+ New crafting recipe: 1 woodpile + 1 razor = 3 wooden arrows.
+ Helicopter crash sites use HeliCrashArea variable dayz_MapArea / 2
instead of static 4000m
+ More building loot positions for Taviana 1.0
+ Supply crates no longer sunk into the ground.
+ Fixed crafting system was incorrectly counting removed items and added
refunds if failure.
+ Updated SQL to add traders_data for taviana and zargabad.
+ Fixed Machete Spawns thanks to:
fe83fca83a
+ Add check for loot underground
da4cbfbaca
+ Tweaked supply crate model so that is is not sunk into the ground.
Fixes#249
+ Added 3 more female clothing variants thanks to
http://www.twitch.tv/miss_alejandria
+ Added player distance cursorTarget increase if target is isKindOf AIR
OR SHIP. Fixes#235
+ Changed currency conversion from 1 x 10oz copper for 1 oz silver to 3x
10oz copper for 1 oz silver.
Final testing started on 0.998. Patch notes so far:
+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
+ fixed Auto Refueling Station (Dingor) #234
+ Added new pink clothes option to loot tables.
+ Added medic animation to complete trades to selling/buying weapons,
toolbelt items, backpacks, and vehicles.
+ Added medic animation to complete siphon, refueling, and fill jerry.
+ Changed number of possible siphon and refuel is based on quantity of
empty or full jerry cans.
+ Changed Player zombies V or getover animation to walkforward instead
of sitdown. This will cause the player to be stuck walking until an
attack is issued.
+ Fixed serveral lingor/dingor buildings that had incorrect classnames
in loot tables causing no loot to spawn with more recent builds.
+ Added a few building loot spawns for tavi 1.0
+ updated server SQL with latest copy from server.
+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
kill a person with 0 kills and 2500 humanity and receive -2000 humanity
hit.
kill a person with 10 kills and 15000 humanity and receive -2500
humanity hit.
kill a person with 10 kills and -25000 humanity and receive 1500
humanity gain.
+ Fixed females unable to select gender after death.
+ Fixed Alice and Assault packs inventory issues created with last
patch.
+ Fixed being unable to take items that may have already been claimed by
another player. Should work if no other players are within 6 meters.
+ Cooking, Crafting, Repairing, and Salvaging all now require full Medic
animation cycle to complete. You can cancel the process just by moving.
+ Traders that deal with magazine items now require full Medic animation
cycle per trade. Also, number of possible trades now based on quantity
of available items being sold or cost divided by available bars.
+ Changed several PublicVariable calls from 1.7.6.1 code sync that
should have been PublicVariableServer.
+ Fixed Bio-meat was not causing infection and increased chance of
infection from "Bad Food" to 50/50.
+ Added distance checks (5m) for player zombie attacks.
+ Fixed player zombie was unable to feed.
+ Removed cfgtowngenerator /stream_locationCheck; loop entirely. Tests
show to have improved fps.
+ Added disabling zombies servers side for server side performance
increase/testing.
+ Fixed crafting error from 0.996b.
+ Revert helicopter intel removal test.
+ added more already in progress code locks.
+ Building and vault pitching now checks if player has item just before
placement.
+ Fixed vault packing status was left in an incorrect state when caneled
durning packing. Fixes#182
+ Fixed insuffucent funds message when buying vehicles. Fixes#181
+ Fix for just purchased vehicles disappering. Still have issue with
player killed if they get into vehicle to early.
+ Fixed typo in takistan and chernarus dynamic vehicle spawn config and
removed remainng boats.
+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes#171
+ Changed cargo check to only show on alive vehicles. Fixes#176
+ Potential fix for gunner on armored SUV. Fixes#172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes#162
+ Added Armored SUV to spawn tables
+ Lowered gear counts on armed suv to 400,20,10
+ Removed boats from takistan DVS table
+ Moved metals trader options to a "trade metals" menu on each trader.
