Commit Graph

3706 Commits

Author SHA1 Message Date
icomrade
cfbebe7ffd Init more or less done 2016-02-27 22:30:15 -05:00
icomrade
e418e921c5 Compiles more or less done 2016-02-27 16:48:21 -05:00
icomrade
18c9e72e15 Some compiles, start separation of blood system 2016-02-27 09:56:53 -05:00
icomrade
61cbd16de1 Merge remote-tracking branch 'upstream/master' 2016-02-27 09:01:02 -05:00
ebaydayz
f9bec452a5 Consolidate dynamic_vehicle to one file
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
43b9da7c17 I hate loot tables 2016-02-25 13:23:15 -05:00
icomrade
0309e1de40 re-add mil-industrial 2016-02-25 13:08:45 -05:00
icomrade
6c550faf27 move includes to CfgBuildingPos
for consistency with old releases
2016-02-25 11:59:34 -05:00
icomrade
71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade
a118851ca8 Loot Defines done, need to do building loot now
Add legacy loot defines, needs new blood bags if server wants to use
bloodtype system.
2016-02-25 09:49:29 -05:00
ebaydayz
03353b9483 Add lock and unlock vehicle from inside
See: #1103
Made vehicle gear always accessible from inside.

Also added optional variable to prevent stealing from backpacks by
non-friendlies at traders.  Thanks to @maca134 for the method.
2016-02-24 20:56:13 -05:00
ebaydayz
ff4a227a1d Prevent duplicate objectUIDs
See #1504 for the details
2016-02-24 12:31:13 -05:00
icomrade
3b272776b3 Ammo still, and needs to implement weapon groups 2016-02-24 10:02:15 -05:00
icomrade
468accce2a Tents config magazine 2016-02-24 09:04:21 -05:00
icomrade
71956df248 CfgLootSmall Done, left off at tents[] in CfgLoot 2016-02-23 10:39:33 -05:00
ebaydayz
9bbeb1e43e Use nearEntities for empty drivable vehicles
NearEntities is faster and works fine for empty drivable vehicles that
are not destroyed.
2016-02-22 16:52:39 -05:00
icomrade
ea948c7e0d Merge pull request #1674 from Adaptivity/master
Russian localization update, safe localization
2016-02-22 15:53:12 -05:00
Adaptivity
dd40bae42f Russian localization update, safe localization
Fix quotes
2016-02-22 23:50:09 +03:00
icomrade
8cdc8e6e36 CfgMagazines - still need script tweaks for buldables 2016-02-22 13:31:14 -05:00
icomrade
ab2976f98c CfgAmmo Update 2016-02-22 10:58:33 -05:00
icomrade
7f4f17421c one more duplicate string
ArmA 2 OA has some duplicate strings itself
2016-02-22 10:51:03 -05:00
icomrade
1f8118c1cb Remove RedRyder from Required Addons 2016-02-22 10:41:43 -05:00
icomrade
812bef4c49 Fix some config errors 2016-02-22 10:41:23 -05:00
icomrade
1710a87297 Update Stringtable to 1.8.7
stringtable is in DayZ_Code now, Epoch and legacy strings remain in
DayZ_Epoch_b
2016-02-22 10:41:09 -05:00
icomrade
46bc08c9a4 cfg fix 2016-02-22 00:09:44 -05:00
icomrade
7365238177 Wrong addon required 2016-02-21 23:58:48 -05:00
ebaydayz
9311ac4479 Add waitUntil in lockVault and unlockVault
Wait for response from server to verify safe was saved and logged before
proceeding with deleting safe object.

Tested and confirmed this solves #1413. Most likely helps with #1503
too.
2016-02-21 21:31:09 -05:00
icomrade
186bc48231 Move Waves to CfgWorlds 2016-02-21 18:12:57 -05:00
icomrade
dc3d042726 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	SQF/dayz_code/Configs/CfgVehicles/Car/M113.hpp
#	SQF/dayz_code/config.cpp
2016-02-21 13:20:28 -05:00
icomrade
accb9e9032 Dup strings note 2016-02-21 13:16:20 -05:00
icomrade
dffcb01efa Stringtable - Needs to be merged with DayZ_Epoch 2016-02-21 13:16:17 -05:00
icomrade
0503b206d1 more 2016-02-21 13:16:15 -05:00
icomrade
744d2e43a3 one more 2016-02-21 13:16:13 -05:00
icomrade
fc6bb2cfb7 moved to /configs/CfgVehicles/CfgVehicles.hpp 2016-02-21 13:16:11 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1 Fix a bunch of errors 2016-02-21 13:13:00 -05:00
icomrade
558a99472e Update DayZ_SFX to 1.8.7 2016-02-21 13:09:24 -05:00
icomrade
2cab04a9e2 Update DayZ_anim 2016-02-21 13:09:22 -05:00
icomrade
74361c1a8f Update DayZ pbo to 1.8.7 2016-02-21 13:09:20 -05:00
icomrade
86273a4d53 Faces 2016-02-21 13:09:18 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00
icomrade
9ce4b77537 Dup strings note 2016-02-21 13:07:28 -05:00
ebaydayz
81d5976031 Fix toilet paper dupe exploit when building outhouse
See #1599
2016-02-20 23:09:18 -05:00
ebaydayz
0075b44c0e Add option to restrict wearable clothes
See #1560

Note: Already wearing check is not needed in player_humanityMorph
because it is already done in player_wearClothes. See:

0726311df5
2016-02-20 22:08:20 -05:00
ebaydayz
9876819da5 Add waves during stormy weather
See #974
2016-02-20 19:15:22 -05:00
ebaydayz
103467a111 Remove unused variables
These vars are unused. See #1605
Amphib FPS issues confirmed. See #1612
RequiredSecureID is deprecated. See #1647
2016-02-20 16:17:48 -05:00
ebaydayz
742b493ab7 Update change log 2016-02-20 13:44:47 -05:00
icomrade
0380e2b09b Update Changelog 2016-02-20 09:00:00 -05:00
icomrade
6c1520b94a Fix #1440 2016-02-20 08:56:11 -05:00