+ Added 10oz gold bars
+ Added recipes for crafting 1 and 10oz gold bars
+ typo fixed in new sell menu color coding.
+ test to see if m113 can have cargo
+ kill messages added to server side array
+ info board added: Recent Player Deaths from server array.
+ fixed size of bronze bars
This commit is contained in:
vbawol
2013-02-11 13:24:56 -06:00
parent 966308d686
commit bf6d87514b
22 changed files with 202 additions and 29 deletions

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@@ -0,0 +1,23 @@
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
// [ _trader_id, _category, _action ];
_activatingPlayer = _this select 1;
diag_log format["DEBUG DEATH OBJ: %1", _this select 0];
["dayzPlayerDeaths",[_activatingPlayer]] call callRpcProcedure;
waitUntil {!isNil "dayzPlayerDeathsResult"};
diag_log format["DEBUG Death: %1", dayzPlayerDeathsResult];
if((count dayzPlayerDeathsResult) > 0) then {
"Recent Player Deaths:" hintC dayzPlayerDeathsResult;
} else {
"Recent Player Deaths:" hintC "No recent Deaths.";
};
// Clear Data maybe consider cacheing results
dayzPlayerDeathsResult = nil;

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@@ -59,7 +59,9 @@ if (inflamed cursorTarget and _canDo) then {
_recipe_ItemTinBar = [["TrashTinCan",6]];
_recipe_ItemAluminumBar = [["ItemSodaEmpty",6]];
_recipe_ItemBronzeBar = [["ItemCopperBar",3],["ItemTinBar",3]];
_recipe_ItemGoldBar10oz = [["ItemGoldBar",10]];
_recipe_ItemGoldBar = [["ItemGoldBar10oz",1]];
_recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
_recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];

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@@ -92,13 +92,13 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
_count = 0;
if(_stype == "CfgVehicles") then {
_count = position player nearObjects [_name,10];
}
};
if(_stype == "CfgMagazines") then {
_count = {_x == _name} count magazines player;
}
};
if(_stype == "CfgWeapons") then {
_count = {_x == _name} count items player;
}
};
if (_count > 0) then {
_Display = format["Sell %1 for %2 %3 each", _textPart, _sqty, _textCurrency];

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@@ -934,6 +934,41 @@ class HMMWV_Base;
transportMaxWeapons = 5;
transportMaxBackpacks = 1;
};
class M113Ambul_UN_EP1;
class M113Ambul_UN_EP1_DZ: M113Ambul_UN_EP1
{
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportmaxbackpacks = 4;
};
class M113Ambul_TK_EP1;
class M113Ambul_TK_EP1_DZ: M113Ambul_TK_EP1
{
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportmaxbackpacks = 4;
};
// Lingor hangars
//class land_ibr_hangar: land_ibr_hangar

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@@ -5,15 +5,15 @@ _config = configFile >> "CfgBuildingLoot" >> _type;
_canLoot = isClass (_config);
_originalPos = getPosATL _obj;
if (_canLoot) then {
if (_canLoot and placevault) then {
//Get zombie class
_unitTypes = getArray (_config >> "zombieClass");
_min = getNumber (_config >> "minRoaming");
_max = getNumber (_config >> "maxRoaming");
//Walking Zombies
//Walking Zombies
_num = round(random _max) min _min;
_config = configFile >> "CfgBuildingLoot" >> _type;
//Get zombie class
//Get zombie class
_zombieChance = getNumber (_config >> "zombieChance");
_rnd = random 0.5;
_chance = round(random 20);
@@ -21,23 +21,22 @@ if (_canLoot) then {
//if (_rnd < _zombieChance) then {
if ((_chance % 2) == 0) then {
_noPlayerNear = (count ((getPosATL _obj) nearEntities ["CAManBase",30])) == 0;
_noPlayerNear = (count ((getPosATL _obj) nearEntities ["CAManBase",30])) == 0;
if (_noPlayerNear) then {
if (_noPlayerNear) then {
_position = _obj buildingExit 0;
if ((_position select 0) == 0) then {
_position = getPosATL _obj;
_position = _obj buildingExit 0;
if ((_position select 0) == 0) then {
_position = getPosATL _obj;
};
//diag_log ("Class: " + _type + " / Zombies: " + str(_unitTypes) + " / Walking: " + str(_num));
for "_i" from 1 to _num do
{
[_position,_unitTypes] call zombie_generate;
};
};
//diag_log ("Class: " + _type + " / Zombies: " + str(_unitTypes) + " / Walking: " + str(_num));
for "_i" from 1 to _num do
{
[_position,_unitTypes] call zombie_generate;
};
};
};
//Add Internal Zombies
_clean = {alive _x} count ((getPosATL _obj) nearEntities ["zZombie_Base",(sizeOf _type)]) == 0;

