Files
DayZ-Epoch/SQF/dayz_code/system/player_spawn_2.sqf
2015-04-06 00:47:33 +01:00

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private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood","_wpnType","_dayzMags"];
disableSerialization;
_messTimer = 0;
_radTimer = 0;
_lastTemp = dayz_temperatur;
_isPZombie = player isKindOf "PZombie_VB";
player setVariable ["temperature",dayz_temperatur,true];
player setVariable["friendlies",DZE_Friends,true];
dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5));
while {true} do {
//Initialize
_refObj = vehicle player;
_factor = 0.6;
_inVehicle = (_refObj != player);
// _size = (sizeOf typeOf _refObj) * _factor;
_vel = velocity player;
_speed = (round((_vel distance [0,0,0]) * 3.5)) min 18;
// dayz_areaAffect = _size;
//Record Check
_lastUpdate = time - dayZ_lastPlayerUpdate;
if (_lastUpdate > 8) then {
//POSITION?
_distance = dayz_myPosition distance _refObj;
if (_distance > 10) then {
//Player has moved
dayz_myPosition = getPosATL _refObj;
// Check for radiation
DZE_InRadiationZone = false;
_outsideMap = ((dayz_myPosition select 0) < dayz_minpos || (dayz_myPosition select 1) < dayz_minpos || (dayz_myPosition select 0) > dayz_maxpos || (dayz_myPosition select 1) > dayz_maxpos);
if((_outsideMap || DZE_Quarantine) && !r_player_dead && !isNull (findDisplay 46)) then {
DZE_InRadiationZone = true;
};
player setVariable["posForceUpdate",true,true];
dayz_unsaved = true;
dayZ_lastPlayerUpdate = time;
};
};
//Hunger
_hunger = +((((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal) * 5) + _speed + dayz_myLoad) * 3;
if (time - dayz_panicCooldown < 120) then {
_hunger = _hunger * 2;
};
dayz_hunger = dayz_hunger + (_hunger / 60);
//Thirst
_thirst = 2;
if (!_inVehicle) then {
_thirst = (_speed + 4) * 3;
};
dayz_thirst = dayz_thirst + (_thirst / 60) * (dayz_temperatur / dayz_temperaturnormal); //TeeChange Temperatur effects added Max Effects: -25% && + 16.6% waterloss
//Temperatur
2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange
if ((_lastTemp - dayz_temperatur) > 0.75 || (_lastTemp - dayz_temperatur) < -0.75 ) then {
player setVariable ["temperature",dayz_temperatur,true];
_lastTemp = dayz_temperatur;
};
//can get nearby infection
if (!r_player_infected && !_isPZombie) then {
//Infectionriskstart
if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
_listTalk = (getPosATL _refObj) nearEntities ["CAManBase",8];
{
if (_x getVariable["USEC_infected",false]) then {
_rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 50); //TeeChange
if (_rnd < 0.1) then {
_rnd = random 1;
if (_rnd > 0.7) then {
r_player_infected = true;
//player setVariable["USEC_infected",true];
};
};
};
} count _listTalk;
if (dayz_temperatur < ((50 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
_rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 25); //TeeChange
if (_rnd < 0.05) then {
_rnd = random 1;
if (_rnd > 0.95) then {
r_player_infected = true;
//player setVariable["USEC_infected",true];
};
};
};
};
};
//If has infection reduce blood cough && add shake
if (r_player_infected) then {
if !(player getVariable["USEC_infected",false]) then {
player setVariable["USEC_infected",true,true];
};
_rnd = ceil (random 8);
[player,"cough",_rnd,false,9] call dayz_zombieSpeak;
if (_rnd < 3) then {
addCamShake [2, 1, 25];
};
if (r_player_blood > 3000) then {
r_player_blood = r_player_blood - 3;
};
};
//Pain Shake Effects
if (r_player_inpain && !r_player_unconscious) then {
playSound "breath_1";
addCamShake [2, 1, 25];
};
//Hunger Effect