+ Changed old metals trader to new Hero only trader, will have certain
clothes at first. and lower priced items.
+ Add crafting in progress lock to prevent duping.
+ changed wording of vault to safe
+ added Hero traders that only deal with 5000+ humanity
+ Updated to larger 10oz copper, silver, gold equipment icons.
+ Server Side changed allowed buildables to array
+ added allowed objects list for mpkilled and publishing objects
+ added missing vaultstorage to gear sync
+ fixed broken maxLocalZombies override via mission init.sqf
+ added animation to crafting
+ added staged deconstruction of buildables.
+ allow new buildables to be saved to db
+ add R3F files to other mission files.
+ add dynamic_vehicle.sqf to mission files
+ allow cargo check on open vaults
+ added Land_HBarrier1_DZ for large sandbag crafting
+ fixed animation sources error with wood gate. fixes#109
+ fixed missing Soldier1_DZ one skin. fixes#93
+ added color coding of backpack when selling fixes#112
+ fixed silver to gold conversion rates on bulk selling weapons and
backpacks. Fixes#114
+ add more missing weights for R3F realism. Fixes#110
+ added random direction to purchased vehicles makes it harder to get
duplicate uid not fixed 100%
+ Fixed detection of vehicles in vehicle sell menu
+ Added trade in progress checks to all traders.
+ set pos after direction on deployables when placed.
+ Server side set pos after direction when spawning anything.
+ added more missing weights
+ added large sandbag with crafting 3 sandbags + 1 wire
+ potential fix for vehicle detection at seller
+ fixed mi17 civillian skin and added test for removing gear access
+ force all spawned objects to exact position
+ work around added to player zombie "get over" stuck animation issue.
+ added setpos to vaults, allows precise positioning
+ possible fix for damage spam at server start.
+ added player zombie attack move, Works with animals and zombies only
currently.
+ 10oz bars for all types of metal
+ fix for detecting near vehicles when selling fixes#81
+ fixes to count weapons on selling menu
+ now close menu when purchasing/selling items
+ Vaults can now be placed in buildings, maybe buggy still.
+ updated 10oz gold bar texture with correct new one.
+ Disable simulation for all zombies on server
https://github.com/R4Z0R49/DayZMod/pull/359
+ Possible (semi-)infinite loop in zombie_agent.fsm
https://github.com/R4Z0R49/DayZMod/pull/380
+ Added 10oz gold bars
+ Added recipes for crafting 1 and 10oz gold bars
+ typo fixed in new sell menu color coding.
+ test to see if m113 can have cargo
+ kill messages added to server side array
+ info board added: Recent Player Deaths from server array.
+ fixed size of bronze bars
+ Tag friendly should now work only players.
+ Tweaks to vault lock unlock code to attempt to prevent extra bugged
menu option.
+ Kill messages should now work with global chat.
+ formatting for damage percentage for repair and salvage.
+ Chance to break part when salvaging damaged parts.
+ Potential fix for purchased vehicle damage handler.
+ added check when cracking vault to exit when toolbox is broken
+ Potential fix for glitched extra crack vault options and no delay.
+ 1.7.5.1
+ added "each" to the sell menu for mags.
+ fixed sell message to display actual in out counts traded in bulk.
+made pack vault text red.
+ reduced zombie alert when attempting to crack vault.
+ potential fix for vehicle damage spam at server start.
added randomly comsumable toolbox for cracking vaults, tweaks to allow
interaction with large boats/helicopters. Changed kill message to use
title text instead of global chat.
+ increased crack vault chance and added zombie alert to failure and
delay with animation.
+ recent changes to food infection from CE
+ changed to ligher wooden crate icon
new vault texture, out of stock messaged added back, lowered armor on
vault added damage handeler, Potential fix for for tag friendly option
on vehicles w/ player. New custom death screen, bulk trades with custom
supply crate model. Simlified dynamic vehicle system.