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@@ -250,6 +250,19 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
s_player_lockvault = -1;
};
//Player Deaths
if(cursorTarget isKindOf "Info_Board_EP1" and _canDo) then {
if ((s_player_information < 0) and (player distance cursorTarget < 3)) then {
s_player_information = player addAction ["Recent Deaths", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 0, false, true, "",""];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};
//Sleep
if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
if ((s_player_sleep < 0) and (player distance cursorTarget < 3)) then {

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@@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "0.936";
version = "0.94";
hiveVersion = 0.96; //0.93
};
};

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@@ -79,6 +79,7 @@ SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the c
allowConnection = false;
isSinglePlayer = false;
dayz_serverObjectMonitor = [];
PlayerDeaths = [];
//Streaming Variables (player only)
dayz_Locations = [];
@@ -129,6 +130,7 @@ dayz_resetSelfActions = {
s_player_warndog = -1;
s_player_followdog = -1;
s_player_repair_crtl = -1;
s_player_information = -1;
};
call dayz_resetSelfActions;
@@ -252,6 +254,7 @@ dayzHideBody = objNull;
dayzPublishVeh = []; // for vehicle traders
dayzTradeObject = []; // For all traders increment qty
dayzTraderMenu = []; // For all traders
dayzPlayerDeaths = [];
//DayZ settings
dayz_dawn = 6;

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@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
text = "DayZ Epoch 0.936 (1.7.5.1)";
text = "DayZ Epoch 0.94 (1.7.5.1)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
class CA_TitleMainMenu;

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@@ -1,4 +1,4 @@
/*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
@@ -18,7 +18,7 @@ item13[] = {"no_PlayerID",4,218,50.000000,150.000000,150.000000,200.000000,2.000
item14[] = {"ERROR__No_Player",2,250,175.000000,150.000000,275.000000,200.000000,0.000000,"ERROR:" \n "No PlayerID"};
item15[] = {"Request",2,250,-75.000000,250.000000,25.000000,300.000000,0.000000,"Request"};
item16[] = {"Response",4,218,-175.000000,300.000000,-75.000000,350.000000,0.000000,"Response"};
item17[] = {"Parse_Login",2,250,-75.000000,350.000000,25.000000,400.000000,0.000000,"Parse Login"};
item17[] = {"Parse_Login",2,4346,-75.000000,350.000000,25.000000,400.000000,0.000000,"Parse Login"};
item18[] = {"Hive_Bad",4,218,50.000000,350.000000,150.000000,400.000000,10.000000,"Hive" \n "Bad"};
item19[] = {"ERROR__Wrong_HIVE",2,250,175.000000,350.000000,275.000000,400.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
item20[] = {"Hive_Ok",4,218,-175.000000,400.000000,-75.000000,450.000000,0.000000,"Hive" \n "Ok"};
@@ -36,7 +36,7 @@ item31[] = {"ERROR__Bad_Versi",2,250,175.000000,650.000000,275.000000,700.000000
item32[] = {"Display_Ready",4,218,-175.000000,900.000000,-75.000000,950.000000,0.000000,"Display" \n "Ready"};
item33[] = {"Preload_Display",2,250,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"};
item34[] = {"Preload_Done",4,218,-175.000000,1000.000000,-75.000000,1050.000000,0.000000,"Preload" \n "Done"};
item35[] = {"Initialize",2,4346,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
item35[] = {"Initialize",2,250,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
item36[] = {"Finish",1,250,-75.000000,1150.000000,25.000000,1200.000000,0.000000,"Finish"};
item37[] = {"True",8,218,25.000000,1100.000000,125.000000,1150.000000,0.000000,"True"};
item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
@@ -119,8 +119,8 @@ link59[] = {51,52};
link60[] = {52,29};
link61[] = {53,54};
link62[] = {54,20};
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-783.086182,670.969788,804.274658,-149.949509,960,630,1};
window[] = {2,-1,-1,-1,-1,760,21,992,0,3,978};
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-442.430725,330.314087,709.154297,0.804942,960,880,1};
window[] = {2,-1,-1,-1,-1,872,2033,3004,112,3,978};
*//*%FSM</HEAD>*/
class FSM
{
@@ -484,6 +484,7 @@ class FSM
"" \n
"if (_model == ""Survivor1_DZ"") then {" \n
" _model = ""Survivor2_DZ"";" \n
" diag_log (""PLOGIN: Model was default, loading as survivor"");" \n
"};" \n
"" \n
"_isHack = false;" \n

