Commit Graph

2397 Commits

Author SHA1 Message Date
ebaydayz 8ea21a2c81 Fix humanity hit for units in vehicles
The only change is a removal of this check and the corresponding
tabs/spacing:

if (_object == player) then {

That returns false if the player is in a vehicle. It is not needed since
PVCDZ_plr_Humanity EH only fires on the intended player now (sent with
PVC instead of PV).
2016-10-01 13:43:30 -04:00
ebaydayz 0a17804e36 Change inCombat to bool instead of number
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.

Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz 76273d06cd Fix undefined error _hasBloodBag in fn_damageActions
When this function was passed an empty array (like a player with no
magazines) it returned undefined because the inside of the forEach loop
did not execute.
2016-10-01 11:31:24 -04:00
oiad 11fa6a631c Minor fixes (#1770)
* Minor fixes

Simplifies the serverside logging to be more human readable
Removes duplicate transfusion text

* Minor fix

Minor fix for syntax
2016-09-30 22:10:56 -04:00
ebaydayz 341e734373 Change satchel and mines to single gear slot
For consistency with all other items in Epoch.
2016-09-30 21:47:48 -04:00
ebaydayz ff8fb18cbf Correct stringtable explosion death grammar
Proper grammar when used in:
His name was %1, it appears he died from %2
and
%1 died from %2
2016-09-30 21:05:20 -04:00
ebaydayz d9b785750d Fix death messages vehicle detection again 2016-09-30 20:51:34 -04:00
ebaydayz 88c1b83c31 Fix mine detection in death messages again 2016-09-30 20:06:18 -04:00
ebaydayz d335ee2b1c Fix death message mine and satchel detection 2016-09-30 19:14:11 -04:00
ebaydayz b45d6d9a24 Color new killfeed death messages
The player who died is colored red and the killer is colored green. The
weapon now points in the direction of the player who died.

Also reverted 66fd5be since it did not help. It is already done globally
in player_death.sqf anyway. I tested again and this actually fixes the
problem.
2016-09-29 20:26:26 -04:00
icomrade 1b91e808dd remove unused variable 2016-09-29 15:59:52 -04:00
icomrade e49d786e2a Fix gear access on locked vehicles
This will be annoying in bases for sure, but cursorTarget just doesn't
work reliably.
2016-09-29 15:58:28 -04:00
ebaydayz b4be955a0d Update new runover death message 2016-09-28 18:57:09 -04:00
icomrade c746d98853 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-09-27 20:55:13 -04:00
icomrade 869f98efd7 Fix change clothes dupe 2016-09-27 20:55:06 -04:00
ebaydayz dbd84e419b Use spawn for dynamicText kill feed
My mistake from 9b13bd0
2016-09-27 20:54:38 -04:00
ebaydayz 15b05dc84b Fix return change free space check when buying into vehicle
This fixes incorrect return of "not enough space to accept change" when
purchasing large quantities of magazines into a vehicle.

Thanks @oiad for noticing this.
2016-09-27 19:09:54 -04:00
ebaydayz f15db73072 Update vanilla player_build
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/f1e12509e13904a6253c3cd3a5b6b0d1ee01d0d1

https://github.com/DayZMod/DayZ/commit/ce98e0b1d5f78d871a3c7f4feecdfbcd85381f9d
2016-09-27 17:15:43 -04:00
ebaydayz 79c6d605a5 Add back playMoveNow in fn_unconscious.sqf
Partially reverting 341d45f

See comment on 341d45f
2016-09-27 16:50:59 -04:00
ebaydayz cc28d43d25 Remove unit's local event handler anticheat check
The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/

This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
ebaydayz 9b13bd0e5e Update new death messages 2016-09-27 15:08:41 -04:00
icomrade 58e90da07d Fix transfusion in vehicle 2016-09-27 12:46:13 -04:00
icomrade 514ac67650 Better OnPause 2016-09-25 20:31:38 -04:00
oiad c02053176d Advanced trading bugfix, Snap building typo and snap point fixes
Fixes a bug with advanced trading green "you have this item" text in
buyables list, this was showing you had the item when you didn't.
Snap building typo
Snap building snap points for large cinder walls as reported by
@SmokeyBR
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-248021073
2016-09-24 18:53:02 +12:00
icomrade 40d419e475 Re-add abort timeout
Timeout is no longer restarted when you click abort and the loop now
closes the gear menu so the player cannot attempt to dupe with the gear
menu and abort menu open at the same time.
2016-09-23 19:10:39 -04:00
icomrade 770378b3af Private array 2016-09-23 17:22:57 -04:00
icomrade cabf978fe7 Modify linebreaks in stringtable for parsetext 2016-09-23 16:59:17 -04:00
icomrade e8006a40af Non-blocked messages
Displays at the bottom center of the screen. This now accepts formated
(structured) text, see https://community.bistudio.com/wiki/parseText for
more info
2016-09-23 14:02:31 -04:00
ebaydayz c1763171db Fix damage on local trader city objects
This fixes local trader city objects taking damage from being run over.
2016-09-23 12:08:51 -04:00
ebaydayz cc03256475 Update purchased vehicle spawn location
If there was no helipad available findSafePos was called. If that failed
it spawned the vehicle in the debug zone.

