icomrade
7ad57d999f
Merge pull request #1968 from oiad/patch-6
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Switch forgotten "time" to "diag_tickTime"
2017-09-08 10:03:44 -04:00
icomrade
ec78f61918
Merge pull request #1966 from oiad/patch-4
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Dont show incomplete lockbox code
2017-09-08 10:03:01 -04:00
icomrade
58171acda2
Merge pull request #1964 from oiad/patch-2
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Remove comment for engine starting/stopping
2017-09-08 10:02:31 -04:00
icomrade
23597db275
Merge pull request #1963 from oiad/patch-1
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Fix vehicles bouncing when upgrading.
2017-09-08 10:01:49 -04:00
oiad
08796c65de
Update server_swapObject.sqf
2017-08-31 00:07:16 +12:00
oiad
5eba1edf4b
Update server_publishVehicle.sqf
2017-08-31 00:06:44 +12:00
oiad
9b79dde3aa
Update server_publishVehicle3.sqf
2017-08-31 00:05:35 +12:00
oiad
7decf4dd9e
Switch forgotten "time" to "diag_tickTime"
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Seems like these were forgotten at some point, the rest are diag_tickTime
2017-08-21 20:50:23 +12:00
oiad
403e40063f
Update server_handleSafeGear.sqf
2017-08-19 20:28:46 +12:00
oiad
367d74f3f4
Update server_handleSafeGear.sqf
2017-08-19 11:53:11 +12:00
oiad
ecf013839e
Dont show incomplete lockbox code
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If the player enters a wrong code the algorithm can make the entered code seem completely bogus, let's just exit out of the routine if that's the case.
Sample bad code (Just hit red key):
```11:45:54 "salival (playerUID) FAILED unlocking LockBox with code: Red0-9900 (actual: Red34) @038117 [3899.36,3580.24,1.632]"```
2017-08-19 11:46:35 +12:00
oiad
e21e0e217f
Remove comment for engine starting/stopping
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Actually makes this functional without editing it, this is quite useful for custom scripts.
2017-08-17 23:33:51 +12:00
oiad
bdfbcb1e32
Fix vehicles bouncing when upgrading.
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This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:28:16 +12:00
oiad
4355824aad
Revert commit
2017-08-17 23:25:08 +12:00
oiad
d04a99aa04
Fix vehicles bouncing when upgrading.
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This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:19:48 +12:00
oiad
7428f3fd1f
AI hit messages and continuity
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This changes the hit messages to only show AI instead of the AI's names.
Changes this:
20:08:37 "P1ayer PID#7(salival) hit by PID#1(Qadeer Hakimi) with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"
To this:
20:08:37 "P1ayer PID#7(salival) hit by AI with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"
Sanity fix for hit and kill for vehicles so they match:
Before:
22:44:03 "P1ayer PID#3(salival) hit by AI in Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
After:
22:44:03 "P1ayer PID#3(salival) hit by AI with a Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
Kill message:
22:44:04 "salival (76561197999617086) salival was killed
by AI with a Pickup_PK_INS_DZ from 15m"
2017-08-17 23:09:10 +12:00
icomrade
e326678504
Don't str str
2017-08-02 18:57:26 -04:00
icomrade
fbfb124296
use str instead of format
2017-08-01 17:39:53 -04:00
icomrade
6c7b884958
restrict again
2017-07-30 18:39:38 -04:00
ebayShopper
7a68f9f70b
Add some basic compatibility for Ruegen map
2017-07-30 16:28:37 -04:00
icomrade
de92ae22be
reduce charset
2017-07-29 21:12:23 -04:00
icomrade
8035df0ba0
Rudimentary auth for DeleteObj
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limits distance to object, as well as validating random auth key. added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
ebayShopper
78460ce4fc
Delete all CrateLong in cleanup
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Continuation of aab4262
Did not realize multiple are created for each vehicle
2017-06-24 15:27:22 -04:00
ebayShopper
aab4262ebb
Add cleanup of destroyed vehicles and CraterLong
2017-06-24 11:14:39 -04:00
ebayShopper
abdb3e0e42
Fix survival time not counted after clothes change
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/cf4fde633539a6980f3ca4297cd37c558d4fca03
https://github.com/DayZMod/DayZ/commit/74dd04616f81f580057927bad37be98156a7b123
2017-06-10 10:07:19 -04:00
ebayShopper
3b12dc09d3
Remove two unused files
2017-04-16 17:46:55 -04:00
ebayShopper
9fc72a8b87
Change dayz_survived to actual play time
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/18eaecb19fc1ea26f5769fccd920824bf843e19b
https://github.com/DayZMod/DayZ/commit/b76b1200cabac8661a0628489a128a561f1f379c
https://github.com/DayZMod/DayZ/commit/78ea61e3345e197e9350910b5808d85ef56f7f11
https://github.com/DayZMod/DayZ/commit/8309427f0dc3f7e5a6acd1d5ec1d155cbe11aec5
Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper
3bdbc020c4
Fix error from 4b14397
2017-04-05 17:13:09 -04:00
ebayShopper
4b14397c7b
Fix purchased boat not spawning on helipad
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https://epochmod.com/forum/topic/43644-problem-with-napf-boat-spawn-in-1061/
2017-04-05 15:49:16 -04:00
ebayShopper
496681cd9b
Add support for harvesting added plants
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Closes #1928
2017-04-04 13:32:06 -04:00
ebayShopper
6a711deccc
Add reliable workaround for swimming in ground and air issue
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Fixes #1913
2017-03-23 15:58:14 -04:00
ebayShopper
ad7a12771a
Fix swimming in ground again #1913
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Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper
e38f47375c
Fix some issues with traps
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Removed two unused files.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/42e72463a3f3722ad974d50a093b4f57edbf8c00
https://github.com/DayZMod/DayZ/commit/02726fb1923a7354121796a0e306a8ca92cdc42f
https://github.com/DayZMod/DayZ/commit/6a7c53ebcf48f6e552bf4d5bb65be07792a0cd92
https://github.com/DayZMod/DayZ/commit/1fb6308995584472b0494a54d211dc5b216bfd98
https://github.com/DayZMod/DayZ/commit/9543ea057f97ba6f1105f6abecaa04e1fe5d4457
2017-03-20 15:53:35 -04:00
oiad
9324deffaf
server_updateObject better version. ( #1910 )
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Cheers @ebayShopper
2017-03-16 11:46:23 -04:00
oiad
8c42460ba9
Revert force coins update, Add seperate coins update
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This reverts
https://github.com/EpochModTeam/DayZ-Epoch/commit/ce75f87e1da90c5eb13fcd214b4ebef0a8bd566f
2017-03-16 06:56:29 +13:00
ebayShopper
c19a138804
Use formatText in mission check
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Avoids format character limit
closes #1905
2017-03-11 20:41:33 -05:00
oiad
2ec5390b70
Standardize coin variables, prevent coins not refreshing on skin change. ( #1904 )
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* Standardize coin variables, prevent coins not refreshing on skin change.
* Add missing commit
2017-03-11 13:05:34 -05:00
icomrade
6871da6168
add hotfix files to mission check
2017-03-10 13:56:17 -05:00
icomrade
a3f22197de
1.0.6.1 hotfix A
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update changelog
add mission check
add fixes for group icons and nutrition to mission files
2017-03-10 13:50:33 -05:00
ebayShopper
61630e91b3
Update scripts.txt exceptions
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- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"
Vanilla
commits:
https://github.com/DayZMod/DayZ/commit/1d639b557b1b2a57399c113184e17992d678ef7b
https://github.com/DayZMod/DayZ/commit/3a29242537439b866388aeeb63574692d6e9677e
https://github.com/DayZMod/Battleye-Filters/commit/5cdf249ea979649246730e7e823a6d5f976d4157
2017-02-28 18:26:37 -05:00
ebayShopper
f0ef0fce35
Make server_playerSync exit log more accurate
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This will now show INFO instead of ERROR when sync exits while a player
is changing clothes.
2017-02-26 15:28:17 -05:00
oiad
ea94ec4e8b
Extend DZE_GodModeBase to built items ( #1898 )
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This now makes buildables properly apply godmode instead of having to
wait till restart for:
* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
oiad
e8dd8fac63
Stop server_publishVehicle3 duping a vehicle if hive fails to update ( #1895 )
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* Stop server_publishVehicle3 duping a vehicle if hive fails to update
server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.
Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.
Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.
* Rework
2017-02-13 14:09:21 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
7431042ec7
Update change log
2017-01-30 17:06:56 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/da7061429a8cda4d31f95bcfdf564e4b255bbcfb
https://github.com/DayZMod/DayZ/commit/da55eaa53e2a9bda3a30733785b2e0f5b540bb53
2017-01-29 19:36:48 -05:00
ebaydayz
3224a21363
Remove some unused setVariables
2017-01-29 16:09:50 -05:00
ebaydayz
cfd0f74870
Send damage selection normally for RPT log c10a7c3
2017-01-29 12:02:27 -05:00
ebaydayz
9270050bc6
Update damage handler again
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This fixes hits from players shooting from vehicle weapons not showning
in server RPT.
2017-01-28 20:38:35 -05:00
ebaydayz
c10a7c3bc9
Update damage handler
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- Added damage and selection to server RPT hit log
- Increased damage a bit for RunOver due to consistently low damage in
testing
2017-01-28 16:08:56 -05:00