ebaydayz
dd8283951d
Remove unused function
2016-03-25 11:54:12 -04:00
ebaydayz
3ed4a95c14
Rework death messages
...
MPHit does not always fire when a player is killed:
https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPHit
Using either MPHit or MPKilled is not a good idea here. There is already
a local 'killed' event handler which fires on player death
(player_death.sqf). That script sends a PV (priority message) to the
server which triggers server_playerDied. That means fnc_plyrHit needed
to finish sending its data to the server via public setVariables
(non-priority messages) before server_playerDied executed. Triggering
both these scripts at the same time was a bad idea.
Instead of sending the data to the server via setVariable I just
included it in PVDZ_plr_Death. This also lets us pass extra information
from the damage handler like ammo type, cause of death, etc. Still need
to test, but it should be more reliable and performant than
fnc_playerHit called from MPHit or MPKilled.
2016-03-23 19:52:04 -04:00
icomrade
58acf95dc7
Server Done I Think
2016-02-29 00:29:23 -05:00
ebaydayz
ff4a227a1d
Prevent duplicate objectUIDs
...
See #1504 for the details
2016-02-24 12:31:13 -05:00
ebaydayz
9311ac4479
Add waitUntil in lockVault and unlockVault
...
Wait for response from server to verify safe was saved and logged before
proceeding with deleting safe object.
Tested and confirmed this solves #1413 . Most likely helps with #1503
too.
2016-02-21 21:31:09 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
...
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
Steven
29c9f979df
Update server_functions.sqf
...
Cut & paste casualty
2014-08-09 11:26:18 +08:00
ebaydayz
6d1d4c998a
Change count back to forEach
...
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 14:00:50 -04:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00
ebaydayz
da15f60224
Fix fire cleanup diag_log error
...
Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
icomrade
3491e4462d
Add variable
2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428
Legacy UID
2014-06-30 11:53:14 -04:00
icomrade
b113c2e353
Fix group cleanup
2014-06-13 13:15:14 -04:00
[VB]AWOL
5ef386e5f4
fixed #1312
2014-06-10 12:18:50 -05:00
[VB]AWOL
e7571b072d
commented out more diag_logs
2014-06-02 13:40:26 -05:00
icomrade
e54b9983dd
Replace forEach with Count
...
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
[VB]AWOL
9b52797f84
Finish updating loot system to 1.8 with custom epoch features
2014-05-09 14:23:09 -05:00
Sandbird
30a9527d16
Update server_functions.sqf
2014-05-07 21:53:53 +03:00
[VB]AWOL
c92e43c763
fixed typo
2014-05-07 12:50:16 -05:00
[VB]AWOL
3d97f6e17d
add logging method for lock/unlock
2014-05-07 10:06:12 -05:00
[VB]AWOL
e1577bc4f3
Revert to previous code for lock and unlock safes
...
Should fix dupe issues introduced with that newer system
2014-05-07 09:44:41 -05:00
[VB]AWOL
b6c3bc1a50
isnull checks may help reduce log spam
2014-02-23 09:45:50 -06:00
Skaronator
5f6d6e12eb
Remove Stupid ()
2014-02-18 20:37:22 +01:00
Skaronator
bce18186d7
Revert "Fix Error if obj hasnt have this variable"
...
This reverts commit d41611473a .
2014-02-06 23:27:31 +01:00
Skaronator
13ba0d6227
Remove this part
2014-02-06 23:10:18 +01:00
Skaronator
d41611473a
Fix Error if obj hasnt have this variable
2014-02-06 23:09:27 +01:00
[VB]AWOL
9d5cdbbd58
private array fixes
2014-02-06 15:05:04 -06:00
[VB]AWOL
f9b2890f3a
change over to use static vars add player name to logging
2014-02-06 15:03:35 -06:00
[VB]AWOL
b2108f91d5
Add logging to safe unlock/lock?
2014-02-06 14:37:34 -06:00
[VB]AWOL
59d5fcd87f
vehicle_handleServerKilled is unused
2014-02-06 09:08:24 -06:00
[VB]AWOL
5c38e0b9c2
typo with var name change
2014-02-02 14:44:55 -06:00
Skaronator
9d574253ec
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-02 21:13:08 +01:00
Skaronator
ce8ea62b63
Fix Typo
2014-02-02 20:32:23 +01:00
Skaronator
d0203ab157
Cleanup dayz_server scripts
2014-02-02 20:30:52 +01:00
Skaronator
bc21f81f03
Done is Done, make the rest of it to a localSetVariable
2014-02-02 20:15:34 +01:00
Matthew McConnell
2e08e53377
Keep safe/lockbox vars server side until needed
...
The arrays for safes/lockboxes are kept on the server and when a client
goes to open the safe, a PV is sent to the server requesting the arrays.
Server sends info back.
2014-02-02 16:02:27 +00:00
Skaronator
eb936a78d9
Don't need a extra function because its just used in maintainArea.sqf
2014-02-01 22:52:16 +01:00
[VB]AWOL
4573e9b5c0
more DZE_MissionLootTable fixes #1028
2014-01-29 11:41:54 -06:00
Skaronator
7190991b46
Remove isSinglePlayer Mode
2014-01-24 20:27:20 +01:00
[VB]AWOL
63ee278e82
lifting fixes
2014-01-22 18:07:26 -06:00
[VB]AWOL
0fd1dc0028
force eject if vehicle is being towed/lifted
2014-01-22 15:22:37 -06:00
Skaronator
f50f264801
Delay cleanDead a bit more + remove outcommit debug
2014-01-22 15:21:26 +01:00
Skaronator
707f9a52dc
Some Loot Improvments
2014-01-19 17:34:08 +01:00
Skaronator
678590c7ce
Publish new Maintain Area (New HiveDLL is required)
2014-01-17 19:09:37 +01:00
vbawol
6bd5343018
Merge pull request #978 from vbawol/PVS/PVC
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Complete #941 - Need Testing
2014-01-14 17:00:03 -08:00
[VB]AWOL
a5addbda5b
fixed #984
2014-01-14 12:01:48 -06:00
Skaronator
3634a196ee
Missing Line for #941
2014-01-12 16:05:06 +01:00
Skaronator
31b0226b94
Push PVS/PVC files (Outcommit currently)
2014-01-11 18:58:49 +01:00
Skaronator
fe18c9091c
Large Loot Cleanup Improvements
2013-12-29 23:17:42 +01:00
[VB]AWOL
454e6ac5c7
increase percent of silver and gold mine
2013-12-10 20:51:44 -06:00