Commit Graph

36 Commits

Author SHA1 Message Date
ebayShopper
e2a410b95a Update AH6X config
This partially reverts commit 95310b9.

Update for model change in commit 43d349c

Turret animation source errors have been fixed in Streatman's new model,
so this is no longer necessary.
2017-12-05 15:16:36 -05:00
ebayShopper
7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

4607ceaff0

b1eba5c54b

7711839323

8f74d2bb24

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebayShopper
43d349c4f3 Increase coverage angle of LandVehicle headlights
Vanilla commits:

194479c98e

369bc6c5f3

5b591a25c1

78d65bd1ae
2017-11-19 16:36:48 -05:00
ebayShopper
895aa62369 Update vanilla antiwall glitch
Vanilla commits:

10f9cd2c1b

669b793354 (diff-768fdf583c42ac37d1163a8e6fe31244)
2017-11-17 14:19:17 -05:00
ebayShopper
a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
icomrade
cf661380b6 Properly inherit Tank class
fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
ebaydayz
198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
ebaydayz
cfe01e609e Set RU crates cargo capacity back to normal 2017-01-04 12:43:04 -05:00
ebaydayz
e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
4d3f707417 Stop autoRun and remove drink from hands at ponds #1827
Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz
6cdc0a51c9 Add extra animations to ArmoredSUV, MV22, UH1Y 2016-11-26 21:14:12 -05:00
ebaydayz
ec6b5eb679 Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz
6aa0cb8215 Update vanilla building
Vanilla commits:

a351c810d5

dfc46eff7b
2016-11-21 14:57:02 -05:00
ebaydayz
3aad4b61e9 Move some addActions to config UserActions
Should improve client FPS while still allowing conditions and scripts to
be customized.

Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.

Vanilla commits:

a8c4238c0c

350d73abe1
2016-11-20 19:47:21 -05:00
ebaydayz
8429ad1fbc Clear typicalCargo for some vehicles missing it
Prevents preloading units, may help with load times a little.
2016-11-17 15:40:08 -05:00
ebaydayz
677abe62aa Remove vanilla camo net
Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
2016-11-05 20:53:22 -04:00
ebaydayz
f41dbf377c Remove duplicate UH1H_DZ2 class
Duplicate of UH1H_2_DZ

This was not in 1051, so no need to swap in SQL updates.
2016-10-05 13:31:39 -04:00
icomrade
37a717fe3f Fix generator gear display and Offroad hud
using generator as a tent should have no adverse effects.

Thanks @SmokeyBR
2016-09-19 12:08:25 -04:00
icomrade
04b6707191 Fix Mozzies/gyrocopters
Fixes wrecks bouncing 500m into the sky, players not dying when crashing
these vehicles, and sound falloff (someone verify in a multiplayer game,
I teleported away from a flying mozzie and it appeared fixed).

I made a new startup and stop sound for the mozzie which is acceptable I
think, but I'm using the MV22 Osprey noise startup and stop noises for
the gyrocopter. The osprey startup is fairly well fitting, but the stop
noice is out of place, if anyone can come up with a better noise please
change it otherwise if it's out of place enough I'll just remove it
altogether.
2016-08-31 18:04:40 -04:00
icomrade
95310b9000 Re-add observer to UH1Y and AH6X
This fixes config errors for unknown animation sources for both
vehicles. The turrets do not have thermal capabilities and this restores
the missing co-pilot/observer seat in the UH1Y. Also I can't seem to get
the turret on the AH6X to rotate, but if someone knows how please leave
a comment or commit the changes. there's currently no overlay for the
observer of the AH6X since it can't move I feel it's limited enough
without an overlay like the UH1Y.
2016-08-26 15:21:03 -04:00
A Man
49c6e0c318 Adding many new vehicles to configs (#1746)
* Adding display name for UH60M_MEV_EP1_DZ

* Adding 6 new Mi17 variants to config

Armed:
Mi17_TK_EP1
Mi17_UN_CDF_EP1
Mi17_CDF

Unarmed:
Mi17_medevac_CDF
Mi17_medevac_Ins
Mi17_medevac_RU

* Adding new line for Cessna.hpp

* Adding Cessna to the configs

That removes the radar function from the cessans.

* Adding 1 new An2 version to the config

* Adding 2 more HMMWVs to the config

Ive lowered the maxspeed from the HMMVW_DZ because all HMMWVs have a maxspeed of 100.

New classes:

HMMWV_Armored
HMMWV_M2

* Adding BRDM2 to configs

* Adding line for BRDM2_DZ.hpp

* Update after comments

* Update again

* Update BRDM2_DZ.hpp

* Update HMMWV.hpp

* Update HMMWV.hpp

80 is the same as the other high tier armored HMMWV above. 40 is the same as the low tier ones.

* Update HMMWV.hpp

* Update HMMWV.hpp

* Update BRDM2_DZ.hpp

* Update HMMWV.hpp

* Update CHANGE LOG 1.0.6.txt

* Update UH60.hpp

* Update Cessna_DZ.hpp

* Update Cessna_DZ.hpp

* Update NeutralAirplanes.hpp

* Update MI17.hpp

* Update AN2_DZ.hpp
2016-08-21 09:19:34 -04:00
ebaydayz
301c4348e9 Remove vanilla generator fill actions 2016-05-19 18:35:11 -04:00
icomrade
16fe17645f Don't redefine vehicle EH
doing so breaks the destruction fix
2016-05-01 22:10:38 -04:00
icomrade
ba751dad4a Fix Generator
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.

Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
2016-04-30 19:04:52 -04:00
ebaydayz
3c52278e4d Fix sedan and skoda getOut sound
Fixes RPT error when exiting skoda and sedan:
Cannot load sound
'ca\sounds\vehicles\wheeled\sedan\ext\ext-sedan-getout-1.wss'
Cannot load sound 'ca\sounds\vehicles\wheeled\bus\int\noise3.wss'
2016-04-22 14:29:17 -04:00
ebaydayz
11741fa710 Update player_tameDog raw meat names 2016-04-18 13:36:09 -04:00
ebaydayz
d926a81038 Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
a505cb5e54 Move females.hpp to DZE\Females.hpp 2016-03-08 16:51:18 -05:00
ebaydayz
e61eeaca09 Generator_DZ no longer in BuiltItems
Needed to add it to variables.sqf lists.

@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
2016-03-08 14:26:33 -05:00
ebaydayz
040cce2a27 More cfgVehicles cleanup 2016-03-06 20:02:24 -05:00
ebaydayz
eadb3566c4 Split hatchback and sedan into separate files
Using 1.8.7 style now. If it was erroring out before it's because Skoda
needed to be defined before hatchback.
2016-03-05 21:04:06 -05:00
icomrade
9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
icomrade
812bef4c49 Fix some config errors 2016-02-22 10:41:23 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1 Fix a bunch of errors 2016-02-21 13:13:00 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00