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@@ -1378,6 +1378,34 @@ class CfgMagazines
model = "\dayz_equip\models\gold_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
descriptionShort = "Gold Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 10oz bar";
script = "spawn player_craftItem;";
output[] = {"ItemGoldBar10oz"};
};
};
};
class ItemGoldBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Gold";
model = "\dayz_equip\models\gold_bar_10oz.p3d";
picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
descriptionShort = "10oz Gold Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
output[] = {"ItemGoldBar10oz"};
};
};
};
class ItemSilverBar: CA_Magazine
{
@@ -1398,6 +1426,15 @@ class CfgMagazines
model = "\dayz_equip\models\copper_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
descriptionShort = "Copper Bar";
class ItemActions
{
class Crafting
{
text = "Smelt Bronze";
script = "spawn player_craftItem;";
output[] = {"ItemBronzeBar"};
};
};
};
class ItemBronzeBar: CA_Magazine

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@@ -0,0 +1,41 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class dayz_equip : textures\goldbartexture10.rvmat{
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.99498,0.99498,0.99498,1.0};
specularPower = 100.799995;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "dayz_equip\textures\goldbartexture10_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "dayz_equip\textures\goldbartexture10_SMDI.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
//};

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@@ -0,0 +1,14 @@
private["_character","_clientID"];
_character = _this select 0;
_clientID = owner _character;
diag_log ("HIVE: Player Death list Request by ClientID: "+ str(_clientID));
diag_log(PlayerDeaths);
dayzPlayerDeathsResult = PlayerDeaths;
_clientID publicVariableClient "dayzPlayerDeathsResult";
PlayerDeaths

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@@ -34,8 +34,11 @@ if (_killerName != "nil") then
};
diag_log _loc_message;
[nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
//[nil, nil, rHINT, _message] call RE;
// [nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
// [nil, nil, rHINT, _message] call RE;
// build array to store death messages to allow viewing at message board in trader citys.
PlayerDeaths set [count PlayerDeaths,_message];
// Cleanup
_victim setVariable["AttackedBy", "nil", true];

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@@ -22,4 +22,5 @@ registerServerRpc = {
["dayzPublishVeh", { (_this select 1) spawn server_publishVeh; } ] call registerServerRpc;
["dayzTradeObject", { (_this select 1) spawn server_tradeObj; } ] call registerServerRpc;
["dayzTraderMenu", { (_this select 1) spawn server_traders; } ] call registerServerRpc;
["dayzPlayerDeaths", { (_this select 1) spawn server_deaths; } ] call registerServerRpc;

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@@ -22,6 +22,7 @@ zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\co
server_updateNearbyObjects = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
vehicle_handleInteract = {