sync with pre build 1.7.5
This commit is contained in:
vbawol
2013-02-03 13:13:52 -06:00
parent 1b68d0399d
commit 6dfb904feb
5 changed files with 23 additions and 20 deletions

View File

@@ -1,5 +1,6 @@
private["_config","_item","_text","_rawmeat","_cookedmeat","_meat","_meatcooked","_qty","_id"];
diag_log ("Cook Enabled");
player removeAction s_player_cook;
s_player_cook = -1;
@@ -14,7 +15,7 @@ _cookedmeat = meatcooked;
_qty = {_x == _meat} count magazines player;
player playActionNow "Medic";
[player,"cook",0,false] call dayz_zombieSpeak;
//_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
sleep _qty;
for "_x" from 1 to _qty do {
player removeMagazine _meat;

View File

@@ -15,7 +15,7 @@ _hasfooditem = _item in magazines player;
//_rawfood = _item in ["FoodSteakRaw","FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"];
//_cookedfood = _item in ["FoodSteakCooked","FoodmeatCooked","FoodbeefCooked","FoodmuttonCooked","FoodchickenCooked","FoodrabbitCooked","FoodbaconCooked"];
_rawfood = _item in meatraw;
_cookedfood = item in meatcooked;
_cookedfood = _item in meatcooked;
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");

View File

@@ -13,17 +13,10 @@ _classbag = typeOf _bag;
_isWater = (surfaceIsWater (position player)) or dayz_isSwimming;
_hasAntiB = "ItemAntibiotic" in magazines player;
_hasFuelE = "ItemJerrycanEmpty" in magazines player;
//RawFood
_hasSteakRaw = "FoodSteakRaw" in magazines player;
_hasmuttonRaw = "FoodmuttonRaw" in magazines player;
_haschickenRaw = "FoodchickenRaw" in magazines player;
_hasrabbitRaw = "FoodrabbitRaw" in magazines player;
_hasbaconRaw = "FoodbaconRaw" in magazines player;
//boiled Water
_hasbottleitem = "ItemWaterbottle" in magazines player;
_hastinitem = ("TrashTinCan" in magazines player) or ("ItemSodaEmpty" in magazines player);
//Define all Raw food
_hasRawMeat = _hasSteakRaw or _hasmuttonRaw or _haschickenRaw or _hasrabbitRaw or _hasbaconRaw;
_hasKnife = "ItemKnife" in items player;
_hasToolbox = "ItemToolbox" in items player;
@@ -183,7 +176,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
};
};
//Fireplace Actions check
if(inflamed _cursor and _hasRawMeat and _canDo) then {
if (inflamed cursorTarget and _hasRawMeat and _canDo) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",cursorTarget, 3, true, true, "", ""];
};
@@ -191,9 +184,9 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
player removeAction s_player_cook;
s_player_cook = -1;
};
if(inflamed _cursor and (_hasbottleitem and _hastinitem) and _canDo) then {
if (inflamed cursorTarget and (_hasbottleitem and _hastinitem) and _canDo) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursor, 3, true, true, "", ""];
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_boil;
@@ -211,7 +204,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
//Packing my tent
if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
if (s_player_packtent < 0) then {
if ((s_player_packtent < 0) and (player distance cursorTarget < 3)) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
@@ -432,7 +425,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
//s_player_madsci_crtl = -1;
s_player_parts_crtl = -1;
dayz_myCursorTarget = objNull;
// lock unlock vehicles
s_player_lockUnlock_crtl = -1;

View File

@@ -10,8 +10,8 @@ private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
_btnAbort ctrlEnable false;
_timeOut = 0;
_timeMax = 30;
_isDead = !alive player;
if(r_player_dead) exitWith {_btnAbort ctrlEnable true;};
if(r_fracture_legs) exitWith {_btnRespawn ctrlEnable true;};
while {!isNull _display} do {
@@ -20,14 +20,12 @@ private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
_btnAbort ctrlEnable false;
cutText ["Cannot Abort near another player!", "PLAIN DOWN"];
};
/*
case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 50]) > 0) : {
_btnAbort ctrlEnable false;
cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
_timeOut = _timeOut + 1;
};
*/
case (player getVariable["combattimeout", 0] >= time) : {
_btnAbort ctrlEnable false;
cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];

View File

@@ -721,6 +721,15 @@
<Dutch>Biefstuk koken</Dutch>
<French>Cuire la Viande</French>
</Key>
<Key ID="str_actions_boilwater">
<Original>Boil Water</Original>
<English>Boil Water</English>
<German>Wasser kochen</German>
<Russian>Вскипятить воду</Russian>
<Spanish>Hervir el Agua</Spanish>
<Dutch>koge vand</Dutch>
<French>faire bouillir l'eau</French>
</Key>
<Key ID="str_actions_self_06">
<Original>Remove fireplace</Original>
<English>Remove fireplace</English>
@@ -1389,8 +1398,11 @@
<Key ID="STR_ITEMWATERBOTTLEBOILED_CODE_DESC">
<Original>A bottle of boiled water that has been filled and can be consumed.</Original>
<English>A bottle of boiledwater that has been filled and can be consumed.</English>
<German>A bottle of boiledwater that has been filled and can be consumed.</German>
<Russian>Ôëÿæêà êèïÿ÷åíîé âîäû. Ïðèãîäíà äëÿ ïèòüÿ.</Russian>
<German>Eine Flasche mit abgekochten Wasser.</German>
<Russian>Бутылка boiledwater, который был заполнен и можно употреблять.</Russian>
<Spanish>Una botella de boiledwater que ha sido llenado y se puede consumir.</Spanish>
<Dutch>Een fles boiledwater dat is gevuld en kan worden geconsumeerd.</Dutch>
<French>Une bouteille a été remplie d'eau bouillie qui peut être consommée.</French>
</Key>
</Package>
</Project>