A Man
4a908ec32f
Remove ghost fence previews due to missing textures and model problems
2022-04-26 15:24:12 +02:00
A Man
ed5d78d7d4
Disabled server cleanup by default
2022-04-23 20:07:01 +02:00
A Man
af87919fe7
Update configVariables
2022-04-23 10:11:11 +02:00
A Man
f6407f7c1b
Update Residential.hpp
2022-04-22 16:38:47 +02:00
A Man
4bfaa612bd
Localize copy key
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Thx @TheFirstNoob
2022-04-22 16:38:31 +02:00
A Man
c8ba2169dc
Merge pull request #2173 from dreamforceinc/master
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Update stringtable.xml & fix mutantpartsteeth
2022-04-22 16:08:07 +02:00
A Man
ab03c8d453
Merge pull request #2172 from dreamforceinc/master
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Update stringtable.xml
2022-04-22 13:01:13 +02:00
A Man
37e07eb650
Add german EVR strings
2022-04-21 09:55:43 +02:00
A Man
b71d6fc6e7
Add EVR Storm to all configVariables.sqf
2022-04-21 09:46:56 +02:00
A Man
c8358505bd
Add wearable Garbage Man and Paramedic skin
2022-04-19 21:18:12 +02:00
A Man
7e88ed79ae
Add missing eventhandlers for cessna
2022-04-19 20:33:39 +02:00
A Man
ea850bbbce
Update stringtable.xml
2022-04-19 19:34:27 +02:00
A Man
911b455ae6
Add thaw script
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Made by @Victor-the-Cleaner
2022-04-19 19:34:19 +02:00
A Man
6ccf68c6aa
Update various actions and add switch to standing pose
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Made by @Victor-the-Cleaner
2022-04-19 19:33:51 +02:00
A Man
b46711bc18
Add global DZE_bottleBreakChance
2022-04-19 19:31:52 +02:00
A Man
bde803b6d3
Players are able to use flares inside a vehicle now
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Also remove FNC_GetSetPos. It is no longer needed or used.
Made by @Victor-the-Cleaner
2022-04-19 14:53:12 +02:00
A Man
8090e52beb
Update weights again
2022-04-19 14:46:28 +02:00
A Man
b6123d2cf7
Merge pull request #2171 from dreamforceinc/master
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Update stringtable.xml
2022-04-19 14:30:28 +02:00
A Man
3c82bc6941
Merge pull request #2170 from dreamforceinc/master
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Fix & Update Stringtable.xml
2022-04-18 11:41:56 +02:00
A Man
d14a9ee599
Missed server_monitor
2022-04-18 11:35:33 +02:00
A Man
97ad18dfd6
Fix group tags when players are in water
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Made by @Victor-the-Cleaner
2022-04-18 10:24:45 +02:00
A Man
bec7ff8146
Fix MPKilled mp evh call on client, add correct 0 return value for all HandleDamage evhs when godmode
2022-04-18 10:22:42 +02:00
A Man
2a1f36f55c
Update README.md
2022-04-17 20:27:49 +02:00
A Man
b873b72f83
Add russian translations for logistic script
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Made by Mandarin(Эгберт) from discord
2022-04-17 20:26:21 +02:00
A Man
4b62caa5cc
More weight updates
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Thx @TheFirstNoob
2022-04-17 20:25:00 +02:00
A Man
206460ff91
Fix not showed description of the GP25 white flare
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Thx @TheFirstNoob
2022-04-17 20:23:51 +02:00
A Man
f2cdc1804e
Add new PBOPREFIX the old is deprecated
2022-04-17 20:23:03 +02:00
A Man
fb44443fff
Update CHANGE LOG 1.0.7.1.txt
2022-04-17 18:08:50 +02:00
A Man
ff94bfa931
Add a few new building previews to handle some exploits
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Thx @TheFirstNoob for letting me know
2022-04-17 16:14:03 +02:00
A Man
3bdfd07be5
Add new deploy anything deploy in combat string
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Thx john1 from the discord
2022-04-17 15:02:40 +02:00
A Man
60b513065a
Allow getting vehicles from the VG only if a helipad is near
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Everything else will confuse players and will result into searching vehicles.
