+ added more missing weights
+ added large sandbag with crafting 3 sandbags + 1 wire
+ potential fix for vehicle detection at seller
+ fixed mi17 civillian skin and added test for removing gear access
+ force all spawned objects to exact position
+ work around added to player zombie "get over" stuck animation issue.
+ added setpos to vaults, allows precise positioning
+ possible fix for damage spam at server start.
+ added player zombie attack move, Works with animals and zombies only
currently.
+ 10oz bars for all types of metal
+ fix for detecting near vehicles when selling fixes#81
+ fixes to count weapons on selling menu
+ now close menu when purchasing/selling items
+ Vaults can now be placed in buildings, maybe buggy still.
+ updated 10oz gold bar texture with correct new one.
+ Disable simulation for all zombies on server
https://github.com/R4Z0R49/DayZMod/pull/359
+ Possible (semi-)infinite loop in zombie_agent.fsm
https://github.com/R4Z0R49/DayZMod/pull/380
+ Added 10oz gold bars
+ Added recipes for crafting 1 and 10oz gold bars
+ typo fixed in new sell menu color coding.
+ test to see if m113 can have cargo
+ kill messages added to server side array
+ info board added: Recent Player Deaths from server array.
+ fixed size of bronze bars
+ Tag friendly should now work only players.
+ Tweaks to vault lock unlock code to attempt to prevent extra bugged
menu option.
+ Kill messages should now work with global chat.
+ formatting for damage percentage for repair and salvage.
+ Chance to break part when salvaging damaged parts.
+ Potential fix for purchased vehicle damage handler.
+ added check when cracking vault to exit when toolbox is broken
+ Potential fix for glitched extra crack vault options and no delay.
+ 1.7.5.1
+ added "each" to the sell menu for mags.
+ fixed sell message to display actual in out counts traded in bulk.
+made pack vault text red.
+ reduced zombie alert when attempting to crack vault.
+ potential fix for vehicle damage spam at server start.
added randomly comsumable toolbox for cracking vaults, tweaks to allow
interaction with large boats/helicopters. Changed kill message to use
title text instead of global chat.
+ increased crack vault chance and added zombie alert to failure and
delay with animation.
+ recent changes to food infection from CE
+ changed to ligher wooden crate icon
new vault texture, out of stock messaged added back, lowered armor on
vault added damage handeler, Potential fix for for tag friendly option
on vehicles w/ player. New custom death screen, bulk trades with custom
supply crate model. Simlified dynamic vehicle system.
Removed bandit/hero switching. Combining of Steel Bolts and added reload
anmiation to 4 and 8 pack crossbow bolts after fired and changed to
longer reload time.