Commit Graph

724 Commits

Author SHA1 Message Date
oiad
51f85acb9e Toggle for salvaging from locked vehicles (#1757)
* Toggle for salvaging from locked vehicles

This adds the ability to remove salvaging from locked vehicles which
helps avoid griefing
Fixes a spelling mistake for a localization string
Makes it possible to salvage 0% damaged items again, this was disabled
as per
3292d84b85
I've had this running on my server for a year or so with no issues (not
that it doesn't affect it, i've just never seen it)

* Toggle salvagable locked vehicles changers

@ebaydayz fixed
2016-09-08 17:32:27 -04:00
ebaydayz
530ed4b3b4 Only exit for playerNear if supply crate wreck or mine wreck 2016-09-03 20:16:21 -04:00
icomrade
ffef031863 Allow disabling of buying or selling
Set price of the item to -1 in the Cfg traders files to disallow buying
or selling
2016-09-03 14:26:43 -04:00
ebaydayz
7be75c4674 Remove random unused faco code 2016-09-02 13:25:51 -04:00
oiad
d6324723e9 Plot management force maintain option
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.

Tested with:
dze_permanent plot true/false
z_singlecurrency true/false

Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
2016-08-28 20:13:25 +12:00
ebaydayz
755adc7798 Initialize CurrencyName in configVariables.sqf
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242927452
2016-08-27 15:09:49 -04:00
ebaydayz
04b6711822 Round humanity in journal
Vanilla commit:

145ec00b76
2016-08-27 10:11:49 -04:00
ebaydayz
c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
a8e2ce07b5 Optimize some createVehicleLocal
https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
2016-08-24 13:34:11 -04:00
ebaydayz
8af3d001ba Revert "Add faster array compare function"
This reverts commit d7cc4be585.
2016-08-23 18:22:06 -04:00
ebaydayz
a323f453d2 Make minor change to fn_waitForObject.sqf 2016-08-23 17:49:53 -04:00
ebaydayz
134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz
81473754f9 Revert unnecessary change from #1747
https://github.com/EpochModTeam/DayZ-Epoch/pull/1747#issuecomment-241802114
2016-08-23 13:12:01 -04:00
ebaydayz
10b006d4eb Improve readability of trade_any type lists 2016-08-23 11:57:09 -04:00
ebaydayz
d7cc4be585 Add faster array compare function
Vanilla commit:

7bbeab4e7d
2016-08-23 11:17:07 -04:00
ebaydayz
38b2a551bd Fix fn_waitForObject handling multiple of same object type
Forgot to handle case where there is already one or more of that object
type in the area (safes, cars, etc.).
2016-08-22 20:14:11 -04:00
ebaydayz
bc7bef857f Fix r_action_count not reset in player_buildVanilla exit 2016-08-22 16:54:14 -04:00
oiad
89a43cb2d8 Advanced trading fix
This fixes the issue that @ndavalos found:
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-241289082
2016-08-22 21:10:46 +12:00
oiad
6bdc3956fb Plot / door management userlist sorting (#1747)
* Plot / door management userlist sorting

This correctly sorts the nearby humans list in both mods, I have this
running on my 1051 server with no issues, @ebaydayz please advise if
this is not right, I've tested it pretty well and it is indeed selecting
the right person/UID

* Door/plot management fixes

As per @ebaydayz
2016-08-21 17:19:52 -04:00
ebaydayz
745e287202 Add option to push stuck planes
Also changed flip vehicle back to 1051 default which allowed players to
flip non-ATVs with help.
2016-08-21 16:45:32 -04:00
icomrade
9aa1784f23 Globally remove wrecked objects
using PVEH PVDZE_obj_Remove. Wrecks only exist for the players currently
in the server when the parent object is destroyed. Passing the object
through the PVEH does not work.
2016-08-21 15:46:33 -04:00
ebaydayz
fd90eda8ae Update vanilla player build
Vanilla development commits applied:

a2193626a0

deb7207672

2de1d90edd

8a914606cf
2016-08-21 11:58:32 -04:00
ebaydayz
f0e0f6d6e4 Temp Bypass for tents and stashes for collision checks.
Vanilla development commit:

143f8e4dcb
2016-08-21 11:39:19 -04:00
ebaydayz
f3370cbc4b Give vehUpgraded a default value #1745
@oiad No need to check _vehtrade in this case it will always be true if
_vehUpgraded != ""
2016-08-19 14:17:13 -04:00
oiad
d987fb290c Advanced trading selling upgraded vehicles.
These changes allow the player to sell upgraded vehicles with them not
being added to the trader (as to not polute the lists). This basically
refers to an upgraded vehicle as a child of the base vehicle so it will
get the same sell price as the base vehicle.

This still follows the original trading convention, the vehicle base
needs to be in the trader category, i.e you cant sell an armored SUV at
stary vehicle trader.
2016-08-19 22:15:47 +12:00
ebaydayz
509c2b17d6 Fix typo from 5d372d3
5d372d3
2016-08-18 13:30:19 -04:00
ebaydayz
0394c61183 Match Adv Trade blue color for compatible highlight
Matches blue used in advancedTrading.hpp, slightly lighter and easier to
see on dark grey background. @oiad 42ebfb5
2016-08-18 13:27:00 -04:00
oiad
42ebfb54d7 Advanced trading buyable list changes
Further changes Advanced trading buyable list to show the item as blue
if it's compatible attachment wise and ammo wise.