2022-04-17 14:56:30 +02:00
A Man
b005e4b372
Add actionInProgress and auto gear close within a service point action
2022-04-17 14:54:41 +02:00
A Man
701254a538
Update DZE_BuryOnRoad description
2022-04-17 14:38:43 +02:00
A Man
73ab04ccf1
Add global DZE_BuryOnRoad also fix non localized butcher on road message
2022-04-17 07:46:53 +02:00
A Man
0c2ff272e1
Update weights
2022-04-16 23:30:37 +02:00
A Man
da57bada5c
Update and correct weights
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Thx @TheFirstNoob
2022-04-16 21:09:03 +02:00
A Man
9ce61df2e6
Trim down dayz_resetSelfActions
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Thx @BigEgg17
2022-04-16 18:05:58 +02:00
A Man
bd99a1caaa
Update epoch version
2022-04-16 17:25:23 +02:00
A Man
4dbf3740c8
Fix Remington870 flashlight attachments
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Made by @Victor-the-Cleaner
2022-04-16 17:21:39 +02:00
A Man
876e264e33
Fix change clothes and login over sea level
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This also aims for the fix that the player still gets damaged while in debug. It looks like that allowDamage gets lifted when it should not. fn_exitSwim set too early the damage true which can be a problem. Ive decided to remove the handled damage from fn_exitSwim and set allowDamage always false before we enter this function.
This needs intensive testing to be sure it works without any new problems.
Thx to ndavalos and iben.
2022-04-16 17:20:28 +02:00
A Man
8a7d937999
Fix freezing player gear when changing clothes
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Thx to iben for the help
2022-04-16 17:09:59 +02:00
A Man
2620d0dd7d
Fix typos
2022-04-16 17:07:41 +02:00
A Man
da5e29acda
Return player to a standing pose if they were standing before
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Made by @Victor-the-Cleaner
2022-04-16 17:07:20 +02:00
A Man
e034c6efe5
Remove bury, butcher human, check wallet scroll action from bloodsuckers
2022-04-15 11:11:39 +02:00
A Man
4724aad0fd
Add Lift and Tow strings from A2Epoch_Logistic
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Thx @ZzBombardierzZ
2022-04-15 09:25:12 +02:00
A Man
03636463c6
Add snap switch left-handed option with F6
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Made by @Victor-the-Cleaner
2022-04-12 19:59:07 +02:00
A Man
d452c8be5a
Update createvehicle.txt
2022-04-12 19:54:40 +02:00
A Man
fb2bf9462d
Fix door penalty when door management was off
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DZE_doorManagementHarderPenalty had no effect when the door management was disabled.
Thanks @IsGoose for pointing that out
2022-04-12 11:35:24 +02:00
A Man
495d7dfa0d
Fix undefined variable when SingleCurrency is not used
2022-04-12 09:37:00 +02:00
A Man
9795527036
Small config update
2022-04-10 15:59:46 +02:00
A Man
278d6497bb
Move admin arrays for anti hacks checks
2022-04-10 15:23:25 +02:00
A Man
72b360e842
Cleanup old archive for beta start
2022-04-10 14:37:43 +02:00
A Man
b68476ce10
Update mission_check.sqf
2022-04-10 14:36:02 +02:00
A Man
3867ce224c
Update Changelog
2022-04-10 14:20:36 +02:00
A Man
33592b014e
Merge pull request #2166 from dreamforceinc/master
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Update stringtable.xml
2022-04-10 11:40:54 +02:00
A Man
624acb3abe
Add 2 new items and 9 food versions
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Submitted by @Damian6666
New items:
- Sunflower Oil
- Dung
- Steak with fries
- Sushi
- Pumpkin soup
- Carrot soup
- Potato soup
- Garlic soup
- Vegetable platter
- Honey tea
- Honeycomb
2022-04-09 12:47:17 +02:00
A Man
0fd08dec2b
Add 18 new open map buildings with interior and loot positions
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This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.
Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man
6e1b48f787
Update AKM ammo description
2022-04-06 08:57:00 +02:00
A Man
f42ef2b88b
Add T810A PKT winter version
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Textures made by @DeVloek
2022-04-04 11:00:43 +02:00
A Man
a491e19399
Merge pull request #2165 from dreamforceinc/master
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Update stringtable.xml
2022-04-03 15:00:22 +02:00
A Man
ac68b0ca93
Re-build missionfiles
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- Every missionfile has the configVariables.sqf added now since almost every server admin move their configVariables to the mission folder. Now it comes by default with it.
- The missionfile contains by default a custom variables and compiles.sqf too now. This makes it easier for server admins to add scripts.
