crash,2,time,false,_fadeFire];
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publicVariable "dayzFire";
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_crash setvariable ["fadeFire",_fadeFire,true];
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};
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_config = configFile >> "CfgBuildingLoot" >> _lootTable;
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_itemTypes = [] + getArray (_config >> "itemType");
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_index = dayz_CBLBase find toLower(_lootTable);
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_weights = dayz_CBLChances select _index;
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_cntWeights = count _weights;
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for "_x" from 1 to _num do {
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//create loot
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_itemType = _itemTypes select _index;
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[_itemType select 0, _itemType select 1, _position, 5] call spawn_loot;
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diag_log(format["CRASHSPAWNER: Loot spawn at '%1' with loot table '%2'", _crashName, _lootTable]);
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};
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// ReammoBox is preferred parent class here, as WeaponHolder wouldn't match MedBox0 and other such items.
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_nearby = _position nearObjects ["ReammoBox", sizeOf(_crashModel)];
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{
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_x setVariable ["permaLoot",true];
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} forEach _nearBy;
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};
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@@ -284,7 +284,7 @@ if (isServer and isNil "sm_done") then {
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};
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// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
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nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
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// nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
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// Epoch Events
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nul = [] spawn server_spawnEvents;
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Reference in New Issue
Block a user