This will get overwritten if the player has the item in their inventory
by staying green.

Also fixes a small bug I put into my last commit by not showing up for
boats/bikes etc.
2016-08-18 22:02:51 +12:00
ebaydayz
3103195017 Fix switch weapon addAction with nothing in hands
The addAction click was doing an animation without switching when the
player had a primary or melee on back but nothing in hands.

Probably present in vanilla too, will check later.
2016-08-17 15:26:24 -04:00
oiad
fc2c03d0d3 Advanced trading change to buyables list
This changes Advanced trading to change the item color to green if it
matches with an item is in your inventory, in your weapon slots (main
slot and dayz_onBack) is the same backpack and is a vehicle you are
local to.

This brings it in line with default trader, except we're using local
here since that's all that matters.

Thanks to @ebaydayz for the suggestion.
2016-08-17 22:52:05 +12:00
ebaydayz
f04d581b4d Cleanup Adv Trade parseText formatting
Just added line breaks so it is easier to count the format order.
2016-08-16 17:07:33 -04:00
ebaydayz
e02f8ba8ff Use BIS_fnc_numberText for SC number displays again
Missed some @ndavalos
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854
2016-08-16 16:44:56 -04:00
ebaydayz
3f3f1a32ed Use BIS_fnc_numberText for SC number displays
See:

https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854

That should be all of them @ndavalos let me know if I missed any.
2016-08-16 16:28:06 -04:00
ebaydayz
ae8329e55b Further simplify maintain_area.sqf again 2016-08-15 18:05:42 -04:00
ebaydayz
72c9c9eb38 Further simplify maintain_area.sqf 2016-08-15 17:54:16 -04:00
ebaydayz
b37445a4d5 Fix mistake from 15763f4
#1735

15763f4f2a
2016-08-15 17:21:13 -04:00
ebaydayz
15763f4f2a Consolidate maintain scripts
Thanks to @oiad for making this easy #1735
2016-08-15 16:33:00 -04:00
oiad
c738710b77 Plot management fixes (#1735)
* Plot management fixes

This hopefully adds a few more items to the maintain list (@icomrade)
Uses epoch_returnChange to accurately and tidily return change and
handle money.
Localize maintain_area.sqf for single currency servers

* Plot Management tidyness

Fixing tidy issues

* Plot management changes

Fix maintenance variables as per @ebaydayz

* Plot management

Missed one

* Plot management fixes and default maintain_area fixes.

Convert original maintain_area.sqf to epoch_returnChange, I used the
plot management localization strings since I liked them better, the
epoch ones don't make a lot of sense really. Makes no difference if plot
management is turned off anyway.
Change the single currency version to work a lot better than it did, I
put the cost per item to 100 to be more in line with what I would expect
on a server

Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
2016-08-15 14:49:56 -04:00
ebaydayz
74579bcf2f Allow remove with Crowbar in hands or onBack
Now crowbar can be in your toolbelt, hands or onBack when removing
modular items, mining ore, opening supply crates, etc.
2016-08-12 19:38:23 -04:00
ebaydayz
36196661ea Update arrow and quiver classnames
Vanilla development commit:

1561c3cfd8
2016-08-12 14:00:32 -04:00
ebaydayz
b2394703f3 Update vanilla player build
Vanilla development commit:

20f992fcb7
2016-08-11 20:01:53 -04:00
ebaydayz
9aab4ddd03 Added WIP Limited fuel in Refuel points.
Vanilla development commits:

707a591765

c453cdedd2

Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz
f985c50382 Updated Nutrition Values for refueling vehicles. (per can)
Vanilla development commit:

fac691a614
2016-08-11 16:01:16 -04:00
ebaydayz
7439b87779 Update damage handler and improve study body
Vanilla development commits applied:

3db0fe8e7a

73a63898f1

08e18d5b52

126da2dcd3

d5fa323865

d37526fcc6

5fcca134f0

c9c1fc934d
2016-08-11 15:16:53 -04:00
ebaydayz
c62e3147c8 Do not send purchased vehicle marker arrow over network
Only the player buying the vehicle needs to see the arrow.

Also fixed CfgMagazines error from:
2c4c75c67c (diff-fcf3df9a25b3d05402ab4e4809673194R6)
@icomrade
2016-08-09 14:52:15 -04:00
ebaydayz
bc7c1879a3 Store plot and door friends names as array
Avoids setVariable value restrictions for players with special
characters in their name.

Also avoids issues with storing non-ASCII characters from player names
in DB inventory field.
2016-08-09 10:48:31 -04:00
icomrade
2c4c75c67c Fix crafting issue 2016-08-07 14:36:40 -04:00
ebaydayz
950ef04855 Properly separate allowed toolbelt and binocular count
It should no longer be possible to overflow your toolbelt or binocular
slots now.
2016-08-06 11:08:01 -04:00
ebaydayz
7a4775beea Fix needing to click lock/unlock twice from inside vehicle to take effect
No reason to use spawn here. Spawn can have a delay. Since
fn_selfActions runs faster it can register the vehicle as still locked
or unlocked after you clicked the action.
2016-08-05 14:38:12 -04:00
ebaydayz
c51fd11511 Use better method to find player's vehicle in Advanced Trading #1725 2016-08-05 13:43:58 -04:00