Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp

656 lines
16 KiB
C++

#include "LootDefines.hpp"
class CfgLoot
{
class Groups
{
//Not renamed yet
#define DZ_BP_VestPouch DZ_Czech_Vest_Puch
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
#define DZ_BP_Assault DZ_Assault_Pack_EP1
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
#define DZ_BP_British DZ_British_ACU
#define DZ_BP_Czech DZ_CivilBackpack_EP1
#define DZ_BP_Coyote DZ_Backpack_EP1
#define ItemBloodbagAPos bloodBagAPos
#define ItemBloodbagANeg bloodBagANeg
#define ItemBloodbagBPos bloodBagBPos
#define ItemBloodbagBNeg bloodBagBNeg
#define ItemBloodbagABPos bloodBagABPos
#define ItemBloodbagABNeg bloodBagABNeg
#define ItemBloodbagOPos bloodBagOPos
#define ItemBloodbagONeg bloodBagONeg
#define ItemBloodTester bloodTester
#define ItemTransfusionKit transfusionKit
#define ItemBloodbagEmpty emptyBloodBag
// General groups
#include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp"
#include "Groups\Attachments.hpp"
#include "Groups\Medical.hpp"
#include "Groups\Generic.hpp"
#include "Groups\Trash.hpp"
#include "Groups\Consumable.hpp"
#include "Groups\ConsumableItems.hpp"
#include "Groups\Parts.hpp"
// Points of interest
#include "Groups\CrashSite.hpp"
#include "Groups\CarePackage.hpp"
#include "Groups\InfectedCamp.hpp"
// Buildings
#include "Groups\Buildings\Boat.hpp"
#include "Groups\Buildings\Castle.hpp"
#include "Groups\Buildings\Church.hpp"
#include "Groups\Buildings\Construction.hpp"
#include "Groups\Buildings\Farm.hpp"
#include "Groups\Buildings\Hospital.hpp"
#include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\Office.hpp"
#include "Groups\Buildings\Powerlines.hpp"
#include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp"
#include "Groups\Buildings\Hangar.hpp"
// Zombies
#include "Groups\Zombies\Civilian.hpp"
#include "Groups\Zombies\Hunter.hpp"
#include "Groups\Zombies\Police.hpp"
#include "Groups\Zombies\Military.hpp"
#undef DZ_BP_VestPouch
#undef DZ_BP_Patrol
#undef DZ_BP_Assault
#undef DZ_BP_Survival
#undef DZ_BP_Alice
#undef DZ_BP_British
#undef DZ_BP_Czech
#undef DZ_BP_Coyote
#undef ItemBloodbagAPos
#undef ItemBloodbagANeg
#undef ItemBloodbagBPos
#undef ItemBloodbagBNeg
#undef ItemBloodbagABPos
#undef ItemBloodbagABNeg
#undef ItemBloodbagOPos
#undef ItemBloodbagONeg
#undef ItemBloodTester
#undef ItemTransfusionKit
#undef ItemBloodbagEmpty
};
class Buildings
{
class Default
{
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] =
{
// "zZombie_Base",
"z_hunter",
"z_teacher",
"z_suit1",
"z_suit2",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3"
};
lootChance = 0;
lootGroup = "";
lootPos[] = {};
};
// Buildings
#include "Buildings\Residential.hpp"
#include "Buildings\Boat.hpp"
#include "Buildings\Castle.hpp"
#include "Buildings\Church.hpp"
#include "Buildings\Construction.hpp"
#include "Buildings\CrashSite.hpp"
#include "Buildings\Farm.hpp"
#include "Buildings\Hospital.hpp"
#include "Buildings\Hunting.hpp"
#include "Buildings\Industrial.hpp"
#include "Buildings\InfectedCamp.hpp"
#include "Buildings\Military.hpp"
#include "Buildings\Office.hpp"
#include "Buildings\Powerlines.hpp"
#include "Buildings\ResidentialRuins.hpp"
#include "Buildings\Supermarket.hpp"
#include "Buildings\Toilet.hpp"
#include "Buildings\Roaming.hpp"
#include "Buildings\Misc.hpp"
};
};
/* //OLD SYSTEM MAKE INTO LEGACY SYSTEM?
