mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
0.81
new vault texture, out of stock messaged added back, lowered armor on vault added damage handeler, Potential fix for for tag friendly option on vehicles w/ player. New custom death screen, bulk trades with custom supply crate model. Simlified dynamic vehicle system.
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@@ -92,9 +92,9 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
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if(_qty <= 0) then {
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//_Display = format["Buy %1 (Out of Stock: %2)", _textPart, _qty];
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//_part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
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//_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
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_Display = format["Buy %1 (Out of Stock: %2)", _textPart, _qty];
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_part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
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_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
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} else {
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_Display = format["Buy %1 (%2) for %3 %4 (Available: %5)", _textPart, _name, _in, _textCurrency, _qty];
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_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
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@@ -12,44 +12,76 @@ _textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_qty = {_x == _part_in} count magazines player;
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_bos = 0;
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_bulkqty = 0;
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if (_qty >= _qty_in) then {
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if(_buy_o_sell == "sell") then {
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_bos = 0;
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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};
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// SELL ONLY check if item if bulk
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_bulkItem = call compile format["bulk_%1;",_part_in];
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_bulkqty = {_x == _bulkItem} count magazines player;
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_bos = 1;
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};
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if (_bulkqty >= 1) then {
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// TODO: optimize for one db call only
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["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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// Find qty of box and
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_bulkqty = getNumber (configFile >> "CfgMagazines" >> _bulkItem >> "count");
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diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
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// increment trader for each
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for "_x" from 1 to _bulkqty do {
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["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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waitUntil {!isNil "dayzTradeResult"};
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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if(dayzTradeResult == "PASS") then {
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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};
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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};
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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dayzTradeResult = nil;
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} else {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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_qty = {_x == _part_in} count magazines player;
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if (_qty >= _qty_in) then {
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["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
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diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
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waitUntil {!isNil "dayzTradeResult"};
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if(dayzTradeResult == "PASS") then {
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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} else {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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};
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};
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@@ -153,6 +153,15 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
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};
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};
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} forEach _magTypes;
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} else {
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// should only fire if cursor target is man and not vehicle
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if ((isPlayer _unit) and !(_charID in _friendlies)) then {
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r_action = true;
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_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true, "", ""];
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r_player_actions set [count r_player_actions,_action];
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};
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};
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//CAN CARRY BACKPACK
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if ((_type in USEC_PackableObjects) and (_classbag == "")) then {
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@@ -188,12 +197,7 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
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};
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};
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if ((isPlayer _unit) and !(_charID in _friendlies)) then {
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r_action = true;
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// TODO: prevent menu on vehicle, first attempt did not work "vehicle _unit == _unit"
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_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true, "", ""];
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r_player_actions set [count r_player_actions,_action];
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};
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if (r_action) then {
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r_action_targets = r_action_targets + [_unit];
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@@ -271,7 +271,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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// All Traders
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if (_isMan and !_isPZombie and _traderType in serverTraders) then {
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if(!isNil "s_last_trader" and s_player_parts_crtl == 1) then {
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if((!isNil "s_last_trader") and s_player_parts_crtl == 1) then {
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if(s_last_trader != _traderType) then {
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s_player_parts_crtl -1;
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};
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@@ -281,7 +281,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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//diag_log ("TRADER = " + str(serverTraders));
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_traderMenu = call compile format["menu_%1;",_traderType];
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diag_log ("TRADER = " + str(_traderMenu));
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@@ -1478,6 +1478,24 @@ class CfgMagazines
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picture = "\dayz_equip\textures\equip_jerrycan_e_ca.paa";
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descriptionShort = "$STR_EQUIP_DESC_39";
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};
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class bulk_NVGoggles: CA_Magazine
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{
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scope = 2;
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count = 12;
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type = "(256 * 6)";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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descriptionShort = "12 x NV Goggles";
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};
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class bulk_30Rnd_9x19_MP5SD: CA_Magazine
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{
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scope = 2;
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count = 12;
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type = "(256 * 6)";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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descriptionShort = "12 x 30Rnd_9x19_MP5SD rounds";
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};
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class ItemGenerator: CA_Magazine
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{
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scope = 2;
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@@ -2000,7 +2018,7 @@ class CfgVehicles
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displayName = "Vault";
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model = "\dayz_equip\models\safe1.p3d";
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destrType = "DestructNo";
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armor = 2000;
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armor = 800;
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transportMaxMagazines = 200;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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@@ -2011,7 +2029,7 @@ class CfgVehicles
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displayName = "Locked Vault";
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model = "\dayz_equip\models\safe1.p3d";
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destrType = "DestructNo";
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armor = 2000;
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armor = 800;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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BIN
dayz_equip/models/supply_crate.p3d
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BIN
dayz_equip/models/supply_crate.p3d
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BIN
dayz_equip/textures/epoch-woodencrate1.paa
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BIN
dayz_equip/textures/epoch-woodencrate1.paa
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BIN
dayz_equip/textures/equip_wooden_crate_ca.paa
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BIN
dayz_equip/textures/equip_wooden_crate_ca.paa
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@@ -2,13 +2,13 @@ ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,0.88};
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specularPower=23.799999;
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PixelShaderID="NormalMapSpecularMap";
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VertexShaderID="NormalMap";
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specular[]={0,0,0,0.88};
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specularPower=0;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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class Stage1
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{
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texture="dayz_equip\textures\safe1_NOHQ.paa";
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texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -20,7 +20,7 @@ class Stage1
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};
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class Stage2
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{
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texture="dayz_equip\textures\safe1_SMDI.paa";
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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@@ -30,3 +30,37 @@ class Stage2
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="#(ai,64,64,1)fresnel(4.01,2.86)";
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uvSource="none";
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};
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class Stage6
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{
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texture="ca\data\env_land_co.paa";
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uvSource="none";
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};
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Binary file not shown.
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BIN
dayz_equip/textures/supply_crate.p3d
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BIN
dayz_equip/textures/supply_crate.p3d
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@@ -147,19 +147,16 @@ spawn_vehicles = {
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if (isDedicated) then {
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waituntil {!isnil "fnc_buildWeightedArray"};
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_weights = [];
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_weights = [AllowedVehiclesList,AllowedVehiclesChance] call fnc_buildWeightedArray;
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_isOverLimit = true;
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_isAbort = false;
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_counter = 0;
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while {_isOverLimit} do {
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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_index = _weights call BIS_fnc_selectRandom;
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_index = AllowedVehiclesList call BIS_fnc_selectRandom;
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_vehicle = AllowedVehiclesList select _index;
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_velimit = AllowedVehiclesLimit select _index;
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_vehicle = _index select 0;
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_velimit = _index select 1;
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_qty = {_x == _vehicle} count serverVehicleCounter;
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@@ -178,7 +175,7 @@ spawn_vehicles = {
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};
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if (_isAbort) then {
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diag_log("DEBUG: unable to find sutable vehicle");
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diag_log("DEBUG: unable to find sutable vehicle to spawn");
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} else {
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// add vehicle to counter for next pass
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@@ -86,7 +86,7 @@ diag_log "HIVE: Starting";
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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if (_object isKindOf "TentStorage") then {
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if (_object isKindOf "TentStorage" or _object isKindOf "VaultStorageLocked") then {
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_pos set [2,0];
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_object setpos _pos;
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_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
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