Commit Graph

322 Commits

Author SHA1 Message Date
icomrade 3593e146c3 remove UH1Y gunner optics overlay
The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
ebayShopper 3560ac65b7 Allow anyone to lock a door #1944 2017-04-20 14:50:10 -04:00
ebayShopper 0553f743d5 Increase preview offset for BagFenceRound and Safe
Collisions with the player caused sliding when the safe was pitched
forward. It was the same issue with proning against the sandbag. #1945

Note the player can still cause collision sliding by using snap to get
the preview closer to them.
2017-04-16 14:39:07 -04:00
oiad 8d3be10e61 Fix BagFenceRound making the player slide (#1946)
Fixes: https://github.com/EpochModTeam/DayZ-Epoch/issues/1945
2017-04-16 13:54:25 -04:00
ebayShopper a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper 663170ae32 Remove upgrade option from dayz police car
Also added setvariable.txt exceptions for missing police car hitpoints

Fixes #1929
2017-04-01 13:48:02 -04:00
ebayShopper 7833f6743f Update zombie_agent.fsm
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/3571cf93849d27bf23f77b053d7caf4a79b7baf7

https://github.com/DayZMod/DayZ/commit/728c83bdbd6ae834a4ee0dd4b2f84e0e466c754f
2017-03-20 16:31:04 -04:00
ebayShopper e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

https://github.com/DayZMod/DayZ/commit/42e72463a3f3722ad974d50a093b4f57edbf8c00

https://github.com/DayZMod/DayZ/commit/02726fb1923a7354121796a0e306a8ca92cdc42f

https://github.com/DayZMod/DayZ/commit/6a7c53ebcf48f6e552bf4d5bb65be07792a0cd92

https://github.com/DayZMod/DayZ/commit/1fb6308995584472b0494a54d211dc5b216bfd98

https://github.com/DayZMod/DayZ/commit/9543ea057f97ba6f1105f6abecaa04e1fe5d4457
2017-03-20 15:53:35 -04:00
ebayShopper 3d8814bc33 Update vanilla building
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/5604a8820bb2d1f6ae3459a92fbefa6cc93fe3c0
2017-03-19 16:59:41 -04:00
ebayShopper 3f3d8ce357 Disable A2 auto-refuel feature on KamazRefuel trucks #1855
Fixes #1855

Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
icomrade cf661380b6 Properly inherit Tank class
fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
ebayShopper d416ae80ab Move study body back to fn_selfActions
Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax

This partially reverts 3aad4b6.
2017-02-21 15:12:41 -05:00
ebayShopper 4b1ecb4c3b Update vanilla repair action
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/9bdce88f1ab8f329b4d8acf75008eb61c5921e6d
2017-02-19 19:17:50 -05:00
ebayShopper afd093c72e Make smoke and grenade tripwires single use
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/0780b490adb98634c4d2dd35b812c0103f5fb3ab
2017-02-19 19:08:16 -05:00
ebaydayz 097a02b19a Make zombie_agent.fsm customizable for admins #1877
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263.
2017-02-01 20:36:00 -05:00
ebaydayz cc3b8801b7 Update zombie event handlers again 2017-01-20 14:27:55 -05:00
ebaydayz 9985f0adbd Fix Bandit1 and Bandit2 skins identical #1874
Fixes #1874
2017-01-16 20:27:15 -05:00
ebaydayz 0b0f2d3455 Update calls to zombie_agent.fsm #1877
Forgot to update in 6853263

Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz 198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
oiad fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
ebaydayz 58025f591f Fix certain buildables not removable #1859 2017-01-06 16:18:59 -05:00
ebaydayz 571e8d7b11 Add LightPole_DZ to DZE_isRemovable #1859 2017-01-06 15:53:38 -05:00
ebaydayz 3a7744d18d Add back 1051 handling of RepairParts not listed in config 2017-01-06 12:36:08 -05:00
oiad c5deead4fd Allow merlin_hc3 to be repaired properly (#1858)
The merlin has 20 windows + 2 side windows, glass 7 - 20 were showing up
as PartGeneric and breaking the repair script for some reason.

https://github.com/EpochModTeam/DayZ-Epoch/issues/1856#issue-199105821
2017-01-06 11:18:55 -05:00
oiad d0257b3c7d Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts

This adds logging for both safes and lockboxes for failed code attempts.

Also adds logging for locking, unlocking and failed code attempts for
doors.

