mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
See:
634214570c
@icomrade - IMO we should use the new blood type system and take out the
config variable. It is not something that can be easily switched between
because it requires manually changing the loot tables and traders which
adds some big files to the mission. Some admins will get confused when
they change the config variable and it doesn't change the loot spawns or
traders.
Admins can make bloodBagONEG abundant on their server if they
don't like it. I think most people will want to use it since it is a
nice extra realism feature and consistent with 1.8.7. We can still leave
the ItemBloodbag class defined in cfgMagazines so admins can go back to
using it if they wish. 1.8.7 even took out the class completely.
661 lines
16 KiB
C++
661 lines
16 KiB
C++
#include "LootDefines.hpp"
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class CfgLoot
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{
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class Groups
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{
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//Not renamed yet
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#define DZ_BP_VestPouch DZ_Czech_Vest_Puch
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#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
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#define DZ_BP_Assault DZ_Assault_Pack_EP1
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#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
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#define DZ_BP_Alice DZ_ALICE_Pack_EP1
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#define DZ_BP_British DZ_British_ACU
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#define DZ_BP_Czech DZ_CivilBackpack_EP1
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#define DZ_BP_Coyote DZ_Backpack_EP1
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#define ItemBloodbagAPos bloodBagAPos
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#define ItemBloodbagANeg bloodBagANeg
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#define ItemBloodbagBPos bloodBagBPos
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#define ItemBloodbagBNeg bloodBagBNeg
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#define ItemBloodbagABPos bloodBagABPos
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#define ItemBloodbagABNeg bloodBagABNeg
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#define ItemBloodbagOPos bloodBagOPos
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#define ItemBloodbagONeg bloodBagONeg
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#define ItemBloodTester bloodTester
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#define ItemTransfusionKit transfusionKit
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#define ItemBloodbagEmpty emptyBloodBag
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// General groups
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#include "Groups\Ammo.hpp"
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#include "Groups\AmmoBox.hpp"
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#include "Groups\Attachments.hpp"
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#include "Groups\Medical.hpp"
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#include "Groups\Generic.hpp"
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#include "Groups\Trash.hpp"
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#include "Groups\Consumable.hpp"
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#include "Groups\ConsumableItems.hpp"
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#include "Groups\Parts.hpp"
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//DZE
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#include "Groups\Weapons.hpp"
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#include "Groups\Clothes.hpp"
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#include "Groups\Backpacks.hpp"
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// Points of interest
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#include "Groups\CrashSite.hpp"
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#include "Groups\CarePackage.hpp"
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#include "Groups\InfectedCamp.hpp"
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// Buildings
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/*#include "Groups\Buildings\Boat.hpp"
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#include "Groups\Buildings\Castle.hpp"
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#include "Groups\Buildings\Church.hpp"
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#include "Groups\Buildings\Construction.hpp"
