ebayShopper
5ca381e95a
Remove some glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335
https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686
https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f
https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db
https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
2017-12-04 12:47:15 -05:00
ebayShopper
53e0e4cb5b
Update mission.sqm addons list
2017-11-17 13:16:47 -05:00
ebayShopper
ac32a8b2cd
Configure DZE_SafeZonePosArray by default
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Zeds and loot should not spawn in trader cities by default, regardless
of whether the server uses safe zones.
For servers that do not use safezones, the only other things affected
are salvage and instant kill for vehicle explosions in trader cities.
Neither is a significant issue. Most servers use safezones anyway.
Following d750f57 , changed to exitWith so the check is only called once
instead of multiple times. Also no need to call again in
zombie_generate, since that function is only called by
building_spawnZombies which already checks it.
2017-11-09 13:52:32 -05:00
icomrade
b8d5c7cda7
Change slow zombie behavior and variable
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thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade
404210ac04
update version
2017-09-12 17:34:54 -04:00
icomrade
0a54dd02a2
Remove 1.0.6.1A Hotfix from Missions
2017-09-08 11:07:57 -04:00
ebayShopper
e81f19757e
Move POI back to global spawn again
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These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.
This reverts c21a731 .
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
2017-03-20 14:25:32 -04:00
icomrade
a3f22197de
1.0.6.1 hotfix A
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update changelog
add mission check
add fixes for group icons and nutrition to mission files
2017-03-10 13:50:33 -05:00
ebayShopper
d975def6a1
Remove unnecessary rules and watermark waitUntils
2017-02-18 13:34:49 -05:00
ebaydayz
2ecb614534
Update comments for POI spawning
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/1f89bcfb9857e2bb94a0609cf7b0d89490272684
https://github.com/DayZMod/DayZ/commit/0defa2af1ec0a9a46d15a665eb25f6be604a0a07
2017-01-29 20:14:43 -05:00
ebaydayz
c21a7311a5
Move POI back to local spawned #1816
2017-01-27 14:51:18 -05:00
ebaydayz
405dd7e519
Disable flies by default and add enableFlies config variable
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Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz
5d330e1c71
Disable vanilla antiwall objects and infected camps by default
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The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.
The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz
6c62b3f8e4
Rework player_death for respawnDelay=0; #1825
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See #1825
2017-01-24 15:55:15 -05:00
ebaydayz
4613e0c084
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# CHANGE LOG 1.0.6.1.txt
2017-01-21 21:46:58 -05:00
ebaydayz
26c1bd9a86
Properly disable town generator and plant spawner loops
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Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.
Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00
icomrade
732154037a
Disable blood stains by default
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Nice effect, but too intensive in my eyes
2017-01-21 15:08:29 -05:00
icomrade
c15caf5f8f
Improve BIS_Effects fix #1883
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Now stops particle effects loops when wreck is deleted.
Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.
Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
ebaydayz
503206cad8
Update version numbers
2017-01-07 15:39:11 -05:00
ebaydayz
3176e1619d
Set POI and infectiousWaterHoles off by default
2016-12-28 17:33:03 -05:00
ebaydayz
7e341739ee
Readd hive shutdown code from 1051 #1822
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Fixes hive connection error when child 302 call fails.
2016-12-24 18:09:01 -05:00
ebaydayz
dab70963d6
Update POI spawning again
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/d98cc5d700638924a67c266a51ed55073ec6657a
https://github.com/DayZMod/DayZ/commit/e2afec6a2147b61973bcffb2bed48441fb12c716
https://github.com/DayZMod/DayZ/commit/5b85b311ed7702b46c784672ba3e518bffa4a575
https://github.com/DayZMod/DayZ/commit/55518ed792fdc29e3eb04c93e1f11756f6af17c1
https://github.com/DayZMod/DayZ/commit/4a5cb525ef9b0ca28a9b5297a29e571e08d85161
2016-12-07 12:57:06 -05:00
ebaydayz
5072ea4e8b
Update infectious waterholes init
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a61088d9e85219040ef4f9a6ba1fd4c888b0e3b4
https://github.com/DayZMod/DayZ/commit/0d18630c11667894f0691a6f46ceb7b016322865
2016-11-18 14:16:45 -05:00
ebaydayz
110f677f1e
Fix allowDammage typo for easier scripts.txt filtering
2016-11-15 14:34:42 -05:00
ebaydayz
f43348ebf6
Consolidate isServer checks for poi
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fbcabc6d602088a7843da793378703ff4e7524dc
2016-11-11 15:19:57 -05:00
ebaydayz
4317a6459a
Don't show scoreboard on death
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We already removed the scoreboard:
https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/Configs/CfgArma.hpp#L198-L209
So this just prevents the white line and redundant count down showing on
screen when you die:
https://community.bistudio.com/wiki/Description.ext#respawnDialog
2016-11-06 15:24:37 -05:00
ebaydayz
d13aafcd0c
Add streamer mode game options setting
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The chat list does not appear to be toggleable on the fly because it is
a display with no accessible controls. Giving it an idd and using
closeDisplay did not work. So it needs to be manually set off screen in
its config or covered up.