"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"

* Revert wrong hinge type

* Remove unused DZE_Lock_Door

* Rework

* Remove redundant code, Make single currency costs use BIS_fnc_numberText

* Rework

* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz cfe01e609e Set RU crates cargo capacity back to normal 2017-01-04 12:43:04 -05:00
ebaydayz e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz 101a6fc698 Fix wrong eventhandlers on viral zeds #1819 2016-12-29 20:53:35 -05:00
A Man c5ac6e458b Changing Fire Barrel output (#1843)
The fire barrel output should be a fire barrel not a empty fuel barrel.
2016-12-29 15:50:29 -05:00
ebaydayz 4d3f707417 Stop autoRun and remove drink from hands at ponds #1827
Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz c3bf1d29d6 Fix arrow and other WeaponHolderBase inherited destrType #1815
Prevents catching on fire when destroyed.
2016-12-09 13:28:31 -05:00
ebaydayz 2db6692643 Fix undefined var dayz_clientPreload during intro.sqs 2016-12-05 11:14:06 -05:00
ebaydayz eacc362e38 Fix z_hunter texture #1805 2016-12-02 10:51:13 -05:00
ebaydayz 6cdc0a51c9 Add extra animations to ArmoredSUV, MV22, UH1Y 2016-11-26 21:14:12 -05:00
ebaydayz ea389b59ea Remove unneeded isKindOf "Man" checks
"Man" includes animals and zombies:

https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Man_Class_Vehicles
2016-11-23 14:43:59 -05:00
ebaydayz ec6b5eb679 Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz aea0bb1298 Update animal cleanup on log out
Partial revert of 0483fa6
2016-11-21 20:54:33 -05:00
ebaydayz 0483fa61f6 Fix live animals being deleted in front of players
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/e14d45a55bb46efe9d040866dd13d6f15f4797df

https://github.com/DayZMod/DayZ/commit/9d6be1731eca33172c340bc584771032ede92a69
2016-11-21 18:49:03 -05:00
ebaydayz 6853263f3d Update zombie generate
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/09aa9f8879b40013e852e2c8333ab2a219cff25e

https://github.com/DayZMod/DayZ/commit/68be696c4d91b59bc144267b189d90280abbcb46
2016-11-21 18:33:41 -05:00
ebaydayz 6aa0cb8215 Update vanilla building
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/a351c810d53bbd23121cff9da3978f6b2721c031

https://github.com/DayZMod/DayZ/commit/dfc46eff7b3188dfe65ffa616f9b7cb2985bc654
2016-11-21 14:57:02 -05:00
ebaydayz 0c9fbc40c8 Remove Salvage from Bicycle in configs 2016-11-21 13:43:11 -05:00
ebaydayz 3aad4b61e9 Move some addActions to config UserActions
Should improve client FPS while still allowing conditions and scripts to
be customized.

Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.

Vanilla commits:

https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92

https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
ebaydayz ad9a287d00 Remove unused Lada base class
Also removed some values that are already inhertied from 8429ad1
2016-11-18 12:18:13 -05:00
ebaydayz 8429ad1fbc Clear typicalCargo for some vehicles missing it
Prevents preloading units, may help with load times a little.
2016-11-17 15:40:08 -05:00
ebaydayz de46a173dc Fix errors when removing traps
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b558351a0696724da9e17c31bd4c73b85e525a43
2016-11-06 13:05:46 -05:00
ebaydayz 677abe62aa Remove vanilla camo net
Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
2016-11-05 20:53:22 -04:00
oiad d7f35c0cf3 Fix spelling mistake of classname DZ_Czech_Vest_Pouch (#1792)
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per

* More typo SQL goodness

As per subject
2016-11-04 21:40:27 -04:00
ebaydayz 12032477d4 Remove vanilla dismantle on sandbag and hedgehog
Epoch handles this in fn_selfActions
2016-11-04 20:46:53 -04:00
oiad 497b065663 Localization changes/additions. (#1787)
* Localization changes/additions.

Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.

* Toolbox change

Update camonet removal to 10m instead of 5m

* Safe zone no building near/blacklisted buildings no building near

Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.

* typo

fix typo

* Safezone/blacklisted changes

As per requests.

* Rework

Rework

* Remove unused variables

as per subject

* Misc changes

Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces

* rework

rework
2016-11-04 12:08:47 -04:00
A Man 560580b0a2 Removing 2 old rightclick actions, shorter german text (#1786)
* Removing old code

Build Sandbag Fence is not longer used since the rightclick action to build a sandbag.

* Removing old code

Old code "remove tank trap" is not longer used since we have the scroll action for that.

* Update Prop_Defs.hpp

* Cutting some strings, removing old strings

* Update stringtable.xml
2016-11-01 15:10:59 -04:00