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#include "Groups\Buildings\Farm.hpp"
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#include "Groups\Buildings\Hospital.hpp"
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#include "Groups\Buildings\Hunting.hpp"
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#include "Groups\Buildings\Industrial.hpp"
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#include "Groups\Buildings\Military.hpp"
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#include "Groups\Buildings\Office.hpp"
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#include "Groups\Buildings\Powerlines.hpp"
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#include "Groups\Buildings\Residential.hpp"
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#include "Groups\Buildings\ResidentialRuins.hpp"
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#include "Groups\Buildings\Supermarket.hpp"
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#include "Groups\Buildings\Toilet.hpp"
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#include "Groups\Buildings\Hangar.hpp"*/
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#include "CfgBuildingLoot.hpp"
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// Zombies
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#include "Groups\Zombies\Civilian.hpp"
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#include "Groups\Zombies\Hunter.hpp"
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#include "Groups\Zombies\Police.hpp"
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#include "Groups\Zombies\Military.hpp"
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#include "Groups\Zombies\Worker.hpp" //DZE
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#undef DZ_BP_VestPouch
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#undef DZ_BP_Patrol
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#undef DZ_BP_Assault
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#undef DZ_BP_Survival
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#undef DZ_BP_Alice
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#undef DZ_BP_British
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#undef DZ_BP_Czech
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#undef DZ_BP_Coyote
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#undef ItemBloodbagAPos
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#undef ItemBloodbagANeg
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#undef ItemBloodbagBPos
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#undef ItemBloodbagBNeg
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#undef ItemBloodbagABPos
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#undef ItemBloodbagABNeg
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#undef ItemBloodbagOPos
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#undef ItemBloodbagONeg
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#undef ItemBloodTester
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#undef ItemTransfusionKit
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#undef ItemBloodbagEmpty
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};
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class Buildings
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{
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class Default
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{
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zombieChance = 0.2;
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minRoaming = 0;
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maxRoaming = 2;
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zombieClass[] =
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{
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// "zZombie_Base",
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"z_hunter",
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"z_teacher",
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"z_suit1",
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"z_suit2",
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_villager1",
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"z_villager2",
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"z_villager3"
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};
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lootChance = 0;
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lootGroup = "";
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lootPos[] = {};
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};
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// Buildings
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//#include "Buildings\Residential.hpp"
