+Pack position login now the same as lock and unlock Fixes #73
This commit is contained in:
vbawol
2013-02-13 00:51:45 -06:00
parent 58c9ddfa9b
commit 709802a70b
2 changed files with 31 additions and 24 deletions

View File

@@ -128,9 +128,9 @@ if (inflamed cursorTarget and _canDo) then {
{
_itemOut = _x select 0;
_countOut = _x select 1;
diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
diag_log format["Recipe Output: %1 %2", _itemOut,_countOut];
for "_x" from 1 to _countIn do {
for "_x" from 1 to _countOut do {
player addMagazine _itemOut;
};

View File

@@ -1,57 +1,60 @@
/*
[_obj] spawn player_packVault;
*/
private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
private["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
player playActionNow "Medic";
player removeAction s_player_packvault;
s_player_packvault = -1;
s_player_packvault = 1;
if(_ownerID == dayz_playerUID) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being packed." , "PLAIN DOWN"]};
_obj setVariable["packing",1];
cutText ["Packing vault move from this position to cancel within 5 seconds.", "PLAIN DOWN"];
sleep 1;
_location1 = getPosATL player;
sleep 5;
_location2 = getPosATL player;
if(_location1 distance _location2 > 0.1) exitWith {
cutText ["Packing vault canceled." , "PLAIN DOWN"]
};
player playActionNow "Medic";
_dir = direction _obj;
_pos = getposATL _obj;
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 3;
_building = nearestObject [(vehicle player), "HouseBase"];
_isBuilding = [(vehicle player),_building] call fnc_isInsideBuilding;
if(_isBuilding) then {
_ppos = _building worldToModel _pos;
_ppos set [1,1.5];
_location = _building modelToWorld _ppos;
};
//place tent (local)
_bag = createVehicle ["WeaponHolder_ItemVault",_pos,[], 0, "CAN_COLLIDE"];
_bag setdir _dir;
_bag setpos _pos;
player reveal _bag;
// _holder = "WeaponHolder" createVehicle _pos;
/*
_holder = "WeaponHolder" createVehicle _pos;
_holder setpos _pos;
player reveal _holder;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
*/
["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
deleteVehicle _obj;
/*
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
@@ -78,8 +81,12 @@ if(_ownerID == dayz_playerUID) then {
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
*/
cutText ["Your vault has been packed", "PLAIN DOWN"];
} else {
cutText ["You cannot pack this vault, it is not yours", "PLAIN DOWN"];
};
};
s_player_packvault = -1;