#include "CfgLootSmall.hpp"
class CfgLoot {
trash[] = {
{"TrashTinCan",0.5}
,{"TrashJackDaniels",0.05}
,{"ItemSodaEmpty",0.25}
,{"ItemTrashToiletpaper",0.1}
,{"ItemTrashRazor",0.1}
};
civilian[] = {
{"FoodCanUnlabeled",0.07}
,{"TrashJackDaniels",0.08}
,{"ItemSodaEmpty",0.08}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.09}
,{"FoodCanBakedBeans",0.05}
,{"FoodCanSardines",0.05}
,{"FoodCanFrankBeans",0.05}
,{"FoodCanPasta",0.05}
,{"8Rnd_9x18_Makarov",0.07}
,{"7Rnd_45ACP_1911",0.05}
,{"2Rnd_shotgun_74Slug",0.05}
,{"2Rnd_shotgun_74Pellets",0.05}
,{"ItemBandage",0.06}
,{"ItemPainkiller",0.06}
,{"FoodBioMeat",0.01}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemDocument",0.03}
,{"RedRyder",0.06}
,{"350Rnd_BB_Magazine",0.07}
};
office2[] = {
{"FoodCanUnlabeled",0.07}
,{"TrashJackDaniels",0.08}
,{"ItemSodaEmpty",0.08}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.09}
,{"FoodCanBakedBeans",0.05}
,{"FoodCanSardines",0.05}
,{"FoodCanFrankBeans",0.05}
,{"FoodCanPasta",0.05}
,{"8Rnd_9x18_Makarov",0.07}
,{"7Rnd_45ACP_1911",0.05}
,{"2Rnd_shotgun_74Slug",0.05}
,{"2Rnd_shotgun_74Pellets",0.05}
,{"ItemBandage",0.06}
,{"ItemPainkiller",0.06}
,{"FoodBioMeat",0.01}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemBriefcaseEmpty",0.01}
,{"ItemDocument",0.02}
,{"350Rnd_BB_Magazine",0.09}
};
food[] = {
{"TrashTinCan",0.09}
,{"TrashJackDaniels",0.12}
,{"ItemSodaEmpty",0.12}
,{"ItemSodaCoke",0.09}
,{"ItemSodaPepsi",0.11}
,{"FoodCanBakedBeans",0.07}
,{"FoodCanSardines",0.07}
,{"FoodCanFrankBeans",0.07}
,{"FoodCanPasta",0.07}
,{"FoodCanUnlabeled",0.1}
,{"FoodPistachio",0.05}
,{"FoodNutmix",0.04}
};
office[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.06}
,{"ItemSodaCoke",0.06}
,{"ItemSodaPepsi",0.04}
,{"TrashJackDaniels",0.04}
,{"FoodCanBakedBeans",0.01}
,{"FoodCanSardines",0.01}
,{"FoodCanFrankBeans",0.01}
,{"FoodCanPasta",0.01}
,{"ItemWaterbottleUnfilled",0.01}
,{"ItemWaterbottle",0.01}
,{"ItemBandage",0.07}
,{"7Rnd_45ACP_1911",0.03}
,{"5x_22_LR_17_HMR",0.01}
,{"10x_303",0.04}
,{"6Rnd_45ACP",0.04}
,{"2Rnd_shotgun_74Slug",0.05}
,{"2Rnd_shotgun_74Pellets",0.05}
,{"8Rnd_9x18_Makarov",0.08}
,{"15Rnd_W1866_Slug",0.02}
,{"WoodenArrow",0.04}
,{"350Rnd_BB_Magazine",0.05}
,{"HandRoadFlare",0.07}
,{"ItemPainkiller",0.02}
,{"HandChemGreen",0.01}
,{"HandChemBlue",0.03}
,{"HandChemRed",0.03}
,{"ItemHeatPack",0.03}
,{"ItemLockbox",0.04}