Calling findSafePos is no longer necessary since we are now using
createVehicle "NONE".
2016-09-22 18:12:52 -04:00
icomrade 7f0935c639 add floors to drop array 2016-09-22 15:14:05 -04:00
icomrade 6ae64eb622 Prevent player from dragging through walls 2016-09-22 14:03:23 -04:00
ebaydayz b315c15cb0 Update vanilla chop wood
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/1bca53125459c2769af7bd6b583c8b8d9bbc16d9
2016-09-21 18:43:23 -04:00
ebaydayz 5e71793c17 Update vanilla building
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/44f2552ff2b4baf9dd9391f7705bd05647c02267

https://github.com/DayZMod/DayZ/commit/213a333ce505b7e5e60bd1f5f0c2721f06a52267

https://github.com/DayZMod/DayZ/commit/423d53299dbddf37174133f3795b7050ab715df4

https://github.com/DayZMod/DayZ/commit/43bce6554f747e1831a13338523f6e2964236acb

https://github.com/DayZMod/DayZ/commit/f551cdac6e449d25ad30e373af30abb16fa98df0
2016-09-21 17:14:13 -04:00
ebaydayz 33cf7611ed Don't allow jerry fill from destroyed fuel source
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/90251abab3fd272527fc10d5ed673ce5c230e19f

https://github.com/DayZMod/DayZ/commit/9204c15d3f3874014842deafc4d825cc11b64252
2016-09-21 16:53:29 -04:00
ebaydayz ef065aeb35 Fix plot management buildables in range display count
See #1735
2016-09-21 15:52:14 -04:00
ebaydayz 01b45121d8 Fix dayz_townGeneratorBlacklist not working
I forgot to update it when these were moved to global spawn recently.
2016-09-20 20:19:47 -04:00
ebaydayz e94a66e9fd Merge pull request #1768 from AirwavesMan/master
Adding more loot table for zombies
2016-09-20 12:03:30 -04:00
ebaydayz ac95c6b0df Make plot and door friends lists backwards compatible
This prevents errors when upgrading 1051 databases that had plot or door
management installed.

See comments at:

https://github.com/EpochModTeam/DayZ-Epoch/commit/fe9b8fdcb4b5cf069e0cc287b97785a3448817c8
2016-09-19 20:21:27 -04:00
A Man 7b22d9dd14 New loot tables for zombies
Adding 3 new  loot tables
2016-09-20 01:28:42 +02:00
A Man 7ea6e9c7a4 Zombie loot update
Adding 3 more options for zombie loot to give admins better possibilities to customize the zombie loot.
2016-09-20 01:27:31 +02:00
A Man 5e3d4c7890 Zombie loot update 2016-09-20 01:25:20 +02:00
A Man b751ffb278 Small loot position update
Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground.
2016-09-19 21:45:19 +02:00
icomrade c97015fb9a Re-add removal of fuel tanks and engine
Thanks for the tip on fuel tanks @SmokeyBR
2016-09-19 14:11:45 -04:00
icomrade 91e5e875c2 Force save after building and maintain 2016-09-19 13:48:27 -04:00
icomrade 5f33fd3ef5 Fix R3F Tired 2016-09-19 13:39:58 -04:00
icomrade 37a717fe3f Fix generator gear display and Offroad hud
using generator as a tent should have no adverse effects.

Thanks @SmokeyBR
2016-09-19 12:08:25 -04:00
ebaydayz 61f38fc259 Use number instead of string for weapon slot type in configs
This is consistent with the rest of the weapon configs.

It also avoids issues with using isNumber or getNumber to check slot
type in scripts.
2016-09-18 14:58:35 -04:00
ebaydayz 29d9ed9211 Set unit posATL in switchModel if respawn is in water
Reverts:

https://github.com/EpochModTeam/DayZ-Epoch/commit/bcc16a013520dcc243c306b178d3864dc4fec456

See:

https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452
2016-09-17 15:41:49 -04:00
ebaydayz b9507b2eb4 Don't hideObject on debug floor
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19060242
2016-09-16 17:17:02 -04:00