Commit Graph

37 Commits

Author SHA1 Message Date
icomrade
c15caf5f8f Improve BIS_Effects fix #1883
Now stops particle effects loops when wreck is deleted.

Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.

Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
icomrade
490fb90303 Disallow salvage in DZE_SafeZonePosArray locations
by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
d509c15c82 Split player_death into scheduled and unscheduled #1833
Death message was sometimes showing incorrectly due to spawn delay.

Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
icomrade
d116bfecb4 Should fix BIS_Effect eject/kill
excludes cars now
2016-10-19 13:23:44 -04:00
ebaydayz
8196c2343a Fix inCombat checks from 0a17804
My mistake from 0a17804
2016-10-02 21:13:17 -04:00
ebaydayz
0a17804e36 Change inCombat to bool instead of number
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.

Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
icomrade
0dcc75e5ec Limit to crew 2016-09-10 15:53:16 -04:00
icomrade
14bf9f9018 Fix combat in vehicles 2016-09-10 15:34:54 -04:00
icomrade
a70501cf59 Use GetOut
Doesn't create a parachute with air vehicles
2016-08-22 19:28:50 -04:00
ebaydayz
9dafa9d657 Always eject player when vehicle explodes
If the player is in a safezone we still want to eject them, just not
kill them.
2016-05-20 19:54:26 -04:00
icomrade
c2ce8aaf8b better fix for CH53 and add toggle for #1198 2016-05-03 11:14:26 -04:00
icomrade
ad4f3d7556 Kill and eject players from all vehicle types except boats
The code in the CH53 SFX file must remain there.

Boats/ships do not properly call the destruction EH files so this fix
doesn't work for them. maybe a killed event handler must be added from
the server?
2016-05-01 21:03:09 -04:00
icomrade
0e0a1e340f Safezone whitelist for eject/destruction fixes
This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d

Configurable variable for this change is DZE_SafeZonePosArray = [];

Update suggestion to use the stable branch of A2 OA in the changelog
2016-04-27 00:17:54 -04:00
icomrade
ec7351dbbc Kill and eject player when their vehicle explodes
Previous changes to the destruction effects file broke previous fixes
that resolved the world is on fire glitch. I reverted those in this
commit.

Note: the CH53 is still broken in this commit
2016-04-26 14:47:52 -04:00
ebaydayz
6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00
icomrade
68da397c52 Finish Medical and Sleep to UiSleep 2016-03-05 22:34:25 -05:00
icomrade
6c1520b94a Fix #1440 2016-02-20 08:56:11 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
[VB]AWOL
6757429878 fixed #1317 2014-06-10 11:51:00 -05:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
icomrade
514d21bdea Remove Spawn, fix oversight 2014-03-27 14:21:22 -04:00
icomrade
2fb92a00a1 Remove useless loop/waituntil 2014-03-27 01:02:05 -04:00
icomrade
6c360073c2 Fix loot spawn + BIS_air_destruction 2014-03-21 18:19:21 -04:00
HARLAN
ed08c76345 missing compile preprocessFileLineNumbers? 2013-11-26 18:32:10 -05:00
HARLAN
509b5ffd65 spacing 2013-11-26 18:29:12 -05:00
HARLAN
c4927a3bfa spacing 2013-11-26 18:27:39 -05:00
HARLAN
34c40e2919 spacing 2013-11-26 18:25:11 -05:00
HARLAN
9936b4645b spacing 2013-11-26 18:25:00 -05:00
HARLAN
5d374fa928 spacing 2013-11-26 18:23:52 -05:00
dayz10k
b34727d1a1 #796 error in BIS killed 2013-11-26 15:53:18 -05:00
dayz10k
f94da47546 #796 error in BIS killed 2013-11-26 15:05:26 -05:00
facoptere
53ff939d43 add missing BIS effects files 2013-11-19 09:57:17 +01:00
facoptere
6bb661ebf3 fix 2013-11-18 20:52:54 +01:00
facoptere
cbe40ab4be BIS lib update 2013-11-18 19:38:19 +01:00
[VB]AWOL
207f4e3b88 private arrays part 2 2013-10-22 10:16:20 -05:00
vbawol
cc989b18d8 REsec and BIS_effects fixes from 1.7.7 2013-07-08 08:30:40 -05:00