2016-10-19 15:49:30 -04:00
ebaydayz
fffcf43bbb
Spawn infectious waterholes locally on each machine
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/2d47c7250c3eb6b4e746be9b130a11d4848779f3
https://github.com/DayZMod/DayZ/commit/94a0bac524b76eb630e9902318a807d5d0264619
https://github.com/DayZMod/DayZ/commit/44b71141293f19ddc316aa171fb84107f729f692
2016-10-17 16:49:24 -04:00
ebaydayz
2ee3d44b87
Fix blood regen with classic nutrition system
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/d1542874b130398995dc21f47a540ff94873349f
2016-10-15 14:05:15 -04:00
ebaydayz
e630f428bc
Enable self bloodbag by default
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Most server will want this on, even vanilla has it enabled by default.
2016-10-01 16:00:46 -04:00
ebaydayz
df70d1f4a3
Clarify comment about grass
2016-09-19 15:34:40 -04:00
ebaydayz
29d9ed9211
Set unit posATL in switchModel if respawn is in water
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Reverts:
https://github.com/EpochModTeam/DayZ-Epoch/commit/bcc16a013520dcc243c306b178d3864dc4fec456
See:
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452
2016-09-17 15:41:49 -04:00
ebaydayz
bcc16a0135
Roll back to old swimming in ground fix
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See
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19053648
comments
2016-09-16 13:26:27 -04:00
ebaydayz
b4ad50bf8f
Add comment about grass height
2016-09-16 12:27:32 -04:00
ebaydayz
16e4dc7b30
Move HeliCrash and CarePackage area variables to markers
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This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).
Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.
Related vanilla commits:
https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55
https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4
https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00
ebaydayz
3b8f89f18d
Add version number in mission briefingDescription
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Provide some useful info here instead of just repeating the
briefingName.
2016-09-10 12:26:13 -04:00
ebaydayz
70ebd6dbcb
MISSION_ROOT variable is no longer needed
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Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade
d1d5fe54f3
Fix cheat handling
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This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
ebaydayz
c871c1e2c1
Move DZE_ConfigTrader to configVariable.sqf
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Most servers will want to use config traders.
2016-08-23 14:10:10 -04:00
ebaydayz
29acecc2f2
Retire DZE_MissionLootTable variable
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AFAIK there is no performance difference between configFile and
missionConfigFile.
Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
icomrade
e8cd89a194
Switch to call compile
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Should be much faster
2016-08-12 22:32:48 -04:00
ebaydayz
9aab4ddd03
Added WIP Limited fuel in Refuel points.
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Vanilla development commits:
https://github.com/DayZMod/DayZ/commit/707a591765c8a568429fd243a0f3d6f38793d8dc
https://github.com/DayZMod/DayZ/commit/c453cdedd2568ab365788415e6dcfbecc5c6cfd4
Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz
1700224124
New Var added for antiWallHacks.
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/224be145334775ccadaa721b62189941ef944dc0
2016-07-30 10:51:42 -04:00
ebaydayz
0fbf55da06
Move server_traders to dayz_code
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This reduces the mission size for servers using default traders. Admins
can easily copy paste over the include to customize.
2016-07-28 12:05:31 -04:00
ebaydayz
cbbbe1bd8f
Randomized tree directions
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/beac505eb4ec3706550230d70c2fee10e056e1a8
2016-07-28 10:49:28 -04:00
ebaydayz
d01446414c
Move Zupa dialog includes to config.cpp
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@icomrade - configFile and missionConfigFile are in different scopes.
Admins can overwrite any dialog in RscDisplay with their own version
included in the mission without getting "class already defined" errors.
I tested to make sure it is possible. So there is no benefit to having
these includes in description.ext.
2016-05-19 18:43:23 -04:00
icomrade
6e430bdb84
Change self transfuse timeout to 2 min default
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Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
ebaydayz
085b6d32f9
Enable R3F weight by default
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Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.
Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
icomrade
47070ae4f5
Move advanced trading configs to mission
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allows customization by server owners
2016-04-28 19:30:43 -04:00
ebaydayz
bb66b4446c
Add Anzio 20mm sniper by @arma2WillRobinson to addons list
2016-04-27 12:30:57 -04:00