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//#include "Buildings\Boat.hpp"
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//#include "Buildings\Castle.hpp"
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//#include "Buildings\Church.hpp"
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//#include "Buildings\Construction.hpp"
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//#include "Buildings\CrashSite.hpp"
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//#include "Buildings\Farm.hpp"
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//#include "Buildings\Hospital.hpp"
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//#include "Buildings\Hunting.hpp"
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//#include "Buildings\Industrial.hpp"
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//#include "Buildings\InfectedCamp.hpp"
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//#include "Buildings\Military.hpp"
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//#include "Buildings\Office.hpp"
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//#include "Buildings\Powerlines.hpp"
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//#include "Buildings\ResidentialRuins.hpp"
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//#include "Buildings\Supermarket.hpp"
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//#include "Buildings\Toilet.hpp"
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//#include "Buildings\Roaming.hpp"
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//#include "Buildings\Misc.hpp"
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#include "CfgBuildingPos.hpp"
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};
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};
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#include "CfgLootSmall.hpp" //Legacy
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class CfgLootLegacy {
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trash[] = {
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{"TrashTinCan",0.5}
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,{"TrashJackDaniels",0.05}
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,{"ItemSodaEmpty",0.25}
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,{"ItemTrashToiletpaper",0.1}
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,{"ItemTrashRazor",0.1}
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};
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civilian[] = {
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{"FoodCanUnlabeled",0.07}
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,{"TrashJackDaniels",0.08}
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,{"ItemSodaEmpty",0.08}
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,{"ItemSodaCoke",0.09}
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,{"ItemSodaPepsi",0.09}
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,{"FoodCanBakedBeans",0.05}
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,{"FoodCanSardines",0.05}
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,{"FoodCanFrankBeans",0.05}
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,{"FoodCanPasta",0.05}
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,{"8Rnd_9x18_Makarov",0.07}
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,{"7Rnd_45ACP_1911",0.05}
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,{"2Rnd_12Gauge_Slug",0.05}
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,{"2Rnd_12Gauge_Buck",0.05}
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,{"ItemBandage",0.06}
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,{"ItemPainkiller",0.06}
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,{"FoodBioMeat",0.01}
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,{"8Rnd_9x18_MakarovSD",0.01}
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,{"ItemDocument",0.03}
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,{"RedRyder",0.06}
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,{"350Rnd_BB_Magazine",0.07}
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};
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office2[] = {
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{"FoodCanUnlabeled",0.07}
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,{"TrashJackDaniels",0.08}
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,{"ItemSodaEmpty",0.08}
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,{"ItemSodaCoke",0.09}
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,{"ItemSodaPepsi",0.09}
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,{"FoodCanBakedBeans",0.05}
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,{"FoodCanSardines",0.05}
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,{"FoodCanFrankBeans",0.05}
