Commit Graph

58 Commits

Author SHA1 Message Date
AirwavesMan 247f5dc641 Add handsaw and hammer for crafting 2020-12-05 16:08:34 +01:00
AirwavesMan 420ad26902 Add winter camo nettings
Models made by @Helion4
2020-10-29 15:54:24 +01:00
worldwidesorrow 6970c48e58 Update Radio.hpp 2020-07-29 15:34:35 -05:00
AirwavesMan 09c368b938 Add a few new items
Models made by @helion4
2020-06-28 22:40:16 +02:00
AirwavesMan 11f10829cb Localize full screen nightvision 2020-06-10 15:06:32 +02:00
AirwavesMan 1b412ab599 Move fix tool to epoch crafting
Move player_fixHatchet to player_craftItem. Also add some more broken tools and some more options to repair tools.
2020-06-10 14:00:32 +02:00
A Man 76ad726a64 Add broken chainsaws
Ive also added different strings for the different chainsaw versions, so server admins can override them if they want.
2020-05-30 14:22:20 +02:00
A Man 8a535e13e9 Add better icons for broken tools 2020-05-30 14:17:20 +02:00
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man 95de5bb914 Add more broken tool versions 2020-04-06 21:54:41 +02:00
A Man 49f421c0cb Add an display indicator for the count of matches 2020-04-06 20:26:41 +02:00
A Man 136f7dc7b8 Add namalsk tools to epoch thx @SumrakDZN 2020-01-15 15:47:53 +01:00
A Man 1871911401 Move ItemKeyKit.hpp to tools 2020-01-15 11:35:55 +01:00
A Man 55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
A Man 5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man e9712c2b2c Force knife, matches models if other mods were used 2019-11-01 18:31:49 +01:00
A Man bc75ad8590 Adding combine matches 2019-11-01 16:01:20 +01:00
ebayShopper e0d271671a Remove unused crafting recipes
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/809de6a0a3a968f23b9ef35cc0f051de705094a4

https://github.com/DayZMod/DayZ/commit/93c128085a066932c4070a8070e786ddd5a5401f
2017-06-10 13:06:16 -04:00
icomrade f891797a0d Add full screen NVG
looking through a pinhole gets old
2017-01-12 15:00:29 -05:00
ebaydayz f25f5e96a6 Fix light fire and build fireplace over water #1866
Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz 0c15002109 Fix tool loss due to duplicate matchbox and knife issue #1849 2017-01-03 15:30:50 -05:00
ebaydayz 2d394c32da Move sharpen action to ItemKnifeBlunt
Avoids confusing message "Missing ItemKnifeBlunt to do this"
2016-11-21 13:55:09 -05:00
ebaydayz e266fee651 Fix right click on radio generic error 2016-11-12 19:16:19 -05:00
ebaydayz 754fc3744e Add delay at group startup 2016-11-05 19:18:51 -04:00
ebaydayz 13a3083bae Remove right click build sandbag action on shovel
Right click action on sandbag is more up to date
2016-11-05 15:32:49 -04:00
oiad 497b065663 Localization changes/additions. (#1787)
* Localization changes/additions.

Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.

* Toolbox change

Update camonet removal to 10m instead of 5m

* Safe zone no building near/blacklisted buildings no building near

Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.

* typo

fix typo

* Safezone/blacklisted changes

As per requests.

* Rework

Rework

* Remove unused variables

as per subject

* Misc changes

Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces

* rework

rework
2016-11-04 12:08:47 -04:00
A Man 560580b0a2 Removing 2 old rightclick actions, shorter german text (#1786)
* Removing old code

Build Sandbag Fence is not longer used since the rightclick action to build a sandbag.

* Removing old code

Old code "remove tank trap" is not longer used since we have the scroll action for that.

* Update Prop_Defs.hpp

* Cutting some strings, removing old strings

* Update stringtable.xml
2016-11-01 15:10:59 -04:00
A Man aa267bda2c Adding many new strings (#1781)
* More Stringtable updates

Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility.

* Update for new localization

* Update for localization

* Update for new localization

* Update again

* localization update

* Update stringtable.xml

* Update Doors.hpp

* Update ModularBuilding.hpp

* Update stringtable.xml

* Update stringtable.xml

* Update Doors.hpp

* Update Prop_Defs.hpp
2016-10-28 15:05:35 -04:00
ebaydayz f770b0a85d Add group system
Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
oiad 64348b1f84 Localization additions
Adds some more text to localization, Moves sandbags around so they are
all next to each other.
2016-09-11 15:21:43 +12:00
ebaydayz c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
icomrade 2c4c75c67c Fix crafting issue 2016-08-07 14:36:40 -04:00
icomrade bd91044e7b Fix duplicate action check with vanilla objects
+ typo fix
2016-07-27 11:08:50 -04:00
icomrade 51a0640855 Remove right click to harvest wood
You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
ebaydayz f7d765e669 Fix STR_ACTIONS_LIGHTFIRE listed twice
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/ca8434a9b9b9c34d2734a96a8bad8519f15ce512
2016-07-03 12:26:56 -04:00
icomrade 2d9097a6af Switch all buildables to Epoch building system
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
ebaydayz 4b9d6df0bb Finish localization support
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/33c6cafbcbffca2624ed5753d9b4882419626c70
2016-04-28 22:13:48 -04:00
ebaydayz 7753ae2859 Add drop weapon action to MeleeSledge 2016-04-27 15:01:34 -04:00
icomrade 53320178f1 Let Shovel build sandbags, fix errors with toolbox 2016-04-26 18:55:30 -04:00
icomrade c1eb07d99d Add to back for sledgehammer 2016-04-25 22:57:29 -04:00
ebaydayz a353f8e0e5 Fix hatchet remove from toolbelt text 2016-04-25 16:36:50 -04:00
ebaydayz 796c607173 Fix vanilla chop wood error
Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz f0c46a0764 Use Epoch player_harvest instead of player_chopWood 2016-04-19 16:51:20 -04:00
ebaydayz 666ace6d54 Cleanup duplicate and unused strings
Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz 37277613c1 Fix blank remove attachment text M4, M240, L110
Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz e69364991c New config variable dayz_toolBreaking
Tool breaking is disabled by default.

Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.

PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00
ebaydayz 8de50c4619 New variable for match stick counting 2016-03-31 16:23:09 -04:00
ebaydayz d926a81038 Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz 3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz 6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00