Commit Graph

65 Commits

Author SHA1 Message Date
ebaydayz e630f428bc Enable self bloodbag by default
Most server will want this on, even vanilla has it enabled by default.
2016-10-01 16:00:46 -04:00
ebaydayz df70d1f4a3 Clarify comment about grass 2016-09-19 15:34:40 -04:00
ebaydayz 29d9ed9211 Set unit posATL in switchModel if respawn is in water
Reverts:

https://github.com/EpochModTeam/DayZ-Epoch/commit/bcc16a013520dcc243c306b178d3864dc4fec456

See:

https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452
2016-09-17 15:41:49 -04:00
ebaydayz bcc16a0135 Roll back to old swimming in ground fix
See
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19053648
comments
2016-09-16 13:26:27 -04:00
ebaydayz b4ad50bf8f Add comment about grass height 2016-09-16 12:27:32 -04:00
ebaydayz 16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55

https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4

https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00
ebaydayz 3b8f89f18d Add version number in mission briefingDescription
Provide some useful info here instead of just repeating the
briefingName.
2016-09-10 12:26:13 -04:00
ebaydayz 70ebd6dbcb MISSION_ROOT variable is no longer needed
Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade d1d5fe54f3 Fix cheat handling
This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
ebaydayz c871c1e2c1 Move DZE_ConfigTrader to configVariable.sqf
Most servers will want to use config traders.
2016-08-23 14:10:10 -04:00
ebaydayz 29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
icomrade e8cd89a194 Switch to call compile
Should be much faster
2016-08-12 22:32:48 -04:00
ebaydayz 9aab4ddd03 Added WIP Limited fuel in Refuel points.
Vanilla development commits:

https://github.com/DayZMod/DayZ/commit/707a591765c8a568429fd243a0f3d6f38793d8dc

https://github.com/DayZMod/DayZ/commit/c453cdedd2568ab365788415e6dcfbecc5c6cfd4

Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz 1700224124 New Var added for antiWallHacks.
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/224be145334775ccadaa721b62189941ef944dc0
2016-07-30 10:51:42 -04:00
ebaydayz 0fbf55da06 Move server_traders to dayz_code
This reduces the mission size for servers using default traders. Admins
can easily copy paste over the include to customize.
2016-07-28 12:05:31 -04:00
ebaydayz cbbbe1bd8f Randomized tree directions
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/beac505eb4ec3706550230d70c2fee10e056e1a8
2016-07-28 10:49:28 -04:00
ebaydayz d01446414c Move Zupa dialog includes to config.cpp
@icomrade - configFile and missionConfigFile are in different scopes.
Admins can overwrite any dialog in RscDisplay with their own version
included in the mission without getting "class already defined" errors.
I tested to make sure it is possible. So there is no benefit to having
these includes in description.ext.
2016-05-19 18:43:23 -04:00
icomrade 6e430bdb84 Change self transfuse timeout to 2 min default
Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
ebaydayz 085b6d32f9 Enable R3F weight by default
Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.

Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
icomrade 47070ae4f5 Move advanced trading configs to mission
allows customization by server owners
2016-04-28 19:30:43 -04:00
ebaydayz bb66b4446c Add Anzio 20mm sniper by @arma2WillRobinson to addons list 2016-04-27 12:30:57 -04:00
ebaydayz 14dacf269c Add back player zombie faces
Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz 4a32f34268 Fix mission briefing descriptions
There is no central hive, so every server is private. It's silly to have
that in the description.
2016-04-17 20:34:30 -04:00
ebaydayz a3cfdd4058 Small changes to temperatur for QF11 (Testing)
https://github.com/DayZMod/DayZ/commit/df0164b53c3e8f3859fa2e9a25d979645f0fb3cc

https://github.com/DayZMod/DayZ/commit/1cd6f5f06a995b3b9a344efddac29a22dbaa1487
2016-04-17 11:24:39 -04:00
ebaydayz 110befba7f Swap bloodbags in traders and loot for classic system 2016-04-15 16:11:17 -04:00
ebaydayz a8b9114dd8 Add default loadout variables comment in init.sqf 2016-04-10 10:15:03 -04:00
ebaydayz 268d2fe018 Make default BuildingLimit 150 again 2016-04-09 18:40:52 -04:00
ebaydayz d229d10b6a Cleanup config variables 2016-04-09 16:47:51 -04:00
ebaydayz 181c47d2a4 Use config traders by default
Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
2016-04-06 13:22:07 -04:00
ebaydayz 03b8c38c6a Add new items to config traders
Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
2016-04-06 13:05:35 -04:00
ebaydayz 4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz 3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz c54a52a103 Merge selfbloodbag and self_transfuse 2016-03-30 20:50:06 -04:00
ebaydayz e1a0bfebc1 Update inits 2016-03-27 23:47:30 -04:00
ebaydayz 23caf14dc9 Update mission
It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
2016-03-27 15:18:28 -04:00
ebaydayz ee13f4caf7 Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz 15a38afd82 Remove some unused files 2016-03-20 13:28:49 -04:00
ebaydayz 4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
ebaydayz 7b0253debc Spawn trader city objects locally on each machine
Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz f9bec452a5 Consolidate dynamic_vehicle to one file
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
icomrade 9362b5c6f9 Missed Some 2016-02-17 14:31:20 -05:00
ebaydayz 441e9fb231 Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
ebaydayz edf9b71e12 Update description.ext to 1861 format
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
icomrade 546e59e959 auto login
I hate sitting in the lobby for the full 90 seconds before loading.
- Default login delay is 10 seconds, can be set in the mission
- Players cannot deselect or change character slots
- Players can click OK or disconnect before timeout
2015-12-29 17:59:40 -05:00
icomrade 76148fd83d Fixed in EOL 2015-12-18 13:15:13 -05:00
icomrade d69b2e6d04 Mission fixes 2015-12-13 16:26:49 -05:00
armaWillRobinson 10003f4ebf update 2015-03-03 19:43:17 -08:00
ebaydayz d183859167 Update mission.sqm 2015-01-29 13:13:19 -05:00
[VB]AWOL 00383dd8d0 fixed typo in mission files 2014-06-01 02:45:20 -05:00
Skaronator 5e27942bd0 Change over to new DZE_ForceNameTagsInTrader System 2014-02-23 18:25:41 +01:00