,{"ItemDocument",0.02}
};
generic[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.06}
,{"ItemSodaCoke",0.06}
,{"ItemSodaPepsi",0.04}
,{"TrashJackDaniels",0.04}
,{"FoodCanBakedBeans",0.01}
,{"FoodCanSardines",0.01}
,{"FoodCanFrankBeans",0.01}
,{"FoodCanPasta",0.01}
,{"ItemWaterbottleUnfilled",0.01}
,{"ItemWaterbottle",0.01}
,{"ItemBandage",0.11}
,{"7Rnd_45ACP_1911",0.03}
,{"5x_22_LR_17_HMR",0.01}
,{"10x_303",0.04}
,{"6Rnd_45ACP",0.04}
,{"2Rnd_shotgun_74Slug",0.05}
,{"2Rnd_shotgun_74Pellets",0.05}
,{"8Rnd_9x18_Makarov",0.09}
,{"15Rnd_W1866_Slug",0.02}
,{"WoodenArrow",0.04}
,{"350Rnd_BB_Magazine",0.05}
,{"HandRoadFlare",0.07}
,{"ItemPainkiller",0.02}
,{"HandChemGreen",0.01}
,{"HandChemBlue",0.03}
,{"HandChemRed",0.03}
,{"ItemHeatPack",0.04}
,{"350Rnd_BB_Magazine",0.09}
};
medical[] = {
{"ItemBandage",0.4}
,{"ItemPainkiller",0.15}
,{"ItemMorphine",0.2}
,{"ItemEpinephrine",0.1}
,{"ItemAntibiotic",0.1}
,{"ItemHeatPack",0.05}
};
hospital[] = {
{"ItemBandage",0.33}
,{"ItemPainkiller",0.16}
,{"ItemMorphine",0.13}
,{"ItemEpinephrine",0.09}
,{"ItemBloodbag",0.17}
,{"ItemAntibiotic",0.12}
};
military[] = {
{"FoodCanUnlabeled",0.07}
,{"ItemSodaEmpty",0.04}
,{"ItemSodaCoke",0.01}
,{"ItemSodaPepsi",0.01}
,{"ItemBandage",0.04}
,{"ItemAntibiotic",0.04}
,{"ItemPainkiller",0.04}
,{"ItemMorphine",0.01}
,{"30Rnd_556x45_Stanag",0.04}
,{"20Rnd_762x51_DMR",0.04}
,{"17Rnd_9x19_glock17",0.05}
,{"15Rnd_9x19_M9SD",0.01}
,{"15Rnd_9x19_M9",0.02}
,{"30Rnd_762x39_AK47",0.04}
,{"30Rnd_545x39_AK",0.04}
,{"5Rnd_762x51_M24",0.01}
,{"5Rnd_86x70_L115A1",0.01}
,{"8Rnd_B_Beneli_74Slug",0.04}
,{"1Rnd_HE_M203",0.01}
,{"FlareWhite_M203",0.01}
,{"FlareGreen_M203",0.01}
,{"1Rnd_Smoke_M203",0.01}
,{"200Rnd_556x45_M249",0.01}
,{"HandGrenade_west",0.01}
,{"HandGrenade_east",0.01}
,{"SmokeShell",0.04}
,{"SmokeShellRed",0.02}
,{"SmokeShellGreen",0.02}
,{"8Rnd_B_Beneli_Pellets",0.04}
,{"30Rnd_556x45_StanagSD",0.01}
,{"30Rnd_9x19_MP5",0.02}
,{"30Rnd_9x19_MP5SD",0.01}
,{"100Rnd_762x51_M240",0.01}
,{"HandChemGreen",0.02}
,{"HandChemBlue",0.02}
,{"HandChemRed",0.02}
,{"ItemHeatPack",0.04}
,{"FoodMRE",0.03}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"20Rnd_B_765x17_Ball",0.04}
,{"30Rnd_9x19_UZI_SD",0.01}
,{"ItemDocument",0.02}
};
militarypilot[] = {
{"FoodCanUnlabeled",0.06}
,{"ItemSodaEmpty",0.04}
,{"ItemSodaCoke",0.01}
,{"ItemSodaPepsi",0.01}
,{"ItemBandage",0.04}