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,{"FoodCanPasta",0.05}
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,{"8Rnd_9x18_Makarov",0.07}
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,{"7Rnd_45ACP_1911",0.05}
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,{"2Rnd_12Gauge_Slug",0.05}
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,{"2Rnd_12Gauge_Buck",0.05}
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,{"ItemBandage",0.06}
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,{"ItemPainkiller",0.06}
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,{"FoodBioMeat",0.01}
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,{"8Rnd_9x18_MakarovSD",0.01}
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,{"ItemBriefcaseEmpty",0.01}
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,{"ItemDocument",0.02}
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,{"350Rnd_BB_Magazine",0.09}
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};
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food[] = {
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{"TrashTinCan",0.09}
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,{"TrashJackDaniels",0.12}
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,{"ItemSodaEmpty",0.12}
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,{"ItemSodaCoke",0.09}
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,{"ItemSodaPepsi",0.11}
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,{"FoodCanBakedBeans",0.07}
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,{"FoodCanSardines",0.07}
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,{"FoodCanFrankBeans",0.07}
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,{"FoodCanPasta",0.07}
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,{"FoodCanUnlabeled",0.1}
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,{"FoodPistachio",0.05}
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,{"FoodNutmix",0.04}
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};
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office[] = {
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{"FoodCanUnlabeled",0.06}
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,{"ItemSodaEmpty",0.06}
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,{"ItemSodaCoke",0.06}
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,{"ItemSodaPepsi",0.04}
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,{"TrashJackDaniels",0.04}
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,{"FoodCanBakedBeans",0.01}
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,{"FoodCanSardines",0.01}
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,{"FoodCanFrankBeans",0.01}
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,{"FoodCanPasta",0.01}
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,{"ItemWaterbottleUnfilled",0.01}
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,{"ItemWaterbottle",0.01}
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,{"ItemBandage",0.07}
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,{"7Rnd_45ACP_1911",0.03}
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,{"5Rnd_17HMR",0.01}
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,{"10Rnd_303British",0.04}
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,{"6Rnd_45ACP",0.04}
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,{"2Rnd_12Gauge_Slug",0.05}
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,{"2Rnd_12Gauge_Buck",0.05}
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,{"8Rnd_9x18_Makarov",0.08}
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,{"15Rnd_W1866_Slug",0.02}
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,{"1Rnd_Arrow_Wood",0.04}
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,{"350Rnd_BB_Magazine",0.05}
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,{"HandRoadFlare",0.07}
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,{"ItemPainkiller",0.02}
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,{"HandChemGreen",0.01}
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,{"HandChemBlue",0.03}
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,{"HandChemRed",0.03}
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,{"ItemHeatPack",0.03}
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,{"ItemLockbox",0.04}
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,{"ItemDocument",0.02}
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};
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generic[] = {
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{"FoodCanUnlabeled",0.06}
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,{"ItemSodaEmpty",0.06}
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,{"ItemSodaCoke",0.06}
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,{"ItemSodaPepsi",0.04}
