mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
0.89
+ increased crack vault chance and added zombie alert to failure and delay with animation. + recent changes to food infection from CE + changed to ligher wooden crate icon
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@@ -1,7 +1,9 @@
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private["_onLadder","_item","_hasfoodmag","_config","_text","_regen","_update","_id","_display","_control","_bloodVal","_ctrlBlood"];
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private ["_onLadder","_item","_config","_text","_regen","_display","_control","_bloodVal","_ctrlBlood","_rndInfection","_cookedfood","_hasfooditem","_EatInfection","_id"];
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disableserialization;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_cookedfood = _item in ["FoodSteakCooked","FoodmuttonCooked","FoodchickenCooked","FoodRabbitCooked","FoodBaconCooked","FoodBioMeat"];
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if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {cutText ["You may not eat while in a vehicle", "PLAIN DOWN"]};
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@@ -25,11 +27,9 @@ _regen = getNumber (_config >> "bloodRegen");
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if (!_hasfooditem) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]};
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if (_EatInfection) then {
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if (_item == "FoodSteakCooked" ) then {
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if (_EatInfection and _cookedfood) then {
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r_player_infected = true;
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player setVariable["USEC_infected",true];
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};
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};
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//Rawtime = getVarable _item
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@@ -9,7 +9,6 @@ _objectUID = _obj getVariable["ObjectUID","0"];
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player playActionNow "Medic";
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player removeAction s_player_unlockvault;
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s_player_unlockvault = -1;
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_allowunlock = false;
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if (_ownerID == dayz_playerUID) then {
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@@ -18,7 +17,7 @@ if (_ownerID == dayz_playerUID) then {
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// do random roll to try to unlock vault
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// start low to test figure out what works later
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if(round (random 100) == 1) then {
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if(round (random 100000) == 1337) then {
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_allowunlock = true;
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};
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@@ -34,8 +33,10 @@ if(_allowunlock) then {
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_dir = direction _obj;
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// _pos = getposATL _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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player playActionNow "Medic";
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sleep 1;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 3;
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sleep 5;
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//place tent (local)
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_holder = createVehicle ["VaultStorage",_pos,[], 0, "CAN_COLLIDE"];
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@@ -90,5 +91,12 @@ if(_allowunlock) then {
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cutText ["This vault has been unlocked", "PLAIN DOWN"];
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} else {
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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null = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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cutText ["Combination incorrect, vault is still locked.", "PLAIN DOWN"];
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};
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};
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s_player_unlockvault = -1;
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@@ -33,7 +33,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayepoch.com";
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version = "0.88";
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version = "0.89";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 0.88 (1.7.5.M2D1)";
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text = "DayZ Epoch 0.881 (1.7.5.M2D1)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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class CA_TitleMainMenu;
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