_foodVal = dayz_statusArray select 0;
_thirstVal = dayz_statusArray select 1;
if (_thirstVal <= 0) then {
_result = r_player_blood - 10;
if (_result < 0) then {
_id = [player,"dehyd"] spawn player_death;
} else {
r_player_blood = _result;
};
};
if (_foodVal <= 0) then {
_result = r_player_blood - 10;
if (_result < 0) then {
_id = [player,"starve"] spawn player_death;
} else {
r_player_blood = _result;
};
};
// Radiation zones rapid blood loss
if (DZE_InRadiationZone) then {
_radsound = "radzone1";
_bloodloss = 10;
if(_radTimer > 5 && _radTimer < 10) then {
_radsound = "radzone2";
_bloodloss = 20;
};
if(_radTimer > 10) then {
_radsound = "radzone3";
_bloodloss = 30;
};
if(_radTimer > 15) then {
_radsound = "radzone4";
_bloodloss = 50;
};
_result = r_player_blood - _bloodloss;
if (_result < 0) then {
_id = [player,"rad"] spawn player_death;
} else {
r_player_blood = _result;
};
addCamShake [2, 1, 25];
[player,_radsound,0,true] call dayz_zombieSpeak;
_radTimer = _radTimer + 1;
} else {
_radTimer = 0;
};
// Health uptick when healty not thirsty || hungry
if (_foodVal >= 0.9 && _thirstVal >= 0.9) then {
if (!r_player_infected && !r_player_inpain && !r_player_injured && !DZE_InRadiationZone) then {
_result = r_player_blood + 10;
if (_result >= r_player_bloodTotal) then {
r_player_blood = r_player_bloodTotal;
} else {
r_player_blood = _result;
};
};
};
//Record low blood
_lowBlood = player getVariable ["USEC_lowBlood", false];
if ((r_player_blood < r_player_bloodTotal) && !_lowBlood) then {
player setVariable["USEC_lowBlood",true,true];
};
//Broadcast Hunger/Thirst
_messTimer = _messTimer + 1;
if (_messTimer > 15) then {
_messTimer = 0;
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
};
// Update blood only if PVAR does not match GVAR.
_currentBlood = player getVariable ["USEC_BloodQty", 12000];
if (_currentBlood != r_player_blood) then {
player setVariable["USEC_BloodQty",r_player_blood,true];
};
//Save Checker
if (dayz_unsaved) then {
if ((time - dayz_lastSave) > DZE_SaveTime) then {
_dayzMags = if (count dayz_Magazines > 0) then {dayz_Magazines} else {magazines player};
PVDZE_plr_Save = [player,_dayzMags,false,false];
publicVariableServer "PVDZE_plr_Save";
dayz_unsaved = false;
dayz_lastSave = time;
dayz_Magazines = [];
};
};
// If in combat, display counter && restrict logout
_startcombattimer = player getVariable["startcombattimer",0];
if (_startcombattimer == 1) then {
player setVariable["combattimeout", time + 30, true];
player setVariable["startcombattimer", 0];
dayz_combat = 1;
};
_combattimeout = player getVariable["combattimeout",0];
if (_combattimeout > 0) then {
_timeleft = _combattimeout - time;
if (_timeleft > 0) then {
//hintSilent format["In Combat: %1",round(_timeleft)];
} else {
//hintSilent "Not in Combat";
player setVariable["combattimeout", 0, true];
dayz_combat = 0;
_combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
_combatcontrol = _combatdisplay displayCtrl 1307;
_combatcontrol ctrlShow true;
};
} else {
//hintSilent "Not in Combat";
dayz_combat = 0;
_combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
_combatcontrol = _combatdisplay displayCtrl 1307;
_combatcontrol ctrlShow true;
};
//Melee Weapons ammo fix
if(isNil {login_ammochecked}) then {
login_ammochecked = true;
_wpnType = primaryWeapon player;
_ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));
if (_ismelee == "true") then {
call dayz_meleeMagazineCheck;
};
};
// Blood Effects
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]];
"colorCorrections" ppEffectCommit 0;
sleep 2;
};