Commit Graph

5378 Commits

Author SHA1 Message Date
icomrade
3593e146c3 remove UH1Y gunner optics overlay
The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
icomrade
a4195948ed Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2017-09-14 18:24:22 -04:00
icomrade
b24129afd9 update changelog 2017-09-14 18:24:16 -04:00
icomrade
64cb21b00e Merge pull request #1982 from worldwidesorrow/master
Trader Updates for 1.0.6.2
2017-09-14 16:38:20 -04:00
worldwidesorrow
4e7f184033 Add files via upload 2017-09-14 14:42:32 -05:00
icomrade
b8d5c7cda7 Change slow zombie behavior and variable
thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade
7ae6aa56dd Fix #1981 and Incidental dupe
thanks @AirwavesMan
2017-09-13 14:51:34 -04:00
icomrade
d750f576ed Prevent Zed + loot spawn in safezones
thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
icomrade
404210ac04 update version 2017-09-12 17:34:54 -04:00
icomrade
4773ef5af7 Fix No Owner Spam
Doesn't make sense deleting a display would cause issue on a machine without a display... typical BIS BS
2017-09-12 15:11:51 -04:00
icomrade
7637ee6cac Merge pull request #1980 from oiad/patch-15
Fix auto unlock to function like storage
2017-09-11 22:50:30 -04:00
oiad
50ec89489d Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:51:48 +12:00
oiad
76bafe55ec Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:50:52 +12:00
oiad
27801a111b Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:49:32 +12:00
icomrade
2a65a4119d Merge pull request #1979 from oiad/patch-14
Move more diag_log to debug lines
2017-09-08 20:43:58 -04:00
oiad
e8a64c3757 Move more diag_log to debug lines 2017-09-09 12:16:58 +12:00
oiad
ea38067cc1 Move more diag_log to debug lines 2017-09-09 12:11:38 +12:00
icomrade
569b1d3701 Merge pull request #1978 from oiad/patch-10
Add extra magazine instead of reloading current one
2017-09-08 18:52:13 -04:00
oiad
bc93e246ee Add extra magazine instead of reloading current one
e7ffb88075
2017-09-09 09:22:51 +12:00
icomrade
fc23bc73b2 remove hotfix from check 2017-09-08 11:42:03 -04:00
icomrade
b7eeaf2283 scripts.txt 2017-09-08 11:29:27 -04:00
icomrade
e9abd7b161 revise changelog note 2017-09-08 11:29:20 -04:00
icomrade
e0005850b8 Prevent loot pile cleanup right next to player
726155f16d
2017-09-08 11:12:40 -04:00
icomrade
0a54dd02a2 Remove 1.0.6.1A Hotfix from Missions 2017-09-08 11:07:57 -04:00
icomrade
82db7d8109 consolidate eval 2017-09-08 10:11:20 -04:00
icomrade
a21f4f797d Merge pull request #1977 from oiad/patch-8
Allow modular buildables to refund defined parts
2017-09-08 10:07:28 -04:00
icomrade
26da25bf42 Merge pull request #1976 from oiad/patch-7
Only allow lock removal if door is unlocked
2017-09-08 10:05:28 -04:00
icomrade
7a3c831eb3 Merge pull request #1975 from oiad/patch-13
Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build…
2017-09-08 10:05:02 -04:00
icomrade
894ea80c16 Merge pull request #1974 from oiad/patch-3
Add support for keeping the key on vehicle sale
2017-09-08 10:04:35 -04:00
icomrade
1f929b526b Merge pull request #1972 from oiad/patch-12
Fix javelin/stinger selling
2017-09-08 10:04:10 -04:00
icomrade
7ad57d999f Merge pull request #1968 from oiad/patch-6
Switch forgotten "time" to "diag_tickTime"
2017-09-08 10:03:44 -04:00
icomrade
89019f1ced Merge pull request #1967 from oiad/patch-5
Fix bad sentences for locking/packing fails.
2017-09-08 10:03:12 -04:00
icomrade
ec78f61918 Merge pull request #1966 from oiad/patch-4
Dont show incomplete lockbox code
2017-09-08 10:03:01 -04:00
icomrade
58171acda2 Merge pull request #1964 from oiad/patch-2
Remove comment for engine starting/stopping
2017-09-08 10:02:31 -04:00
icomrade
23597db275 Merge pull request #1963 from oiad/patch-1
Fix vehicles bouncing when upgrading.
2017-09-08 10:01:49 -04:00
icomrade
6239959a13 Merge pull request #1962 from oiad/master
AI hit messages and continuity
2017-09-08 10:01:31 -04:00
oiad
cdd0db805f Remove debug lines 2017-09-03 19:27:30 +12:00
oiad
5378b1ad76 Fix random count 2017-09-03 19:18:55 +12:00
oiad
ce756a0622 Allow modular buildables to refund defined parts 2017-09-03 19:13:56 +12:00
oiad
0507563e17 Allow modular buildables to refund defined parts 2017-09-03 19:11:53 +12:00
oiad
e1f48ea557 Allow modular buildables to refund defined parts
This allows typically not refunded modular buildables to be configured by the server admin.

	For example:
	DZE_modularConfig = [
		["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
		["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
	];

	This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
	For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
	The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.

Thanks to @BigEgg for the suggestion and sample code.
2017-09-03 19:03:33 +12:00
oiad
b8dba25cc5 Only allow lock removal if door is unlocked 2017-09-03 13:56:06 +12:00
oiad
08796c65de Update server_swapObject.sqf 2017-08-31 00:07:16 +12:00
oiad
5eba1edf4b Update server_publishVehicle.sqf 2017-08-31 00:06:44 +12:00
oiad
9b79dde3aa Update server_publishVehicle3.sqf 2017-08-31 00:05:35 +12:00
oiad
bbb7da7c3c Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build near) 2017-08-31 00:03:36 +12:00
oiad
7a40f5d621 Add support for keeping the key on vehicle sale 2017-08-30 23:48:48 +12:00
oiad
63bc345f9f Add support for keeping the key on vehicle sale 2017-08-30 23:47:20 +12:00
oiad
f8a230e3b1 Fix javelin/stinger selling
The previous fix 4fa36dfd94 was not working correctly, if you had say the a stinger launcher and a stinger ammo it would detect them both as weapons, this properly classifies them and all others as how they should be.

Moved to use epoch_tempKeys also

This forces the player to only be able to sell a vehicle from the gear menu instead of backpack and vehicle menu since most of the time you would be using add all.

From: https://epochmod.com/forum/topic/44413-prevent-selling-vehicles-from-backpack/?tab=comments#comment-297328
2017-08-26 09:56:28 +12:00
oiad
7decf4dd9e Switch forgotten "time" to "diag_tickTime"
Seems like these were forgotten at some point, the rest are diag_tickTime
2017-08-21 20:50:23 +12:00