icomrade
c15caf5f8f
Improve BIS_Effects fix #1883
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Now stops particle effects loops when wreck is deleted.
Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.
Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
icomrade
490fb90303
Disallow salvage in DZE_SafeZonePosArray locations
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by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
d509c15c82
Split player_death into scheduled and unscheduled #1833
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Death message was sometimes showing incorrectly due to spawn delay.
Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
icomrade
d116bfecb4
Should fix BIS_Effect eject/kill
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excludes cars now
2016-10-19 13:23:44 -04:00
ebaydayz
8196c2343a
Fix inCombat checks from 0a17804
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My mistake from 0a17804
2016-10-02 21:13:17 -04:00
ebaydayz
0a17804e36
Change inCombat to bool instead of number
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When a variable is only going to be 0 or 1 it makes more sense to use a
bool.
Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
icomrade
0dcc75e5ec
Limit to crew
2016-09-10 15:53:16 -04:00
icomrade
14bf9f9018
Fix combat in vehicles
2016-09-10 15:34:54 -04:00
icomrade
a70501cf59
Use GetOut
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Doesn't create a parachute with air vehicles
2016-08-22 19:28:50 -04:00
ebaydayz
9dafa9d657
Always eject player when vehicle explodes
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If the player is in a safezone we still want to eject them, just not
kill them.
2016-05-20 19:54:26 -04:00
icomrade
c2ce8aaf8b
better fix for CH53 and add toggle for #1198
2016-05-03 11:14:26 -04:00
icomrade
ad4f3d7556
Kill and eject players from all vehicle types except boats
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The code in the CH53 SFX file must remain there.
Boats/ships do not properly call the destruction EH files so this fix
doesn't work for them. maybe a killed event handler must be added from
the server?
2016-05-01 21:03:09 -04:00
icomrade
0e0a1e340f
Safezone whitelist for eject/destruction fixes
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This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d
Configurable variable for this change is DZE_SafeZonePosArray = [];
Update suggestion to use the stable branch of A2 OA in the changelog
2016-04-27 00:17:54 -04:00
icomrade
ec7351dbbc
Kill and eject player when their vehicle explodes
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Previous changes to the destruction effects file broke previous fixes
that resolved the world is on fire glitch. I reverted those in this
commit.
Note: the CH53 is still broken in this commit
2016-04-26 14:47:52 -04:00
ebaydayz
6de88c7b07
Update some WeaponHolder to WeaponHolderBase
2016-03-31 11:35:33 -04:00
icomrade
68da397c52
Finish Medical and Sleep to UiSleep
2016-03-05 22:34:25 -05:00
icomrade
6c1520b94a
Fix #1440
2016-02-20 08:56:11 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
[VB]AWOL
6757429878
fixed #1317
2014-06-10 11:51:00 -05:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
774441ef45
Deprecated/Slow Commands
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Stop using them!
2014-05-27 15:03:53 -04:00
icomrade
514d21bdea
Remove Spawn, fix oversight
2014-03-27 14:21:22 -04:00
icomrade
2fb92a00a1
Remove useless loop/waituntil
2014-03-27 01:02:05 -04:00
icomrade
6c360073c2
Fix loot spawn + BIS_air_destruction
2014-03-21 18:19:21 -04:00
HARLAN
ed08c76345
missing compile preprocessFileLineNumbers?
2013-11-26 18:32:10 -05:00
HARLAN
509b5ffd65
spacing
2013-11-26 18:29:12 -05:00
HARLAN
c4927a3bfa
spacing
2013-11-26 18:27:39 -05:00
HARLAN
34c40e2919
spacing
2013-11-26 18:25:11 -05:00
HARLAN
9936b4645b
spacing
2013-11-26 18:25:00 -05:00
HARLAN
5d374fa928
spacing
2013-11-26 18:23:52 -05:00
dayz10k
b34727d1a1
#796 error in BIS killed
2013-11-26 15:53:18 -05:00
dayz10k
f94da47546
#796 error in BIS killed
2013-11-26 15:05:26 -05:00
facoptere
53ff939d43
add missing BIS effects files
2013-11-19 09:57:17 +01:00
facoptere
6bb661ebf3
fix
2013-11-18 20:52:54 +01:00
facoptere
cbe40ab4be
BIS lib update
2013-11-18 19:38:19 +01:00
[VB]AWOL
207f4e3b88
private arrays part 2
2013-10-22 10:16:20 -05:00
vbawol
cc989b18d8
REsec and BIS_effects fixes from 1.7.7
2013-07-08 08:30:40 -05:00