fix for blood loss not sticking for starving/dehy

also change time to diag_tickTime in save checker
This commit is contained in:
[VB]AWOL
2013-08-23 11:40:58 -05:00
parent ec0f344aad
commit 2811e2913a

View File

@@ -21,6 +21,8 @@ while {true} do {
_factor = 1;
};
_bloodChanged = false;
_size = (sizeOf typeOf _refObj) * _factor;
_vel = velocity player;
_speed = round((_vel distance [0,0,0]) * 3.5);
@@ -132,7 +134,7 @@ while {true} do {
};
if (r_player_blood > 3000) then {
r_player_blood = r_player_blood - 3;
player setVariable["USEC_BloodQty",r_player_blood];
_bloodChanged = true;
};
};
@@ -151,6 +153,7 @@ while {true} do {
_id = [player,"dehyd"] spawn player_death;
} else {
r_player_blood = _result;
_bloodChanged = true;
};
};
if (_foodVal <= 0) then {
@@ -159,6 +162,7 @@ while {true} do {
_id = [player,"starve"] spawn player_death;
} else {
r_player_blood = _result;
_bloodChanged = true;
};
};
@@ -170,6 +174,7 @@ while {true} do {
} else {
r_player_blood = _result;
};
_bloodChanged = true;
};
};
@@ -203,10 +208,13 @@ while {true} do {
};
};
if(_bloodChanged) then {
player setVariable["USEC_BloodQty",r_player_blood];
};
//Save Checker
if (dayz_unsaved) then {
if ((time - dayz_lastSave) > _saveTime) then {
//["dayzPlayerSave",[player,dayz_Magazines,false]] call callRpcProcedure;
if ((diag_tickTime - dayz_lastSave) > _saveTime) then {
dayzPlayerSave = [player,dayz_Magazines,false,false];
publicVariableServer "dayzPlayerSave";
@@ -215,17 +223,17 @@ while {true} do {
dayzPlayerSave call server_playerSync;
};
dayz_lastSave = time;
dayz_lastSave = diag_tickTime;
dayz_Magazines = [];
};
_lastSave = _lastSave + 2;
} else {
dayz_lastSave = time;
dayz_lastSave = diag_tickTime;
_lastSave = 0;
};
if (!dayz_unsaved) then {
dayz_lastSave = time;
dayz_lastSave = diag_tickTime;
};
//Attach Trigger Current Object