,{"ItemAntibiotic",0.04}
,{"ItemPainkiller",0.04}
,{"ItemMorphine",0.01}
,{"30Rnd_556x45_Stanag",0.04}
,{"20Rnd_762x51_DMR",0.04}
,{"17Rnd_9x19_glock17",0.05}
,{"15Rnd_9x19_M9SD",0.01}
,{"15Rnd_9x19_M9",0.02}
,{"30Rnd_762x39_AK47",0.04}
,{"30Rnd_545x39_AK",0.04}
,{"5Rnd_762x51_M24",0.01}
,{"5Rnd_86x70_L115A1",0.01}
,{"8Rnd_B_Beneli_74Slug",0.04}
,{"1Rnd_HE_M203",0.01}
,{"FlareWhite_M203",0.01}
,{"FlareGreen_M203",0.01}
,{"1Rnd_Smoke_M203",0.01}
,{"200Rnd_556x45_M249",0.01}
,{"HandGrenade_west",0.01}
,{"HandGrenade_east",0.01}
,{"SmokeShell",0.04}
,{"SmokeShellRed",0.02}
,{"SmokeShellGreen",0.02}
,{"8Rnd_B_Beneli_Pellets",0.04}
,{"30Rnd_556x45_StanagSD",0.01}
,{"30Rnd_9x19_MP5",0.02}
,{"30Rnd_9x19_MP5SD",0.01}
,{"100Rnd_762x51_M240",0.01}
,{"HandChemGreen",0.02}
,{"HandChemBlue",0.02}
,{"HandChemRed",0.02}
,{"ItemHeatPack",0.04}
,{"FoodMRE",0.03}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"20Rnd_B_765x17_Ball",0.04}
,{"30Rnd_9x19_UZI_SD",0.01}
,{"ItemHotwireKit",0.03}
};
policeman[] = {
{"ItemBandage",0.3}
,{"7Rnd_45ACP_1911",0.08}
,{"6Rnd_45ACP",0.08}
,{"15Rnd_W1866_Slug",0.14}
,{"8Rnd_B_Beneli_Pellets",0.16}
,{"HandRoadFlare",0.07}
,{"8Rnd_9x18_MakarovSD",0.01}
,{"ItemComboLock",0.05}
,{"SmokeShell",0.04}
,{"FoodMRE",0.04}
,{"ItemHotwireKit",0.03}
,{"ItemDocument",0.02}
};
hunter[] = {
{"ItemBandage",0.4}
,{"5x_22_LR_17_HMR",0.15}
,{"7Rnd_45ACP_1911",0.03}
,{"10x_303",0.1}
,{"ItemWaterbottleUnfilled",0.05}
,{"WoodenArrow",0.2}
,{"350Rnd_BB_Magazine",0.05}
,{"ItemHeatPack",0.02}
,{"FoodMRE",0.01}
,{"FoodNutmix",0.02}
,{"ItemDocument",0.01}
,{"ItemMixOil",0.01}
,{"RedRyder",0.06}
,{"350Rnd_BB_Magazine",0.09}
};
worker[] = {
{"FoodCanUnlabeled",0.09}
,{"TrashJackDaniels",0.09}
,{"ItemSodaEmpty",0.1}
,{"ItemSodaCoke",0.1}
,{"ItemSodaPepsi",0.1}
,{"FoodCanBakedBeans",0.06}
,{"FoodCanSardines",0.06}
,{"FoodCanFrankBeans",0.06}
,{"FoodCanPasta",0.06}
,{"ItemBandage",0.1}
,{"ItemPainkiller",0.06}
,{"ItemWire",0.01}
,{"ItemTankTrap",0.03}
,{"ItemComboLock",0.04}
,{"ItemSledgeHead",0.02}
,{"ItemDocument",0.02}
};
clothes[] = {
{"Skin_RU_Policeman_DZ",0.11}
,{"Skin_Pilot_EP1_DZ",0.1}
,{"Skin_Functionary1_EP1_DZ",0.1}
,{"Skin_Priest_DZ",0.1}
,{"Skin_Rocker1_DZ",0.07}
,{"Skin_Rocker2_DZ",0.07}
,{"Skin_Rocker3_DZ",0.08}
,{"Skin_Rocker4_DZ",0.08}
,{"Skin_SurvivorW3_DZ",0.09}
,{"Skin_SurvivorWpink_DZ",0.09}
,{"Skin_SurvivorWurban_DZ",0.07}