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,{"TrashJackDaniels",0.04}
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,{"FoodCanBakedBeans",0.01}
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,{"FoodCanSardines",0.01}
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,{"FoodCanFrankBeans",0.01}
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,{"FoodCanPasta",0.01}
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,{"ItemWaterbottleUnfilled",0.01}
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,{"ItemWaterbottle",0.01}
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,{"ItemBandage",0.11}
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,{"7Rnd_45ACP_1911",0.03}
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,{"5Rnd_17HMR",0.01}
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,{"10Rnd_303British",0.04}
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,{"6Rnd_45ACP",0.04}
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,{"2Rnd_12Gauge_Slug",0.05}
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,{"2Rnd_12Gauge_Buck",0.05}
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,{"8Rnd_9x18_Makarov",0.09}
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,{"15Rnd_W1866_Slug",0.02}
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,{"1Rnd_Arrow_Wood",0.04}
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,{"350Rnd_BB_Magazine",0.05}
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,{"HandRoadFlare",0.07}
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,{"ItemPainkiller",0.02}
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,{"HandChemGreen",0.01}
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,{"HandChemBlue",0.03}
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,{"HandChemRed",0.03}
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,{"ItemHeatPack",0.04}
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,{"350Rnd_BB_Magazine",0.09}
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};
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medical[] = {
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{"ItemBandage",0.4}
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,{"ItemPainkiller",0.15}
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,{"ItemMorphine",0.2}
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,{"ItemEpinephrine",0.1}
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,{"ItemAntibiotic",0.1}
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,{"ItemHeatPack",0.05}
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};
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hospital[] = {
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{"ItemBandage",0.33}
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,{"ItemPainkiller",0.16}
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,{"ItemMorphine",0.13}
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,{"ItemEpinephrine",0.09}
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,{"ItemBloodbag",0.17}
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,{"ItemAntibiotic",0.12}
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};
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military[] = {
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{"FoodCanUnlabeled",0.07}
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,{"ItemSodaEmpty",0.04}
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,{"ItemSodaCoke",0.01}
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,{"ItemSodaPepsi",0.01}
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,{"ItemBandage",0.04}
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,{"ItemAntibiotic",0.04}
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,{"ItemPainkiller",0.04}
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,{"ItemMorphine",0.01}
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,{"30Rnd_556x45_Stanag",0.04}
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,{"20Rnd_762x51_DMR",0.04}
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,{"17Rnd_9x19_glock17",0.05}
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,{"15Rnd_9x19_M9SD",0.01}
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,{"15Rnd_9x19_M9",0.02}
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,{"30Rnd_762x39_AK47",0.04}
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,{"30Rnd_545x39_AK",0.04}
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,{"5Rnd_762x51_M24",0.01}
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,{"5Rnd_86x70_L115A1",0.01}
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,{"8Rnd_12Gauge_Slug",0.04}
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,{"1Rnd_HE_M203",0.01}
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,{"FlareWhite_M203",0.01}
