Commit Graph

32 Commits

Author SHA1 Message Date
Mikeeeyy
fb189ddca2 Update player_spawn_2.sqf 2015-04-06 00:47:33 +01:00
Mikeeeyy
52a881b20d [FIX] Inventory wiping
dayz_Magazines isn't always set before syncing the character, and especially considering this is just on a loop makes it very unreliable. If you input an empty array to the server_playerSync then it will wipe your backpack and weapons aswell. Noticed this bug when players were complaining about it since I switched completely over to extDB. I've taken a look at the HiveExt.dll source and I'm pretty sure I found a check in there to see if the array is empty, which is still a hacky fix for this. I honestly wonder what the devs of DayZ were doing when they made this mod, honestly the coding is horrendous. I honestly just feel like making my own version of it from scratch sometimes. Rant over... sorry lol. Back on topic, using magazines player won't record the clip count in a magazine, but the only time that actually seems to be saved is when the gear dialog is closed because that's the only time you can record it using the gearIDC commands.
2015-04-05 19:05:12 +01:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Skaronator
9d042f1de5 Done #1176 2014-03-22 11:52:02 +01:00
Florian Kinder
bf13a783d9 Updated startcombattimer variable 2014-02-20 18:01:16 +01:00
[VB]AWOL
4100fc46f6 fixed Undefined variable in expression: _mylastpos 2014-02-12 17:45:28 -06:00
[VB]AWOL
9062ac5f95 fixed #996
we now limit the speed factor to (18 max run speed) for thirst and
hunger, this will fix issue with getting hungry while too fast while
driving or flying.
2014-01-19 14:38:51 -06:00
[VB]AWOL
c648cee5f1 revert changes to combat timer 2013-12-10 15:42:22 -06:00
[VB]AWOL
f52c774883 zombie attack range set to static 2.5m 2013-12-09 16:17:59 -06:00
HARLAN
688422a22e #848 remember melee mags after skinchange
from dayz CE

4e1239bbda/SQF/dayz_code/system/player_spawn_2.sqf
2013-12-06 11:38:29 -05:00
[VB]AWOL
8f172a9ffc remove old anti teleport and added radiation
save time server side ability to increase or lower save time on the fly.
2013-11-22 09:50:17 -06:00
[VB]AWOL
d5cf8f42fb increased delay in client sync update calls 2013-11-13 16:56:54 -06:00
[VB]AWOL
2a3c41cfe2 removed increased range on vehicle attacks 2013-11-05 07:46:31 -06:00
[VB]AWOL
9b158aa62e tag persistence fixes 2013-10-28 19:47:23 -05:00
Zac Surplice
b8a5097a70 add friendly database persistence 2013-10-29 03:48:31 +11:00
[VB]AWOL
207f4e3b88 private arrays part 2 2013-10-22 10:16:20 -05:00
Zac Surplice
d3f7e67647 player_build.sqf Enhancements and PV renames 2013-10-07 10:56:47 +11:00
[VB]AWOL
27300140a8 1.0.2.4 RC1 2013-10-05 06:29:39 -05:00
[VB]AWOL
326770ed86 update private array loot chance fix 2013-09-18 06:00:15 -05:00
[VB]AWOL
ae12ed5b0d player save now updates properly 2013-09-18 03:44:02 -05:00
[VB]AWOL
44eebbd432 1.0.2.1 2013-09-02 12:16:05 -05:00
[VB]AWOL
f209148a32 No longer teleport out moving of vehicles.
Server admins can also now override the settings of this with
DZE_teleport = [100
2013-08-31 01:28:48 -05:00
[VB]AWOL
e6399d740f test to fix teleporting 2013-08-30 19:03:24 -05:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
[VB]AWOL
2811e2913a fix for blood loss not sticking for starving/dehy
also change time to diag_tickTime in save checker
2013-08-23 11:40:58 -05:00
[VB]AWOL
1c889add2b 1.0.1.8 DEV TEST 2013-08-09 12:54:36 -05:00
[VB]AWOL
b2b79305f7 1.0.1.6 Developer Build 2013-07-30 21:52:28 -05:00
[VB]AWOL
7bd3ad51b6 remove humanity recovery 2013-07-27 12:28:24 -05:00
vbawol
c4475aa92c more fixes and added some rare soda cans back in 2013-06-26 13:53:47 -05:00
vbawol
b5efbdebf8 clean up 2013-06-26 09:25:35 -05:00
vbawol
91b05db8e0 1.0.1.2 Release
+ [CHANGED] commented out many diag_logs
+ [CHANGED] bandit status is now at -5000 instead of -2000
2013-06-26 09:11:30 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00