Commit Graph

35 Commits

Author SHA1 Message Date
AirwavesMan
2a5489963b Add Hero and Bandit zombies, update bodyguard zombie 2021-01-14 17:53:48 +01:00
AirwavesMan
89bca2c94b Partly fix floating loot
This commit fixes partly the floating loot issue. The whole problem is not fixable. It is a problem with different components. The main point is that the position can be half water and half not. The second is the building collision and the collision of the loot object. Normally setPosATL should do its work but the object moves on the placement. Adding a special handling for buildings that are mostly over water did the best job so far.
With fixWaterPos = 1; in the building class which has those floating loot problems, the position gets converted to ASL which is better over water but not always. Some loot objects are still floating a bit but I could reach all of them. It is a way better as before.
2020-09-15 19:55:17 +02:00
AirwavesMan
2fae1e414f Add documents to loot and traders 2020-09-10 11:29:24 +02:00
A Man
37ba79772e Add more new skins and zombies models 2020-04-05 20:48:10 +02:00
A Man
0061feda14 Add more zombie models 2020-03-31 14:54:30 +02:00
A Man
d5801e167a Add more civilian skins and zombies
Thanks to Marseille77
2020-03-18 17:30:15 +01:00
A Man
6961474bdd Add firefighter skins and zombies to epoch
Thx to Marseille77 for allowing us to use those skins.
2020-03-16 10:09:08 +01:00
worldwidesorrow
48701daf31 Update CfgLoot.hpp
The overwrites have been corrected in the config files. Groups Vanilla.hpp and Tools.hpp added.
2020-01-09 17:29:31 -06:00
A Man
2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
ebayShopper
4953f33fdb Add configurable loot refresh timer
Vanilla commits:

2eb963dc3f

657aaba83a
2017-11-17 17:47:28 -05:00
ebayShopper
ddd66777df Add fuel containers loot group
Vanilla commits:

e51bde7c31

4e938fdaf7
2017-06-10 11:36:52 -04:00
oiad
fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
oiad
d7f35c0cf3 Fix spelling mistake of classname DZ_Czech_Vest_Pouch (#1792)
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per

* More typo SQL goodness

As per subject
2016-11-04 21:40:27 -04:00
A Man
5e3d4c7890 Zombie loot update 2016-09-20 01:25:20 +02:00
icomrade
d25ad694d8 Fix wrong bloodbag types spawning 2016-05-01 14:15:01 -04:00
ebaydayz
207e515e53 Update READMEs 2016-03-14 12:57:19 -04:00
ebaydayz
0e4ed37218 Remove CfgLootLegacy for now
See discussion at:

8201643c00 (commitcomment-16665467)
2016-03-12 23:19:02 -05:00
ebaydayz
8201643c00 Cleanup CfgLoot
There is no point in having CfgBuildingPos.hpp in dayz_epoch_b too. It
was identical to the one in dayz_code and can be included in the mission
from there.

@icomrade couple questions:

1. Why keep a CfgLootLegacy? I know they are very different formats, but
it will just make things messier and more confusing. Also it will be a
PITA to maintain and update two different sets of loot tables in the
long run. I don't think catering to lazy admins is a good enough reason.
It's not that hard to convert to the new format.

2. Why not use the new _DZ weapon classes in the loot tables like
PDW_DZ, AKM_DZ, etc.?

3. Why not use the new box names like DZ_AmmoBoxRU, DZ_AmmoBoxUS,
DZ_MedBox,  etc. in the loot tables?

4. Why remove the attachments from the loot tables?
2016-03-12 17:17:38 -05:00
ebaydayz
6f5591c6f8 Update more ammo names
See:
634214570c

@icomrade - IMO we should use the new blood type system and take out the
config variable. It is not something that can be easily switched between
because it requires manually changing the loot tables and traders which
adds some big files to the mission. Some admins will get confused when
they change the config variable and it doesn't change the loot spawns or
traders.

Admins can make bloodBagONEG abundant on their server if they
don't like it. I think most people will want to use it since it is a
nice extra realism feature and consistent with 1.8.7. We can still leave
the ItemBloodbag class defined in cfgMagazines so admins can go back to
using it if they wish. 1.8.7 even took out the class completely.
2016-03-11 15:15:04 -05:00
ebaydayz
01529e51bc Update shotgun ammo names
See:
634214570c
2016-03-11 14:10:45 -05:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
6c550faf27 move includes to CfgBuildingPos
for consistency with old releases
2016-02-25 11:59:34 -05:00
icomrade
a118851ca8 Loot Defines done, need to do building loot now
Add legacy loot defines, needs new blood bags if server wants to use
bloodtype system.
2016-02-25 09:49:29 -05:00
icomrade
468accce2a Tents config magazine 2016-02-24 09:04:21 -05:00
icomrade
71956df248 CfgLootSmall Done, left off at tents[] in CfgLoot 2016-02-23 10:39:33 -05:00
icomrade
53fb0b11b6 Duplicate loot entry 2015-12-13 16:27:00 -05:00
vbawol
ed0234139e Merge pull request #1457 from Namindu/patch-8
Added RedRyder BB Gun Ammo to Loot Table
2015-01-18 00:44:18 -06:00
vbawol
9c70f0f2d4 Merge pull request #1456 from Namindu/patch-7
Added RedRyder BB Gun to Loot Table
2015-01-18 00:44:11 -06:00
Wargog
d8105936e5 Added RedRyder to loot 2014-11-25 09:08:13 -05:00
Namindu
cb6ed37846 Added RedRyder BB Gun Ammo to Loot Table
Forgot to add the ammo.

Added ammo to "hunter", "generic" and "office". Chance of spawn is 0.05

Classname: "350Rnd_BB_Magazine"
2014-07-25 14:55:12 -07:00
Namindu
1693b33d42 Added RedRyder BB Gun to Loot Table
Available as "farmweapons" and "shotgunsingleshot". Chance of spawn is 0.06.
2014-07-25 14:48:35 -07:00
[VB]AWOL
db8d2bd8f8 readd custom loot codes and DZE_missionloot 2014-04-23 14:12:02 -05:00
icomrade
6c360073c2 Fix loot spawn + BIS_air_destruction 2014-03-21 18:19:21 -04:00
Florian Kinder
407741b7dd Last changes new lootsystem
refs #1109
2014-02-16 00:58:57 +01:00
Florian Kinder
dcfaf2e841 Updated LootPos & moved folder
refs #1109
2014-02-15 21:17:43 +01:00