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,{"FlareGreen_M203",0.01}
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,{"1Rnd_Smoke_M203",0.01}
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,{"200Rnd_556x45_M249",0.01}
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,{"HandGrenade_west",0.01}
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,{"HandGrenade_east",0.01}
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,{"SmokeShell",0.04}
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,{"SmokeShellRed",0.02}
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,{"SmokeShellGreen",0.02}
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,{"8Rnd_12Gauge_Buck",0.04}
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,{"30Rnd_556x45_StanagSD",0.01}
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,{"30Rnd_9x19_MP5",0.02}
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,{"30Rnd_9x19_MP5SD",0.01}
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,{"100Rnd_762x51_M240",0.01}
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,{"HandChemGreen",0.02}
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,{"HandChemBlue",0.02}
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,{"HandChemRed",0.02}
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,{"ItemHeatPack",0.04}
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,{"FoodMRE",0.03}
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,{"8Rnd_9x18_MakarovSD",0.01}
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,{"20Rnd_B_765x17_Ball",0.04}
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,{"30Rnd_9x19_UZI_SD",0.01}
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,{"ItemDocument",0.02}
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};
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militarypilot[] = {
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{"FoodCanUnlabeled",0.06}
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,{"ItemSodaEmpty",0.04}
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,{"ItemSodaCoke",0.01}
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,{"ItemSodaPepsi",0.01}
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,{"ItemBandage",0.04}
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,{"ItemAntibiotic",0.04}
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,{"ItemPainkiller",0.04}
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,{"ItemMorphine",0.01}
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,{"30Rnd_556x45_Stanag",0.04}
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,{"20Rnd_762x51_DMR",0.04}
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,{"17Rnd_9x19_glock17",0.05}
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,{"15Rnd_9x19_M9SD",0.01}
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,{"15Rnd_9x19_M9",0.02}
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,{"30Rnd_762x39_AK47",0.04}
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,{"30Rnd_545x39_AK",0.04}
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,{"5Rnd_762x51_M24",0.01}
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,{"5Rnd_86x70_L115A1",0.01}
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,{"8Rnd_12Gauge_Slug",0.04}
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,{"1Rnd_HE_M203",0.01}
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,{"FlareWhite_M203",0.01}
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,{"FlareGreen_M203",0.01}
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,{"1Rnd_Smoke_M203",0.01}
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,{"200Rnd_556x45_M249",0.01}
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,{"HandGrenade_west",0.01}
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,{"HandGrenade_east",0.01}
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,{"SmokeShell",0.04}
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,{"SmokeShellRed",0.02}
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,{"SmokeShellGreen",0.02}
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,{"8Rnd_12Gauge_Buck",0.04}
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,{"30Rnd_556x45_StanagSD",0.01}
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,{"30Rnd_9x19_MP5",0.02}
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,{"30Rnd_9x19_MP5SD",0.01}
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,{"100Rnd_762x51_M240",0.01}
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,{"HandChemGreen",0.02}
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,{"HandChemBlue",0.02}
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,{"HandChemRed",0.02}
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,{"ItemHeatPack",0.04}
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,{"FoodMRE",0.03}