- Having all configVariables in one place makes a map change much easier now.
- Only map specifc variables are still in init.sqf and should stay there.
2022-04-02 16:05:20 +02:00
A Man
bfa836bb2a
Add some logging from variables
2022-04-02 15:45:44 +02:00
A Man
e116caa815
Update fnc_isInsideBuilding
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Made by @Victor-the-Cleaner
- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00
A Man
5a37ed6fec
Update object_speak.sqf
2022-04-02 11:12:43 +02:00
A Man
4bc6b345e3
Merge pull request #2164 from dreamforceinc/master
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Update stringtable.xml
2022-03-31 21:10:19 +02:00
A Man
1a2cab03f4
Update add_recommended_mysql_events.sql
2022-03-29 15:37:04 +02:00
A Man
1b74c6ccc1
Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions
2022-03-28 20:58:26 +02:00
A Man
634ae8a123
Add weights and new items to CfgMagazines list
2022-03-27 13:10:12 +02:00
A Man
29e4a3339e
Add plant patch kits
2022-03-27 13:07:56 +02:00
A Man
59e04523be
Add comfrey patch, plant and seeds
2022-03-27 12:42:57 +02:00
A Man
7e191422e7
Add 4 stables and a bee hive
2022-03-27 12:07:13 +02:00
A Man
2abefb7d4f
Add 10 invisible helpers for server admins
2022-03-27 11:59:22 +02:00
A Man
6f249377db
Update DZE_rocks array to detect more rocks on napf and lingor
2022-03-27 10:32:59 +02:00
A Man
c1203b6c77
Fix wrong german translation
2022-03-26 21:10:08 +01:00
A Man
1d77254a1e
Move certain objects from misc to storage which have gear
2022-03-26 20:55:25 +01:00
A Man
0deefe2c27
Update CHANGE LOG 1.0.7.1.txt
2022-03-26 18:28:41 +01:00
A Man
67bdc72171
Keep global characterID only for special cases
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Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360
Remove OEMPos variable
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I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3
Add global fnc_gearCount and fnc_sanitizeInput function
2022-03-25 15:09:34 +01:00
A Man
bae61cc31e
Update variables.sqf
2022-03-25 14:29:18 +01:00
A Man
d4e6e786d2
Remove global ObjectID and ObjectUID from server functions
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All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb
Remove more ObjectIDs and ObjectUIDs from certain scripts
2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e
Remove ObjectID and ObjectUID from PVDZE_maintainArea
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This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man
e72394d6da
Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
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This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man
01792fe8e2
Add changeable DZE_toolBreakChance to configVariables
2022-03-24 13:43:34 +01:00
A Man
6189bed044
Add changeable DZE_debrisRefundParts array to configVariables
2022-03-24 13:15:31 +01:00
A Man
f179d037dc
Add changeable DZE_GemChance to configVariables
2022-03-24 13:08:27 +01:00
A Man
7933600fea
Remove unneeded CharacterID check
2022-03-24 13:06:58 +01:00
A Man
21e9c3451a
After cancelling an action the sound will be aborted too now
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Made by @Victor-the-Cleaner
2022-03-24 10:05:01 +01:00
A Man
8b0f691158
Update README.md
2022-03-22 19:00:38 +01:00
A Man
017c03c68c
Update CHANGE LOG 1.0.7.1.txt
2022-03-22 18:57:52 +01:00
A Man
981e217b8e
Add function for vehicle addons
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This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00
A Man
637f1f4450
Replace fnc_veh_setFixServer with server_setHitpoints
2022-03-22 13:04:38 +01:00
A Man
a7860b5b29
Remove duplicated WAI strings
2022-03-22 11:18:08 +01:00
A Man
f13c6ea9b7
Add new WAI and Event strings
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This also keeps the old WAI strings since servers use both WAI versions currently.
2022-03-22 11:01:04 +01:00
A Man
ec45ac5bed
Add Epoch 1.0.7.1 Classname Files
2022-03-22 10:06:07 +01:00
A Man
6737e98185
Fix storage barrel strings
2022-03-22 09:31:03 +01:00
A Man
60335df72b
Add many missing items, weapons and vehicles to traders
2022-03-22 09:30:46 +01:00
A Man
868765ec1d
Update SQL events for all new objects
2022-03-20 18:26:50 +01:00
A Man
43006760f8
Re-build DayZ_SafeObjects to handle all objects
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This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
2022-03-20 17:53:35 +01:00