,{"Skin_INS_Bardak_DZ",0.02}
,{"Skin_INS_Worker2_DZ",0.02}
};
militaryclothes[] = {
{"Skin_Camo1_DZ",0.09}
,{"Skin_Sniper1_DZ",0.08}
,{"Skin_Rocket_DZ",0.05}
,{"Skin_Soldier1_DZ",0.5}
,{"Skin_Drake_Light_DZ",0.07}
,{"Skin_Soldier_TL_PMC_DZ",0.07}
,{"Skin_Soldier_Sniper_PMC_DZ",0.05}
,{"Skin_Soldier_Bodyguard_AA12_PMC_DZ",0.07}
,{"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",0.08}
,{"Skin_FR_OHara_DZ",0.08}
,{"Skin_FR_Rodriguez_DZ",0.09}
,{"Skin_CZ_Soldier_Sniper_EP1_DZ",0.04}
,{"Skin_Graves_Light_DZ",0.09}
,{"Skin_INS_Soldier_AR_DZ",0.05}
,{"Skin_INS_Soldier_CO_DZ",0.04}
};
specialclothes[] = {
{"Skin_Ins_Soldier_GL_DZ",0.05}
,{"Skin_GUE_Commander_DZ",0.08}
,{"Skin_Bandit1_DZ",0.08}
,{"Skin_Bandit2_DZ",0.06}
,{"Skin_BanditW1_DZ",0.07}
,{"Skin_BanditW2_DZ",0.07}
,{"Skin_TK_INS_Soldier_EP1_DZ",0.05}
,{"Skin_TK_INS_Warlord_EP1_DZ",0.07}
,{"Skin_SurvivorWcombat_DZ",0.08}
,{"Skin_SurvivorWdesert_DZ",0.08}
,{"Skin_GUE_Soldier_MG_DZ",0.05}
,{"Skin_GUE_Soldier_Sniper_DZ",0.04}
,{"Skin_GUE_Soldier_Crew_DZ",0.04}
,{"Skin_GUE_Soldier_CO_DZ",0.04}
,{"Skin_GUE_Soldier_2_DZ",0.04}
,{"Skin_TK_Special_Forces_MG_EP1_DZ",0.02}
,{"Skin_TK_Soldier_Sniper_EP1_DZ",0.02}
,{"Skin_TK_Commander_EP1_DZ",0.02}
,{"Skin_RU_Soldier_Crew_DZ",0.02}
,{"Skin_INS_Lopotev_DZ",0.02}
};
tents[] = {
{"WeaponHolder_ItemTentOld",0.34}
,{"WeaponHolder_ItemTentDomed",0.33}
,{"WeaponHolder_ItemTentDomed2",0.33}
};
backpacks[] = {
{"DZ_Assault_Pack_EP1",0.22}
,{"DZ_Czech_Vest_Puch",0.2}
,{"DZ_TerminalPack_EP1",0.18}
,{"DZ_ALICE_Pack_EP1",0.16}
,{"DZ_TK_Assault_Pack_EP1",0.13}
,{"DZ_CompactPack_EP1",0.11}
};
militarybackpacks[] = {
{"DZ_British_ACU",0.3}
,{"DZ_GunBag_EP1",0.25}
,{"DZ_CivilBackpack_EP1",0.2}
,{"DZ_Backpack_EP1",0.15}
,{"DZ_LargeGunBag_EP1",0.1}
};
militaryammo[] = {
{"2000Rnd_762x51_M134",0.1}
,{"29Rnd_30mm_AGS30",0.2}
,{"50Rnd_127x107_DSHKM",0.2}
,{"48Rnd_40mm_MK19",0.2}
,{"100Rnd_127x99_M2",0.3}
};
pistols[] = {
{"Makarov",0.25}
,{"Colt1911",0.23}
,{"revolver_EP1",0.2}
,{"glock17_EP1",0.1}
,{"MakarovSD",0.1}
,{"M9",0.07}
,{"M9SD",0.04}
,{"revolver_gold_EP1",0.01}
};
shotgunsingleshot[] = {
{"Winchester1866",0.25}
,{"LeeEnfield",0.2}
,{"MR43",0.2}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.07}
,{"RedRyder",0.06}
,{"M1014",0.05}
};
farmweapons[] = {
{"Winchester1866",0.25}
,{"LeeEnfield",0.2}
,{"MR43",0.19}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.07}