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,{"8Rnd_9x18_MakarovSD",0.01}
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,{"20Rnd_B_765x17_Ball",0.04}
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,{"30Rnd_9x19_UZI_SD",0.01}
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,{"ItemHotwireKit",0.03}
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};
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policeman[] = {
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{"ItemBandage",0.3}
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,{"7Rnd_45ACP_1911",0.08}
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,{"6Rnd_45ACP",0.08}
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,{"15Rnd_W1866_Slug",0.14}
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,{"8Rnd_12Gauge_Buck",0.16}
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,{"HandRoadFlare",0.07}
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,{"8Rnd_9x18_MakarovSD",0.01}
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,{"ItemComboLock",0.05}
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,{"SmokeShell",0.04}
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,{"FoodMRE",0.04}
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,{"ItemHotwireKit",0.03}
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,{"ItemDocument",0.02}
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};
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hunter[] = {
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{"ItemBandage",0.4}
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,{"5Rnd_17HMR",0.15}
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,{"7Rnd_45ACP_1911",0.03}
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,{"10Rnd_303British",0.1}
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,{"ItemWaterbottleUnfilled",0.05}
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,{"1Rnd_Arrow_Wood",0.2}
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,{"350Rnd_BB_Magazine",0.05}
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,{"ItemHeatPack",0.02}
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,{"FoodMRE",0.01}
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,{"FoodNutmix",0.02}
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,{"ItemDocument",0.01}
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,{"ItemMixOil",0.01}
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,{"RedRyder",0.06}
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,{"350Rnd_BB_Magazine",0.09}
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};
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worker[] = {
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{"FoodCanUnlabeled",0.09}
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,{"TrashJackDaniels",0.09}
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,{"ItemSodaEmpty",0.1}
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,{"ItemSodaCoke",0.1}
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,{"ItemSodaPepsi",0.1}
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,{"FoodCanBakedBeans",0.06}
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,{"FoodCanSardines",0.06}
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,{"FoodCanFrankBeans",0.06}
|
|
,{"FoodCanPasta",0.06}
|
|
,{"ItemBandage",0.1}
|
|
,{"ItemPainkiller",0.06}
|
|
,{"ItemWire",0.01}
|
|
,{"ItemTankTrap",0.03}
|
|
,{"ItemComboLock",0.04}
|
|
,{"ItemSledgeHead",0.02}
|
|
,{"ItemDocument",0.02}
|
|
};
|
|
clothes[] = {
|
|
{"Skin_RU_Policeman_DZ",0.11}
|
|
,{"Skin_Pilot_EP1_DZ",0.1}
|
|
,{"Skin_Functionary1_EP1_DZ",0.1}
|
|
,{"Skin_Priest_DZ",0.1}
|
|
,{"Skin_Rocker1_DZ",0.07}
|
|
,{"Skin_Rocker2_DZ",0.07}
|
|
,{"Skin_Rocker3_DZ",0.08}
|
|
,{"Skin_Rocker4_DZ",0.08}
|
|
,{"Skin_SurvivorW3_DZ",0.09}
|
|
,{"Skin_SurvivorWpink_DZ",0.09}
|
|
,{"Skin_SurvivorWurban_DZ",0.07}
|
|
,{"Skin_INS_Bardak_DZ",0.02}
|
|
,{"Skin_INS_Worker2_DZ",0.02}
|
|
};
|
|
militaryclothes[] = {
|
|
{"Skin_Camo1_DZ",0.09}
|
|
,{"Skin_Sniper1_DZ",0.08}
|
|
,{"Skin_Rocket_DZ",0.05}
|
|
,{"Skin_Soldier1_DZ",0.5}
|
|
,{"Skin_Drake_Light_DZ",0.07}
|
|
,{"Skin_Soldier_TL_PMC_DZ",0.07}
|
|
,{"Skin_Soldier_Sniper_PMC_DZ",0.05}
|
|
,{"Skin_Soldier_Bodyguard_AA12_PMC_DZ",0.07}
|
|
,{"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",0.08}
|
|
,{"Skin_FR_OHara_DZ",0.08}
|
|
,{"Skin_FR_Rodriguez_DZ",0.09}
|
|
,{"Skin_CZ_Soldier_Sniper_EP1_DZ",0.04}
|
|
,{"Skin_Graves_Light_DZ",0.09}
|
|
,{"Skin_INS_Soldier_AR_DZ",0.05}
|
|
,{"Skin_INS_Soldier_CO_DZ",0.04}
|
|
};
|
|
specialclothes[] = {
|
|
{"Skin_Ins_Soldier_GL_DZ",0.05}
|
|
,{"Skin_GUE_Commander_DZ",0.08}
|
|
,{"Skin_Bandit1_DZ",0.08}
|
|
,{"Skin_Bandit2_DZ",0.06}
|
|
,{"Skin_BanditW1_DZ",0.07}
|
|
,{"Skin_BanditW2_DZ",0.07}
|
|
,{"Skin_TK_INS_Soldier_EP1_DZ",0.05}
|
|
