mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
0.944
+ finished removing crack vault code + fixed crafting system to give multiples back correctly
This commit is contained in:
@@ -2,7 +2,7 @@
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* Crafting by [VB]AWOL
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* usage: spawn player_craftitem;
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*/
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private["_recipe_ItemTinBar","_recipe_ItemAluminumBar","_recipe_FoodChickenNoodle","_recipe_FoodBeefBakedBeans","_item","_config","_create","_selectedRecipe","_recipe_","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty"];
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private["_onLadder","_canDo","_recipe_ItemTinBar","_recipe_ItemAluminumBar","_recipe_ItemBronzeBar","_recipe_ItemGoldBar10oz","_recipe_ItemGoldBar","_recipe_FoodChickenNoodle","_recipe_FoodBeefBakedBeans","_item","_config","_create","_selectedRecipe","_recipe_","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut"];
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// Recipes
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@@ -56,11 +56,29 @@ _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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// reqire fire target
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if (inflamed cursorTarget and _canDo) then {
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_recipe_ItemTinBar = [["TrashTinCan",6]];
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_recipe_ItemAluminumBar = [["ItemSodaEmpty",6]];
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_recipe_ItemBronzeBar = [["ItemCopperBar",3],["ItemTinBar",3]];
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_recipe_ItemGoldBar10oz = [["ItemGoldBar",10]];
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_recipe_ItemGoldBar = [["ItemGoldBar10oz",1]];
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_recipe_ItemTinBar = [
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[ ["ItemTinBar",1]],
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[ ["TrashTinCan",6] ]
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];
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_recipe_ItemAluminumBar = [
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[ ["ItemAluminumBar",1]],
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[ ["ItemSodaEmpty",6] ]
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];
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_recipe_ItemBronzeBar = [
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[ ["ItemBronzeBar",1] ],
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[ ["ItemCopperBar",3],["ItemTinBar",3] ]
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];
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_recipe_ItemGoldBar10oz = [
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[ ["ItemGoldBar10oz",1] ],
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[ ["ItemGoldBar",10] ]
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];
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_recipe_ItemGoldBar = [
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[ ["ItemGoldBar",10] ],
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[ ["ItemGoldBar10oz",1] ]
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];
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_recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
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_recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
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@@ -70,7 +88,11 @@ if (inflamed cursorTarget and _canDo) then {
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_config = configFile >> "cfgMagazines" >> _item;
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_create = getArray (_config >> "ItemActions" >> "Crafting" >> "output") select 0;
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_selectedRecipe = call compile format["_recipe_%1;",_create];
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_selectedRecipeArray = call compile format["_recipe_%1;",_create];
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_selectedRecipeOutput = _selectedRecipeArray select 0;
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_selectedRecipe = _selectedRecipeArray select 1;
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diag_log format["Selected Recipe: %1", _selectedRecipe];
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_proceed = true;
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@@ -102,8 +124,19 @@ if (inflamed cursorTarget and _canDo) then {
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} forEach _selectedRecipe;
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// Put items
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{
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_itemOut = _x select 0;
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_countOut = _x select 1;
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diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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for "_x" from 1 to _countIn do {
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player addMagazine _itemOut;
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};
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} forEach _selectedRecipeOutput;
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// Add crafted item
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player addMagazine _create;
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cutText [format["Crafted Item: %1",_create], "PLAIN DOWN"];
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} else {
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cutText [format["Missing component: %1 x %2",_missing,_missingQty], "PLAIN DOWN"];
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@@ -148,8 +148,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
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s_player_fillfuel = -1;
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};
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if(_isPZombie) then {
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// Pzombie Gut human corpse or animal
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if ((_isAnimal or _isMan) and !_isHarvested and _canDo) then {
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@@ -213,22 +211,10 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
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};
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//Allow owner to unlock vault
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if(cursorTarget isKindOf "VaultStorageLocked" and _canDo and _ownerID != "0" and !UnlockInprogress) then {
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if (_ownerID == dayz_playerUID) then {
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if (s_player_unlockvault < 0 and (player distance cursorTarget < 3)) then {
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s_player_unlockvault = player addAction ["Unlock Vault", "\z\addons\dayz_code\actions\vault_unlock.sqf",cursorTarget, 0, false, true, "",""];
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};
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} else {
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if(_hasToolbox) then{
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if (s_player_unlockvault < 0 and (player distance cursorTarget < 3)) then {
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s_player_unlockvault = player addAction ["Crack Vault", "\z\addons\dayz_code\actions\vault_unlock.sqf",cursorTarget, 0, false, true, "",""];
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};
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} else {
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player removeAction s_player_unlockvault;
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s_player_unlockvault = -1;
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};
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if(cursorTarget isKindOf "VaultStorageLocked" and _canDo and _ownerID != "0" and _ownerID == dayz_playerUID and !UnlockInprogress) then {
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if (s_player_unlockvault < 0 and (player distance cursorTarget < 3)) then {
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s_player_unlockvault = player addAction ["Unlock Vault", "\z\addons\dayz_code\actions\vault_unlock.sqf",cursorTarget, 0, false, true, "",""];
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};
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} else {
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player removeAction s_player_unlockvault;
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s_player_unlockvault = -1;
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