,{"huntingrifle",0.05}
,{"Chainsaw",0.01}
,{"RedRyder",0.06}
};
sniperrifles[] = {
{"AK_107_PSO",0.1}
,{"M4SPR",0.09}
,{"M40A3",0.09}
,{"SVD_CAMO",0.07}
,{"SVD_des_EP1",0.07}
,{"SVD",0.07}
,{"huntingrifle",0.09}
,{"M24_des_EP1",0.08}
,{"M24",0.07}
,{"BAF_LRR_scoped",0.07}
,{"M107_DZ",0.05}
,{"KSVK_DZE",0.05}
,{"VSS_vintorez",0.04}
,{"SCAR_H_LNG_Sniper_SD",0.03}
,{"M14_EP1",0.02}
,{"DMR",0.01}
};
sniperriflesammo[] = {
{"30Rnd_545x39_AKSD",0.18}
,{"5Rnd_127x108_KSVK",0.08}
,{"5Rnd_86x70_L115A1",0.07}
,{"10Rnd_127x99_m107",0.15}
,{"10Rnd_762x54_SVD",0.2}
,{"20Rnd_762x51_DMR",0.1}
,{"5Rnd_762x51_M24",0.15}
,{"5x_22_LR_17_HMR",0.1}
,{"20Rnd_762x51_SB_SCAR",0.07}
,{"20Rnd_9x39_SP5_VSS",0.05}
};
submachinegun[] = {
{"UZI_EP1",0.25}
,{"bizon",0.2}
,{"Sa61_EP1",0.2}
,{"MP5A5",0.13}
,{"bizon_silenced",0.1}
,{"UZI_SD_EP1",0.07}
,{"MP5SD",0.05}
};
assaultrifles[] = {
{"AKS_74_kobra",0.05}
,{"AKS_74_U",0.05}
,{"AKS_GOLD",0.01}
,{"AK_47_M",0.05}
,{"AK_74",0.05}
,{"FN_FAL",0.03}
,{"FN_FAL_ANPVS4",0.01}
,{"G36A_camo",0.05}
,{"G36C",0.05}
,{"G36C_camo",0.05}
,{"G36K_camo",0.05}
,{"G36_C_SD_camo",0.03}
,{"M16A2",0.05}
,{"M16A2GL",0.02}
,{"M16A4_ACG",0.01}
,{"M4A1",0.05}
,{"M4A1_Aim",0.04}
,{"M4A1_AIM_SD_camo",0.01}
,{"M4A1_HWS_GL_camo",0.01}
,{"M4A3_CCO_EP1",0.04}
,{"Sa58P_EP1",0.02}
,{"Sa58V_CCO_EP1",0.04}
,{"Sa58V_EP1",0.02}
,{"Sa58V_RCO_EP1",0.04}
,{"m8_compact",0.03}
,{"m8_sharpshooter",0.04}
,{"m8_holo_sd",0.02}
,{"m8_carbine",0.05}
,{"BAF_L85A2_RIS_SUSAT",0.02}
,{"BAF_L85A2_RIS_Holo",0.01}
,{"M4A1_HWS_GL_SD_Camo",0.01}
};
assaultrifleammo[] = {
{"30Rnd_762x39_SA58",0.25}
,{"30Rnd_762x39_AK47",0.2}
,{"30Rnd_556x45_Stanag",0.2}
,{"30Rnd_545x39_AK",0.11}
,{"30Rnd_556x45_StanagSD",0.12}
,{"20Rnd_762x51_FNFAL",0.07}
};
machineguns[] = {
{"RPK_74",0.11}
,{"M8_SAW",0.11}
,{"Pecheneg_DZ",0.1}
,{"PK_DZ",0.1}
,{"MG36_camo",0.1}
,{"M60A4_EP1_DZE",0.1}
,{"MG36",0.1}
,{"M249_m145_EP1_DZE",0.1}
,{"m240_scoped_EP1_DZE",0.1}
,{"M240_DZ",0.08}
,{"M249_EP1_DZ",0.05}
,{"Mk_48_DZ",0.05}
};
machinegunammo[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.15}
,{"200Rnd_556x45_M249",0.15}
};
machinegunammoexpl[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.14}
,{"200Rnd_556x45_M249",0.14}
,{"MAAWS_HEAT",0.01}
,{"PipeBomb",0.01}
};
militaryshotguns[] = {
{"Saiga12K",0.25}
,{"Remington870_lamp",0.35}
,{"M1014",0.4}
};
};
*/