,{"Skin_TK_INS_Warlord_EP1_DZ",0.07}
|
|
,{"Skin_SurvivorWcombat_DZ",0.08}
|
|
,{"Skin_SurvivorWdesert_DZ",0.08}
|
|
,{"Skin_GUE_Soldier_MG_DZ",0.05}
|
|
,{"Skin_GUE_Soldier_Sniper_DZ",0.04}
|
|
,{"Skin_GUE_Soldier_Crew_DZ",0.04}
|
|
,{"Skin_GUE_Soldier_CO_DZ",0.04}
|
|
,{"Skin_GUE_Soldier_2_DZ",0.04}
|
|
,{"Skin_TK_Special_Forces_MG_EP1_DZ",0.02}
|
|
,{"Skin_TK_Soldier_Sniper_EP1_DZ",0.02}
|
|
,{"Skin_TK_Commander_EP1_DZ",0.02}
|
|
,{"Skin_RU_Soldier_Crew_DZ",0.02}
|
|
,{"Skin_INS_Lopotev_DZ",0.02}
|
|
};
|
|
tents[] = {
|
|
{"WeaponHolder_ItemTentOld",0.34}
|
|
,{"WeaponHolder_ItemTentDomed",0.33}
|
|
,{"WeaponHolder_ItemTentDomed2",0.33}
|
|
};
|
|
backpacks[] = {
|
|
{"DZ_Assault_Pack_EP1",0.22}
|
|
,{"DZ_Czech_Vest_Puch",0.2}
|
|
,{"DZ_TerminalPack_EP1",0.18}
|
|
,{"DZ_ALICE_Pack_EP1",0.16}
|
|
,{"DZ_TK_Assault_Pack_EP1",0.13}
|
|
,{"DZ_CompactPack_EP1",0.11}
|
|
};
|
|
militarybackpacks[] = {
|
|
{"DZ_British_ACU",0.3}
|
|
,{"DZ_GunBag_EP1",0.25}
|
|
,{"DZ_CivilBackpack_EP1",0.2}
|
|
,{"DZ_Backpack_EP1",0.15}
|
|
,{"DZ_LargeGunBag_EP1",0.1}
|
|
};
|
|
militaryammo[] = {
|
|
{"2000Rnd_762x51_M134",0.1}
|
|
,{"29Rnd_30mm_AGS30",0.2}
|
|
,{"50Rnd_127x107_DSHKM",0.2}
|
|
,{"48Rnd_40mm_MK19",0.2}
|
|
,{"100Rnd_127x99_M2",0.3}
|
|
};
|
|
pistols[] = {
|
|
{"Makarov",0.25}
|
|
,{"Colt1911",0.23}
|
|
,{"revolver_EP1",0.2}
|
|
,{"glock17_EP1",0.1}
|
|
,{"MakarovSD",0.1}
|
|
,{"M9",0.07}
|
|
,{"M9SD",0.04}
|
|
,{"revolver_gold_EP1",0.01}
|
|
};
|
|
shotgunsingleshot[] = {
|
|
{"Winchester1866",0.25}
|
|
,{"LeeEnfield",0.2}
|
|
,{"MR43",0.2}
|
|
,{"Saiga12K",0.13}
|
|
,{"Remington870_lamp",0.1}
|
|
,{"Crossbow_DZ",0.07}
|
|
,{"RedRyder",0.06}
|
|
,{"M1014",0.05}
|
|
};
|
|
farmweapons[] = {
|
|
{"Winchester1866",0.25}
|
|
,{"LeeEnfield",0.2}
|
|
,{"MR43",0.19}
|
|
,{"Saiga12K",0.13}
|
|
,{"Remington870_lamp",0.1}
|
|
,{"Crossbow_DZ",0.07}
|
|
,{"huntingrifle",0.05}
|
|
,{"Chainsaw",0.01}
|
|
,{"RedRyder",0.06}
|
|
};
|
|
sniperrifles[] = {
|
|
{"AK_107_PSO",0.1}
|
|
,{"M4SPR",0.09}
|
|
,{"M40A3",0.09}
|
|
,{"SVD_CAMO",0.07}
|
|
,{"SVD_des_EP1",0.07}
|
|
,{"SVD",0.07}
|
|
,{"huntingrifle",0.09}
|
|
,{"M24_des_EP1",0.08}
|
|
,{"M24",0.07}
|
|
,{"BAF_LRR_scoped",0.07}
|
|
,{"M107_DZ",0.05}
|
|
,{"KSVK_DZE",0.05}
|
|
,{"VSS_vintorez",0.04}
|
|
,{"SCAR_H_LNG_Sniper_SD",0.03}
|
|
,{"M14_EP1",0.02}
|
|
,{"DMR",0.01}
|
|
};
|
|
sniperriflesammo[] = {
|
|
{"30Rnd_545x39_AKSD",0.18}
|
|
,{"5Rnd_127x108_KSVK",0.08}
|
|
,{"5Rnd_86x70_L115A1",0.07}
|
|
,{"10Rnd_127x99_m107",0.15}
|
|
,{"10Rnd_762x54_SVD",0.2}
|
|
,{"20Rnd_762x51_DMR",0.1}
|
|
,{"5Rnd_762x51_M24",0.15}
|
|
,{"5Rnd_17HMR",0.1}
|
|
,{"20Rnd_762x51_SB_SCAR",0.07}
|
|
,{"20Rnd_9x39_SP5_VSS",0.05}
|
|
};
|
|
submachinegun[] = {
|
|
{"UZI_EP1",0.25}
|
|
,{"bizon",0.2}
|
|
,{"Sa61_EP1",0.2}
|
|
,{"MP5A5",0.13}
|
|
,{"bizon_silenced",0.1}
|
|
,{"UZI_SD_EP1",0.07}
|
|
,{"MP5SD",0.05}
|
|
};
|
|
assaultrifles[] = {
|
|
{"AKS_74_kobra",0.05}
|
|
,{"AKS_74_U",0.05}
|
|
,{"AKS_GOLD",0.01}
|
|
,{"AK_47_M",0.05}
|
|
,{"AK_74",0.05}
|
|
,{"FN_FAL",0.03}
|
|
,{"FN_FAL_ANPVS4",0.01}
|
|
,{"G36A_camo",0.05}
|
|
,{"G36C",0.05}
|
|
,{"G36C_camo",0.05}
|
|
,{"G36K_camo",0.05}
|
|
,{"G36_C_SD_camo",0.03}
|
|
,{"M16A2",0.05}
|
|
,{"M16A2GL",0.02}
|
|
,{"M16A4_ACG",0.01}
|
|
,{"M4A1",0.05}
|
|
,{"M4A1_Aim",0.04}
|
|
,{"M4A1_AIM_SD_camo",0.01}
|
|
,{"M4A1_HWS_GL_camo",0.01}
|
|
,{"M4A3_CCO_EP1",0.04}
|
|
,{"Sa58P_EP1",0.02}
|
|
,{"Sa58V_CCO_EP1",0.04}
|
|
,{"Sa58V_EP1",0.02}
|
|
,{"Sa58V_RCO_EP1",0.04}
|
|
,{"m8_compact",0.03}
|
|
,{"m8_sharpshooter",0.04}
|
|
,{"m8_holo_sd",0.02}
|
|
,{"m8_carbine",0.05}
|
|
,{"BAF_L85A2_RIS_SUSAT",0.02}
|
|
,{"BAF_L85A2_RIS_Holo",0.01}
|
|
,{"M4A1_HWS_GL_SD_Camo",0.01}
|
|
};
|
|
assaultrifleammo[] = {
|
|
{"30Rnd_762x39_SA58",0.25}
|
|
,{"30Rnd_762x39_AK47",0.2}
|
|
,{"30Rnd_556x45_Stanag",0.2}
|
|
,{"30Rnd_545x39_AK",0.11}
|
|
,{"30Rnd_556x45_StanagSD",0.12}
|
|
,{"20Rnd_762x51_FNFAL",0.07}
|
|
};
|
|
machineguns[] = {
|
|
{"RPK_74",0.11}
|
|
,{"M8_SAW",0.11}
|
|
,{"Pecheneg_DZ",0.1}
|
|
,{"PK_DZ",0.1}
|
|
,{"MG36_camo",0.1}
|
|
,{"M60A4_EP1_DZE",0.1}
|
|
,{"MG36",0.1}
|
|
,{"M249_m145_EP1_DZE",0.1}
|
|
,{"m240_scoped_EP1_DZE",0.1}
|
|
,{"M240_DZ",0.08}
|
|
,{"M249_EP1_DZ",0.05}
|
|
,{"Mk_48_DZ",0.05}
|
|
};
|
|
machinegunammo[] = {
|
|
{"100Rnd_556x45_BetaCMag",0.2}
|
|
,{"75Rnd_545x39_RPK",0.2}
|
|
,{"100Rnd_556x45_M249",0.15}
|
|
,{"100Rnd_762x51_M240",0.15}
|
|
,{"100Rnd_762x54_PK",0.15}
|
|
,{"200Rnd_556x45_M249",0.15}
|
|
};
|
|
machinegunammoexpl[] = {
|
|
{"100Rnd_556x45_BetaCMag",0.2}
|
|
,{"75Rnd_545x39_RPK",0.2}
|
|
,{"100Rnd_556x45_M249",0.15}
|
|
,{"100Rnd_762x51_M240",0.15}
|
|
,{"100Rnd_762x54_PK",0.14}
|
|
,{"200Rnd_556x45_M249",0.14}
|
|
,{"MAAWS_HEAT",0.01}
|
|
,{"PipeBomb",0.01}
|
|
};
|
|
militaryshotguns[] = {
|
|
{"Saiga12K",0.25}
|
|
,{"Remington870_lamp",0.35}
|
|
,{"M1014",0.4}
|
|
};
|
|
}; |