new vault texture, out of stock messaged added back, lowered armor on
vault added damage handeler, Potential fix for for tag friendly option
on vehicles w/ player. New custom death screen, bulk trades with custom
supply crate model. Simlified dynamic vehicle system.
This commit is contained in:
vbawol
2013-01-30 13:29:48 -06:00
parent e24e30b15c
commit 13ca69a8fc
17 changed files with 139 additions and 55 deletions

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@@ -92,9 +92,9 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
if(_qty <= 0) then {
//_Display = format["Buy %1 (Out of Stock: %2)", _textPart, _qty];
//_part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
//_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
_Display = format["Buy %1 (Out of Stock: %2)", _textPart, _qty];
_part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
} else {
_Display = format["Buy %1 (%2) for %3 %4 (Available: %5)", _textPart, _name, _in, _textCurrency, _qty];
_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];

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@@ -12,44 +12,76 @@ _textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_qty = {_x == _part_in} count magazines player;
_bos = 0;
_bulkqty = 0;
if (_qty >= _qty_in) then {
if(_buy_o_sell == "sell") then {
_bos = 0;
if(_buy_o_sell == "sell") then {
_bos = 1;
};
// SELL ONLY check if item if bulk
_bulkItem = call compile format["bulk_%1;",_part_in];
_bulkqty = {_x == _bulkItem} count magazines player;
_bos = 1;
};
if (_bulkqty >= 1) then {
// TODO: optimize for one db call only
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
// Find qty of box and
_bulkqty = getNumber (configFile >> "CfgMagazines" >> _bulkItem >> "count");
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
// increment trader for each
for "_x" from 1 to _bulkqty do {
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
waitUntil {!isNil "dayzTradeResult"};
waitUntil {!isNil "dayzTradeResult"};
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
if(dayzTradeResult == "PASS") then {
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
dayzTradeResult = nil;
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
_qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then {
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
waitUntil {!isNil "dayzTradeResult"};
if(dayzTradeResult == "PASS") then {
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};
};

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@@ -153,6 +153,15 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
};
};
} forEach _magTypes;
} else {
// should only fire if cursor target is man and not vehicle
if ((isPlayer _unit) and !(_charID in _friendlies)) then {
r_action = true;
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true, "", ""];
r_player_actions set [count r_player_actions,_action];
};
};
//CAN CARRY BACKPACK
if ((_type in USEC_PackableObjects) and (_classbag == "")) then {
@@ -188,12 +197,7 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
};
};
if ((isPlayer _unit) and !(_charID in _friendlies)) then {
r_action = true;
// TODO: prevent menu on vehicle, first attempt did not work "vehicle _unit == _unit"
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true, "", ""];
r_player_actions set [count r_player_actions,_action];
};
if (r_action) then {
r_action_targets = r_action_targets + [_unit];

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@@ -271,7 +271,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
// All Traders
if (_isMan and !_isPZombie and _traderType in serverTraders) then {
if(!isNil "s_last_trader" and s_player_parts_crtl == 1) then {
if((!isNil "s_last_trader") and s_player_parts_crtl == 1) then {
if(s_last_trader != _traderType) then {
s_player_parts_crtl -1;
};
@@ -281,7 +281,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
//diag_log ("TRADER = " + str(serverTraders));
_traderMenu = call compile format["menu_%1;",_traderType];
diag_log ("TRADER = " + str(_traderMenu));

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@@ -1478,6 +1478,24 @@ class CfgMagazines
picture = "\dayz_equip\textures\equip_jerrycan_e_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_39";
};
class bulk_NVGoggles: CA_Magazine
{
scope = 2;
count = 12;
type = "(256 * 6)";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
descriptionShort = "12 x NV Goggles";
};
class bulk_30Rnd_9x19_MP5SD: CA_Magazine
{
scope = 2;
count = 12;
type = "(256 * 6)";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
descriptionShort = "12 x 30Rnd_9x19_MP5SD rounds";
};
class ItemGenerator: CA_Magazine
{
scope = 2;
@@ -2000,7 +2018,7 @@ class CfgVehicles
displayName = "Vault";
model = "\dayz_equip\models\safe1.p3d";
destrType = "DestructNo";
armor = 2000;
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
@@ -2011,7 +2029,7 @@ class CfgVehicles
displayName = "Locked Vault";
model = "\dayz_equip\models\safe1.p3d";
destrType = "DestructNo";
armor = 2000;
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;

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@@ -2,13 +2,13 @@ ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,0.88};
specularPower=23.799999;
PixelShaderID="NormalMapSpecularMap";
VertexShaderID="NormalMap";
specular[]={0,0,0,0.88};
specularPower=0;
PixelShaderID="Normal";
VertexShaderID="Basic";
class Stage1
{
texture="dayz_equip\textures\safe1_NOHQ.paa";
texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_NOHQ.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="dayz_equip\textures\safe1_SMDI.paa";
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
@@ -30,3 +30,37 @@ class Stage2
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage4
{
texture="D:\GitHub Personal\DayZ-Epoch\dayz_equip\textures\safe1_SMDI.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(ai,64,64,1)fresnel(4.01,2.86)";
uvSource="none";
};
class Stage6
{
texture="ca\data\env_land_co.paa";
uvSource="none";
};

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@@ -147,19 +147,16 @@ spawn_vehicles = {
if (isDedicated) then {
waituntil {!isnil "fnc_buildWeightedArray"};
_weights = [];
_weights = [AllowedVehiclesList,AllowedVehiclesChance] call fnc_buildWeightedArray;
_isOverLimit = true;
_isAbort = false;
_counter = 0;
while {_isOverLimit} do {
waitUntil{!isNil "BIS_fnc_selectRandom"};
_index = _weights call BIS_fnc_selectRandom;
_index = AllowedVehiclesList call BIS_fnc_selectRandom;
_vehicle = AllowedVehiclesList select _index;
_velimit = AllowedVehiclesLimit select _index;
_vehicle = _index select 0;
_velimit = _index select 1;
_qty = {_x == _vehicle} count serverVehicleCounter;
@@ -178,7 +175,7 @@ spawn_vehicles = {
};
if (_isAbort) then {
diag_log("DEBUG: unable to find sutable vehicle");
diag_log("DEBUG: unable to find sutable vehicle to spawn");
} else {
// add vehicle to counter for next pass

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@@ -86,7 +86,7 @@ diag_log "HIVE: Starting";
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
if (_object isKindOf "TentStorage") then {
if (_object isKindOf "TentStorage" or _object isKindOf "VaultStorageLocked") then {
_pos set [2,0];
_object setpos _pos;
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];