mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
fix vaults
This commit is contained in:
@@ -1,4 +1,3 @@
|
||||
private["_obj","_bag","_pos"];
|
||||
hintSilent format["DEBUG: %1",_this];
|
||||
_obj = _this select 3;
|
||||
_obj spawn player_unlockVault;
|
||||
_obj spawn player_lockVault;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
private["_obj","_bag","_pos"];
|
||||
hintSilent format["DEBUG: %1",_this];
|
||||
_obj = _this select 3;
|
||||
_obj spawn player_unlockVault;
|
||||
|
||||
@@ -14,7 +14,7 @@ s_player_lockvault = -1;
|
||||
if(_ownerID == dayz_characterID) then {
|
||||
_alreadyPacking = _obj getVariable["packing",0];
|
||||
|
||||
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being unlocked." , "PLAIN DOWN"]};
|
||||
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being locked." , "PLAIN DOWN"]};
|
||||
|
||||
_obj setVariable["packing",1];
|
||||
|
||||
@@ -71,7 +71,7 @@ if(_ownerID == dayz_characterID) then {
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
cutText ["Your vault has been unlocked", "PLAIN DOWN"];
|
||||
cutText ["Your vault has been locked", "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText ["You cannot unlock this vault, it is not yours", "PLAIN DOWN"];
|
||||
cutText ["You cannot lock this vault, it is not yours", "PLAIN DOWN"];
|
||||
};
|
||||
@@ -28,8 +28,8 @@ if (!isDedicated) then {
|
||||
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
|
||||
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
|
||||
player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
|
||||
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_unlock.sqf";
|
||||
player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_lock.sqf";
|
||||
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
|
||||
player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_lockVault.sqf";
|
||||
control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
|
||||
player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
|
||||
player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
|
||||
|
||||
@@ -1584,7 +1584,6 @@ class CfgVehicles
|
||||
{
|
||||
class NonStrategic;
|
||||
class BuiltItems: NonStrategic{};
|
||||
class BuiltItemsVault: NonStrategic{};
|
||||
class TrapItems: NonStrategic{};
|
||||
class Wire_cat1: BuiltItems
|
||||
{
|
||||
@@ -1605,17 +1604,6 @@ class CfgVehicles
|
||||
displayName = "Wire (CAT2)";
|
||||
model = "\dayz_equip\models\wire_cat2.p3d";
|
||||
};
|
||||
class VaultStorageLocked: BuiltItemsVault
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "\dayz_equip\models\safe1.p3d";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = "Locked Vault";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class Hedgehog_DZ: BuiltItems
|
||||
{
|
||||
scope = 2;
|
||||
@@ -1931,11 +1919,27 @@ class CfgVehicles
|
||||
displayName = "Vault";
|
||||
model = "\dayz_equip\models\safe1.p3d";
|
||||
destrType = "DestructNo";
|
||||
armor = 5000;
|
||||
armor = 2000;
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxBackpacks = 5;
|
||||
};
|
||||
class VaultStorageLocked: Land_A_tent
|
||||
{
|
||||
vehicleClass = "Survival";
|
||||
displayName = "Locked Vault";
|
||||
model = "\dayz_equip\models\safe1.p3d";
|
||||
destrType = "DestructNo";
|
||||
armor = 2000;
|
||||
memoryPointSupply = "";
|
||||
supplyRadius = 0;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxMagazines = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
};
|
||||
|
||||
class CardboardBox: ReammoBox
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user