ebaydayz
d926a81038
Remove Hatchet_DZE
...
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
3f6cd7de42
Fix some errors
2016-03-31 14:45:13 -04:00
ebaydayz
6de88c7b07
Update some WeaponHolder to WeaponHolderBase
2016-03-31 11:35:33 -04:00
ebaydayz
e435d41f6c
Update server_functions
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The protective box is not needed on Chernarus.
If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
4c6b636bc0
More minor cleanup
2016-03-12 22:40:23 -05:00
ebaydayz
a505cb5e54
Move females.hpp to DZE\Females.hpp
2016-03-08 16:51:18 -05:00
ebaydayz
e61eeaca09
Generator_DZ no longer in BuiltItems
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Needed to add it to variables.sqf lists.
@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
2016-03-08 14:26:33 -05:00
icomrade
9d52fb0595
Should be all scope entries
2016-03-05 20:36:07 -05:00
icomrade
61cbd16de1
Merge remote-tracking branch 'upstream/master'
2016-02-27 09:01:02 -05:00
Adaptivity
dd40bae42f
Russian localization update, safe localization
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Fix quotes
2016-02-22 23:50:09 +03:00
icomrade
f885e06c2a
CfgVehicles and Scope issues done
2016-02-21 13:14:03 -05:00
[VB]AWOL
82b35d4a02
fixed #1166
2014-03-29 13:19:01 -05:00
[VB]AWOL
403f3ef455
added stairs with railings
2014-02-11 15:21:21 -06:00
Florian Kinder
d724965324
Fixed names
2014-02-02 16:11:32 +01:00
Florian Kinder
ecbafbf5dc
Added new Wrecks
2014-02-02 16:10:12 +01:00
Florian Kinder
b29208ee9f
Split DZE
2014-02-01 00:21:02 +01:00
Florian Kinder
4a01e135c3
fixed "Member already defined"
2014-01-31 13:12:38 +01:00
Florian Kinder
b2c31aa436
Clean line
2014-01-31 08:23:30 +01:00
Florian Kinder
e6bf9204dc
Split WeaponHolder
2014-01-31 08:18:29 +01:00
Florian Kinder
65e7bc7b89
Split Grave & Tents
2014-01-31 08:10:32 +01:00
Florian Kinder
6998d50456
Split Lockbox & Vault
2014-01-31 08:07:12 +01:00
[VB]AWOL
7634fd38b6
drastically increased armor levels
...
trying to find a balance between build times and destruction time
2014-01-24 12:39:57 -06:00
[VB]AWOL
6a5c4f6b67
forgot armor increase on locked wood doors and fixed #809
2013-11-29 12:08:04 -06:00
[VB]AWOL
31cbc43a77
This may prevent reduce glitching though a door
2013-11-19 15:56:03 -06:00
[VB]AWOL
8eea7c48d0
inherit variables from static for DZE_Base_Object
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Should disable radar on doors
2013-10-21 17:17:17 -05:00
[VB]AWOL
ae57fef3ab
Revert "vehicle ammo"
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This reverts commit adf457204a .
2013-10-12 20:59:44 -05:00
Zac Surplice
adf457204a
vehicle ammo
2013-10-13 12:36:35 +11:00
[VB]AWOL
9db68d1eb1
1.0.2.4 RC2
2013-10-07 00:31:12 -05:00
[VB]AWOL
27300140a8
1.0.2.4 RC1
2013-10-05 06:29:39 -05:00
[VB]AWOL
dc1328c05a
1.0.2.16 dev test
2013-09-15 19:57:22 -05:00
[VB]AWOL
a0706a1dda
modular base building wreck models by Paul Tomany
2013-09-14 10:06:03 -05:00
[VB]AWOL
56a9be77dd
1.0.2.14
2013-09-12 02:53:17 -05:00
[VB]AWOL
a0d5574dfe
1.0.2.12 developer build
2013-09-08 20:30:32 -05:00
[VB]AWOL
2283536283
1.0.2.1 release
2013-09-03 10:37:38 -05:00
[VB]AWOL
b490e43084
added cinder garage doorway, door locked and unlocked
2013-09-02 21:46:11 -05:00
[VB]AWOL
d8043f942b
more fixes
2013-08-26 13:30:31 -05:00
[VB]AWOL
c911a7cdab
1.0.1.94 DEV BUILD
2013-08-26 02:29:18 -05:00
[VB]AWOL
3241d4cce8
more configs
2013-08-23 11:22:48 -05:00