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inherit variables from static for DZE_Base_Object
Should disable radar on doors
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@@ -12,14 +12,24 @@ class DZE_Base_Object : All {
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ladders[] = {};
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vehicleClass = "";
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displayName = "";
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coefInside = 1;
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coefInsideHeur = 0.25;
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mapSize = 7.5;
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animated = true;
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armor = 200;
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destrType = "DestructBuilding";
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damageResistance = 0.004;
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// static
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reversed = 0;
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hasDriver = 0;
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accuracy = 0.1;
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cost = 1000;
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weapons[] = {};
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magazines[] = {};
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irTarget = 0;
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type = 1;
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threat[] = {0,0,0};
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maxSpeed = 0;
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coefInside = 4;
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coefInsideHeur = 4;
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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